Difference between revisions of "William Fedorason"

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====Close to Home====
 
====Close to Home====
 
: William called for the first chocobo courier to Gridania, yet there were none available at the time. With none supposed to arrive soon, Solmunder got a hold of an old friend of his to take him out to Gridania. A half an hour passed and a man in driving a chocobo-drawn carriage. The man came out of the carriage to introduce himself as Bremondt and bid William to come aboard. Once packed in with his mother's wand, his bow, and a change of clothes in his bag, William waved farewell to his father and Rod.  
 
: William called for the first chocobo courier to Gridania, yet there were none available at the time. With none supposed to arrive soon, Solmunder got a hold of an old friend of his to take him out to Gridania. A half an hour passed and a man in driving a chocobo-drawn carriage. The man came out of the carriage to introduce himself as Bremondt and bid William to come aboard. Once packed in with his mother's wand, his bow, and a change of clothes in his bag, William waved farewell to his father and Rod.  
: On the ride to New Gridania, Bremondt asked of William what he plans to do once in Gridania. William responded by saying he will join the Adventurer's Guild to protect the realm. Bremondt noted how noble a desire he had in his heart. Soon after, they arrived right outside of the Blue Badger Gate. Bremondt instructed William to go into the city and head to the Carline Canopy to register himself as a fresh adventurer. William gathered his things and carried them into the Canopy. The guildmaster of the Gridanian Adventurer's Guild was named Mother Miounne and William was nervous as he approached her. She asked for his name and and William thought back to the moment when he was talking with his father as he took out his father's old fedora.  
+
: On the ride to New Gridania, Bremondt asked of William what he plans to do once in Gridania. William responded by saying he will join the Adventurer's Guild to protect the realm. Bremondt noted how noble a desire he had in his heart. Soon after, they arrived right outside of the Blue Badger Gate. Bremondt instructed William to go into the city and head to the Carline Canopy to register himself as a fresh adventurer. William gathered his things and carried them into the Canopy. Mother Miounne, the guildmaster of the Gridanian Adventurers' Guild, introduced herself to William as he nervously approached her. She asked for his name and and William thought back to the moment when he was talking with his father as he had taken out his father's old fedora.  
 
:: <i>"M-my name is William.."</i> He took a slight pause and knew this would be the name the world will know him as. <i>"William Fedora..son. My name is William Fedorason!"</i>
 
:: <i>"M-my name is William.."</i> He took a slight pause and knew this would be the name the world will know him as. <i>"William Fedora..son. My name is William Fedorason!"</i>
: Mother Miounne wrote down his name
+
: Mother Miounne wrote down his name into her book and welcomed him to the guild. She was showing William around the Canopy when she's recieved word from the Wood Wailers in the central Shroud of some sort of incident that required someone with no connection to the Wood Wailers. Miounne thought that this would be a perfect chance to learn what William is capable of.
  
 
====The Gridanian Envoy====
 
====The Gridanian Envoy====

Revision as of 12:35, 24 March 2017

[edit]
Gridania-transparent.png William Fedorason
Wf scholar green allagan glamour 2016.png.PNG
♣ Warrior of Light ♣ The Nymian Marine ♣ The Godsbow ♣ The Strategist♣ The Mentor ♣
Gender Male
Race Hyur
Clan Midlander
Citizenship Gridania
Deity Thaliak, the Scholar
Grand Company The Maelstrom
Free Company The Mercs of the Silver
Birth Name William Pleoh Chambers
Occupation Top Brass of <<MERCS>>, Warrior of Light
Nameday 22nd Sun of the 4th Umbral Moon
William Fedorason, better known as Will, was born on the 22nd Sun of the 4th Umbral Moon. William is currently an eighteen year old Midlander who aspires to be the best adventurer for Eorzea’s chance to fight back the Garlean Empire. He is a high-ranking member of the Scions of the Seventh Dawn. He is the founder of the Mercenaries of the Silver. William originally arrived in Gridania in hopes of fortune while spreading goodness throughout the realm through at least one person at a time. He comes from a Midlander family from Hyrstmill within the North Shroud. He left home when he was about seventeen years of age to provide some money for his family and make some coin for himself and promised his family he will be safe. He initially took up archery to execute his plans swiftly and agilely. His surname of Fedorason differs that from his family's name of Chambers due to his father being a well-known lancer among the Wood Wailers. William desired to make a name for himself without the help of his family name. His father Solmunder realized the name change and is proud of him to become his own person. William usually is found at either his free company estate working on paperwork or his own cottage relaxing after saving Eorzea from harm after more than one occasion
Mercs silver famfrit symbol.png

Free Company: The Mercenaries of the Silver

A group of misfits who found each other their family and assist the land in a myriad of deeds. Some deeds include hunts, retrievals, and, if need be, hunting down a criminal whether he be wanted dead or alive. The Mercs were founded after a bad run in with the founders' previous free company leader. the Founders banded together, demanded their compensation from their previous leader, and formed the <<MERCS>> Free Company.

Notable Members

RPC Page for <<MERCS>>

William Fedorason, Top Brass, Leader
Brandon Shadowslayer, Golden Lieutenant, Lieutenant
Sugis Kevade, Golden Lieutenant, Lieutenant
Tyler Ultimathule, Silver Merc, Officer
Aries Xela, Silver Merc, Officer
Sven Vollfied, Silver Merc, Officer

♣ denotes an original

William's Typical Inventory

Last updated: Jan 27th, 2017

- Several Potions, Ethers, and other elixers.
- Several Magicked Prisms to create the illusion of other pieces of armor or having a large pumkin head.
- Several Baits and Lures from when he used to fish.
- Several types of materia.
- Significant artifactual gear found from several Eorzean dungeons and raids to be sold to his grand company
- Many Ventures to pay his retainers for the quick explorations conducted.
- Several substances of Dark Matter to self-repair his gear.
- Many crafting materials.
- Pocket Lint
William Fedorason 11 06 2016 15 47 59.jpg

Height: 5 fulms 9 ilms

Weight: 130 ponz

Complexion: Fair.

Hair: Light Brown with White dyed streaks.

Eyes: Green.

William's physical figure is rather average size with some musculature due to his continued training of several war disciplines. He has a scar that goes down his right side of his face, barely missing the eye. He got that scar after a run in with an Imperial Centurion. His other scar the left side of his face came from an Ixali encounter. William tends to sport a green painted stripe across his eyes merely for aesthetic purposes. His father would wear a similar facepaint during his younger days in the Wood Wailers.

Behavior

William, when meeting someone for the first time, would be nervous at first and try to be overly kind toward the person to show respect. However if needed to approach a new person, he would be hesitant at first but may muster the strength to talk to the person.
Once someone gets comfortable, dear Thaliak save them.. William, if he believes someone is his friend, will crack puns way too often for a sane person to handle.
William is commonly happy and optimistic in many situations. He may exclaim there may be a chance for an imminent demise, but he only does it for comedic effect along with cracking jokes when the tension is high. It is really hard for something to bring William down because when he's surround with his friends, it is near to impossible for that to happen.

Fears

One of William's biggest fears to date are diremites. He had a near-death experience when he first began his adventuring. Currently, diremites do not bother him so much, unless he is unprepared for a diremite encounter.
Not so much a fear, but a worry: William does not want to let his friends down healing. If one of his party members become rendered unconscious, William thinks of it as letting someone die.

Preferences

What does William look for in a partner? He is only interested in romantic relationship with females. He does not have too much preference into any race. He's pretty much open to any girl who's a kind and respectful person.
Currently he is not really looking for a relationship, yet if the opportunity with a girl he's infatuated for reveals itself, he may go after it.

Hobbies

Alchemy.
Assisting the Adventurer's Guild.
Reading in his study.
Cracking horrible puns.

Likes

Philanthropy
Harmless pranks
Triple Triad
The setting or rising Sun
Puns and jokes
Chocobos

Dislikes

Failure of self - He refuses to fail at saving due to not exerting full potential
Betrayal - When a true friend has sold him out, lied to his face, or hurt any of his other friends, he won't stand for it.
Drama among friends
Hubris - Too much pride in oneself annoys him
Ignorance - Ignoring basic rules or facts
Alcohol - He just doesn't drink at all. Doesn't mind if others drink, but does if they pressure him to drink

Favorites

Favorite Color: Ochu Green
Favorite Food: Rolanberry Cheesecake
Favorite Drink: Mulled Tea
Favorite Scent: Petrichor
Favorite Places: Camp Overlook, Outer La Noscea; Tailfeather, Dravanian Forelands

Known Enemies/Adversaries

The Garlean Empire
Ascians
Tempered/Hostile Beast Tribes
Shadow Smokeslayer
Piers Chambers

Notable Abilities

Abilities/Skills

Archery
William has been learning archery since he was at a young age. His skills has been much improved over time, as he was an intern to the Gods' Bow for a short and momentous time. Archery is William's main focus if he means to strike down enemies.
Bardic Inspiration
Upon becoming an advance user in archery, William came across an archer who not only once wielded an bow in battle, but also a lyre. Jehantel, a minstrel who once fought amongst the Gods' Bow, showed William that an archer can also support his allies with songs that can reinvigorate them and cripple his enemies. Over time, William learned to use his singing voice to focalize into empowerment. Though these songs are quite effective in battle, he still needs to work on the tone and pitch in his voice to not accidentally enact his Foes' Requiem back on his allies.
Conjury
Every since he was child, William learned the basic conjury heal from being taught by his mother as a child. After suspending his archery for a time being, he turned to learning conjury more effeciently to sustain his party. After gradutating out of learning all there is to conjury, his guildmaster E-Sumi-Yan told him to go to Raya-O-Senna to assist with the re-emergence of White Magic.
Amdapori-aspected healing (White Magic)
Upon his advancement of conjury, he was given permission among both the elementals and the Padjali to practice the arts of the exclusive White Magic. He became proficient in White Magic, as healing became his main point of acting in the midst of duty. He remained proficient in wielding white magic until he came across a new aspect of healing magic that appealed to him more...
Aetherial Summoning/Arcana
From his lessons at the Arcanists Guild, William learned to summon aetherial beings such as Carbuncles and Egis. Through continued practice he managed to conjecture geometric designs within tomes to enflict damage upon enemies while calling upon his aetherial companions to strike further damage.
Nymian-aspected healing
Through combining his love for healing and fascination for summoning aetherial companions in battle, William found a Nymian scholar soulstone and became empowered to heal like he has never done before. He's learned summon faeries to heal continuously as he can either apply shielding magic to the group or apply damage-inflicting magicks upon enemies. William has never found a job he's enjoyed more to fight as, other than as a bard to strictly deal damage.
Swordsmanship
William has become trained in sword-wielding arts as it is usually taught among most adventurers to defend oneself with the basic weapon. He tends to prefer the bow to be his friend in combat, yet is quite skilled in defending himself given only a sword.
Red Magic
NOT YET IN THE GAME YET HE WILL BECOME A SKILLED RED MAGE, WHETHER THE PLAYER IS OR ISN'T

Weapons

Weaponry Skills

William is currently learning the ways of nearly all disciplines and to their advanced job. If he had the choice, he would remain healing, and would rather stay away from the battle's front. Overtime, William learned to embrace the inevitable moment of conflict and thus began apprenticing the many disciplines. Some disciplines interest William enough to even put forth more time into mastering the techniques. The weapons William uses in conflict are as follows:

William Fedorason recieving her Anima-infused codex.

Anabasis (Scholar's anima codex)
Adept at Utility.
The Padjali Astrometer (Astrologian's starglobe)
Advanced at Utility.
The Seraph Cane (White Mage's staff)
Advanced at Utility.
a Hailstorm Grimoire (Summoner's grimoire)
Advanced at Utility.
Hive Musketoon (Machinist's gun)
a Hailstorm Rod (Black Mage's staff)
The Kinna Longbow (Bard's bow)
Adept at Utility.
Pair of Yukimitsu (Ninja's dual knives)
The Fanged Wolf and The Heroic Spirit Shield (Paladin's broadsword and shield)
Moderate at Utility.
The Rising Suns (Monk's horas)
Moderate at Utility.
Brionac (Dragoon's lance)
Parashu (Warrior's axe)
Hive Claymore (Dark Knight's claymore)

Other Talents

Other Notable Talents

Magic

Backstory on Magical Abilities: tbd

Summoning of egis and faeries.
Regenerative magic.
Shielding magic.
Embrace by the Echo
Aetheric channeling

Crafting

As he was still making a name for himself before becoming a Warrior of Light, he would partake in the work of alchemy. He has always enjoyed the act of making elixers to assist his allies with enhancing their abilities or replenishing their vigor. As of late, William has temporarily retired the craft of alchemy simply to put other needs forward. In order for him to advance his skills of alchemy, he must learn the ways of other crafts to further his own skills. He is currently working on learning the ways of the goldsmithing, leatherworking, and smithing in order to learn the technique to self-repair his gear that is composed of such craft.

William Fedorason with both Eos and Selene summoned forth.

Talents

Summoning of each egi and faerie together at a time, yet not in combat.
Taught his gaelikitten to retrieve objects on command and defend his home if in case of an intruder.
Proficient in archery to be able to shoot three arrows at once at a target.
“My name is William Fedorason.
For years I have faced a major calamity with only one goal:
To save my realm. Now others have joined with me in my company.
To them, I am William, but to the rest of Eorzea,
I am the Warrior of Light.”
- From a letter to Ser Aymeric de Borel in regards to assisting in the Dragonsong War.

Birth and childhood (Birth-11)

Birth and Childhood

Born William Chambers in the year 1560 of the Sixth Astral Era, he was raised within the hamlet of Hyrstmill of the northern Shroud. His parents are Solmunder Chambers, a well decorated Wood Wailer, and Athilda Chambers, a skilled conjurer for the Twin Adders. He has two older brothers, Piers Chambers, who's a moderate archer whom William grew to despise and only 9 years older, and Roderick Arrowe, his half-brother who's was a skilled archer among the Gods' Bow and now a secretary for the free company of "Void". At a young age, archery interested him a great deal. His father would craft him his own bow and dulled arrows to play with. Though he was no good, he still enjoyed it no matter what. Whenever William would injure himself when he plays outside, his mother always use her skills of conjury to cure his wounds. Over time, William learned to cure on his own, but not much more conjury than that.

Adolescent/Teenage Years (11-16)

Adolescent/Teenage Years

As William grew, he met his now best friends in Old Gridania. At the age of eleven, he was tasked to travel to the city to pick up some seeds and tools from the Botanist's Guild to replenish his family's farm. When the guildmaster unfortunately stated there were no such seeds available for pickup, there was an Elezen kid who was also purchasing seeds who had came before him. He had noticed the despair in William's face and gave him a portion of his seeds. He had introduced himself as Brandon. Days passed and they would meet up to hang out, and William was introduced to Brandon's friends: Tyler Ultimathule, an Elezen, and Aries Xela, a Miqo'te who was typically called Alex. The four of them would become inseparable over time.
William had minimal previous magical encounters. He once came across an altercation between the Sharlayan Circle of Knowing and a dark robed Mage. Apparently there was a surge of aetheric energy coming from near the Ehcatl 9 tribe, the docile Ixali group. William, only twelve at the time, was out gathering some firewood when the Mage confronted him.
William Fedorason's confrontation with an Ascian.
Frightened, William was cornered into a cavern. He noticed the Mage preparing to cast some magical attack, but was cut short when a Miqote conjurer, Highlander pugilist, and a Lalafellan thaumaturge confronted him. The Mage directed his attacks to hit the pugilist as some magic deflected off her and hit William instead. The conjurer came to his aid and cured his wounds. She remained by his side as the thaumaturge managed to harm the Mage. The Mage soon dissipated away. The three heroes of the hour introduced themselves as Y'shtola, Yda, and Papalymo respectively. They mentioned to William to contact them whenever there is a similar issue in the future. They dedicated there life to protecting the innocent from the forces of darkness saving the realm from calamity. From that day forward, William decided to become an adventurer and aspired to become like them, for he could discern true heroism within them.

The Calamity Strikes

With word of the "Meteor Project" coming to the light of the Eorzean Alliance, the grand companies and allied free companies took up arms to defend the Carteneau Flats from the Garlean menace. William's parents both took up arms to fight with the Twin Adders. At home, William was sitting outside his cottage with his brothers watching the slow descent of the false moon. Though he and Piers never truly saw eye to eye, this may be the only time when they are united. His friends had shown up to wait out the world’s immenent demise. William felt powerless. He wanted to do something about the inevitable calamity that would affect his quaint hamlet. He saw the enormous cracks forming upon Dalamud and something spoke to him inside his head.
William Fedorason looking upon the falling moon.
“Save them later. Be…a…hero…”
The voice felt as if someone was echoing right behind him, yet when he turned around to check, there was only a dissipating mist. He had asked to his friends around if they heard anything nearby, but they denied. William looked back up to the falling moon as it suddenly bursts as the Dreadwyrm breaks free. William and his friends stand up in shock as Bahamut ravages the land. The first thought to pop in William’s head was the Circle of Knowing that he had met a month prior. He had hoped they would save the realm from total annihilation. William noticed the people around him either crying or standing in complete shock. He notice one man pick up his young daughter and held her tight saying “Everything will be alright sometime soon.” He could see a hunk of the false moon fall near the southern border of the North Shroud. Suddenly a flash of white bright light covers the realm. Soon after, the Dreadwyrm disappears without a trace. Eorzea, a realm reborn out of a tragic calamity, needs a hero.

A Family in Shambles

It has been five hours since the disappearance of Bahamut and William and his brothers are waiting anxiously for their parents to return. It was about the middle of the night when Roderick noticed a tired man carrying a woman in his arms. He trudged toward the cottage and as the light shined on his face, it was their father with tears flooding from his eyes. Roderick yelled for Piers and William to wake up. William came immediately outside and saw his father carrying his mother in his arms. William promptly yelled for his mother to wake up. With tears trailing from his eyes, he attempted to cast Cure on her, but to no avail. He attempted to execute a spell he has been learning, Raise. For a slight moment, he had heard the voice from before, but was indistinguishable. By the grace of the Twelve, his mother's eyes opened. She was awake, but not for long. She could speak, but she was very weak. Solmunder was speechless to witness such a temporary miracle. Athilda knew she would be passing soon, so she gave each a hug and a kiss. She told them all to be well and live happy whilst urging to remain together. Her last breath passed as she took hold on to William's hand before losing her grip on her mortal coil.
Weeks passed after the passing of Athilda and Piers took excile from his Gridanian home to move to Limsa Lominsa for a new life. With two family members being gone from the home, only Solmunder, Roderick, and William remained. Solmunder tried to remain cheerful in the times of grief, yet he is always reminded of the dreadful day of the Calamity. Rod took notice of his father's decline in strength and mobility over time. He believed it to be caused by the grief and the PTSD from the moment Athilda's life started slipping. Rod thought to move the family to start over. Within two months, the family moved out of Hyrstmill and into the Lavender Beds. Once settled in, Rod taught William archery in the yard of their new home. Needless to say, William's skills advanced fairly over time.
Years passed and Piers returned home from his travels in Vylbrand. In that time, Piers worked part time as a bow-for-hire and fell for a Miqo'te girl. Over time, they got a house, yet she would mooch gil off of Piers and eventually kicked Piers out of "their" house for an Auri girl. Defeated, he returned home. He had found the location of the new family home and noticed William practicing archery. Piers took pride in his skills of archery and believed he should be the best archer in the family, although he does not care whether Rod was good or not for some reason. As he came around the corner, he noticed William hit a bullseye thrice in a row. Piers' resent for William was reignited. For months they would have petty competitions too see who was the better archer.
When William was about 15, he and Piers had one of their usual archery competitions. After each round, William was always closer to the center than Piers. At a moment when William was ready to shoot his next arrow at the target, Piers yelled out that he cheats each time. As he was ranting aloud, William shrugged it off until he could no longer. Piers then accused William that he was never really loved by his mother, such that it was all out of pity. William could not hold back much longer and as he released the arrow from the bow, he immediately turned to Piers to tell him off, yet the arrow was still in the bowstring. The arrow managed to hit the bullseye, but not on the target and instead in Piers' left eye. He fell to the ground screaming and writhing in pain. Piers yelled obscenities and slurs toward William. William considered taking out his wand to cure Piers, but he fled the yard instead. He returned about 75 minutes later to the house to see Piers passed out in the living room with the arrow still in the eye. William attempted to cure the eye. As he casted the spell, he slowly remove the arrow from Piers' eye. He noticed Piers' body relax some and soon woke up. Piers woke up wondering why he felt no pain rubbing his eyes. He opened his eyes and rubbed his left eye some more. He could see out his right but not in his left. Starting to panic, he ran to a mirror nearby , nearly tripping on a stool. He looked in the mirror to see his left eye foggy. Piers was blind in his left eye. Piers screamed out in horror and blamed William that he could never practice archery again. In the morning, Piers was gone and was not heard from again, officially.

Young Adulthood (16-20)

A Fresh Adventurer

The Beginnings of an Adventurer

At the age of sixteen, after all the years following tragedy after tragedy, William finally prepared to set off for Gridania. On the day before he sets off for an adventurer's life, he prepared his bow, one made by his father. He had wondered whether or not fame would come for him quickly as his family name is of Chambers. He does not want to easily be significant as the "Son of Solmunder Chambers". He went to his father for advice upon the matter and contemplated whether going by another name should suffice. Solmunder sat him down next to him and took his old fedora off and plopped it onto William's head. He told him how he should do what he feels is right and never look back. He agreed wholeheartedly with William considering to go by another name. He even told him a little story..
"Aye Will, ye listen close. Once upon eh time there was eh young Lominsan lad who lived amongst eh family of ruthless 'n coldhearted killehs 'n theives. 'E was forced to join th' crew iffen 'e wants some grub and eh night's rest. 'Pon the day of 'is eighteenth nameday, 'e mustered 'is courage t' leave 'is godsforsaken home, iffen it could be called eh home. 'E took to th' ports of Limsa Lominsa 'n 'e found eh small cargo ship to th' mainland 'o Aldenard. 'E arrived en Vesper Bay where 'e could 'ear some word of eh trip to th' Shroud. Now 'e was quite skilled en the disciplines of archery 'n spearin', so Gridania was quite th' place for harnessin' 'is skills. 'E took th' first journey to th' Shroud and landed en th' Adventurer's Guild. They at th' time were-eh pryin' for th' lad's name. 'E could not take aftah 'is true name, for 'e could be eithah arrested by th' Serpents or found by 'is twisted family! 'Is 'eart was racin' so 'e scrubbed off o' 'is last name for 'is new name. Chambers. See lad, for 'e was I. When I was at 'bout ye' age for even I was at ye' place. I needed t' make eh name for me-self. 'N that I did, lad. I rose to th' tops o' th' ranks of th' Wailers n' I even met ye motheh. She'd be quite proud of ye decision. Take 'tis hat wit' ye wherever ye go. 'Tis nice for th' formal nights 'n even was what ye motheh noticed first of me!"
William had not known of his father's history before the Wailers before now. He took the fancy hat and packed it in his suitcase with his other clothes. He grabbed his old wand and placed it near his bow when his brother came to see him. He had been practicing archery everyday to prepare for this moment. Rod wished him luck for his journeys ahead and urged him to never give up when things seems hard.

Close to Home

William called for the first chocobo courier to Gridania, yet there were none available at the time. With none supposed to arrive soon, Solmunder got a hold of an old friend of his to take him out to Gridania. A half an hour passed and a man in driving a chocobo-drawn carriage. The man came out of the carriage to introduce himself as Bremondt and bid William to come aboard. Once packed in with his mother's wand, his bow, and a change of clothes in his bag, William waved farewell to his father and Rod.
On the ride to New Gridania, Bremondt asked of William what he plans to do once in Gridania. William responded by saying he will join the Adventurer's Guild to protect the realm. Bremondt noted how noble a desire he had in his heart. Soon after, they arrived right outside of the Blue Badger Gate. Bremondt instructed William to go into the city and head to the Carline Canopy to register himself as a fresh adventurer. William gathered his things and carried them into the Canopy. Mother Miounne, the guildmaster of the Gridanian Adventurers' Guild, introduced herself to William as he nervously approached her. She asked for his name and and William thought back to the moment when he was talking with his father as he had taken out his father's old fedora.
"M-my name is William.." He took a slight pause and knew this would be the name the world will know him as. "William Fedora..son. My name is William Fedorason!"
Mother Miounne wrote down his name into her book and welcomed him to the guild. She was showing William around the Canopy when she's recieved word from the Wood Wailers in the central Shroud of some sort of incident that required someone with no connection to the Wood Wailers. Miounne thought that this would be a perfect chance to learn what William is capable of.

The Gridanian Envoy

Like Mother, Like Son

He initially took up archery in his first weeks as an adventurer to execute his plans swiftly and agilely. One day they were tasked to clear out the Thousand Maws of Toto-Rak, yet it was no picnic. Tyler had also taken up learning arcanima, yet the magic did not suit him well enough to sustain the party easily. Once William learned all he could with archery for the time while his mentor was out of town, he ran into the head of the conjurer’s guild. William discussed his issues of late as how his party lacked a proper healer and E-Sumi-Yan proposed a life changing decision: efficiently learning conjury. E-Sumi presented William a weathered conjurer’s wand and felt the aetheric Magic pulsing. He thought back to his mother's own wand he had held onto when he started adventurering. He showed E-Sumi the wand already in his possession and he had a blank look on his face. He recognized the wand immediately as William's mother's wand and warned William that the wand was already bound to his mother's spirit and won't work well for him. William heeded his warning and placed his mother's wand back into its case.

Scion Inductee

A Company of Their Own

William always was the healer of his band of misfits. Without him, his friends knew the task at hand would prove difficult. Together, this party could vanquish any foe. William’s achievements in and outside of the group caught the eye of two familiar faces, Yda and Papalymo. The two Scions found that William was tasked with vanquishing a group of Treants. Since there was a surge of aetheric energy, the Scions of the Seventh Dawn (previously the Circle of Knowing) took interest as to why there is such a surge.Yda had immediately recognized William and greeted him with a tightening hug. The Scions have heard a lot of his travels and commended him for such great leadership. While together, William, Yda, and Papalymo took down the treants of the area with ease. William was offered an invitation to join the Scions, yet respectfully declined since had his own company to assist and provide for.
William and his party performed several amounts of successful quests: slaying a Chimera, fending off Garlean intruders from Castrum Oriens, and even guiding viillagers away from the Elder Primal Odin as he was properly handled by the Twin Adders. However, their company leader, Shadow, was displeased. William and his party were members of the free company “The Shadow Knights”. Shadow would always bug the party into bringing more gil to the company than they already were; he would always insult each person’s skills and never thank them for the good they actually spread. Their party always brought in the most gil while Shadow did nothing in competance. One day William has had it with the free company.
Alex, Tyler, Brandon, and Shadow decided to excavate the old Belah'dian ruins while William was meeting with the Scions in Vesper Bay, finally taking them up on their offer. A massive golem was activated within the ruins as Shadow stepped on a trap and targeted Alex. Shadow was an ineffective healer and because of that Alex recieved near-fatal wounds. Brandon and Tyler was able to carry Alex out to safety as their so-called leader fled cowardly. When William heard word of Alex’s wounds, he immediately returned to Gridania to tend to Alex; he healed to full potential within the hour. That night, Alex was blamed for the altercation with the golem by Shadow and demanded compensation within a week for “a failed potential luxurous quest”.
When the rest of the party heard of the demand, they recognized the absurdity within it and decided to leave immediately. William was the first to officially leave in order to formally form their own company to allign with the Twin Adders. Brandon and Tyler stayed behind for a day to bargain and demand the compensation they provided over the months, which succesfully procured three million gil. Shadow was reluctant to return the gil and promised them they will regret this decision. Upon the twenty-fifth day of the first umbral moon was the day William Fedorason became the leader of the Mercenaries of the Silver with Brandon, Tyler, and Alex as officers. The motto for the Mercs became a promise to put the safety and happiness of each other first: “We stand united and just. We are a free company made by our friends for our friends.”

Primal Awakenings

A few months went by since the forming of the Mercs. Each Merc has strengthened their skills tremendously and became an advanced learner of their respective skil under a more professional mentor: Brandon became a Dragoon under the previous Ishgardian Azure Dragoon Ser Alberic, Tyler became a Paladin under the teachings of Jenlyns of the Sultansworn, Alex became a Ninja under the Doman shinobi Oboro, and William became a White Mage learning from the padjal Raya-O-Senna. As William was disciplining his newfound spell known as Holy, his technique was ended short when he contacted by the Scions for immediate assistance.
William ventured out to Vesper Bay to meet with Urianger to discuss a rising threat. Urianger discovered that suddenly three beast tribes have become tempered to the point of desiring to summon their deity: the Kobolds of La Noscea, the Amalj'aa of Thanalan, and the Ixali of the Shroud. The Antecedent of the Scions, Minfillia warned that the most threatening tribe to deal with first would be the Amalj'aa. From word of a spy, the Amalj'aa have already procured enough fire-aspected crystals to summon Ifrit, Lord of the Inferno. He must be put down, or the realm will be burnt to a crisp. The Kobolds and Ixali are still gathering their respective crystals, so there is still enough time to deal with them afterwards.
William ventured out to Southern Thanalan to infiltrate Zahar'ak, the Amalj'aa’s stronghold. He went with Alex to scout out the area to determine the best point of attack. Alex was able to Hide both himself and William to journey deeper within without being noticed. The two came across a massive aetheryte crystal gathering its aether from the fire-aspected crystals surrounding it. William promptly attuned to it to teleport him and Alex to the Bowl of Embers to face Ifrit, if he is summoned already. The two arrive and notice they are outside to stronghold in Zanr'ak. They notice the sun has been suddenly darkened, but they soon realized they were too late. William quickly calls for Tyler and Brandon to teleport to their location. They arrive and ready their arms for battle.


Dawn of a New Warrior of Light

The Warrior of Light

Forgotten but Not Gone

Expanded Eorzean Chaos

Before the Fall

Heavensward

A Furry New Companion:
Upon one of William's clearings of the area around the Rosehouse in the Sea of Clouds for House Haillenarte, a perculiar moment occurred for him. There were many gastornis flocking around the outpost and needed to be cleared; William elected himself to clear out the pests. Upon clearing the last pests, he still heard the cries of a creature nearby. He looked behind the Rosehouse to find two gastornis pecking at young gaelikitten hurt on the ground. It had appeared that there were two other gaelicats who are knocked by the gastornis. William could not bring himself to let those dodos hurt the cat anymore and took them out.
William approached the hurt gaelikitten and extended out his hand slowly to it. The kitten did not strike back, even though most gaelicats would. William took out his codex granted the hurt cat physick and the cat fell asleep purring. He went to check on the other gaelicats, yet they were no longer breathing. William picked up the sleeping gaelikitten and went to Camp Cloudtop to watch over the healing the cat. He took notice of the rings descending down the cat's tail and chuckled to himself about the cuteness of the cat. The kitten woke up and instantly started flying, yet it didn't leave; he kept following William when he walked about the camp. He even landed upon William's shoulder to perch upon and he instantly kept the gaelikitten. He decided to name the gaelikitten Ringo, for the design of his tail. Ringo would be kept at William's private home where he would be taught tricks and at night sleep upon William's lap. The pair became adorably inseparable until William had leave the house for the day. Upon William's return, he'd instantly fly to the door and lick his face as William would give him a hug.
Recently, William once took a stroll to Suvi's mansion, as he was down the road, with Ringo to his side. William went to greet Suvi as Ringo became territorial and instantly perched upon William's shoulder hissing at Suvi. William petted Ringo and he relaxed. Suvi stated his surprise at how well William could tame a voidsent. William illustrated confusion upon his face as he told him gaelicats are beastkin. Suvi disagreed stating Gaelicats are voidsent that occupy the 11th Rung of the heirarchy, or 2nd least dangerous, as stated in the latest edition of the Encyclopedia Eorzea. William was shocked that his trusty companion was a creature from the void, yet this realization did not affect his love for his pet.

The Final Steps for Faith

The Far Edge of Fate

Future Content

Stormblood

Lost

Common Rumors (Easily overheard)

Most of his friends believe of his likeness to be that of a nerd. He does not deny, yet does not care, for his friends are also nerds.
William and his Mercs perform good deeds, while mercenary tends to have negative connotation.

Moderate Rumors (Moderately difficult to overhear)

Many believe the infamous Chocobo, the man who roams the realm with only a chocobo mask, and William to be one in the same.
People assume that William is easily frantic within dangerous situations due to his proclamations of death forecoming, when it is highly unlikely.

Rare Rumors (Very difficult or rarely overheard)

Some assume that William's pride in his healing is masking true cracks within his skill to heal scholarly when he tends to attack rather than heal directly in some occasions.
A small amount of people percieve William's Mercs of the Silver to be a band of miscreants due to the naming of the company being assumed to relate vigilantism and greed with the company.

PC Rumors (Rumors from the characters of other players)***

" I believe William was a chocobo in a past life.." ~Darius Kinkaid
“He thinks we don’t know he’s the wanted half naked man in a Chocobo mask calling himself a “Vigilante”, but we /know/.” ~Sugis Kevade
"Insert rumor here." ~Name

***If you know my character IC-ly and/or personally and would like to add your own rumor, please message me either publicly or privately on my Tumblr. (Linked on OOC tab)

In a Relationship | Romantic Interest | Sexual Desire | Platonic Love | Family | Good Standing | Neutral | Poor Standing |Deceased
(page WIP)

Family

Family

Athilda Chambers

Athilda Chambers née Arrowe, (Mother)
Athilda Chambers
William’s Thoughts: "My mother is my true inspiration to why I remain healing. It's what she would have wanted.."
Athilda was born in the streets of Ul'Dah, not knowing her true family. She would be a thief in order to get a meal, occasionaly stealing from the marketplace. One day, the grocer took notice of her actions and let the game continue for a while until she confronted her. Athilda, being scared of being arrested, attempted to run, yet was caught immediately. The grocer caught her by the Weavers' Guild and inquired about her life. She told her that she had no home, no family, and no food. Without a second thought, the grocer took her in and raised her. The grocer's name was Petra Arrowe. As she grew older, Athilda, moved to the Shroud to make a name for herself. She thanked her foster mother for everything she's done for her and stayed in touch.
Before her marriage to William's father, she gave birth to Roderick, William's oldest brother, yet she was rather promiscuous during her twenties, so Roderick's biological father is unknown but assumed to be a Gods' Quiver archer. Having changed her ways, she found Solmunder eight years later and fell in love and married. They had their first son together Piers and then nine years later their second son William. Athilda lived her life as conjurer for the Twin Adders. Both she and Solmunder were fighting with the Grand Companies at Cartenau against the Garlean menace before the Calamity struck. Solmunder fought valiantly and took many Garlean lives with Athilda alongside him. As they were taking out the enemy, Athilda was caught blindsided and was slew by an Imperial Laquearius. Solmunder was filled with rage and pierced the Laquearius through its heart. Solmunder survived the battle and returned home to his children after the Calamity struck and informed them of the tragic news. William took it hardest of all. Only being twelve at the time of this calamity, he was really close to his mother and she would show him conjury tricks. Whenever William heals for his party, he always thinks of his mother guiding him through to victory..

Solmunder Chambers

Solmunder Chambers, (Father)
Solmunder Chambers
William’s Thoughts: "My father would never let any bad situation ruin his sense of humor!"
Solmunder Chambers came from a terrible household in Limsa Lominsa. He was born to a family of vile pirates known as the Chamberlain Crew. He was forced to partake in villainous crimes if he was to get a meal and bed each day. When he became eighteen years of age, he mustered the courage to hitch a ship to Aldenard without saying one word to his family. He arrived in Vesper Bay and changed his name to Chambers, for slight differentiation from his family. He trekked to the Shroud in hopes to learn either archery or lancing; upon his arrival to Gridania, he learned the latter. He became skilled quickly enough for one of the Wood Wailers to take notice and suggest him to be a private among them. For many years he was an esteemed Wood Wailer and caught the eye of a fan, Athilda. They met at the Carline Canopy when Solmunder was off duty and Athilda noticed him. She approached him commending him for his valor in protecting the Shroud and immediately hit it off. They would always make jokes with each other with Solmunder always cracking horrible puns, yet Athilda laughed anyways. Athilda's nickname for Solmunder was "Sully" and although he wasn't too fond of it, it did not bother him either way; His nickname for her was Thillie and she liked it. They worked together roaming the Shroud, vanquishing any threat to Gridania with Athilda supporting Sully as he fought head-on.
After the passing of his wife, Solmunder tried to keep his joy alive by providing for their children. Sully was only in his early forties yet became weak at holding his lance for long. Roderick, who was proficient at archery, joined the Gods' Bow to provide coin for the family. Sully, being grateful for Rod's generosity, officially retired his lance and stayed at home to tend to the family crops. William loved his father dearly and would always assist him when Sully is unable to move around. William talked to his father about leaving to provide even more for his family. William even mentioned desiring to change his surname to become notable for his own deeds, not his father's. Solmunder was quite the opposite of being disappointed and gave William a big hug and told him he was proud of that decision and mentioned his own story of coming to Aldenard. To this day, William provides 45 percent of his earnings to his family and visits home every now and then. His father is his inspiration for whenever William cracks a silly pun and would think of him every time he does.

Piers Chambers

Piers Chambers, (Brother)
Piers Chambers
William’s Thoughts: "Piers and I never really saw eye to eye. He always tried to rival me in archery, even when his accuracy was low.."
Piers is the middle child in the Chambers' family and felt he was only treated as such. He felt so much praise until William was born, and from then on he tended to resent him. William tried to show his love for his brother, but was never noticed. So he simply gave up and did not care for him. When their mother was killed in battle, there was even more disgust between the brothers. Piers always thought their mother favored William over him and he was filled with anger. Soon after, Piers left for Limsa Lominsa to get away from the family for a while. He had hoped his excile will cure his anger. In the meantime, Roderick taught William archery and became a prodigy at it. A few years passed and Piers returned home having made minor success and lost it all when he fell for a Miqo'te courtesan. He thought she truly loved him so he gave her a home in the Mist for them to live together. However, she mooched off gil after gil until she had the deed of the house and kicked him out for an Auri girl. He had but no choice to return home.
Upon his return to Hyrstmill, he had noticed that the family had moved out of the hamlet and into a house in the Lavender Beds. When he found where the family was living at, he noticed William practicing archery in the yard with a target. He noticed William hit a bullseye with each shot. Piers did not like how William was better at archery than he and this refueled his anger. For the years to follow, they would pointlessly compete at archery. During one of these competitions, Piers blew a gasket and accused William of cheating everytime. William, unable to keep his cool, was about to make a shot at the target and turned to tell off Piers, but the arrow was released. The arrow flew and pierced Piers in the eye. Piers, writhing in pain screamed out obscenities toward William. William, knowing the conjury spell Cure, could have healed Piers if done immediately, but ran in fear. He came back home that night attempting to cure Piers' pain. The pain was gone, but Piers could never see in his left eye again. To this day, Piers is somewhere in Ul'Dah with his exact whereabouts unknown. William would once in a while recieve death threats from an anonymous sender, yet he could always recognize Piers' penmanship.

Roderick Arrowe

Roderick Arrowe, (Half-Brother)
Roderick Arrowe
William’s Thoughts: "Rod has always been a wonderful teacher in archery! We both show each other new tricks from time to time!"
Rod grew up never knowing who his real father was, as his mother was promiscuous when he was conceived. He grew up at Fallgourd Float, yet he and his mother would always be moving around from one Shroud settlement to another, looking for work. One day as a child, he ran from his mother's grasp to explore the Shroud that he could not see. He journeyed up to Proud Creek when he was ambushed by a band of Ixal from the logging grounds. When one Ixal tried to approach him, he noticed an arrow go through the Ixal's head. He turned to see the rescuer and it was another Ixal, one from the Ehcatl tribe. Many Ehcatl archers surrounded the villainous Ixal and they chased them away. The leader of the Ehcatl guided young Rod to Fallgourd Float and asked of him to be more careful when out and about. Athilda found him and thanked the Ehcatl leader for bringing him back and immediately yelled at Rod. He was drowning out his mother's yelling with images of the sheer usage of archery.
Continued...

Moire Chamberlain

Moire Chamberlain, (Cousin)
Moire Chamberlain
William’s Thoughts: "QUOTE"
BACKGROUND
BACKGROUND

Non-Family

Non-Family

Sugis Kevade

Sugis Kevade, Lieutenant, Best friend
Sugis Kevade
William’s Thoughts: "For someone who's quite literally a mercenary, Sugis has done more for our company than I could imagine!"
"Backstory to Character"

Brandon Shadowslayer

Brandon "Brandoon Dragoon" Shadowslayer, Lieutenant, Best friend
William Fedorason and Brandoon Dragoon in FC house.jpg
William’s Thoughts: "Brandon has always been there for me and I for him! Sometimes family does not need to be by blood."
"Backstory to Character"

Tyler Ultimathule

Tyler the Ultimathule, Officer, Best friend
William’s Thoughts: "Tyler always is willing to do a me a favor anytime, and for that I am grateful!"
"Backstory to Character"

Aries Xela

Aries (Alex) Xela, Officer, Best friend
William’s Thoughts: "In either's absence, we both yearn for the next time to have fun!"
"Backstory to Character"

Sven Vollfied

Sven Vollfied, Officer, Friend
William’s Thoughts: "For a man who does not speak much often, when he does, he is open, honest, and does not hold anything back!"
"Backstory to Character"

Raven Hellkite

Raven Hellkite, Best friend
William Fedorason and Raven Hellkite in Idyllshire.jpg
William’s Thoughts: "Having been introduced to Ms. Raven by Sugis, I am grateful to bother her with a large supply of jokes!"
"Backstory to Character"

Darius Kinkaid

Darius Kinkaid, Friend
0d642baa632727b3b1ff26e2bafda4ad.jpg
William’s Thoughts: "When he is in town, we would both tease Sugis to the point of her leaving the room out of hilarity!"
"Backstory to Character"

Cody Texas

Cody Texas, Friend
William Fedorason and Cody Texas outside FC house as nerds.jpg
William’s Thoughts: "Cody is a good friend of mine, yet we do not see each other as often as we should."
"Backstory to Character"

Suvi Kevade

¿Suvi Kevade, Friend
William’s Thoughts: "I swear the next time I hide a Chocobo figurine inside Suvi's house, I will be seen as a trophy on his wall."
"Backstory to Character"

Shadow Smokeslayer

¿Shadow Smokeslayer, Ex Free Company Leader
WF Faces Against a Voidsent.jpg
William’s Thoughts: "The only thing I am grateful for meeting Shadow is that MERCS would not have been founded otherwise!"
"Backstory to Character"

Note: When there is ("The Mercs") surrounded with quotations, it refers to the founders of Mercs, before the actual founding.

Eorzean Affected Events

(6th Astral Era, 1572nd Year) The Calamity

(Status: Complete) (Who was Involved: Self, "the Mercs", The Chambers Family)

Write about your important event here.

(Continuous Over Time) Defeating Every Primal Ever

(Status: A Warrior of Light's job is Never Complete) (Who was Involved: Self, the Mercs & Co.)

Write about your important event here.

(7th Umbral Era, 6th Year; 7th Astral Era, 1st Year) The Warrior of Light

(Status: Complete) (Who was Involved: Self, The Scions)

Write about your important event here.

(7th Astral Era, 2nd Year) Before the Fall

(Status: Complete) (Who was Involved: Self, The Scions, Mercs)

Write about your important event here.

(7th Astral Era, 4th Year) The Far Edge of Faith

(Status: Incomplete) (Who was Involved: Self, the Mercs, the Scions)

Write about your important event here.

Personal Significant Events

(7th Umbral Era, 5th Year) Coming to the Adventurers Guild

(Status: Complete) (Who was Involved: Self)

Write about your important event here.

(7th Umbral Era, 5th Year) Dedication to Healing

(Status: Complete) (Who was Involved: Self, "the Mercs")

Write about your important event here.

(7th Umbral Era, 5th Year) Forming "Mercs of the Silver"

(Status: Complete) (Who was Involved: Self, the Mercs, Shadow Smokeslayer)

Write about your important event here.

(7th Umbral Era, 5th Year) Becoming a Scholar

(Status: Complete) (Who was Involved: Self, Alka Zolka, Lily)

Write about your important event here.

(7th Astral Era, 4th/5th Year) ???

(Status: Incomplete) (Who was Involved: Self, ???)

Write about your important event here.

Cover

Cover of The Chronicles of the Scholar of Light.png

Prologue

"This journal was gifted to me by one of my dearest friends Sugis Kevade. She ordered a codex replica of a journal to be made customly for my liking. I truly appreciate this gift and I shall try to update this as often as possible. I will tally the tales of my adventures as the Warrior, or more appropriately as, the Scholar of Light. Other tales shall include hilarious shenanigans with the Mercs and Void crews. A realm reborn of the Calamity shall be forever changed for the better, one page at a time." - William Fedorason

Chapter One

Lorem Ipsum filler chronicles of the scholar of light.png

Chapter Two

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F.A.Q.'s

F.A.Q.'s

Does your character have siblings or family members in their age group? Which one are they closest with?
William’s two siblings have a big age gap from William, with Piers being 9 years older and Rod being 17 years older. William is not remotely close to Piers any way. They have had too much bad blood over the years. Rod however remains very close to William, as he first taught him archery as he became a novice. Any other relatives are unknown as his father came from a family of Lominsan pirates and his mother grew up in the streets of Ul’Dah.
What is/was your character’s relationship with their mother like?
While she was still alive, she would always tell William stories of her adventures with his father each night as a child. William loved his mother dearly such that she is the true reason he kept healing. She taught him the basic heal Cure as a child. There were several instances where he became so flustered, he considered retiring his codex. Yet he remembered his mother would never give up in the heat of battle, so neither should he.
What is/was your character’s relationship with their father like?
His relationship to his father is quite as loving as his relationship to his mother! Before Rod was actually teaching William archery, it was his father who gave him his first bow and arrow set. Even thouch his father was adept lancing, he had knew archery as well. When he presented William his own set, at roughly nine years old, his father demonstrated archery to him by taking three arrows from a quiver, placing each in his bow, and accurately shot the bullseye! William’s face was filled with awe and his love for archery began. His father’s jokes also rubbed off onto William, which eventually became everyone else’s misfortune. Every cracked pun blossomed from the sole purpose to simply make everyone happy, as his father made him.
Has your character ever witnessed something that fundamentally changed them? If so, does anyone else know?
A year into William’s travels, having been months since he became a Warrior of Light, he was assisting the historical scholars of NOAH with emergence of the Crystal Tower. William was mainly a user of white magic and was hesitant to pick up a new skill at the time. He was tasked with preventing the realm becoming a World of Darkness. There was another healer in his group, one whose techniques differed from his own. He had not seen a healer perform abilities like these before. In duty, William took notice that their Warrior was taking too much damage at a point for William to replenish health quick enough. The Warrior got weak enough to the point where William was forced to grant him Benediction. The other healer managed to take over the main healing and was granting him aetheric shields to nullify incoming damage. William was astounded to see such a trick done in battle. After the duty was complete, he asked the other healer in the group where he learned such skills; he told him to find Alka Zolka and ask her the ways of the Nymian Scholar. Henceforth, he dedicated his following days studying the abilities of a Scholar in battle and became an adept Scholar under the great Nymian Scholar Surito Carito.
On an average day, what can be found in your character’s pockets?
Usually pocket lint.
What does your OC look for in a friend? Do they value friendship a lot?
What William finds for in a friend is someone who he is able to put his trust into, someone who he knows respects him as he to them, and someone who can put up with all of his dang shenanigans! Does he value friendship? Are chocobo couriers actually yellow chocobos splathered with tar? Yes! Friendship means everything to William and never wants to sever ties with someone he has grown see as a friend.
Is there a place they go to in order to escape the world, the stresses of life? What’s their favourite place?
Whenever William feels stressed from either a poor dungeon dive or surrounded by plenty of drama, he either resides within the study of his home to review over past tomes or journeys to Tailfeather to surround himself with the chocobos within their natural habitat. Either resolution renders William at peace.
What are concepts they value? Virtues? What do they look down upon?
William values the safety of his friends at all times within a duty. Whether he chooses to be the designated healer or a bard, he refuses to allow his party to fail, or even perish. He also values his friends above all else. As his virtues, William selects loyalty, as in to each other, and family, as in he places his family above everything else, whether it be his blood family or his friends who he looks to as a family. William looks down upon a betrayal of trust. He finds it very hard to mend broken ties, yet can turn the other cheek if necessary.
Do they have a guilty conscience? Why? Did they ever do something they totally regretted?
William is as innocent as he’s going to get. He totally does not enact shenanigans in public as the Chocobo. What if he was the Chocobo? He would not regret it one bit. He finds it hilarious to be stared at when he conducts his weekly foray into Issom-Har in his chocobo suit. However the most shenanigans he would openly admit to would be shuffling up Sugis’ books. Yet he really needs to learn to conduct his prank while she isn’t home..
What are tropes you associate with your muse?
Bookworm since he studies old tomes he’s collected from the Gubal Library during some of Sugis’ forays, yet while he does not have a collection of tomes to amount Sugis’, his collection sums to an estimate of sixty.
a literal Scholar, while that may be preferred healing job in duties, he tends to overly study past civilizations. He has recently taken an interest in the War of the Magi and regularly conducts expeditions to the Yafaem saltmoors for Mhach and the Wanderer’s Palace to communicate with the tonberries of Nym, if he manages to find a sane tonberry.
Chocobo..
If given a million dollars, what would your OC do?
“Dollars? Is that a currency? The only common currency used across Eorzea is gil, so I’ll assume the question will refer to gil.”
William upon given a million gil will immediately donate a quarter to his family for however his father seems fit, a quarter to his free company to fund their move from their current base of a cottage in the Lavender Beds into a mansion of appealing scenary, a quarter to the Adventurer’s Guild for showing how even a Warrior of Light can make his start with them, and the remaining quarter for himself for various luxuries for his private house (totally not decorating it fully in chocobo decor).
How do they greet the world — what is their typical attitude towards life? How does it differ in different circumstances, or towards different subjects? Why do they take these attitudes, and why do they change? How do these tend to be expressed?
William is more often the optimistic type, despite his usual exclaims of immenant demise in duty. He always looks for the good in people in almost every situation, unless the humanity he can detect in most people is long gone. William remains this way because he has to in a world that is constantly bombarded with the threat of a new primal, a Garlean invasion, or some rebellion. When all hope in the realm is lost, who will be there to spread the joy and peace in the face of calamity? William expresses his optimism through his humor and kindness as his weapons of mass enjoyment.
What do they care deeply about? What kind of loyalties, commitments, moral codes, life philosophies, passions, callings, or spirituality and faith do they have? How do these tend to be expressed?
William cares for those close to him above all else. He puts his friends and family first, Eorzea second, and personal issues last. He remains loyal to his fellow Mercs to never betray their trust as he has all the control in the company, yet he allows Brandon and Sugis the same exact powers as he is given. William is not against the act of killing, yet will only do so if given no other choice, the humanity is lost within them, or if they attempt to harm or kill any of his allies. His passion is to spread safety and tranquility throughout Eorzea by eliminating the forces that threaten the sanctuaries. William is not too religious, yet asks his deity Thaliak for guidance in battle to point to the safest strategy.
What kind of inner life do they have — rich and imaginative? Calculating and practical? Full of doubts and fears? Does it find any sort of outlet in their lives?
Inside William’s life he is always strategic and determines the best-case-scenario and works toward that goal in duty. If not in duty, he would calculate elaborate pranks to play on his friends. Once he scrapped together a device that if Sugis walks over top of it, it will release a signal to play the loud sounds of chocobos’ kwehing. Needless to say, he was banned from entering Sugis’ house for a month.
Do they dream? What are those dreams like?
William dreams quite often, he imagines that he vanquishes Ascians left and right following up with tranquility among the city-states of Eorzea. Sometimes he just dreams about fantastical ideas of “what if his friends were like this” or “what if he was like this”. He in fact has nightmares once in a while that tend to contain the death of a close friend with him just out of reach to save them in time. Nightmares like these is why he is serious when it comes to his healing, with humor blended in to keep him sane, of course.
Are they more shaped by nature or nurture — who they are, or what has happened to them? How have these shaped who they’ve become as a person?
William is more of a mixture of the two. He derives his compassion from his parents and his skills of combat from the world around him. By being taught by his father and Rod, William learned to conduct archery in an agile and astute manner to not rush into battle with shooting arrows at random. William learned to mix such manner with the society around him to learn what is the story behind the person who’s the target and why he is in that situation, whether he is a thief, Garlean, or tempered follower.
What kind of person could they become in the future? What are some developmental paths that they could take, (best, worst, most likely?) what would cause them to come to pass, and what consequences might they have? What paths would you especially like to see, and why?
William is more likely to remain a compassionate and humorous person as long as he has his friends to surround and support him through thick and thin. His friends are the reason he remains grounded to the goodness of society. It would be quite rare if he tangented off onto some skewed personality who would only think selfishly. The only possible way for that to even happen would be if he was separated from those close to him and is forced into an environment where he must fend for himself for an extended period of time..
What do they strongly like and dislike, in any category? Why?
William strongly likes it when his friends go out of their way to assist him in any form. He always knows that they are there for him to fall back on in times of need and he is always there for them. He is always grateful for their help and will try to overly reimburse them for the task, even when they respectfully decline any repayment. He, however, strongly dislikes it when someone breaks a promise or lies about something ridiculous. He tries to not let petty things bother him, yet it is easier said than done when it comes to his own friends. It hurts him when a friend close to him breaks a promise..

Other O.C.'s Relationships

Other O.C.'s Relationships

Sugis Kevade

"Rumor has it that William deals in shady blackmarket business what with multiplw people seeing him go into the Kevade Mansion so often...."
While that may appear so, his business at the mansion is strictly personal! He considers the “Void” officers friends! While Suvi is verbally annoyed by his jokes, William notices a smirk followed by disbelief upon his face. On occasion, he may give business advice, as he runs his free company. While he stays out of specific business details, he cares not for whatever “shady” business is conducted, yet refuses to get involved in actual dealings. Although on one instance, he proposed that Suvi hire William’s older brother to do some secretarial work.
William's memories of Sugis
⭐️ One memory of William remembers is the day they first met in a duty to clear the first hall of Dzemael Darkhold. William on occasion tells Sugis how he both regrets and is grateful for that encounter.
⭐️ No matter what’s happening, whether it be a dangerous raid or utter nonsense, William and Sugis will not hesitate to be sarcastic and sassy to each other.
⭐️ William will not step one foot inside Sugis’ house. He once did and he was frightened by the sheer number of books in her house. Her house would put the Gubal Library out of business.
⭐️ How many puns does it take for William to get on Sugis’s nerves. A skele-ton. She’d punish him, but that in itself would be helping his situation.
Sugis' memories of William
⭐️ Despite a slight age gap, and the fact that Will is /technically an adult/ Sugis still treats him like a child when it comes to his safety.
⭐️ Sugis quit drinking due to something that happened involving dungeon crawling, Will pressuring a drunken Ishgardian Dragoon to “Do It”, and multiple Gas Bombs.
⭐️ She likes to tease him, lightheartedly, about girls and when he’s gonna start dating to fluster him.
⭐️ If there was a gil for every time she shouted “You’re grounded” to Will… She’d probably be rich(er).
⭐️ Sugis takes the more serious marks for hunts and mercenary related stuff because she doesn’t want to see Will get hurt.

Riaa Alteir

Riaa's memories of William
⭐️ Riaa thinks that William is quite silly, but she appreciates it. Most people are too serious so it’s a nice change. She especially likes the OH JEEZ
⭐️ to the point now where Riaa gleefully joins in on the OH JEEZ as well. She isn’t too bothered if it’s bugging anybody, but she’s definately having fun with it, and figures if SHE’S having fun with it then William must also be having fun too and YAY FUN.
⭐️ She likes his hat. Not any specific one, just all of them. (Riaa really likes the chocobo head though, she thinks it’s hilarious.)
⭐️ ("Weed-Lizard") After the pixie stix incident, Mariko is worried about the purity of her candy, and as such double-triple checks that it’s not got anything else in. She’s also a bit worried that William managed to get tweaked out like that. On candy. How even…?

Darius Kinkaid

Darius' memories of William
⭐️ Darius knows about William through his subordinate, Ringabel [Sugis]. He’s heard nothing but good things, but is convinced William lives in a constant state of thinking everyone is going to die in an instant.
⭐️ Darius also believes William was a chocobo in a past life.
⭐️ When they first met, them two didn’t speak much outside of momentary jokes and the like, but they both soon found out they both read stories about a fictional group of heroes. The first book in question? “Red Helm and the Vandals.” There are other books, but William is convinced Darius idolizes this “Red Helm” character. He’s not absolutely wrong.
⭐️ Since finding out about his sister, Darius has attended every small party William and his Free Company has thrown. The scholar in question is the only person who knows Darius disguises himself as an entertainer in a Vanu Vanu outfit.
⭐️ William is constantly forgetting who Darius is, claiming he had seen him before in outlandish roles and places. It is unknown if William just does this to try and get inside Darius’s head or if it’s honestly forgetfulness.
⭐️ Darius and William finally became friends when a mishap occurred while questing. They both had said “Oh Jeez” at the same time, rendering odd looks from both parties.