Difference between revisions of "Zoktai Kha"
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: <b>Mastery:</b> Grimoire(ARC,SMN,SCH) | : <b>Mastery:</b> Grimoire(ARC,SMN,SCH) | ||
: <b>Expert:</b> Carbine (Revolver Models) | : <b>Expert:</b> Carbine (Revolver Models) | ||
− | : <b>Average:</b> Knives | + | : <b>Average:</b> Knives, Star Globe |
− | : <b>Novice:</b> Axe | + | : <b>Novice:</b> Axe |
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<div style="padding: 7px 4px;font-size:13px; color:#E02D06;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''Non-Combat Abilities'''</div> | <div style="padding: 7px 4px;font-size:13px; color:#E02D06;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''Non-Combat Abilities'''</div> | ||
<div align=justify><div style="padding: 7px 4px;font-size:13px; font-family:Georgia;"> | <div align=justify><div style="padding: 7px 4px;font-size:13px; font-family:Georgia;"> | ||
− | : ● '''Anatomy Studies:''' To better understand both wildlife and mortal races. He's done intensive studies into the anatomy of all known creatures in the realm. This lets him seek weak spots or know where to apply poison for disastrous effects to living creatures. This does not apply to the undead, undocumented creatures. If It's new to him he'll have no idea where to target besides going for obvious points. | + | : ● '''Anatomy Studies:''' To better understand both wildlife and mortal races. He's done intensive studies into the anatomy of all known creatures in the realm. This lets him seek weak spots or know where to apply poison for disastrous effects to living creatures. This is also used in apply medicine or healing arts able to understand how to mend the body correctly. This does not apply to the undead, undocumented creatures. If It's new to him he'll have no idea where to target besides going for obvious points. |
− | : ● '''Aetheral | + | : ● '''Aetheral Control:''' Tested time and time again his abilities in manipulating aether are powerful and well practiced. Able to control the amount inside of him. He disperses it well and has figured out a variety of uses for it in ways he sees fit. Casting spells however will come out with medicore results unless he has a grimoire at present allowing him to channel his spells properly. This is not without limits he cannot gather more of it where there is a lacking of Aether in the air. He can however drain it from another being to replenish his own supply with Life Drain. |
− | : ● ''' | + | : ● '''Swimming:''' He's a decent swimmer having to learn to be allowed to work with the Knights of the Baracuda. Hecan crawl and can also backstroke. His diving time is 1 minute and 55 seconds. |
: ● '''War Tactics''' Strategy books galore taught him various combat scenario's and techniques both on land and sea. These give him an edge in thinking of maneuvers in plans when put into combat or even espionage situations. He's studied into the lore of the Scholar yet has not found a soulstone for himself. He is familiar with the healing arts however. | : ● '''War Tactics''' Strategy books galore taught him various combat scenario's and techniques both on land and sea. These give him an edge in thinking of maneuvers in plans when put into combat or even espionage situations. He's studied into the lore of the Scholar yet has not found a soulstone for himself. He is familiar with the healing arts however. | ||
− | : ● '''Medicine Specialist:''' Studies of alchemist formulas allows him to have a vast knowledge on most remedies and tonics. He can't cure everything but probably has a book on most well known diseases and can make a cure for anything listed. | + | : ● '''Medicine/Poision Specialist:''' Studies of alchemist formulas allows him to have a vast knowledge on most remedies and tonics. He can't cure everything but probably has a book on most well known diseases and can make a cure for anything listed. |
: ● '''Poison Resistance''' Due to self-testing, trial and error, and a little genetics. He has a heavy poison tolerance for most common place poisons. For stronger dosages he still suffers effects yet weakens them considerably. | : ● '''Poison Resistance''' Due to self-testing, trial and error, and a little genetics. He has a heavy poison tolerance for most common place poisons. For stronger dosages he still suffers effects yet weakens them considerably. | ||
<!-- COMBAT ABILITIES --> | <!-- COMBAT ABILITIES --> | ||
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: ● ''''Special' Ammunition:''' With his tinkering he has made a variety of specialized bullets, grenades, and other gadgets to assist them as he explores. Some examples are: Morbol Grenade, Hallucination Smoke Bomb, Ignition Bomb, Mire Bullets. | : ● ''''Special' Ammunition:''' With his tinkering he has made a variety of specialized bullets, grenades, and other gadgets to assist them as he explores. Some examples are: Morbol Grenade, Hallucination Smoke Bomb, Ignition Bomb, Mire Bullets. | ||
: ● '''Mathematical Enchantment:''' Using a theory of his own design in gemortic physics. His arcanistry is dastardly potent. If given time to form new calculations. He can even weave his poisons on top of others to boost his own spells rate of damage. Shorter calculations render his magic weaker but quicker to cast. | : ● '''Mathematical Enchantment:''' Using a theory of his own design in gemortic physics. His arcanistry is dastardly potent. If given time to form new calculations. He can even weave his poisons on top of others to boost his own spells rate of damage. Shorter calculations render his magic weaker but quicker to cast. | ||
+ | : ● '''Astrological Healing:''' By using the stars guidance. He can manipulate the aether of someone to mend ones to a weak extent. His healing magics can't perform miracles but can heal someone who's injured with bruising ,cuts, and other simple wounds. | ||
: ● '''Fear Burst:''' When going against an opponent and his post traumatic stress is activated he gets a surge of Aether And Boost in his all his abilities. This is for an extremely short time (3 minutes Max) however as he soon gives way to fear and is reduced to a cowering from the source of said fear. | : ● '''Fear Burst:''' When going against an opponent and his post traumatic stress is activated he gets a surge of Aether And Boost in his all his abilities. This is for an extremely short time (3 minutes Max) however as he soon gives way to fear and is reduced to a cowering from the source of said fear. | ||
</div></div> | </div></div> |
Revision as of 12:41, 6 June 2016
_NOTOC__
Zoktai Kha
Merchant Of Aracna
Contents
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Zoktai Kha
[edit]
NPC
PC
Details
General Information Zoktai is a man in his early forties who now seeks to live life as he sees fit. He's one known to lean back and let others play heroes and villains. Only taking action in politics when he deems it necessary. He refuses to risk the life of himself or those close to him without good reason. He's a business manger running several business under his company. '8-bits of Gil' Expanding across Limsa Lominosa and Girdania. He has a few goals which motivate his experiments. Appearance
Zoktai activly keeps himself clean due to the chemicals he handles. The experiments he conducts and the meetings he must attend. Bathing at least twice a day if not more so. Even after exercise or other activities unless in bed he's one to take a bath after most activities. As for his attire he normally wears fashion close to a mix of Limsan and Doman wear fitting of a noble. The exception of this is his Magitek armor he only wears for expecting to go into battle. He never goes without some form of carry pouch for gadgets he made need later. He also always wear some sort of prescribed glasses/goggles. Personality
Preferences
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Combat, Abilities & Weaponry
Non-Combat Abilities
Combat Abilities
OOC Note
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Business, Artistry & Tradeskills
Business
Tradeskills
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History . Disclaimer: .
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Relationship
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Rumors
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Gallery
Music
Artwork
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RP Info
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OOC Notes
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Credits Wiki Information
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