Difference between revisions of "Zoktai Kha"

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: <div style="font-family:Georgia;"><font size="2">Born to Boal and Toarbiashi on the Orthard's coast in 1537 ,Zoktai was a member of the Kha clan. This clan was famous for seeking to travel to foreign lands exchanging culture, knowledge, and ideas with other races and tribes. At the age of 3 his parents set sail for Limsa Lominosa to experience a whole new world so to speak. Upon arriving his parents used disguised wear headgear to make it appear as if their horns were decorations rather then actually a apart of them. This continued for several years his parents sending letters to his grandfather about the sights and wonders they saw as his father Toarbiashi worked with the Dutiful Sisters of Edelweiss using his skills as a hunter to enforce the Lominosan 'Code'. His mother stayed at home raising Zoktai teaching him both Doman as well as Eorzean Script. His father bought a vast variety of books for Boal and Zoktai. Zoktai's favorite book was about a merchant of unlucky fate which would use his brains to escape dangerous adventures by the name of Dabnis. <br><br>This easygoing lifestyle continued until Zoktai was twelve in 1549. Exploring Limsa one day he stumbled upon Mealvaan's Gate the massive library inside enchanted him, from then on he spent every waking minute he could reading and learning from the guild. Using his allowance he started buying other books on studies of variety of technologies and relics. Taking lessons from various other members he started practicing Arcanistry being fascinated by the some of the far fetch miracles he read accomplished with Arcanistry. At fifteen he summoned his first carbuncle immensely enjoying the companion. At 18 however tragedy struck.<br><br> Fall of the year 1555 Zoktai returned home to find it ravaged with his mother raped and killed. One of his father's missives got him tangled with a foreign pirate group known as the bloody executioners that wanted revenge for one of their own being killed. This filled Zoktai with rage and guilt at a variety of sources the sisters, yellow jackets, and just the world at large. Upon his father return from a mission his father wracked with grief turned to simply drinking between his missions bringing far less literature and far less interactions with his son. Knowing he wasn't strong enough to hunt after the pirates alone and not believing in his father recovering at all Zoktai was looking for ways to avenge his mother and bring her soul peace.  Mercenaries were not an option and due to his age and little wealth he realized how useless he was. While heading to his usual reading spot at the Arcanist guild he saw a Vessel apart of the Knights of the Baracuda 4th Squadron. Asking to enlist he did his best to sell himself as a cabin boy hoping that with their training he could actually make use of himself and become strong enough to right the wrong to his family. After a weak of pleading and showing his current skills with arcanistry and familiarity with sea charts. He was allowed to clean decks and be in charge of resupplying the ship when they came into port. A little peeved by this he begrudgingly accepts securing a place apart of the Squadron. He meets his dad that night who gives him a gift a ring he received from his wife. His father tells Zoktai he's going to head home which surprises Zoktai. Zoktai tells him his own plans. They argue at first ,but then his father sighs and explains that it is their clan's way of life to go and explore this world for better understanding. With his father blessing he wishes his dad well on his travels as well. Toarbiashi gives Zoktai modest sum of gil as well as a a knife for his own protection. A few days later after saying his good byes Zoktai receives his own custom grimoire from the Arcanist Guild as a going away present. Acepting it with a heavy heart he joins the Knights of the Baracuda 4th Squadron and heads to the indigo Sea along with the others. <br><br> Life off the coast sharyala was quiet on the outset.  Within a year Zoktai unfortunately ran into his first battle. Their ship came under aattack from what seemed to be a garlean scouting vessel. When they counter attacked they were boarded. Zoktai being put in a unfortunate situation used his magicks to defend himself with the help of another crew member assisting him by the name of Troewyb a Sea Wolf who was sailor and two years younger then him. They were able to repel the invaders. Unfortunately Zoktai had his first taste of dealing death when doing a body count with others one of the Garlean survivors was in a weaken state rised suddenly to grab at him Zoktai panicked and stabbed him with his father's knife killing him. This bothered him for a moon. Troewyb tried to comfort him telling him it was necessity. The thing was the death itself didn't bother him he was more disturbed at weak his poisons were and how he needed to be more effective in killing other pirates. This inspired him to use battles as a way to experiment on enemies and making his arcanistry more deadly. After another  few battles at sea he realized his arcanistry was growing and decided to redouble his efforts into getting better at his studies to become more potent at it. As he worked more along the sea the ship occasionally stopped on the cost to deal with sharylan merchants who would sell necessities in exchange for garlean tools and surplus stolen that could be gleam for knowledge. Curious about the tradings and having his job be a part of it Zoktai was taught the business of haggling and management. During one trade he 'confiscated' what seem to be some a rumored 'Revolver' He learned how to use it from another pirate on board and thought it was a sufficient substitute in case he couldn't have time to read his spells.<br><br> 1567 over the course of four years Zoktai got even more proficient with his arcansitry. His skills with his revolver were excellent and thanks to earning the spot of working under the ship navigator as well as learning tid bits from books he personally bought from the merchants of sharyla on navigaiton and astrologoy he became a excellent navigator and tradesmen. The ship was headed to limsa to restock resuppply and report findings for their yearly report. Almost within reach the ship was attacked by Leviathan heavily damaging the ship zoktai was nearly thrown off board until Leviathan lured away by soem far off group moved inland close by. Watching the serpent's power and seeing it go towards land amazed if not terrify Zoktai. Further more seeing it actually be defeated was a simply unbelieviable by the band of adventurers. Boarding life boats and having to paddle to shore. Zoktai and most of the grew unfortunately went to Limsa to report the damages. They would have to wait before a new ship was settled. Using this chance to catch up immdeieatlyy went to the arcanist guild strangely enough with Troewyb in tow.Catching up with some members he began reading again while Troewyb went off to do her own thing at the fishing guild. He compared notes he took with notes from others at the guild fascinated with their discoveries he reveled the new information also doing his best to scribe the sharylan notes he took as well. After awhile he over heard a visiting adventurer about the research the could do with their travels. Hearing this he wondered if he could do more experiments and learn by seeing the world and setting out to find him self. Two moons past and he was back on sea setting course once again for Indigo Sea.<br><br> </font></div><br>
+
: <div style="font-family:Georgia;"><font size="2">Born to Boal and Toarbiashi on the Orthard's coast in 1537 ,Zoktai was a member of the Kha clan. This clan was famous for seeking to travel to foreign lands exchanging culture, knowledge, and ideas with other races and tribes. At the age of 3 his parents set sail for Limsa Lominosa to experience a whole new world so to speak. Upon arriving his parents used disguised wear headgear to make it appear as if their horns were decorations rather then actually a apart of them. This continued for several years his parents sending letters to his grandfather about the sights and wonders they saw as his father Toarbiashi worked with the Dutiful Sisters of Edelweiss using his skills as a hunter to enforce the Lominosan 'Code'. His mother stayed at home raising Zoktai teaching him both Doman as well as Eorzean Script. His father bought a vast variety of books for Boal and Zoktai. Zoktai's favorite book was about a merchant of unlucky fate which would use his brains to escape dangerous adventures by the name of Dabnis. <br><br>This easygoing lifestyle continued until Zoktai was twelve in 1549. Exploring Limsa one day he stumbled upon Mealvaan's Gate the massive library inside enchanted him, from then on he spent every waking minute he could reading and learning from the guild. Using his allowance he started buying other books on studies of variety of technologies and relics. Taking lessons from various other members he started practicing Arcanistry being fascinated by the some of the far fetch miracles he read accomplished with Arcanistry. At fifteen he summoned his first carbuncle immensely enjoying the companion. At 18 however tragedy struck.<br><br> Fall of the year 1555 Zoktai returned home to find it ravaged with his mother raped and killed. One of his father's missives got him tangled with a foreign pirate group known as the bloody executioners that wanted revenge for one of their own being killed. This filled Zoktai with rage and guilt at a variety of sources the sisters, yellow jackets, and just the world at large. Upon his father return from a mission his father wracked with grief turned to simply drinking between his missions bringing far less literature and far less interactions with his son. Knowing he wasn't strong enough to hunt after the pirates alone and not believing in his father recovering at all Zoktai was looking for ways to avenge his mother and bring her soul peace.  Mercenaries were not an option and due to his age and little wealth he realized how useless he was. While heading to his usual reading spot at the Arcanist guild he saw a Vessel apart of the Knights of the Baracuda 4th Squadron. Asking to enlist he did his best to sell himself as a cabin boy hoping that with their training he could actually make use of himself and become strong enough to right the wrong to his family. After a weak of pleading and showing his current skills with arcanistry and familiarity with sea charts. He was allowed to clean decks and be in charge of resupplying the ship when they came into port. A little peeved by this he begrudgingly accepts securing a place apart of the Squadron. He meets his dad that night who gives him a gift, a ring he received from his wife. His father tells Zoktai he's going to head home which surprises Zoktai. Zoktai tells him his own plans. They argue at first ,but then his father sighs and explains that it is their clan's way of life to go and explore this world for better understanding. With his father blessing he wishes his dad well on his travels as well. Toarbiashi gives Zoktai modest sum of gil as well as a a knife for his own protection. A few days later after saying his good byes Zoktai receives his own custom grimoire from the Arcanist Guild as a going away present. Acepting it with a heavy heart he joins the Knights of the Baracuda 4th Squadron and heads to the indigo Sea along with the others. <br><br> Life off the coast sharyala was quiet on the outset.  Within a year Zoktai unfortunately ran into his first battle. Their ship came under aattack from what seemed to be a garlean scouting vessel. When they counter attacked they were boarded. Zoktai being put in a unfortunate situation used his magicks to defend himself with the help of another crew member assisting him by the name of Troewyb a Sea Wolf who was sailor and two years younger then him. They were able to repel the invaders. Unfortunately Zoktai had his first taste of dealing death when doing a body count with others one of the Garlean survivors was in a weaken state rised suddenly to grab at him Zoktai panicked and stabbed him with his father's knife killing him. This bothered him for a moon. Troewyb tried to comfort him telling him it was necessity. The thing was the death itself didn't bother him he was more disturbed at weak his poisons were and how he needed to be more effective in killing other pirates. This inspired him to use battles as a way to experiment on enemies and making his arcanistry more deadly. After another  few battles at sea he realized his arcanistry was growing and decided to redouble his efforts into getting better at his studies to become more potent at it. As he worked more along the sea the ship occasionally stopped on the cost to deal with sharylan merchants who would sell necessities in exchange for garlean tools and surplus stolen that could be gleam for knowledge. Curious about the tradings and having his job be a part of it Zoktai was taught the business of haggling and management. During one trade he 'confiscated' what seem to be some a rumored 'Revolver' He learned how to use it from another pirate on board and thought it was a sufficient substitute in case he couldn't have time to read his spells.<br><br> 1567 over the course of four years Zoktai got even more proficient with his arcansitry. His skills with his revolver were excellent and thanks to earning the spot of working under the ship navigator as well as learning tid bits from books he personally bought from the merchants of sharyla on navigaiton and astrologoy he became a excellent navigator and tradesmen. The ship was headed to limsa to restock resuppply and report findings for their yearly report. Almost within reach the ship was attacked by Leviathan heavily damaging the ship Zoktai was nearly thrown off board until Leviathan lured away by soem far off group moved inland close by. Watching the serpent's power and seeing it go towards land amazed if not terrify Zoktai. Further more seeing it actually be defeated by the Company Of Heroes was a simply unbelieviable . Boarding life boats and having to paddle to shore. Zoktai and most of the grew unfortunately went to Limsa to report the damages. They would have to wait before a new ship was settled. Using this chance to catch up immediately went to the arcanist guild strangely enough with Troewyb in tow.Catching up with some members he began reading again while Troewyb went off to do her own thing at the fishing guild. He compared notes he took with notes from others at the guild fascinated with their discoveries he reveled the new information also doing his best to scribe the sharylan notes he took as well. After awhile he over heard a visiting adventurer about the research the could do with their travels. Hearing this he wondered if he could do more experiments and learn by seeing the world and setting out to find himself. Two moons past and he was back on sea setting course once again for Indigo Sea. Aside from battles exploraitons and trading. Zoktai sea travels were curbed as the garlean influence increased with the invasion. In 1572 Zoktai's ship came under fire from a garlean vessel sustaining heavy damage barely managing an escape thanks to reinforcements from two more fleets. They made it to Limsa to repair and restock. Zoktai soon heard word that not only an alliance formed between most of eorzea, but the admiral was planning to reinstate the Malestorm Command. Zoktai really didn't care at first until he was told the Knights of the Baracuda would be the main fighting force. Filling out the main nine squadrons. Upon enlistment Zoktai was given the rank of 4th Squadron's Navigator and Supply Commander for his 17 years of service.Even given rites to his own medium vessel to command in 2 years time. It was interesting this would be Zoktai's first grand scale battle under a new banner. He Prepped his small supply troop which was in charge of medical supplies and armament ammo. <br><br> </font></div><br>
 
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Revision as of 17:17, 26 September 2016

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Zoktai Kha
Merchant Of Aracna
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A silver tongue and a poisonous grip go a long way in life.

Zoktai Kha
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[edit]
Details


Vital Information


PRONUNCIATION... Zook-tie Ka

NICKNAMES... Tai, Zokkypoo , Zokky

RACE & CLAN... Au Ra, Xaela's Kha Clan

GENDER... Male

AGE... 44

NAMEDAY... 14th Sun, 3rd Umbral Moon, 1536 S.A.E.

ORIENTATION... Pansexual

MARITAL STATUS... Single

Other Statistics


NATIONALITY... Orthard

CITIZENSHIP... Limsa Lominosa, Girdania

FAMILY... Boal Kha(Mother), Toarbiashi Kha(Father), Shria Kha(Sister)

RESIDENCE... Zetsubou Tavern Mist 5th ward 37th Plot

OCCUPATION... Business Manager, Researcher, Guild Master

PATRON DEITY... Nald' Thal The Merchant

HEIGHT & WEIGHT... 6 fulms, 10 ilms. 210 ponze.

ALIGNMENT... True (if any) Neutral

General Information
Zoktai is a man in his early forties who now seeks to live life as he sees fit. He's one known to lean back and let others play heroes and villains. Only taking action in politics when he deems it necessary. He refuses to risk the life of himself or those close to him without good reason. He's a business manger running several business under his company. '8-bits of Gil' Expanding across Limsa Lominosa and Girdania. He has a few goals which motivate his experiments.
Time to start the experiment...don't worry I'll be gentle.
Appearance
Eyes
Hair
Skin
Build
Voice
Red. Wears one umbral ring in his right eye. Naturally colored grey with red tips Caramel complextion Average with slight tone. Dignified low gruff with traces of pirate accent.
Bearing
Laterality
Scars
Markings
Style
Confident Left handed. A huge one primarily across the left side of his chest. Two extreme dark circles under his eyes. A mix between Pirate, Doman, and Noble fashion. On days of research he can be seen wearing lab gear.
Hair & Eyes
Both eyes are a deep crimson red. His pupils are small along with his iris giving him a stern gaze with a few wrinkles under them from long nights up looking over his research. He has no umbral ring in his eyes. His hair is graying from his old black luster thanks to stress the tint's of his father's red is still prominent in each of his tips. He wears it in a formal slicked back style to his neck to keep it out of the way during his experiments and tinkering. While his two horns jut out from it curved toward the front with a slight bent.
Physique & Markings
At 6 fulms and 10 ilms. Is on the shorter range of Male Au Ra. His age doesn't quite show yet as Zoktai stands with confidence and vigor thanks to physical excerise he maintains to stay in shape. He's moderately toned not having any prominent muscles instead having a flat smooth body aside from his scales. This is interrupted by the scar across the left side of his chest as if it was a crater it's edges are cracked and jagged in design. That aside his scales are well kept to a dark shine his horns also gleam with a dark luster. His tail comes to 2 Fulms in length with 5 ilms in diameter as it protrudes from his lower back two spines decorate the base.
Hygiene & Attire
Worn Items of Note
Rimless glasses in black plastic.
A Choker with a slide-able cover that clicks into place housing 3 soul crystals slots underneath.
A simple grey ring with a small Alchemist symbol plate.
A second ring this stretching over his finger with Doman designs.
Zoktai activly keeps himself clean due to the chemicals he handles. The experiments he conducts and the meetings he must attend. Bathing at least twice a day if not more so. Even after exercise or other activities unless in bed he's one to take a bath after most activities. As for his attire he normally wears fashion close to a mix of Limsan and Doman wear fitting of a noble. The exception of this is his Magitek armor he only wears exploration or expecting to go into battle. He never goes without some form of carry pouch for gadgets he made need later. He also always wear some sort of prescribed glasses/goggles.
Personality
Psychological Profile
Zoktai's views on life are simple by default. If it turns a profit, brings success, or helps someone he's bonded with he shall do it. Everything else false behind his goals at whatever he seeks he focuses on it before moving on. Growing up and being on the sea taught him the truth about the world at least compared to what he's studied. He grown under the belief right and wrong is only relative to your perspective. Do what you whatever will make the reality you seek possible. One must be prepared to dirty their hands to accomplish what they feel is right. As long as you achieve your goal your right. IF you fail you did something wrong so try a new approach. He's been out on the big blue more then enough times to reinforce his ideas. Hes prone to treat people fairly on how much they create success for him. However he is very vengeful when it retains anyhting against his own profiteering. His opinion on love and bonds is entirely based on books. Sometimes this is awkward when he applies it in real life even when he has the best intentions.
Ambitious... as a youth growing up Zoktai has read book after book of the world at large. He wanted to go out and do more explore and make safe and comfortable living for himself and his family. With his Mother's death a reminder of the cruelty of fate he knew he had to make heavy profits to protect and maintain a lifestyle he enjoys.

Considerate... even though he's focused on furthering his own goals. He'll still assist those who turn a profit or feels like he shares a similar situation with as a youth. He's more inclined to help those he's familiar with then strangers. Even taking up arms against those he doesn't know to defend those he trust.

Passionate...whether it comes to his science,business,or leisure, Zoktai is one to go all out in his endeavors making sure to do all he can for the best positive result. He takes factors into account and easily can be excitable when things go well.

Persistent...when a profitable chance arrives he's willing to go an extra mile to achieve it. He's known to risk others to achieve these profits and willing to work on either side of the morality spectrum to determine whether he gets the end reward. His personality and mental state was first cultivated from his books then further refined through his interesting upbringing as a knight of the barracuda. He doesn't know how to treat other people properly only getting his knowledge from several books.

Open-Minded...Being a scientist he is prone to looking at things from several views and weight the benefits against the consequence before making a decision...most of the time. He however is quick to test out a new experiment if given the chance.

Vengeful...at older ages he grown prejudice against Isguardians and Dragons alike due to his appearance. His strict when it comes to his profits and has no time for things that ruin his own business. He also has a seething hatred for those to steal from his coffers or take anything important away from him going to no end until he feels he's been paid back in full.

Brilliant...Studious from a young age Zoktai is an expert in Arcadamia, Astrolgian Star Reading, Sea Chart Navigation, And Alchemy. He in is young adult years he picked up a habit for learning and studying both Allagan and Garlean technologies to further his research and studies.

As he handles his life he only tells things he seems worthy of mentioning unless someone ask or needs to know to help further his ventures. Treating frivolous information as a need to know basis.

Overprotective... With his unfortunate luck and time after time being put into bad circumstance. He is very protective over those he cares for willing to at least make sure their properly prepared for whatever dangers they might face. He is easily angered when one says. "They'll be fine." Since its more then them he's worried about.
Voice
His voice is mature and gruffy resonating calmly in his throat. It escalates to a roar with rough under tones when angered though. His whispers are usually from his throat as he tries to keep his voice from resonating by making him slightly husky.
Preferences
Likes
● Green Tea
● Magitek
● Gil
● Sweets
● Beaches
● Experiments
● Bonds
● Business
● Maelstorm
● Books
● Allagans
Dislikes
● Ice
● Ishguardians
● Bloody Executioners
● Morbols
● Failures
● Debt
● Thieves
● Pain
● Ignorance
● Thaurmurturgy
● Illuminati
Skills
● Arcanistry
● Marksmanship
● Astrologistics
● Tinkering
● Alchemy
● Knife Play
● Merchantman
● Mathematics
● Tactical Assessment


Combat, Abilities & Weaponry


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Basic Statistics
High: Intelligence, MindD, Magic Defense
Above Average: exterity,Spell Speed, Accuracy
Average: Strength,Piety, Determination
Low: Vitality,Parry, Ice Resistance
Aetheric Abilities
Mastery: Arcanistry, Aethertransformer
Expert: Summoning, Magitek
Average: Scholar Arts
Novice: Astrologics
Weapon Training
Mastery: Grimoire(ARC,SMN,SCH)
Expert: Carbine (Revolver Models)
Average: Knives, Star Globe
Novice: Axe
Combat Relevant Skills
High: Tactics,Maneuverability
Above Average: Analysis, Markesmenship
Average: Adaptability
Low: Endurance, Pain Tolerance
Non-Combat Abilities
Anatomy Studies: To better understand both wildlife and mortal races. He's done intensive studies into the anatomy of all known creatures in the realm. This lets him seek weak spots or know where to apply poison for disastrous effects to living creatures. This is also used in apply medicine or healing arts able to understand how to mend the body correctly. This does not apply to the undead, undocumented creatures. If It's new to him he'll have no idea where to target besides going for obvious points.
Aetheral Control: Tested time and time again his abilities in manipulating aether are powerful and well practiced. Able to control the amount inside of him. He disperses it well and has figured out a variety of uses for it in ways he sees fit. Casting spells however will come out with medicore results unless he has a grimoire/Aethertransformer at present allowing him to channel his spells properly. This is not without limits he cannot gather more of it where there is a lacking of Aether in the air. He can however drain it from another being to replenish his own supply with Life Drain.
Swimming: He's a decent swimmer having to learn to be allowed to work with the Knights of the Baracuda. He can crawl and can also backstroke. His diving time is 2 minute and 55 seconds.
War Tactics Strategy books galore taught him various combat scenario's and techniques both on land and sea. These give him an edge in thinking of maneuvers in plans when put into combat or even espionage situations. He's studied into the lore of the Scholar yet has not found a soulstone for himself. He is familiar with the healing arts however mending the body and protecting one before damage occurs through reinforced skin.
Medicine/Poision Specialist: Studies of alchemist formulas allows him to have a vast knowledge on most remedies and tonics. He can't cure everything but probably has a book on most well known diseases and can make a cure for anything listed. Also for the average cut or other wound he has many variations ot potions to help mend the wound. Along wiht basic first-aid training.
Poison Resistance Due to self-testing, trial and error, and a little genetics. He has a heavy poison tolerance for most common place poisons. For stronger dosages he still suffers effects yet weakens them considerably.
Combat Abilities
Essence Weaponry: 6 Years in development after his experience at carteneau he needed a counter measure for close combat. By condensing the egi's aether into a new shape he can create a temporary Aetheral weapon. It last from 3-12 hits depending on the weapon and egi in question. The surroundings,amount of aether available, and his own condition effect how well he maintains it. The Weapons Currently Include: Ifrit's Fist, Titan's Armor, Leviathan's Grieves
Martial Arts: New to the martial world he only focuses on punching arts to use his Ifrit's fist to dart about and punch with fiery aether fist. This style focuses on dishing out blows while dodging incoming ones with weaving short hops thanks to foot work. A special move of his is the CrossXCounter in which he risk dodging at the last second to counter with a decisive blow. This has a high chance of failing causing him to take the full impact of the strike and is only used as a last resort.
● 'Special' Ammunition: With his tinkering he has made a variety of specialized bullets, grenades, and other gadgets to assist them as he explores. Some examples are: Morbol Grenade, Hallucination Smoke Bomb, Ignition Bomb, Mire Bullets.
Mathematical Enchantment: Using a theory of his own design in geometric physics. His arcanistry is dastardly potent. If given time to form new calculations. He can even weave his poisons on top of others to boost his own spells rate of damage. Shorter calculations render his magic weaker but quicker to cast.
Astrological Healing: By using the stars guidance. He can manipulate the aether of someone to mend ones to a weak extent. His healing magics can't perform miracles but can heal someone who's injured with bruising ,cuts, and other simple wounds. He has explored far enough to see the six gates of the stars for personal reflection as well as fury study into mathematics of constellation calculation for his personal use.
Fear Burst: When going against an opponent and his post traumatic stress is activated he gets a surge of Aether And Boost in his all his abilities. This is for an extremely short time (3 minutes Max) however as he soon gives way to fear and is reduced to a cowering from the source of said fear.
OOC Note
I understanding fighting happens it's a part of Eorzea's Life. Zoktai is not one to go straight into fighting physically. He almost if not always loses that way. If he can he'll first resort to sabotage before bringing his fist into it. I personally prefer using the first to 3-7 wins using rolls to determine the outcome of fights ,but im also wiling to do preplanned endings or even discuss other ways to determine a fight!


Business, Artistry & Tradeskills


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Business
8-bit Of Gil
Guild... 8-Bit Of Gil is a independent mercenary company under Zoktai's ownership stationed in the Lavender Beds. Inside not only does it contain a housing complex for workers. It has an office, a lounge,a meeting area, as well as a crafting hub for handling goods and the mercenaries supplies. This is a central point where mercenaries are given missives to assist with business under this corporation as well as other businesses that need extra muscle or materials and such.

Currently under this company he owns four businesses. Talia Jinjahl's Smithy also known as. Kiht Zalika's clothing shop. Saphie Yuuki Flower Emporium.
Zetsubou Tavern
Funding... A Bar with open stage on the bottom floor, a Caffe on the second and living quarters as well as his personal lab. This is his secondary source of income more often in not to fund itsself and his research. It is handled by his personal retainers as well as hired workers. He host a personal questing board sanction by the adventurers guild to help those who can't afford guilds prices and such handled quest of their own accord. The lab on the top floor has his personal bookshelf, a bench for tinkering, a desk for writing, alchemist furnace, and a steam pressurized Gordian compressor.
Tradeskills
Gold Smithing
Zoktai has no inkling for the jeweling of goldsmiths instead all of his training was focused on the tinkering and parts making of the craft. Creating replacement parts for mammots as well as engineering new small marvels to be used alongside his aethertransformer. He has mastered the craft enough to be called upon by friends to help repair puppets, Machines of various size and even examine and create replica technology.
Magitek
info goes here
Alchemy
info goes here


History
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Disclaimer: .
Sixth Astral Era
Before the Fall
Born to Boal and Toarbiashi on the Orthard's coast in 1537 ,Zoktai was a member of the Kha clan. This clan was famous for seeking to travel to foreign lands exchanging culture, knowledge, and ideas with other races and tribes. At the age of 3 his parents set sail for Limsa Lominosa to experience a whole new world so to speak. Upon arriving his parents used disguised wear headgear to make it appear as if their horns were decorations rather then actually a apart of them. This continued for several years his parents sending letters to his grandfather about the sights and wonders they saw as his father Toarbiashi worked with the Dutiful Sisters of Edelweiss using his skills as a hunter to enforce the Lominosan 'Code'. His mother stayed at home raising Zoktai teaching him both Doman as well as Eorzean Script. His father bought a vast variety of books for Boal and Zoktai. Zoktai's favorite book was about a merchant of unlucky fate which would use his brains to escape dangerous adventures by the name of Dabnis.

This easygoing lifestyle continued until Zoktai was twelve in 1549. Exploring Limsa one day he stumbled upon Mealvaan's Gate the massive library inside enchanted him, from then on he spent every waking minute he could reading and learning from the guild. Using his allowance he started buying other books on studies of variety of technologies and relics. Taking lessons from various other members he started practicing Arcanistry being fascinated by the some of the far fetch miracles he read accomplished with Arcanistry. At fifteen he summoned his first carbuncle immensely enjoying the companion. At 18 however tragedy struck.

Fall of the year 1555 Zoktai returned home to find it ravaged with his mother raped and killed. One of his father's missives got him tangled with a foreign pirate group known as the bloody executioners that wanted revenge for one of their own being killed. This filled Zoktai with rage and guilt at a variety of sources the sisters, yellow jackets, and just the world at large. Upon his father return from a mission his father wracked with grief turned to simply drinking between his missions bringing far less literature and far less interactions with his son. Knowing he wasn't strong enough to hunt after the pirates alone and not believing in his father recovering at all Zoktai was looking for ways to avenge his mother and bring her soul peace. Mercenaries were not an option and due to his age and little wealth he realized how useless he was. While heading to his usual reading spot at the Arcanist guild he saw a Vessel apart of the Knights of the Baracuda 4th Squadron. Asking to enlist he did his best to sell himself as a cabin boy hoping that with their training he could actually make use of himself and become strong enough to right the wrong to his family. After a weak of pleading and showing his current skills with arcanistry and familiarity with sea charts. He was allowed to clean decks and be in charge of resupplying the ship when they came into port. A little peeved by this he begrudgingly accepts securing a place apart of the Squadron. He meets his dad that night who gives him a gift, a ring he received from his wife. His father tells Zoktai he's going to head home which surprises Zoktai. Zoktai tells him his own plans. They argue at first ,but then his father sighs and explains that it is their clan's way of life to go and explore this world for better understanding. With his father blessing he wishes his dad well on his travels as well. Toarbiashi gives Zoktai modest sum of gil as well as a a knife for his own protection. A few days later after saying his good byes Zoktai receives his own custom grimoire from the Arcanist Guild as a going away present. Acepting it with a heavy heart he joins the Knights of the Baracuda 4th Squadron and heads to the indigo Sea along with the others.

Life off the coast sharyala was quiet on the outset. Within a year Zoktai unfortunately ran into his first battle. Their ship came under aattack from what seemed to be a garlean scouting vessel. When they counter attacked they were boarded. Zoktai being put in a unfortunate situation used his magicks to defend himself with the help of another crew member assisting him by the name of Troewyb a Sea Wolf who was sailor and two years younger then him. They were able to repel the invaders. Unfortunately Zoktai had his first taste of dealing death when doing a body count with others one of the Garlean survivors was in a weaken state rised suddenly to grab at him Zoktai panicked and stabbed him with his father's knife killing him. This bothered him for a moon. Troewyb tried to comfort him telling him it was necessity. The thing was the death itself didn't bother him he was more disturbed at weak his poisons were and how he needed to be more effective in killing other pirates. This inspired him to use battles as a way to experiment on enemies and making his arcanistry more deadly. After another few battles at sea he realized his arcanistry was growing and decided to redouble his efforts into getting better at his studies to become more potent at it. As he worked more along the sea the ship occasionally stopped on the cost to deal with sharylan merchants who would sell necessities in exchange for garlean tools and surplus stolen that could be gleam for knowledge. Curious about the tradings and having his job be a part of it Zoktai was taught the business of haggling and management. During one trade he 'confiscated' what seem to be some a rumored 'Revolver' He learned how to use it from another pirate on board and thought it was a sufficient substitute in case he couldn't have time to read his spells.

1567 over the course of four years Zoktai got even more proficient with his arcansitry. His skills with his revolver were excellent and thanks to earning the spot of working under the ship navigator as well as learning tid bits from books he personally bought from the merchants of sharyla on navigaiton and astrologoy he became a excellent navigator and tradesmen. The ship was headed to limsa to restock resuppply and report findings for their yearly report. Almost within reach the ship was attacked by Leviathan heavily damaging the ship Zoktai was nearly thrown off board until Leviathan lured away by soem far off group moved inland close by. Watching the serpent's power and seeing it go towards land amazed if not terrify Zoktai. Further more seeing it actually be defeated by the Company Of Heroes was a simply unbelieviable . Boarding life boats and having to paddle to shore. Zoktai and most of the grew unfortunately went to Limsa to report the damages. They would have to wait before a new ship was settled. Using this chance to catch up immediately went to the arcanist guild strangely enough with Troewyb in tow.Catching up with some members he began reading again while Troewyb went off to do her own thing at the fishing guild. He compared notes he took with notes from others at the guild fascinated with their discoveries he reveled the new information also doing his best to scribe the sharylan notes he took as well. After awhile he over heard a visiting adventurer about the research the could do with their travels. Hearing this he wondered if he could do more experiments and learn by seeing the world and setting out to find himself. Two moons past and he was back on sea setting course once again for Indigo Sea. Aside from battles exploraitons and trading. Zoktai sea travels were curbed as the garlean influence increased with the invasion. In 1572 Zoktai's ship came under fire from a garlean vessel sustaining heavy damage barely managing an escape thanks to reinforcements from two more fleets. They made it to Limsa to repair and restock. Zoktai soon heard word that not only an alliance formed between most of eorzea, but the admiral was planning to reinstate the Malestorm Command. Zoktai really didn't care at first until he was told the Knights of the Baracuda would be the main fighting force. Filling out the main nine squadrons. Upon enlistment Zoktai was given the rank of 4th Squadron's Navigator and Supply Commander for his 17 years of service.Even given rites to his own medium vessel to command in 2 years time. It was interesting this would be Zoktai's first grand scale battle under a new banner. He Prepped his small supply troop which was in charge of medical supplies and armament ammo.


Seventh Umbral Era
Adulthood
This is typically post calamity information, or information since the turn of the era (Domans & others not in Eorzea proper).

In Recent Times
Moving Forward
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Relationship
  Color Key
  ♥ In A Relationship: Name is romantically involved with this character.
  ♥ Romantic Attraction: Name is romantically interested in this character.
  ♥ Sexual Attraction Name is physically interested in this character.


  ♥ Platonic Love/Family: Name considers this person family.
  ♦ Friend: Name considers this person her friend.
  ♦ Friendly Acquaintance: Name considers this person mostly friendly, or as an ally.


  ● Good Standing: Name has no specific feelings about this character, however they left a good impression.
  ● Neutral: Name has no specific feelings about this character.
  ● Bad Standing: Name has no specific feelings about this character, however they left a bad impression.


  ♠ Dislike: Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.
  ♠ Hate: Name consider this person an annoyance, and will try to avoid them. Conflict can happen.
  ♠ Fear: Name is terrified by this character, and will try to avoid them at all cost.
  ♠ Rivalry: Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.


  ♥ Family Member: This character is related by blood to Name.
  ✔ Business: This character is either an Name's employer, employee, or coworker.
  ✖ Deceased: This character has passed away.
  ? Hidden Feelings/Unknown: This character has one of all the color keys above, but Name isn't fully aware of it yet.
NPC
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Rumors
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Rumor." — Rumor Monger.
"Rumor." — Rumor Monger.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.


RP Info


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Location & Probability
Places where the character is very likely to be seen
Location: Probability
Affiliations
Most of these aren’t public, and would have to be asked after!
City-State, Region or Organization: Affiliation reason/purpose.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

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Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play .
Ask about .
I won't play .
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ List item.
OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Character Concept
Information.
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Link Description: Link Title
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.
Credits

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.
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