Difference between revisions of "Y'shenn Tia"

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File:Y'shenn Tia 15.jpg|Y'shenn by Tamara2727.
 
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File:Y'shenn Tia 13.jpg|Y'shenn by Sa-Dui.
 
File:Y'shenn Tia 13.jpg|Y'shenn by Sa-Dui.
 
File:Y'shenn Tia 12.png|Y'shenn by yy6244.
 
File:Y'shenn Tia 12.png|Y'shenn by yy6244.

Revision as of 17:41, 21 February 2016

Ul'dah-transparent.png Y'shenn Tia
Y'shenn Tia 3.jpg
The Indomitable Fist
Gender Male
Race Miqo'te
Clan Seeker of the Sun
Citizenship Ul'dahn
Server Balmung
Age 21
Height 5 fulms 6 ilms
Nameday 2nd Sun of the 5th Astral Moon
Guardian Azeyma, the Warden
Primary Discipline Monk
Occupation Bodyguard, Mercenary

A cheerful, overly enthusiastic monk who enjoys a good workout and brawl. An orphan growing up in a small village, he moved to Ul'dah to train in pugilism. A former pugilist instructor and coliseum entrant, he now travels the land working as a mercenary and bodyguard. He can be quite fierce when fighting, but he knows how to separate friendly sparring sessions from serious confrontations. A bit of an exercise nut, he seems to have a boundless source of energy and drags other people along with his shenanigans.

Appearance

Y'shenn Tia 4.png

As a Miqo’te hailing from the Jaguar “Yah” Tribe, Y’shenn has a golden tanned complexion coupled with platinum blond hair. The strands of his hair darken towards the end, which are more visible under specific lighting conditions. Behind his messy bangs are bright magenta irises and black slitted pupils that give off a sense of youthfulness. His tail is fluffy and a bit shorter than the average Miqo’te’s. Y’shenn is well-built, with broad shoulders and defined musculature due to constantly training his body, with particular definition around his sculpted arms and torso. He carries himself with a friendly, calming atmosphere, akin to that of a protective figure. Despite appearing relaxed and carefree, he can abruptly shift gears into a concentrated battle stance if he feels danger approaching. By doing this, his seemingly carefree demeanor can become a bit intimidating.

He likes to wear loose-fitting clothing that allows maneuverability when fighting. He is not one to shy away from showing off some skin, not because he likes to boast about his physique, but because he believes one should be proud of their own body and does not fully comprehend the social norms surrounding appropriate attire. If it's too hot outside, he would take off his shirt, no questions asked.

Personality

Y’shenn has quite a playful personality. He is an easygoing, carefree, and idealistic person who prefers to see the best in others. He treats those close to him as if they were family, often playing the guardian role of a big brother. Y'shenn is capable of reading the atmosphere, knowing when lighthearted jokes and teasing are appropriate, and when to be serious and firm. He comes off as an exercise and fitness fanatic, always eager to test his limits. Being a pugilist, he is proud of his physical capabilities, but does not flaunt them about haphazardly. He enjoys the friendly spirit of competition and pushing himself to his limits. His love of physical activity makes it difficult for him to sit still for long periods of time, for which his abilities as a conjurer suffer for. He likes to encourage the same type of enthusiasm in his friends, often pestering them to go for a run or train with him. This overly-enthusiastic personality can be exhausting if one is exposed to him for too long, but if you can get past his stupid optimism, you can find his presence quite energizing.

He likes to display his affection for others through physical contact, often wrapping his arms over the shoulders of his friends, giving playful taps on the shoulder, handshakes, and fist bumps. More reserved people might find that he warms up to them much too close for comfort. However, he does not yet have any experience with intimacy, and any notion of romance directed at him would simply go over his head.

In the heat of serious battle, his face takes on a more fierce expression, his eyes burning with a determination that will not easily yield. When protecting his friends or facing injustice, he can even be rather intimidating. His playful nature can shift into one more akin to a seasoned warrior. He holds a great deal of respect for any opponent, and so he refrains from any intentional taunting gestures or remarks. After battle, he has no problems laughing off his injuries and getting friendly with any adversaries, given the correct atmosphere. Not one to hold a grudge, he is always on the lookout for challenging experiences that only serve to further motivate him.

Despite being gifted in fighting technique, his academic abilities are another story. Having little to no formal schooling, Y'shenn can be rather naive about the world around him. He does his best to try and make sense of what he does encounter, but anything non-essential to his everyday life, he has no problems shrugging off. Not one for rigorous textbook studying, he would much rather be outside, moving his body.

Background

Life in the Tribe

Having lost his parents at a young age, Y’shenn grew up in a typical Miqo’te Seeker of the Sun tribe with little to no parental supervision. He would often leave the confines of the village to play and explore dangerous new places. Without the means to attain a proper weapon, he learned to let his fists do the talking, and would sometimes return bloody and bruised from his misadventures. Considered an outcast by many, parents would caution their children against interacting with the orphan, for fear it would lead them astray. But despite that, the other children would be enticed by his friendly smile and exciting stories about the world outside the village.

When he was still young, a Highlander traveler came to Y'shenn's village, passing out by the roadside. While the villagers were wary of outsiders, Y'shenn could not abandon someone in need, taking the injured man and slowly nursing him back to health as best as he could. Weeks later, the man was finally able to speak. He was a survivor of the Fist of Rhalgr, wandering the land after evading the Garlean invasion of Ala Mhigo. The Highlander and the Miqo'te developed a familial bond, as Y'shenn offered the man shelter. In turn, the highlander told the boy about the things he had witnessed while traversing Eorzea.

Master and Student

It wasn't long until the guest became worried for his caretaker's safety. Y'shenn was only a boy, and seeing the Miqo'te return from a day out hunting, bruised and battered, softened the man's heart. When he was feeling well again, he began to train Y'shenn in the way of the monk, in hopes the boy would become stronger. Their relationship grew into that of a master and student. The Highlander was surprised to see that his pupil had a natural talent for channeling chakra in his body, but Y'shenn was unaware of his capabilities. To him, it simply came naturally and without warning.

The years passed by, as Y'shenn grew into adolescence. Although the two of them were seen as misfits in the village, a few residents eventually warmed up to them as time progressed. Now older, Y'shenn was able to put his honed skills to use, becoming one of the more accomplished hunters of the tribe. Slowly, he gained more respect from those around him, although the stigma attached to his upbringing never disappeared completely. Many expected him to challenge a Nunh to a battle someday, but Y’shenn had little interest in local affairs. He wanted to see the world.

The highlander's health began to deteriorate as illness and old age began to take him. When he was finally on his deathbed, he implored Y'shenn to live out the rest of his life being happy and using his strength to serve the greater good. He entrusted his disciple with a small yellow gemstone to remember him by. Little did Y'shenn know, it was the man's soul crystal, the Soul of the Monk. Having said his farewells, Y'shenn's Master passed away peacefully and was buried in the village.

Coming to Ul'dah

Shortly after his Master's passing, the blond Miqo’te set out for Ul’dah to train at the Pugilists’ Guild shortly after the Calamity. It was one of the places he had heard man stories from, and wanted to take his skills to the next level. Thanks to his natural aptitude for fist fighting, his Master's training, and experience in the wild, he rose through the ranks without too much problem. After his first year, he was entrusted to the training of a new pupil, a Miqo'te named Nowa'a Hlahto. The two developed a brotherly bond formed out of mutual respect and admiration.

During his time in Ul'dah, Y’shenn began doing mercenary work for various clients to make gil. His most common employers included the Adventurers’ Guild, Amajina & Sons Mineral Concern, the Thaumaturges' Guild, and the Ashcrown Consortium. He made a small name for himself among the wealthier merchants, who acknowledged him as being a dependable and well-trained mercenary. There were a few times that the Miqo'te even competed at the Coliseum to test his skills. He was able to win the majority of his bouts, and even won some prizes for himself at smaller competitions.

Around the World

When his training at the guild was complete, the Miqo'te set off to explore the rest of Eorzea. With access to the other city-states, he started learning more about other weapon disciplines at the various other guilds. By doing so, he had hoped he could learn some new things he could incorporate into his own style of combat. The Conjurers' Guild, in particular, found Y'shenn to be an interesting student. He had an innate ability to control the aether in his body without realizing it. He spent some time there trying to develop his skills, but it did not prove very fruitful. His time spent in Gridania was fairly short.

Along with the change of scenery, his list of employers also shuffled around. The Sons of Saint Coinach were one group in particular that the Seeker had the pleasure of working with multiple times as a bodyguard after he started traveling. Although he could barely make out half of what they were researching, he took an interest in the exciting new discoveries they were making. Spending a fair amount of time in Saint Coinach's Find, Y'shenn improved upon his reading and writing skills, as well as his knowledge of Eorzea as a whole. Although the monk would not consider himself a historian in any sense, his education there proved to be a very enjoyable change of pace.

Abilities

Hand-to-hand Combat

Through natural ability, his upbringing, and training at the Pugilists’ Guild, Y’shenn has developed his own style of combat, involving powerful strikes and swift movements. His attacks utilize both his fists and legs, catching opponents by surprise with feints and elementally-imbued attacks. As a battle draws longer, he adapts his fighting style according to his changing environment. Through his sheer force of will and determination, he is also quite durable, able to continue fighting even after sustaining multiple wounds. He prefers to fight bare-handed but given the situation, he will don a pair of leather punching gloves with armored knuckles.

Naturally, this discipline suffers from a shorter reach compared to using weapons. Thus, when facing armed opponents, Y'shenn will often move to disarming his foe and closing the gap between them. Despite this disadvantage, he has no qualms with sparring against people with weapons. Rather, he welcomes the challenge. The Miqo'te's skills are often on-par with or surpass most other weapon users due to his strength and speed. When faced with magic users, he prefers to rush them and break their concentration before they can let loose any of their spells. Magic is still a mystery to the young monk and therefore, is a bit more difficult for him to predict. His natural ability to control aether, however, does make him somewhat more attuned to his surroundings, which works in his favour.

Acrobatics

The Miqo'te is fairly acrobatic and flexible. Y'shenn is capable of soaring through the air at ease, a skill which he incorporates into his fighting. Due to the maneuverability required for his work, he rarely wears heavy protective armour, rather opting to avoid attacks than take them unless absolutely necessary.

Basic Conjury

Although not naturally inclined to the use of magic, Y'shenn's conjury appears to be slightly more developed than his thaumaturgy or use of arcane arts. Through a bit of practice, he has become adept at healing his comrades, but struggles in properly controlling the power of the elementals in his spells. Oftentimes, he would be tempted to use his staff as a melee weapon or cast it aside completely, in favour of using his fists.

Craftsmanship

Y'shenn began learning how to repair his own equipment in order to save gil. He often returns from his missions with damaging clothing. Through some time at various crafting guilds, he was able to become better at mending. As quick learner, Y’shenn has gotten fairly skilled at crafting various items along the way, given that he can carefully observe how the proper method is executed by a more experienced person first. His attention to detail is impressive, but it hinders him from speedily completing his crafts. Leatherworking, weaving, and armorcraft appear to be his strong points. Alchemy and culinary arts are his least developed skills.

Relationships

Balmung     Malboro     Other    

Player Characters

Nowa'a Hlahto: A fellow pugilist that Y'shenn met at the Pugilists’ Guild. During Nowa'a’s first year at the guild, Y'shenn was assigned to be his instructor. The two became very close and developed a relationship of mutual trust. Y'shenn sees Nowa'a as one of the only people that can regularly keep up with his enthusiasm. Nowa'a is quite affectionate to the older miqo'te, and the two even began living and traveling together across Eorzea.
A'vett Nahuel: Former mercenary partner back when Y’shenn was still training at the Pugilists’ Guild. He met A’vett on his first escort mission for an Amajina & Sons caravan. Y’shenn was A’vett’s first friend and the two became quite close.
C'lai Nunh: A powerful and intimidating monk. He and Y'shenn had originally met as adversaries during a mercenary mission in The Black Shroud. After an intense battle, they forged a bond of mutual respect as warriors and now have a friendly rivalry. They are constantly improving themselves and learning about one another every time they meet on the battlefield. It is not uncommon for both of them to finish each bout with broken bones and bloodied bodies, but Y'shenn has no problems laughing it off afterwards.
Rinh Jawantahl: A friend of A'vett. Rinh is always trying to compete with Y'shenn. She actually looks up to him as a role model and mentor, but would never admit it. The two of them like to challenge one another over various things, especially when it comes to crafting.
Dantin Mikannes: Chocobokeep that Y'shenn met in Bentbranch Meadows. Initially, the monk's cheerful demeanor and optimistic personality rubbed Dantin the wrong way, but the two were eventually able to find some common ground. Y'shenn sees Dantin as a very kind person, despite the other man's attempts to make Y'shenn look bad. Dantin was the one to teach Y'shenn how to play Triple Triad.

Non-player Characters

Y'sato: A childhood friend of Y'shenn, from the village. He's always worried that Y'shenn is being too carefree and getting himself in dangerous situations. However, he has become accustomed to the monk's optimistic disposition, and can only sigh at his friend's carelessness. Y'sato has since become an accomplished merchant and miner in Ul'dah and acts as Y'shenn's retainer on occasion.
Tora: A baby coeurl kitten that Y'shenn found injured on the outskirts of his village, probably escaped from Pearl Lane. He nursed Tora back to health and secretly raised her outside. She has since grown to be fairly large and can be very protective of her owner. Enjoys giving Y'shenn rides on her back. Currently under the care of Y'sato.

Trivia

  • Y'shenn's close friends would often call him "Shenn". Ones not so familiar with the Seeker of the Sun naming conventions might simply refer to him as "Y'sh" instead.
  • His nameday falls under the Fifth Astral Moon, which is governed by Azeyma the Warden, Y'shenn's patron deity and the guardian of the Seekers of the Sun.
  • Associated with the fire element, as his patron deity and use of fire-imbued fist attacks entail.
  • Still has no idea how one channels their chakra. He is probably not even completely aware that he himself is capable of doing so. The fact that he is always carrying his Master's soul crystal probably helps.
  • When he is alone, he speaks to his Master's soul crystal, sharing stories about his day and what he has seen.
  • Does not seem to be phased by the cold. When visiting Coerthas, he would not dress any warmer than usual. This could possibly be owed to constantly sitting under freezing waterfalls as part of his "training" regimen.
  • Although he prefers to fight with his fists, if he had to pick a weapon, twin daggers would be his choice.
  • May seem ambidextrous due to how well he uses both his hands, but is actually a case of cross-dominance. Some activities, he is better with his right, and others, with his left.
  • Has a love of meat and fish. A running gag seems to be that he has a bottomless stomach.
  • Not much of a heavy drinker. Only seems to consume alcohol during social occasions. If he has too many, he tends to get sleepy.
  • He's not very skilled as a fisher, simply because of his tendency to move around, scaring the prey away from the bait.

Gallery

Screenshots

TBA.

Artwork

Writing

Minifics:
Train Harder, Not Smarter

Shorts:
A Flash of Anger
Someone's Greatest Fear

Rumours

Non-player Characters

  • "That one? He might seem cheerful and all-smiles, but I once saw him knock a trouble-making Sea Wolf clear out of the Quicksand! I wouldn't want to get on his bad side, y'know?" - Quicksand Patron
  • "Used to look up to him back when I was at the Pugilists' Guild. He wasn't very good at explaining stuff, but watching him fight... I really learned a lot. He was always happy to spar with me. Even when everyone else was busy, he'd always stop what he was doing and make time." - Seasoned Adventurer
  • "I saw that man once. Sitting under a waterfall, not even wearing a shirt! He invited me to come 'train' with him and I high-tailed it out of there and never once looked back!" - Distressed Traveler
  • "Y'shenn? I remember him... Didn't expect it, from the way he looked, but he had the crowd at the Coliseum riled up every time he stepped into the ring. Was real nice to his competitors too, helping them off the ground with a friendly handshake. Wish I could see him compete again." - Coliseum Enthusiast
  • "I remember hiring him once during an expedition. Never had to worry about watching our backs the whole time he was there. Didn't seem to understand a word of my research, though. Would have better luck explaining it to a rock." - Soft-spoken Archaeologist
  • "He was at the Bismarck the other day. I saw him order two- no, three whole roast dodos! I turn around for one second, and they're gone! Truly a monster!" - Troublemaking Boy
  • "I've tried teaching him how to commune with the elementals by sending him on trials slaying water sprites. But when the sprites start retreating from the blows he lands with his staff, I'm not sure whether to pass or fail him..." - Timid Conjurer
  • "Such bright, dreamy eyes... and don't even get me started on those chiseled muscles... I once baked him a basket of cookies to catch his attention. He loved them. In fact, he loved them so much, he began handing them out to every bum on the street to 'spread the joy'! I've never felt more insulted!" - Bitter Admirer
  • "Ordered some leather armour from him once, and I've never been happier. Didn't look like much, but wow, it was so comfortable to wear, and functional too!" - Archer-in-training

Player Characters

N/A. Feel free to submit your own player-character rumours!

Behind the Scenes

  • I imagine his leitmotif to sound like Indomitable Fists that Know No Equal.
  • Y'shenn uses the male miqo'te voice #3.
  • I like collecting the in-game minions, so I imagine Y'shenn has a habit of taking in stray animals and collecting toys, much to Y'sato's chagrin.
  • Although I mainly level Y'shenn on the Malboro server, I have made a version of him on Balmung for RP purposes.
  • I also have a third character, G'raha Tia, modeled after the NPC of the same name. Mostly just for running Crystal Tower instances and seeing people's reactions for fun.
  • Bought a small house for Y'shenn on Malboro in The Goblet, Ward 7, Plot 44. It's been decorated to look like a martial arts dojo on the first floor, and a small cafe in the basement with a bedroom and bathroom in the back. Has a dalamud red Arms Supplier's Wall appearance. Waterfall conveniently located behind the premises for training purposes.

Links

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Lodestone (Malboro)
Lodestone (Balmung)
RPC Profile