Difference between revisions of "Zoktai Khor"

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: ● '''Aether Essence Weaponry:''' 6 Years in development after his experience at Carteneau he needed a counter measure for close combat. By condensing the aspected aether into a new shape he can create a temporary Aetheral weapon. It last from 3-12 hits depending on the weapon and person in question. The surroundings,amount of aether available, and their own condition effect how well he maintains it. He's only made 3 sets of Gauntlets so far ,it's not ready for mass production yet.
 
: ● '''Aether Essence Weaponry:''' 6 Years in development after his experience at Carteneau he needed a counter measure for close combat. By condensing the aspected aether into a new shape he can create a temporary Aetheral weapon. It last from 3-12 hits depending on the weapon and person in question. The surroundings,amount of aether available, and their own condition effect how well he maintains it. He's only made 3 sets of Gauntlets so far ,it's not ready for mass production yet.
: ● '''Martial Arts:'''Zoktai is proficient in weapons he used before such as Daggers, Shortswords,and firearms. He is a mixture of self taught by necessity in battle and trained by his colleagues in the Knights of the Baracuda.
+
: ● '''Martial Arts:'''Zoktai is proficient in weapons he used before such as Daggers, Shortswords,and firearms. He is a mixture of self taught by necessity in battle and trained by his colleagues in the Knights of the Baracuda. He doesn't quite have 'strength' behind his blows however his agility lets him make up for it with his maneuverability.
 
: ● ''''Special' Ammunition:''' With his tinkering he has made a variety of specialized bullets, grenades, and other gadgets to assist them as he explores. They are: Morbol Grenade, Hallucination Smoke Bomb, Ignition Bomb, Mire Bullets.
 
: ● ''''Special' Ammunition:''' With his tinkering he has made a variety of specialized bullets, grenades, and other gadgets to assist them as he explores. They are: Morbol Grenade, Hallucination Smoke Bomb, Ignition Bomb, Mire Bullets.
 
: ● '''Mathematical Enchantment:''' Using a theory of his own design in geometric physics. His arcanistry is dastardly potent. If given time to form new calculations. He can even weave his poisons on top of others to boost his own spells rate of damage. Shorter calculations render his magic weaker but quicker to cast.
 
: ● '''Mathematical Enchantment:''' Using a theory of his own design in geometric physics. His arcanistry is dastardly potent. If given time to form new calculations. He can even weave his poisons on top of others to boost his own spells rate of damage. Shorter calculations render his magic weaker but quicker to cast.

Revision as of 20:33, 29 March 2017


Zoktai Khor
Poisonous Mastermind
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I want to hurt you, just to hear you screaming my name.

Zoktai Khor(Alice Cooper)
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[edit]
Details


Vital Information


PRONUNCIATION... Zook-tie Cor

NICKNAMES... Tai, Zok, Zokky

RACE & CLAN... Au Ra, Xaela's Khor Clan

GENDER... Male

AGE... 44

NAMEDAY... 14th Sun, 3rd Umbral Moon, 1536 S.A.E.

ORIENTATION... Pansexual

MARITAL STATUS... Single

Other Statistics


NATIONALITY... Orthard

CITIZENSHIP... Limsa Lominosa, Girdania

FAMILY... Boal Khor(Mother), Toarbiashi Khor(Father), Shria Khor(Sister)

RESIDENCE... Zetsubou Tavern Mist 5th ward 37th Plot

OCCUPATION... Business Manager, Researcher, Guild Master

PATRON DEITY... Nald' Thal The Merchant

HEIGHT & WEIGHT... 6 fulms, 10 ilms. 210 ponze.

ALIGNMENT... True (if any) Neutral

General Information
Zoktai is a man in his early forties who now seeks to live life as he sees fit. He's one known to lean back and let others play heroes and villains, only taking action in politics when he deems it necessary. He refuses to risk the life of himself or those close to him without good reason. He's a business manager running several businesses under his company, '8-bits of Gil', expanding across Limsa Lominsa and Gridania. He has a few goals which motivate his experiments.
Time to start the experiment...don't worry I'll be gentle.
Appearance
Eyes
Hair
Skin
Build
Voice
Red. Wears one umbral ring in his right eye. Naturally colored grey with red tips Caramel complexion Average with slight tone. Low, dignified, and gruff with traces of a pirate accent.
Bearing
Laterality
Scars
Markings
Style
Confident Left-handed. A huge one primarily across the left side of his chest. Two extreme dark circles under his eyes. A mix between Limsa, Orthard, and Sharyalan fashion. On days of research, he can be seen wearing lab gear.
Hair & Eyes
Both eyes are a deep crimson red. His pupils are small, along with his irises, giving him a stern gaze with a few wrinkles under them from long nights up looking over his research. He has no umbral ring in his eyes. His hair is graying from its old black luster thanks to stress, but the tint of his father's red is still prominent in each tip. He wears it in a formal braded back style behind his neck to keep it out of the way during his experiments and tinkering, while his two horns jut out from it, curved toward the front with a slight bend.
Physique & Markings
At 6 fulms and 10 ilms. he is on the shorter range of Male Au Ra. His age doesn't quite show yet as Zoktai stands with confidence and vigor thanks to the physical exercise routine he maintains to stay in shape. He's moderately toned, not having any prominent muscles, but instead having a flat, smooth body aside from his scales. This is interrupted by the scar across the left side of his chest as if it was a crater. It's edges are cracked and jagged in design. He has slight burns scarring from alchemic experiments as well as a single bullet wound in his lower stomach. That aside, his scales are well kept to a dark shine, and his horns also gleam with a dark luster. His tail comes to 2 Fulms in length with a 5 ilms diameter as it protrudes from his lower back. Two spines decorate the base.
Hygiene & Attire
Zoktai actively keeps himself clean due to the chemicals he handles during the experiments he conducts and the meetings he must attend. He bathes at least once a day, if not more so, even after exercise or other activities. Unless in heat of an experiment, he's one to take a bath after most activities. As for his attire, he normally wears fashion close to a mix of Limsan and Doman wear fitting of a noble. The exception of this is his Maelstorm light armor he only wears during sorties. He never goes without some form of carry pouch oraethertansformer for gadgets he may need later. He also always wear some sort of prescribed glasses/goggles.
Worn Items of Note
Rimless glasses in black plastic.
A Choker with a slidable cover that clicks into place, housing 2 soul crystal slots underneath.
A simple grey ring with a small Alchemist symbol plate.
A mechanical yellow glove on his left hand.
Personality
Psychological Profile
Zoktai's views on life are simple by default. If it turns a profit, brings success, or helps someone he's bonded with, he shall do it. Everything else falls behind his goals. Whatever he seeks, he focuses on it before moving on. Growing up and being on the sea taught him the truth about the world, at least compared to what he's studied. He grew under the belief that right and wrong is only relative to your perspective. Do whatever will make the reality you seek possible. One must be prepared to dirty their hands in order to accomplish what they feel is right. As long as you achieve your goal you're right. IF you fail, you did something wrong, so try a new approach. He's been out on the big blue more than enough times to reinforce his ideas. He's prone to treat people fairly on how much they create success for him. However, he is very vengeful when it retains anything against his own profiteering. His opinion on love and bonds is entirely based on books. Sometimes this is awkward when he applies it in real life even when he has the best intentions.
Zoktai grew in limsa. He's dealt with and seen some of the worst of the worst. He saw injustice to erozea for those without the power to protect them selves. This pushes him into making a Limsa and by that extent a erozea better for those all around. Those who work to help and make it better but don't have the strength to do so. He wishes to use his wealth and inventions to give everyone a fighting chance who deserves it. He has little to no mercy for those who get in his way. Growing up secluded has given him a skewed way of dealing with others. Prone to resorting to what he learned in books as a way to deal with interactions. He can be cruel to those ignorant or chose to ignore the pursuit of knowledge. During attacks of his Traumatic disorder however, he's prone to cowardice hiding, or leaving the cause of his reaction.
Voice
His voice is mature and gruff, resonating calmly in his throat. It escalates to a roar with rough undertones when angered though. His whispers are usually from his throat as he tries to keep his voice from resonating by making him slightly husky.
Preferences
Likes
● Green Tea
● Magitek
● Gil
● Sweets
● Beaches
● Experiments
● Bonds
● Business
● Maelstrom
● Books
● Allagans
Dislikes
● Ice
● Ishgardians
● Bloody Executioners
● Morbols
● Failures
● Debt
● Thieves
● Pain
● Ignorance
● Thaumaturgy
● Illuminati
Skills
● Arcanistry
● Marksmanship
● Astrology
● Tinkering
● Alchemy
● Knife Play
● Merchantman
● Mathematics
● Tactical Assessment


Combat, Abilities & Weaponry


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Basic Statistics
High: Intelligence, Dexterity
Above Average: Magic Defense, Spell Speed, Accuracy
Average: Piety, Determination
Low: Vitality, Strength, Ice Resistance
Aetheric Abilities
Mastery: Arcanistry
Expert: Summoning, Aethertransformation
Novice: Thaurmrturgy
Weapon Training
Mastery: Grimoire(ARC,SMN,SCH)
Expert: Firearms (Revolver Models)
Average: Knives, swords(Shortswords)
Novice: Allagan Orb
Combat Relevant Skills
High: Tactics, Maneuverability
Above Average: Analysis, Marksmanship
Average: Adaptability
Low: Endurance, Pain Tolerance
Non-Combat Abilities
Anatomy Studies: To better understand both wildlife and mortal races, he's done intensive studies into the anatomy of all known creatures in the realm. This lets him seek weak spots or know where to apply poison for disastrous effects to living creatures. This is also used to apply medicine or healing arts, allowing him to understand how to mend the body correctly. This does not apply to the undead an undocumented creatures. If it's new to him, he'll have no idea where to target besides obvious points.
Aetheral Control: Tested time and time again, his abilities in manipulating aether are powerful and well practiced. Able to control the amount inside of him, he disperses it well and has figured out a variety of uses for it in ways he sees fit. Casting spells, however, will come with mediocre results unless he has a grimoire/Aethertransformer at present allowing him to channel his spells properly. This is not without limits. He cannot gather more of it where there is a lacking of Aether in the air. He can, however, drain it from another being to replenish his own supply with Life Drain.
Swimming: He's a decent swimmer, having had to learn in order to work with the Knights of the Baracuda. He can crawl and backstroke. His diving time is 2 minute and 55 seconds.
War Tactics Strategy books galore taught him various combat scenarios and techniques both on land and sea. These give him an edge in thinking of maneuvers in plans when put into combat or even espionage situations. He's studied into the lore of the Scholar, yet he has not found a soulstone for himself. He is familiar with the healing arts, however, mending the body and protecting one before damage occurs through reinforced skin.
Medicine/Poision Specialist: Studies of alchemist formulas allow him to have a vast knowledge on most remedies and tonics. He can't cure everything but probably has a book on most well known diseases and can make a cure for anything listed. Also, for the average cut or other wound, he has many variations of potions to help mend the wound along with basic first-aid training.
Poison Resistance Due to self-testing, trial and error, genetics, and his clan practice of feeding poison to their youths. He has a heavy poison tolerance for most commonplace poisons. For stronger dosages, he still suffers effects yet weakens them considerably.
Combat Abilities
Aether Essence Weaponry: 6 Years in development after his experience at Carteneau he needed a counter measure for close combat. By condensing the aspected aether into a new shape he can create a temporary Aetheral weapon. It last from 3-12 hits depending on the weapon and person in question. The surroundings,amount of aether available, and their own condition effect how well he maintains it. He's only made 3 sets of Gauntlets so far ,it's not ready for mass production yet.
Martial Arts:Zoktai is proficient in weapons he used before such as Daggers, Shortswords,and firearms. He is a mixture of self taught by necessity in battle and trained by his colleagues in the Knights of the Baracuda. He doesn't quite have 'strength' behind his blows however his agility lets him make up for it with his maneuverability.
● 'Special' Ammunition: With his tinkering he has made a variety of specialized bullets, grenades, and other gadgets to assist them as he explores. They are: Morbol Grenade, Hallucination Smoke Bomb, Ignition Bomb, Mire Bullets.
Mathematical Enchantment: Using a theory of his own design in geometric physics. His arcanistry is dastardly potent. If given time to form new calculations. He can even weave his poisons on top of others to boost his own spells rate of damage. Shorter calculations render his magic weaker but quicker to cast.
Fear Burst: When going against an opponent and his post traumatic stress is activated he gets a surge of Aether And Boost in his all his abilities. This is for an extremely short time (3 minutes Max) however as he soon gives way to fear and is reduced to a cowering from the source of said fear.
OOC Note
I understanding fighting happens it's a part of Eorzea's Life. Zoktai is not one to go straight into fighting physically. He almost if not always loses that way. If he can he'll first resort to sabotage before bringing his fist into it. I personally prefer using the first to 3-7 wins using rolls to determine the outcome of fights ,but im also wiling to do preplanned endings or even discuss other ways to determine a fight!


History
.
Disclaimer: .
Sixth Astral Era
Childhood
This is typically pre-calamity information, or information from before the turn of the era (Domans & others not in Eorzea proper).

Seventh Umbral Era
Adulthood
This is typically post calamity information, or information since the turn of the era (Domans & others not in Eorzea proper).

In Recent Times
Moving Forward
.

Relationships
Relationship Status Legend
Relationship
Attraction
Complicated
Friend
Deceased

Positive
Negative
Neutral
Unsure
Family
Acquaintances
Former Acquaintances
Deceased
Rumors
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Rumor." — Rumor Monger.
"Rumor." — Rumor Monger.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.


RP Info


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Location & Probability
Places where the character is very likely to be seen
Location: Probability
Affiliations
Most of these aren’t public, and would have to be asked after!
City-State, Region or Organization: Affiliation reason/purpose.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

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Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play .
Ask about .
I won't play .
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ List item.
OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Character Concept
Information.
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Link Description: Link Title
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.
Credits

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.
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