Sarnai Malaguld

From RPC Library
Revision as of 11:54, 23 March 2019 by Hylo (talk | contribs) (Created page with " __NOTOC__ <div style="display:none; position:center; z-index:100; right:40px; top:8px;" class="metadata topicon" id="comanche"></div> {| cellpadding="10" cellspacing="8" sty...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Div121.png


[edit]

GENERAL INFORMATION

Sarnai Malaguld is a warrior hailing from the Far East - born and raised on the wild steppes of Azim and the Ryakgyr Peninsula. Though she has travelled far through her life she still strongly identifies as a tribal, no matter what she is forced to become to adapt to the situations she finds herself in.


APPEARANCE

Sarnai is largely monochromatic in color. Every hair, scale and feature on her body is a uniform ivory-white, from her eyelashes to her claws. Her skin is very pale, with only the slightest tinge of pink added from much time in the sun. Deep crimson eyes offer the only spark of color.

Sarnai is built taller and a little broader than most auri females - still somewhat shorter than a hyur, but much more solid. She is quite lean, but otherwise packed with functional muscle. There is no mistaking her build for anything other than the body of a warrior. There is the suggestion of natural curves to her form, but she would seem to be a bit too underfed and haggard to give them prominence. All in all, she is built much like a steppe tiger - solid, sleek, and powerful. Smeared across the centre of Sarnai's face is a grey blazon much like a cross or the hilt of a sword. Parts of it frequently rub off into her bangs, leaving them stained grey. From the burned scent, it seems to be mostly made of ash, and is quite water soluable. She is rarely seen without it, and protests at its removal - there is clearly some significance. Her horns are diamond-shaped in cross-section, and though they are quite substantial looking and come down to formidable points, they are not significantly less delicate than any other au ta's horns. Her right horn has a sizeable notch towards the upper point. Sarnai's tail is long and slender, terminating in two sets of barbs and a spaded tip. It is long enough that the tip may drag on the ground if she does not carry it properly, and is prone to expressive fits of movement and gesture. Sarnai's scale patterns are slightly unusual. Though she bears a normal amount of coverage on her face and back, her legs, torso and upper arms are almost entirely scaleless. This lends further credence to the theory that she may not be a pureblood. Or, it may simply be a genetic anomality - it is impossible to know. More notable than her pale scales however, would perhaps be the scars that ravage the plane of her skin. Most are small and superficial in appearance, faded slices and nicks that may have come from sparring or swordplay, but there are two specifically of note that draw the eye immediately when exposed.

From the outside of Sarnai's left thigh to her right bicep, a deep scar flushes pink. From the way it wraps around the curvature of her body it is hard to believe the warrior survived. It looks as if she has almost been cut in two, if not all the way through. And encircling her throat, a similar bizarrely awful scar - this one looks almost like a deep seam between her scales, though the purple-pink of scarred tissue is unmistakeable. Both scars look as if they should have resulted from fatal injuries, and both have clearly left major weaknesses.
Aspects That Stand Out:
She's quite tall for an auri woman. Leaner and more muscular than most, too.
Sarnai is very aware she draws certain paralells to certain sterotypes of folklore and story. Wherever possible, she likes to mess with people who put stock in this.
Has zero tolerance for alcohol whatsoever, and does not respect drink potencies. But at least she's a friendly drunk.

PERSONALITY

Sarnai is quiet and difficult to read at the best of times. She hides behind her stony facade like a warrior queen in her castle, always ready to kick down anyone trying to sneak over her walls. It is far from the truth to suggest she is without emotion or desires, however - she simply hides them better than most. She is mistrustful of others, and slow to warm to strangers (unless plied with alcohols, to which she has an embarassingly low resistance). However, despite her attempts to appear impassive, she is very prone to signalling her mood with her tail. If the tip's a flickin', you're getting a kickin'.

Despite her aloofness, she is typically cordial and neutral in her dealings with others. She has a strong sense of moral obligation and does not take well to witnessing injustice - nothing will prompt her to draw steel faster than witnessing abuse, regardless of who it troubles. She has a tendancy to place the safety of others above herself, even if she hardly knows them - the woman obviously has a rather broad altruistic streak, despite argument to the contrary. While she is prone to fussing over the safety of others, she clearly doesn't like being fussed over in turn - or at least, she pretends not to. Sarnai has a strong aversion to showing weakness, and genuinely panics when she feels she is at another's mercy - Or sometimes, when there is no percievable cause at all. This panic can rear its head in ugly ways - indeed, many of her more explosive outbursts draw disturbing parallels to Battle Shock, though she vehemently denies there is anything wrong with her mind.

Sarnai is not above using her characteristic solemnity for comedic purposes, and occasionally shows she possesses a rather cutting wit. While she is capable of being diplomatic (allegedly) she prefers to speak bluntly, and much prefers others to do the same. It's difficult to rouse Sarnai's ire by accident, and she usually keeps her temper on a tight leash. She can generally be regarded as pragmatic, but reasonable - though this does not mean she is never an asshole. She has her moments like anyone else.

Perhaps as a relic of her upbringing, Sarnai struggles to connect to other races and feels massively more comfortable around Xaela. This, unfortunately, is not always mutual - though she inwardly thinks of herself as a Xaela, her scales are still very much white.

Sarnai is very fond of music. Wherever a solid melody can be found, Sarnai is usually sitting somewhere very near. Music is one of the few things that can bring the woman out of her shell (and out of hiding) immediately. Her own abilities with a lute are a little clumsy, but nothing helps tame the stubborn knight like offering to play music with or for her.

L I K E S

Coastal areas. Sarnai hails from Ryakgyr Peninsula, and spent much of her earlier years stalking the Bay of Yanxia. The sound of the sea reminds her of home, and the rolling shoreside plains that she once ran amok in as a tiny child.
Herbal Teas. A taste aqcuired from her time spent with an old woman in Yanxia. She clings to the woman's words in times of restlessness, when she digs out her teapot - "It's all about the ritual. It soothes the soul."
Music. Most people like some form of music, but Sarnai is entranced by skilled use of instruments of any kind. She finds melody immensely soothing. Not sure if Sarnai's nearby? Play a flute or sing. She'll scurry out of the woodwork immediately.


D I S L I K E S

Ships. Sarnai gets mildly claustrophobic in tight quarters. When those tight quarters roll around and creak horribly in the grip of a storm... It doesn't help she's prone to seasickness. Truly, her trip to Eorzea was a miserable one.
Chocobos.Though she has since come to understand they're not in fact apex predators in the slightest, Sarnai still finds herself somewhat uneasy around them. She much prefers horses, which is unfortunate given how rare they are in Eorzea.
Teleportation. One would think it's a wonderful thing to be able to attune and slip through aetherytes at will, but though Sarnai has the capability she lacks the inclination. Whenever she teleports, she invariably arrives at her destination feeling quite sick, with a strange ache in her scars. For this reason, she prefers to ride or walk.

H O B B I E S

Herbalism. Though she is but a fledgeling herbalist, she is very familiar with identifying regional flora. So far, she hasn't actually learned how to do much more than make teas and poultices, but she enjoys picking (and eating) flowers anyway.
Hunting. Whether with the traditional bow or her own take with the sword, Sarnai is skilled at tracking and bringing down game. She often spends many days in the wilderness seeking prey at the request of merchants or harassed farmers.

S T R E N G T H S

Swordsmanship. As a child, she trained with her elders. As an adolescent, she trained with wild beasts. As an adult, she trained with seasoned soldiers. From the greatsword to the shortsword, she's tried them all, though her specialty is a balanced style utilizing a Zweihander.
Archery. Sarnai is a good shot with the bow, and is patient enough to lie in wait for long periods of time.
Fieldcraft. Naturally. Her survival skills are well-honed.
???. Sarnai seems to have a talent for minipulating Aether. While raw and unhoned, she has shown signs of being capable of using abilities of a strange, dark and defensive nature. Perhaps it has something to do with a certain possession of hers...

W E A K N E S S E S

Permanant Injuries. The scars that carve across Sarnai's throat and her torso aren't just reminders of injuries that should have killed her - there is deep, lasting damage. As an example, resulting from the damage to her abdomen, Sarnai can never eat until she is full without subjecting herself to a large amount of pain and discomfort which lasts for hours. If she is struck with excessive force in the abdomen in a weakened state, it can even cause her to hemorrhage internally. Likewise, if one were to seize Sarnai by the throat along the seam of her scar, she would be rendered mute and near-paralyzed. When she is struck or seized with force upon either scar, the pain is immense - enough to make her black out, in many cases.
Bloodloss. Sarnai displays an unnatural toughness in combat that allows her to shrug off many injuries, but one thing that she easily falls prey to is exsanguination. Her dark arts allow her to force her wounds closed for a time, but they can't do anything about blood already lost. What's more, the threshold at which Sarnai passes out from bloodloss seems to be rather low, perhaps due to the effort of holding her already riven body together.
Instability. Years of combat and living on the edge of life and death has left Sarnai with some... Issues. She jumps at shadows, flinches at nothing, and can be startled into a desperately aggressive response by something as simple as loud noises. While these little episodes might look silly to an outsider, in the moment every single one feels like it represent a very real threat to Sarnai's life. With her recent discharge from the Maelstrom being put down to Battle Shock, she finds herself suffering without a purpose to quieten her mind.
How I into words?. As a result of her upbringing, Sarnai is nearly illiterate. She knows her eorzean alphabet, how to sign her name on papers, and not much else.


M O T I V A T I O N S

Belonging - Though she pretends to be content with her lot, the truth is that Sarnai misses her home dearly and doesn't feel like she belongs anywhere. She tells herself that one day, when she's strong enough, she'll return home and be the warrior and protector she wishes she could be for her family.
Strength - Once upon a time, as a little girl, Sarnai made a terrible mistake. Crying won't bring back the dead, but she can make sure that nobody else has to live a similar story. She seeks to better herself, with goals to become so strong and fierce that nobody would ever dare touch her or her kin. It was this singular desire that left her to leave home in the first place.
Steel Justice - As Sarnai travelled, she began to see that there were many people who suffered the whims of those stronger than them. Slaves, beggars, outcasts, commonfolk - she watched from afar, and when she witnessed how so many simply swallowed their troubles, she resolved to nurture hate in their stead. It was shameful to accept your own weakness and submit to terror, Sarnai thought. But it was equally shameful to have the strength and do nothing, she decided. As if she needed further encouragement, that strange stone too would whisper secrets and sins and dreams of vengance to her...


RELATIONSHIP STATUS LEGEND
Family Involved Romantic Platonic Physical Friend Acquaintance $ Business Deceased Positive Negative Neutral Unsure
FAMILY
Person Name, relationship. ( ) - Title.
Character's Thoughts: " ."
Description of their relationship.
NON-FAMILY
Person Name, relationship. ( ) - Title.
Character's Thoughts: " ."
Description of their relationship.

RUMORS

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Ah, the pale-scaled warrior. Yes, she visits Reunion fairly regularly. Sarnai is her name, of the Malaguld tribe. She occasionally offers guidance and protection to travellers and merchants. I don't see the sense in carrying a sword that large, but people say she's good with it." - Dazkar Merchant
"I'll not hear an ill word about the old Lieutenant. Aye, she was a foreigner, and she's strange looking, but I've seen her fight. It's a bleedin' shame they had to let her go, but it was time. Hope the lass is doing alright. She was despondent when the word came." - Storm Sergeant
"Hahaha! Don't let er spookiness fool you, that un's a good lass. Can't handle her ale worth a shite though! Imagine that, a soldier legless on two pints!" - Storm Corporal
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"I heard Lieutenant Sarnai was discharged. It's funny, she went from a nobody to a Lieutenant in practically no time. Came in off a merchant's boat from Yanxia without a penny to her name, barely able to speak the language I heard. She served well... And then the Calamity happened. A lot of things got broke after that. The Lieutenant was one of them." - Storm Sergeant
"Some six years ago, we witnessed a lone Raen emerge exhausted from Bardam's Mettle, and a young male Yol descend from the skies to meet her. We know nothing of who she is or where she came from, but she is surely a warrior." - Oroniri Spearson
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Ah, we first saw her about four years ago? We thought she was a Dravanian at first, but she didn't seem to understand what we meant. A merchant tried to trick her into climbing down Witchdrop, to get rid of her. But, she survived, even if she fled immediately afterwards like there was wyrms after her. I wonder what she saw down there..." - Coldbrim Guardsman
"I wanted to warn her, but I was afraid. I realised I feared for the wrong person when the shadows came and tore them both. I... I don't know what I saw, but it was unholy. She staggered off and I ran the other way." -Spooked Coerthan Woman

P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor." — Rumormonger.

ಌ OOC NOTES ಌ

OOC INFORMATION

Player Note
This profile is still vey much a work in progress. Please be patient! While I am based on Lich currently, I am likely going to move to Omega if the climate seems favorable for it. If you spot me about, don't be shy. I don't bite.
Personal RP Limits
While I'm newer to FFXIV RP, I am by no means a skittish newbie and I've partaken in some pretty grimdark shit in a whole rainbow of flavors. Do your worst. My limits are your limits. All I ask is that you remember IC and OOC are very different things.
I will play
Pretty much anything as long as you're not a weirdo about it. I prefer a more serious, gritty take on things and am entirely unbothered by disturbing themes, but I'm down for anything. I reserve the right to say "no" though if you somehow manage to find something that bothers me.
I won't play Shit that would have the police kicking in my door. Shit that is obviously just for the sake of fetish fuel and doesn't actually involve any kind of storytelling.
Disclaimer
Little Tidbits.
While this profile, when finished, will contain a lot of information on Sarnai and her history it is by no means a complete biography. I have intentionally omitted several major details in the name of flavor, flexibility, and muh plot twists.
While all efforts have been taken to keep this character in adherence to what we know of lore, there is still a LOT of stuff we're not told about the FFXIV universe. I have taken some liberties and created my own details where none existed before, though I do draw heavily on existing material and try to place it carefully so that I am not accidentally invalidating points of both my own or other people's characters.
■ As an example, we know the Malaguld is a mixed-clan tribe. We don't know where they're from or what their practices are. So, I decided that the tribe Sarnai is part of was a small breakaway family group that fled eastwards and settled upon the Peninsula, which is completely uncharted territory as far as we know but has been confirmed to contain xaela tribes. She probably hasn't ever met your Malaguld character and the history of her family is unlikely to conflict with yours.
Sarnai stumbled across a soul gem of mysterious origin early in her journeys through Eorzea, buried beneath ice and bones at the bottom of the Witchdrop. She believes the item cursed for the way it whispers to her of sins and crimes, and shows her promises of power and vengance. She has refused to commune with it, and yet cannot find it within her to throw it away... Perhaps the strange crystal is responsible for the eeire forms her aetheric manipulation takes. She keeps this stone close at all times, a secret.

She is absolutely in possession of a long forgotten Dark Knight soul stone, but without a mentor or a conscious acceptance of the stone's power her abilities are a bit of a mess. Her refusal to commune means that it is only when she is under severe duress (or caught up in a panic response) that she can draw upon fully fledged dark arts. Most of the time, she gains no benefit.

As a side-effect of this - what dark arts she is capable of all revolve around self-defence and desperation. She is capable of draining aether from living things and forcing it to her wounds, or forming shadowy defences. The arts she draws from the stone come instinctively, when she is under extreme duress or panic. She's more of a PTSD Knight than an actual Dark Knight.

CHARACTER TIDBITS

Potential Plot Hooks
Sarnai is restless by nature, and is prone to getting involved in things for no other reason than she wants something to focus on. When she is left to her own devices too long, her thoughts wander to bad places. So really, you don't even particularly need to try very hard to catch her attention - though she will absolutely pretend otherwise.
Sarnai often offers herself out for hire as either a bounty hunter or a mercenary. Though she travels a lot and is thus difficult to pin down, she can be found in Limsa Lominsa or Kugane frequently. Her recent discharge from the Maelstrom has left her with a lot of time and nothing to do with it but drink away her coin.
Sarnai is fluent in the native tongues of the Steppe and Yanxia. In particular, she tends to default to speaking Auri when thinking aloud, drunk, or angered. Really, she's not hard to recognize as a tribal Raen at the best of times, but that is generally enough to wipe away all doubt.
Sarnai can perform a more informative role of any of the following;
  • Maelstrom Contact - Sarnai served as a Lieutenant within the Maelstrom for roughly five years before being discharged. Though she does not enjoy discussing the campaigns and battles she has participated in, she is willing to share (only the harmless - Sarnai still holds some loyalty) information.
  • Huntress/Beast Guide - From a young age, Sarnai has been tracking down and killing large game for both profit and protection. Her specialty is in Far Eastern large wildlife. She will gladly assist less experienced hunters and share her knowledge.
  • Survival Expert - Sarnai spends almost more time out in the rough than she does in a bed. If you would ever want to learn fieldcraft and primitive technology, she would be an excellent teacher.
  • Travel Guide/Scout - Sarnai has walked the length and breadth of Othard, and is quite familiar with the geography of Eorzea as well. She is easily persuaded to either chart a path or offer safe passage through the less civilized parts of the world... With coin. It's a little harder without, but she'll probably still help you. Naturally, she would make a good interpreter for someone who wanted to make contact with Xaela but did not understand their ways.
  • Vigilante Informant - Sarnai keeps her eyes open, and spends much of her time simply listening to the bustle of the streets, city nightlife, and loose lips in bars. Is she hears of wrongdoing or cruelty, she will remember it, and may be enticed to share knowledge that she doesn't immediately intend on acting on.

All of these except for the last would probably be quite well known about. Don't be shy!



.
Character Lore Adherence
While creative liberties have been taken, everything that makes up Sarnai's character is rooted in confirmed lore. While this may shift as the devs hopefully release more information about the universe of FFXIV, it is unlikely to change so much that her lore clashes. What areas I have taken liberty with were done with storytelling in mind - within universe, it should still make sense regardless of minor shifts, and care has been taken not to trample on the lore of others.
No changes required.



Div121.png
SarnaiProfile.png
ಌ INFORMATION ಌ
Name - Sarnai Malaguld
Race - Au Ra - Raen
Age - 26
Name Day - 16th sun, 3rd Astral Moon

Alias: Ashcross
Citizenship: Limsa Lominsa (Recent)
Occupation: Mercenary, Swordswoman, Huntress
Hair color: Ivory Blonde
Eye color: Red
Complexion: Fair-skinned
Piercings: N/A
Marks or tattoos: Multiple Scars (See appearance)
Alignment: True Neutral
Key Items: Mysterious Crystal, Steel Zweihander, Well-worn feathered bow, Small battered kettle
Favorite Food: Shorlog
Favorite Drink: Tea
Favorite Color: Red-Orange
Template made by User:Abelia Kir Armiger and free for use!