Difference between revisions of "Zoktai Kha"
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<div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;letter-spacing:0.2em;font-variant: small-caps;"><b>Before the Fall</b></div> | <div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;letter-spacing:0.2em;font-variant: small-caps;"><b>Before the Fall</b></div> | ||
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− | : <div style="font-family:Georgia;"><font size="2">Born to Boal and Toarbiashi on the Orthard's coast in 1537 ,Zoktai was a member of the Kha clan. This clan was famous for seeking to travel to foreign lands exchanging culture, knowledge, and ideas with other races and tribes. At the age of 3 his parents set sail for Limsa Lominosa to experience a whole new world so to speak. Upon arriving his parents used disguised wear headgear to make it appear as if their horns were decorations rather then actually a apart of them. This continued for several years his parents sending letters to his grandfather about the sights and wonders they saw as his father Toarbiashi worked with the Dutiful Sisters of Edelweiss using his skills as a hunter to enforce the Lominosan 'Code'. His mother stayed at home raising Zoktai teaching him both Doman as well as Eorzean Script. His father bought a vast variety of books for Boal and Zoktai. Zoktai's favorite book was about a merchant of unlucky fate which would use his brains to escape dangerous adventures by the name of Dabnis. <br><br>This easygoing lifestyle continued until Zoktai was twelve in 1549. Exploring Limsa one day he stumbled upon Mealvaan's Gate the massive library inside enchanted him, from then on he spent every waking minute he could reading and learning from the guild. Using his allowance he started buying other books on studies of variety of technologies and relics. Taking lessons from various other members he started practicing Arcanistry being fascinated by the some of the far fetch miracles he read accomplished with Arcanistry. At fifteen he summoned his first carbuncle immensely enjoying the companion. At 18 however tragedy struck.<br><br> Fall of the year 1555 Zoktai returned home to find it ravaged with his mother raped and killed. One of his father's missives got him tangled with a foreign pirate group known as the bloody executioners that wanted revenge for one of their own being killed. This filled Zoktai with rage and guilt at a variety of sources the sisters, yellow jackets, and just the world at large. Upon his father return from a mission his father wracked with grief turned to simply drinking between his missions bringing far less literature and far less interactions with his son. Knowing he wasn't strong enough to hunt after the pirates alone and not believing in his father recovering at all Zoktai was looking for ways to avenge his mother and bring her soul peace. Mercenaries were not an option and due to his age and little wealth he realized how useless he was. While heading to his usual reading spot at the Arcanist guild he saw a Vessel apart of the Knights of the Baracuda 4th Squadron. Asking to enlist he did his best to sell himself as a cabin boy hoping that with their training he could actually make use of himself and become strong enough to right the wrong to his family. After a weak of pleading and showing his current skills with arcanistry and familiarity with sea charts. He was allowed to clean decks and be in charge of resupplying the ship when they came into port. A little peeved by this he begrudgingly accepts securing a place apart of the Squadron. He meets his dad that night who gives him a gift a ring he received from his wife. His father tells Zoktai he's going to head home which surprises Zoktai. Zoktai tells him his own plans. They argue at first ,but then his father sighs and explains that it is their clan's way of life to go and explore this world for better understanding. With his father blessing he wishes his dad well on his travels as well. Toarbiashi gives Zoktai modest sum of gil as well as a a knife for his own protection. A few days later after saying his good byes Zoktai receives his own custom grimoire from the Arcanist Guild as a going away present. Acepting it with a heavy heart he joins the Knights of the Baracuda 4th Squadron and heads to the indigo Sea along with the others. <br><br> Life off the coast sharyala was quiet on the outset. Within a year Zoktai unfortunately ran into his first battle. Their ship came under aattack from what seemed to be a garlean scouting vessel. When they counter attacked they were boarded. Zoktai being put in a unfortunate situation used his magicks to defend himself with the help of another crew member assisting him by the name of Troewyb a Sea Wolf who was sailor and two years younger then him. They were able to repel the invaders. Unfortunately Zoktai had his first taste of dealing death when doing a body count with others one of the Garlean survivors was in a weaken state rised suddenly to grab at him Zoktai panicked and stabbed him with his father's knife killing him. This bothered him for a moon. Troewyb tried to comfort him telling him it was necessity. The thing was the death itself didn't bother him he was more disturbed at weak his poisons were and how he needed to be more effective in killing other pirates. This inspired him to use battles as a way to experiment on enemies and making his arcanistry more deadly. After another few battles at sea he realized his arcanistry was growing and decided to redouble his efforts into getting better at his studies to become more potent at it. As he worked more along the sea the ship occasionally stopped on the cost to deal with sharylan merchants who would sell necessities in exchange for garlean tools and surplus stolen that could be gleam for knowledge. Curious about the tradings and having his job be a part of it Zoktai was taught the business of haggling and management. During one trade he 'confiscated' what seem to be some a rumored 'Revolver' He learned how to use it from another pirate on board and thought it was a sufficient substitute in case he couldn't have time to read his spells.<br><br> 1567 over the course of four years Zoktai got even more proficient with his arcansitry. His skills with his revolver were excellent and thanks to earning the spot of working under the ship navigator as well as learning tid bits from books he personally bought from the merchants of sharyla on navigaiton and astrologoy he became a excellent navigator and tradesmen. The ship was headed to limsa to restock resuppply and report findings for their yearly report. Almost within reach the ship was attacked by Leviathan heavily damaging the ship | + | : <div style="font-family:Georgia;"><font size="2">Born to Boal and Toarbiashi on the Orthard's coast in 1537 ,Zoktai was a member of the Kha clan. This clan was famous for seeking to travel to foreign lands exchanging culture, knowledge, and ideas with other races and tribes. At the age of 3 his parents set sail for Limsa Lominosa to experience a whole new world so to speak. Upon arriving his parents used disguised wear headgear to make it appear as if their horns were decorations rather then actually a apart of them. This continued for several years his parents sending letters to his grandfather about the sights and wonders they saw as his father Toarbiashi worked with the Dutiful Sisters of Edelweiss using his skills as a hunter to enforce the Lominosan 'Code'. His mother stayed at home raising Zoktai teaching him both Doman as well as Eorzean Script. His father bought a vast variety of books for Boal and Zoktai. Zoktai's favorite book was about a merchant of unlucky fate which would use his brains to escape dangerous adventures by the name of Dabnis. <br><br>This easygoing lifestyle continued until Zoktai was twelve in 1549. Exploring Limsa one day he stumbled upon Mealvaan's Gate the massive library inside enchanted him, from then on he spent every waking minute he could reading and learning from the guild. Using his allowance he started buying other books on studies of variety of technologies and relics. Taking lessons from various other members he started practicing Arcanistry being fascinated by the some of the far fetch miracles he read accomplished with Arcanistry. At fifteen he summoned his first carbuncle immensely enjoying the companion. At 18 however tragedy struck.<br><br> Fall of the year 1555 Zoktai returned home to find it ravaged with his mother raped and killed. One of his father's missives got him tangled with a foreign pirate group known as the bloody executioners that wanted revenge for one of their own being killed. This filled Zoktai with rage and guilt at a variety of sources the sisters, yellow jackets, and just the world at large. Upon his father return from a mission his father wracked with grief turned to simply drinking between his missions bringing far less literature and far less interactions with his son. Knowing he wasn't strong enough to hunt after the pirates alone and not believing in his father recovering at all Zoktai was looking for ways to avenge his mother and bring her soul peace. Mercenaries were not an option and due to his age and little wealth he realized how useless he was. While heading to his usual reading spot at the Arcanist guild he saw a Vessel apart of the Knights of the Baracuda 4th Squadron. Asking to enlist he did his best to sell himself as a cabin boy hoping that with their training he could actually make use of himself and become strong enough to right the wrong to his family. After a weak of pleading and showing his current skills with arcanistry and familiarity with sea charts. He was allowed to clean decks and be in charge of resupplying the ship when they came into port. A little peeved by this he begrudgingly accepts securing a place apart of the Squadron. He meets his dad that night who gives him a gift, a ring he received from his wife. His father tells Zoktai he's going to head home which surprises Zoktai. Zoktai tells him his own plans. They argue at first ,but then his father sighs and explains that it is their clan's way of life to go and explore this world for better understanding. With his father blessing he wishes his dad well on his travels as well. Toarbiashi gives Zoktai modest sum of gil as well as a a knife for his own protection. A few days later after saying his good byes Zoktai receives his own custom grimoire from the Arcanist Guild as a going away present. Acepting it with a heavy heart he joins the Knights of the Baracuda 4th Squadron and heads to the indigo Sea along with the others. <br><br> Life off the coast sharyala was quiet on the outset. Within a year Zoktai unfortunately ran into his first battle. Their ship came under aattack from what seemed to be a garlean scouting vessel. When they counter attacked they were boarded. Zoktai being put in a unfortunate situation used his magicks to defend himself with the help of another crew member assisting him by the name of Troewyb a Sea Wolf who was sailor and two years younger then him. They were able to repel the invaders. Unfortunately Zoktai had his first taste of dealing death when doing a body count with others one of the Garlean survivors was in a weaken state rised suddenly to grab at him Zoktai panicked and stabbed him with his father's knife killing him. This bothered him for a moon. Troewyb tried to comfort him telling him it was necessity. The thing was the death itself didn't bother him he was more disturbed at weak his poisons were and how he needed to be more effective in killing other pirates. This inspired him to use battles as a way to experiment on enemies and making his arcanistry more deadly. After another few battles at sea he realized his arcanistry was growing and decided to redouble his efforts into getting better at his studies to become more potent at it. As he worked more along the sea the ship occasionally stopped on the cost to deal with sharylan merchants who would sell necessities in exchange for garlean tools and surplus stolen that could be gleam for knowledge. Curious about the tradings and having his job be a part of it Zoktai was taught the business of haggling and management. During one trade he 'confiscated' what seem to be some a rumored 'Revolver' He learned how to use it from another pirate on board and thought it was a sufficient substitute in case he couldn't have time to read his spells.<br><br> 1567 over the course of four years Zoktai got even more proficient with his arcansitry. His skills with his revolver were excellent and thanks to earning the spot of working under the ship navigator as well as learning tid bits from books he personally bought from the merchants of sharyla on navigaiton and astrologoy he became a excellent navigator and tradesmen. The ship was headed to limsa to restock resuppply and report findings for their yearly report. Almost within reach the ship was attacked by Leviathan heavily damaging the ship Zoktai was nearly thrown off board until Leviathan lured away by soem far off group moved inland close by. Watching the serpent's power and seeing it go towards land amazed if not terrify Zoktai. Further more seeing it actually be defeated by the Company Of Heroes was a simply unbelieviable . Boarding life boats and having to paddle to shore. Zoktai and most of the grew unfortunately went to Limsa to report the damages. They would have to wait before a new ship was settled. Using this chance to catch up immediately went to the arcanist guild strangely enough with Troewyb in tow.Catching up with some members he began reading again while Troewyb went off to do her own thing at the fishing guild. He compared notes he took with notes from others at the guild fascinated with their discoveries he reveled the new information also doing his best to scribe the sharylan notes he took as well. After awhile he over heard a visiting adventurer about the research the could do with their travels. Hearing this he wondered if he could do more experiments and learn by seeing the world and setting out to find himself. Two moons past and he was back on sea setting course once again for Indigo Sea. Aside from battles exploraitons and trading. Zoktai sea travels were curbed as the garlean influence increased with the invasion. In 1572 Zoktai's ship came under fire from a garlean vessel sustaining heavy damage barely managing an escape thanks to reinforcements from two more fleets. They made it to Limsa to repair and restock. Zoktai soon heard word that not only an alliance formed between most of eorzea, but the admiral was planning to reinstate the Malestorm Command. Zoktai really didn't care at first until he was told the Knights of the Baracuda would be the main fighting force. Filling out the main nine squadrons. Upon enlistment Zoktai was given the rank of 4th Squadron's Navigator and Supply Commander for his 17 years of service.Even given rites to his own medium vessel to command in 2 years time. It was interesting this would be Zoktai's first grand scale battle under a new banner. He Prepped his small supply troop which was in charge of medical supplies and armament ammo. <br><br> </font></div><br> |
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Revision as of 17:17, 26 September 2016
_NOTOC__
Zoktai Kha
Merchant Of Aracna
Contents
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Zoktai Kha
[edit]
NPC
PC
Details
General Information Zoktai is a man in his early forties who now seeks to live life as he sees fit. He's one known to lean back and let others play heroes and villains. Only taking action in politics when he deems it necessary. He refuses to risk the life of himself or those close to him without good reason. He's a business manger running several business under his company. '8-bits of Gil' Expanding across Limsa Lominosa and Girdania. He has a few goals which motivate his experiments. Appearance
Zoktai activly keeps himself clean due to the chemicals he handles. The experiments he conducts and the meetings he must attend. Bathing at least twice a day if not more so. Even after exercise or other activities unless in bed he's one to take a bath after most activities. As for his attire he normally wears fashion close to a mix of Limsan and Doman wear fitting of a noble. The exception of this is his Magitek armor he only wears exploration or expecting to go into battle. He never goes without some form of carry pouch for gadgets he made need later. He also always wear some sort of prescribed glasses/goggles. Personality
Preferences
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Combat, Abilities & Weaponry
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Business, Artistry & Tradeskills
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Tradeskills
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History . Disclaimer: .
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Gallery
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Credits Wiki Information
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