Difference between revisions of "Zoktai Khor"
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<div style="padding: 7px 4px;font-size:13px; color:#E02D06;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;"><center>'''Weapon Training'''</center></div> | <div style="padding: 7px 4px;font-size:13px; color:#E02D06;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;"><center>'''Weapon Training'''</center></div> | ||
<div align=justify><div style="padding:5px 15px;font-family:Georgia;"> | <div align=justify><div style="padding:5px 15px;font-family:Georgia;"> | ||
− | : <b>Mastery:</b> Grimoire(ARC,SMN | + | : <b>Mastery:</b> Grimoire(ARC,SMN) |
: <b>Expert:</b> Firearms (Revolver Models) | : <b>Expert:</b> Firearms (Revolver Models) | ||
− | : <b>Average:</b> Knives, swords | + | : <b>Average:</b> Knives, Swords(Cutlasses,Curved swords) |
: <b>Novice:</b> Allagan Orb | : <b>Novice:</b> Allagan Orb | ||
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: ● '''Aetheral Control:''' Tested time and time again, his abilities in manipulating aether are powerful and well practiced. Able to control the amount inside of him, he disperses it well and has figured out a variety of uses for it in ways he sees fit. Casting spells, however, will come with mediocre results unless he has a grimoire/Aethertransformer at present allowing him to channel his spells properly. This is not without limits. He cannot gather more of it where there is a lacking of Aether in the air. He can, however, drain it from another being to replenish his own supply with Life Drain. | : ● '''Aetheral Control:''' Tested time and time again, his abilities in manipulating aether are powerful and well practiced. Able to control the amount inside of him, he disperses it well and has figured out a variety of uses for it in ways he sees fit. Casting spells, however, will come with mediocre results unless he has a grimoire/Aethertransformer at present allowing him to channel his spells properly. This is not without limits. He cannot gather more of it where there is a lacking of Aether in the air. He can, however, drain it from another being to replenish his own supply with Life Drain. | ||
: ● '''Swimming:''' He's a decent swimmer, having had to learn in order to work with the Knights of the Baracuda. He can crawl and backstroke. His diving time is 2 minute and 55 seconds. | : ● '''Swimming:''' He's a decent swimmer, having had to learn in order to work with the Knights of the Baracuda. He can crawl and backstroke. His diving time is 2 minute and 55 seconds. | ||
− | : ● '''War Tactics''' Strategy books galore taught him various combat scenarios and techniques both on land and sea. These give him an edge in thinking of maneuvers in plans when put into combat or even espionage situations. He's studied into the lore of the Scholar, yet he has not found a soulstone for himself. He is familiar with the healing arts, however, mending the body and protecting one before damage occurs through reinforced skin. | + | : ● '''War Tactics''' Strategy books galore taught him various combat scenarios and techniques both on land and sea. These give him an edge in thinking of maneuvers in plans when put into combat or even espionage situations. He's studied into the lore of the Scholar, yet he has not found a soulstone for himself. He is familiar with the healing arts yet lacks real skill with them, however, mending the body and protecting one before damage occurs through reinforced skin. |
: ● '''Medicine/Poision Specialist:''' Studies of alchemist formulas allow him to have a vast knowledge on most remedies and tonics. He can't cure everything but probably has a book on most well known diseases and can make a cure for anything listed. Also, for the average cut or other wound, he has many variations of potions to help mend the wound along with basic first-aid training. | : ● '''Medicine/Poision Specialist:''' Studies of alchemist formulas allow him to have a vast knowledge on most remedies and tonics. He can't cure everything but probably has a book on most well known diseases and can make a cure for anything listed. Also, for the average cut or other wound, he has many variations of potions to help mend the wound along with basic first-aid training. | ||
: ● '''Poison Resistance''' Due to self-testing, trial and error, genetics, and his clan practice of feeding poison to their youths. He has a heavy poison tolerance for most commonplace poisons. For stronger dosages, he still suffers effects yet weakens them considerably. | : ● '''Poison Resistance''' Due to self-testing, trial and error, genetics, and his clan practice of feeding poison to their youths. He has a heavy poison tolerance for most commonplace poisons. For stronger dosages, he still suffers effects yet weakens them considerably. | ||
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<div style="padding: 7px 4px;font-size:13px; color:#E02D06;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''Combat Abilities'''</div> | <div style="padding: 7px 4px;font-size:13px; color:#E02D06;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''Combat Abilities'''</div> | ||
− | : ● '''Aether Essence Weaponry:''' 6 Years in development after his experience at Carteneau he needed a counter measure for close combat. By condensing the aspected aether into a new shape he can create a temporary Aetheral weapon. It last from 3-12 hits depending on the weapon and person in question. The surroundings,amount of aether available, and their own condition effect how well he maintains it. He's only made 3 sets of | + | : ● '''Aether Essence Weaponry:''' 6 Years in development after his experience at Carteneau he needed a counter measure for close combat. By condensing the aspected aether into a new shape he can create a temporary Aetheral weapon using specially attuned gauntlets. It last from 3-12 hits depending on the weapon and person in question. The surroundings,amount of aether available, and their own condition effect how well he maintains it. He's only made 3 sets of gauntlets so far ,it's not ready for mass production or education yet. |
− | : ● '''Martial Arts:'''Zoktai is proficient in weapons he used before such as Daggers, Shortswords,and firearms. He is a mixture of self taught by necessity in battle and trained by his colleagues in the Knights of the Baracuda. He doesn't quite have 'strength' behind his blows however his agility lets him make up for it with | + | : ● '''Martial Arts:'''Zoktai is proficient in weapons he used before such as Daggers, Shortswords,and firearms. He is a mixture of self taught by necessity in battle and trained by his colleagues in the Knights of the Baracuda. He doesn't quite have 'strength' behind his blows however his agility lets him make up for it with precision attacks. |
− | : ● ''''Special' Ammunition:''' With his tinkering he has made a variety of specialized bullets, grenades, and other gadgets to assist them as he explores. | + | : ● ''''Special' Ammunition:''' With his tinkering he has made a variety of specialized bullets, grenades, and other gadgets to assist them as he explores. There are: Morbol Grenade, Hallucination Smoke Bomb, Ignition Bomb, Mire Bullets,Shock Grenade,Tranquilizer Bullets. |
: ● '''Mathematical Enchantment:''' Using a theory of his own design in geometric physics. His arcanistry is dastardly potent. If given time to form new calculations. He can even weave his poisons on top of others to boost his own spells rate of damage. Shorter calculations render his magic weaker but quicker to cast. | : ● '''Mathematical Enchantment:''' Using a theory of his own design in geometric physics. His arcanistry is dastardly potent. If given time to form new calculations. He can even weave his poisons on top of others to boost his own spells rate of damage. Shorter calculations render his magic weaker but quicker to cast. | ||
− | : ● '''Fear Burst:''' When going against an opponent and his post traumatic stress is | + | : ● '''Fear Burst:''' When going against an opponent and his post traumatic stress is in effect he gets a surge of Aether And Boost in his all his abilities. This is for an extremely short time (3 minutes Max) however as he soon gives way to fear and is reduced to a cowering from the source of said fear. It takes quite ab it to snap him out of this vulnerable state. |
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<div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;letter-spacing:0.2em;font-variant: small-caps;"><b>Before the Fall</b></div> | <div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;letter-spacing:0.2em;font-variant: small-caps;"><b>Before the Fall</b></div> | ||
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− | : <div style="font-family:Georgia;"><font size="2">Born to Boal and Toarbiashi on the Orthard's coast in 1537 ,Zoktai was a member of the Khor clan. This clan was famous for seeking to travel to foreign lands to perfect their craft in poison and medicine making. Creating dangerous poisons and powerful potions to defend themselves with. At the age of 3 his parents set sail for Limsa Lominosa to experience a whole new world when they both heard about rare ingridents to be found for their tribe. Upon arriving his parents used disguises wearing headgear to make it appear as if their horns were decorations rather then actually a apart of them. This continued for several years his parents sending letters to his grandfather about the sights and wonders they saw as his father Toarbiashi worked with the Knights of the Baracud using his skills as a hunter and cotor to help at sea. His mother stayed at home raising Zoktai teaching him both Xaela as well as Eorzean Script. His father bought a vast variety of books for Boal and Zoktai. Zoktai's favorite book was about a merchant of unlucky fate which would use his brains to escape dangerous adventures by the name of Dabnis. While he did his own reading his mother taught him the basics of | + | : <div style="font-family:Georgia;"><font size="2">Born to Boal and Toarbiashi on the Orthard's coast in 1537 ,Zoktai was a member of the Khor clan. This clan was famous for seeking to travel to foreign lands to perfect their craft in poison and medicine making. Creating dangerous poisons and powerful potions to defend themselves with. At the age of 3 his parents set sail for Limsa Lominosa to experience a whole new world when they both heard about rare ingridents to be found for their tribe. Upon arriving his parents used disguises wearing headgear to make it appear as if their horns were decorations rather then actually a apart of them. This continued for several years his parents sending letters to his grandfather about the sights and wonders they saw as his father Toarbiashi worked with the Knights of the Baracud using his skills as a hunter and cotor to help at sea. His mother stayed at home raising Zoktai teaching him both Xaela as well as Eorzean Script. His father bought a vast variety of books for Boal and Zoktai. Zoktai's favorite book was about a merchant of unlucky fate which would use his brains to escape dangerous adventures by the name of Dabnis. While he did his own reading his mother taught him the basics of poison and potion making while also feeding him some of her concoctions to build up his immunity. |
− | :This easygoing lifestyle continued until Zoktai was twelve in 1549. Exploring Limsa one day he stumbled upon Mealvaan's Gate the massive library inside enchanted him, from then on he spent every waking minute he could reading and learning from the guild. Using his allowance he started buying other books on studies of variety of technologies and | + | :This easygoing lifestyle continued until Zoktai was twelve in 1549. Exploring Limsa one day he stumbled upon Mealvaan's Gate the massive library inside enchanted him, from then on he spent every waking minute he could reading and learning from the guild. Using his allowance he started buying other books on studies of variety of technologies and relicsfor the public eye. Taking lessons from various other members he started practicing Arcanistry being fascinated by being able to apply poison at a distance with Arcanistry. At fifteen he summoned his first carbuncle immensely enjoying the companion. |
− | :Fall of the year 1555 at 18 Zoktai returned home to find it ravaged with his mother killed. One of his father's missives got him tangled with a foreign pirate group known as the Bloody executioners that wanted revenge for several of their own being killed. This filled Zoktai with rage and guilt at a variety of sources the Excutioners, his father, and just the world at large for someone who have performed no wrong be punished. Upon his father return from a mission his father wracked with grief turned to simply drinking between his missions bringing far less literature and far less interactions with his son. Knowing he wasn't strong enough to hunt after the pirates alone and not believing in his father recovering at all Zoktai was looking for ways to avenge his mother and bring her soul peace. Mercenaries were not an option and due to his age and little wealth he realized how useless he was. While heading to his usual reading spot a month later at the Arcanist guild he saw a Vessel apart of the Knights of the Baracuda 4th Squadron. His father was working with the 2nd Battlion. Asking to enlist he did his best to sell himself as a cabin boy hoping that with their training he could actually make use of himself and become strong enough to right the wrong to his family. After a week of pleading and showing his current skills with Arcanistry and familiarity with sea charts. He was allowed to clean decks and be in charge of resupplying the ship when they came into port. A little peeved by this he begrudgingly accepts securing a place apart of the Squadron. He meets his dad that night who gives him a gift, a ring he received from his wife saying he has news for him. His father tells Zoktai he's going to head home which surprises Zoktai. Zoktai tells him his own plans lying saying he wants to perfect his potions with the Baracudas. They argue at first ,but then his father | + | :Fall of the year 1555 at 18 Zoktai returned home to find it ravaged with his mother killed. One of his father's missives got him tangled with a foreign pirate group known as the Bloody executioners that wanted revenge for several of their own being killed. This filled Zoktai with rage and guilt at a variety of sources the Excutioners, his father, and just the world at large for someone who have performed no wrong be punished. Upon his father return from a mission his father wracked with grief turned to simply drinking between his missions bringing far less literature and far less interactions with his son. Knowing he wasn't strong enough to hunt after the pirates alone and not believing in his father recovering at all Zoktai was looking for ways to avenge his mother and bring her soul peace. Mercenaries were not an option and due to his age and little wealth he realized how useless he was. While heading to his usual reading spot a month later at the Arcanist guild he saw a Vessel apart of the Knights of the Baracuda 4th Squadron. His father was working with the 2nd Battlion. Asking to enlist he did his best to sell himself as a cabin boy hoping that with their training he could actually make use of himself and become strong enough to right the wrong to his family. After a week of pleading and showing his current skills with Arcanistry and familiarity with sea charts. He was allowed to clean decks and be in charge of resupplying the ship when they came into port. A little peeved by this he begrudgingly accepts securing a place apart of the Squadron. He meets his dad that night who gives him a gift, a ring he received from his wife saying he has news for him. His father tells Zoktai he's going to head home which surprises Zoktai. Zoktai tells him his own plans lying saying he wants to perfect his potions with the Baracudas. They argue at first his father listing reason after reason of why he shouldn't enlist ,but then after Zoktai's own stubbornness in the face of his father explains that it is their clan's way of life to go and explore this world for better understanding of their craft. With his father blessing he wishes his dad well on his travels as well. Toarbiashi gives Zoktai modest sum of gil as well as a a knife for his own protection. A few days later after saying his good byes Zoktai receives his own custom grimoire from the Arcanist Guild as a going away present. Accepting it with a heavy heart he joins the Knights of the Baracuda 4th Squadron and heads to the indigo Sea along with the others. |
− | Life off the coast Sharyala was quiet on the outset. Within a year Zoktai unfortunately ran into his first battle. Their ship came under | + | Life off the coast Sharyala was quiet on the outset. Within a year Zoktai unfortunately ran into his first battle. Their ship came under attack from what seemed to be a rival factions scouting vessel. When they counterattacked they were boarded. Zoktai being put in a unfortunate situation used his magicks to defend himself with the help of another crew member assisting him by the name of Troewyb a Sea Wolf who was sailor and two years older then him. They were able to repel the invaders. Unfortunately Zoktai had his first taste of dealing death when doing a body count with others one of the Garlean survivors was in a weaken state rised suddenly to grab at him Zoktai panicked and stabbed him with his father's knife killing him. This bothered him for a moon. Troewyb tried to comfort him telling him it was necessity. The thing was the death itself didn't bother him he was more disturbed at how weak his poisons were and how he needed to be more effective in killing other pirates to make sure they couldn't hurt anyone again. This inspired him to use battles as a way to experiment on enemies and making his Arcanistry more deadly to the slight disturbance of his pears. After another few battles at sea he realized his arcanistry was growing and decided to redouble his efforts into getting better at his studies to become more potent at it. He also asked for assistance in learning the basics of weapons that some of his crewmen used to help out in case he needed a fall back. Out of this a Mi'Qote crew-mate by the name of Horokoloan taught him how to use knives. Another taught him the skill of using a musket and cutlass. He felt better learning these traits just in case his grimoire was damaged our he had to depend on other means. As he worked more along the sea the ship occasionally stopped on the cost to deal with Sharylan merchants who would sell necessities in exchange for Garlean tools, relics found, and surplus stolen that could be gleam for knowledge. Curious about the tradings and having his job be a part of it Zoktai was taught the business of haggling and management for the ship. During one trade he 'confiscated' what seem to be some a rumored 'Revolver'. He learned how to repair and maintain it from another pirate on board and thought it was a sufficient substitute in case he couldn't have time to read his spells yet can equally keep enemies at a range. |
− | 1567 over the course of four years Zoktai got even more proficient with his arcansitry. His skills with his knives and revolver were excellent and thanks to earning the spot of working under the ship navigator as well as learning tid bits from books he personally bought from the merchants of sharyla on | + | 1567 over the course of four years Zoktai got even more proficient with his arcansitry. His skills with his knives and revolver were excellent and thanks to earning the spot of working under the ship navigator as well as learning tid bits from books he personally bought from the merchants of sharyla on navigation and astrology he became a excellent navigator and tradesmen. The ship was headed to limsa to restock resuppply and report findings for their yearly report. Almost within reach the ship was attacked by Leviathan heavily damaging the ship Zoktai was thrown off board as Leviathan lured away by some far off group moved inland close by. After being pulled aboard a lifeboat. He was dumbstruck watching the serpent's power and seeing it go towards land amazed if not terrify Zoktai. Further more seeing it actually be defeated by the Company Of Heroes was a simply unbelievable . Boarding life boats and having to paddle to shore. Zoktai and most of the crew unfortunately went to Limsa to report the damages. They would have to wait before a new ship was settled. Using this chance to catch up immediately went to the arcanist guild strangely enough with Troewyb in tow. Catching up with some members he began reading again while Troewyb went off to do her own thing at the fishing guild. He compared notes he took with notes from others at the guild fascinated with their discoveries he reveled the new information also doing his best to scribe the Sharylan notes he took as well. After awhile he over heard a visiting adventurer about the research the could do with their travels. Hearing this he wondered if he could do more experiments and learn by seeing the world and setting out to find himself. Two moons past and he was back on sea setting course once again for Indigo Sea. Aside from battles explorations and trading. Zoktai sea travels were curbed as the Garlean influence increased with the invasion. In 1572 Zoktai's ship came under fire from a Garlean vessel sustaining heavy damage barely managing an escape thanks to reinforcements from two more fleets. They made it to Limsa to repair and restock. Zoktai soon heard word that not only an alliance formed between most of Eorzea, but the admiral was planning to reinstate the Malestorm Command. Zoktai really didn't care at first until he was told the Knights of the Baracuda would be the main fighting force. Filling out the main nine squadrons. Upon enlistment Zoktai was given the rank of 4th Squadron's Navigator and Supply Commander for his 17 years of service. Even given rites to his own medium vessel to command in 2 years time. It was interesting this would be Zoktai's first grand scale battle and he was also under a new banner. He Prepped his small supply troop which was in charge of medical ,supplies, and armament ammo's, .He followed his captain and others into battle. |
− | What started as a solid formation and well kept strategy | + | What started as a solid formation and well kept strategy, Was suddenly circumnavigated halfway into the battle. As the front lines were being pushed back by the sudden introduction of Magitek Armor Zok's small squad was tasked with getting supplies away from the fighting. After the adventurers rejoined the battle the tides were turned and things were going well. Until the heavens fell. The impact and quake after it tore Zoktai and Co attention away allowing themselves to be ambushed. They recovered not sustaining many losses. However A Garlean Thaurmurturge wasable to strike Zoktai with a blizzard spell rupturing from his chest. Due to his exhaustion an d lack of guard against such magicks it did a massive blow incapacitating him. Events are foggy here ,but he was saved by Troewyb as they retreated.<br><br> </font></div><br> |
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− | : <div style="font-family:Georgia;"><font size="2">A few days after the Calamity, Zoktai came to. Dealing with the stress of his injury and the night terrors plaguing him, he held an intense fear of ice-based magics. After recuperating, he decided, with his | + | : <div style="font-family:Georgia;"><font size="2">A few days after the Calamity, Zoktai came to. Dealing with the stress of his injury and the night terrors plaguing him, he held an intense fear of ice-based magics. After recuperating, he decided, with his Admiral’s permission, to take a leave of absence from the Maelstrom. After stopping by the arcanist’s guild, he went for a walk in Middle La Noscea with his old grimoire in hand. As he chose a nice reading spot, he heard screaming and looked up to find an adventurer by the name of Kiht Zalika being chased by a goobue. After assisting her and scolding her for attempting a large mark without proper practice in arcanistry, he began tutoring her in the arts of basic arcanistry. With this incentive, Zoktai decided to become an adventurer for a while. |
Summers pass and thanks to Zoktai’s travels through La Noscea and Thanalan, he meets quite a few adventurers with Kiht alongside him. She turned to the art of Thaumaturgy at the complaints of Zoktai. While exploring, Zoktai used his previous experiences to create connections with traders, researchers, and other merchants. Using these connections, he contributes to the Calamity rebuilding effort. He continued practicing alchemy to give Kiht an alternative rather than allow her to use ice magic around him. They made many discoveries together and have a few secrets as well. | Summers pass and thanks to Zoktai’s travels through La Noscea and Thanalan, he meets quite a few adventurers with Kiht alongside him. She turned to the art of Thaumaturgy at the complaints of Zoktai. While exploring, Zoktai used his previous experiences to create connections with traders, researchers, and other merchants. Using these connections, he contributes to the Calamity rebuilding effort. He continued practicing alchemy to give Kiht an alternative rather than allow her to use ice magic around him. They made many discoveries together and have a few secrets as well. | ||
After several summers, he returned to Limsa with newfound confidence. With several recommendations from allies in the yellow jackets and higher ranks in the Maelstrom from his Knights of the Barracuda days, he’s allowed to work as a Storm Captain. He uses previous connections and treasures he’s found in his adventuring days to help supply and reinforce his division of the Maelstrom. Willing to use both natural might and resources from arcanistry, alchemy, and Allagan tech he’s “acquired”, he earned the right to his own trading vessel. | After several summers, he returned to Limsa with newfound confidence. With several recommendations from allies in the yellow jackets and higher ranks in the Maelstrom from his Knights of the Barracuda days, he’s allowed to work as a Storm Captain. He uses previous connections and treasures he’s found in his adventuring days to help supply and reinforce his division of the Maelstrom. Willing to use both natural might and resources from arcanistry, alchemy, and Allagan tech he’s “acquired”, he earned the right to his own trading vessel. | ||
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Zoktai balanced working in his lab, perfecting new poisons, and working on inventions of his own design based on reverse engineering of Allagan tech he acquired. As time went on, at the behest of Kiht, he was dragged along on adventures, some which he wished he never joined, such as fighting off the primal Titan, as well as helping out the exploration of the Beldahian Ruins. | Zoktai balanced working in his lab, perfecting new poisons, and working on inventions of his own design based on reverse engineering of Allagan tech he acquired. As time went on, at the behest of Kiht, he was dragged along on adventures, some which he wished he never joined, such as fighting off the primal Titan, as well as helping out the exploration of the Beldahian Ruins. | ||
As time went on, a call went out to the grand companies for a joint assault on the Castrum Meridianum. As his rank entailed, Zoktai helped secure supply lines for Maelstrom forces. Thanks to adventurers, the operation was a success. For a while, life was calm for Zoktai until he got a call to arms from his friend Kiht once again. Almost rejecting her outright, he was tasked to help with protecting the Steps of Faith. Regrettably, and unable to leave Kiht alone, Zoktai dons a disguise and goes to assist with repelling dragons from the Steps of Faith. | As time went on, a call went out to the grand companies for a joint assault on the Castrum Meridianum. As his rank entailed, Zoktai helped secure supply lines for Maelstrom forces. Thanks to adventurers, the operation was a success. For a while, life was calm for Zoktai until he got a call to arms from his friend Kiht once again. Almost rejecting her outright, he was tasked to help with protecting the Steps of Faith. Regrettably, and unable to leave Kiht alone, Zoktai dons a disguise and goes to assist with repelling dragons from the Steps of Faith. | ||
− | Working on the outskirts to repel smaller dragons, Zoktai is speechless when he notices Vishap. Seeing the giant dragon made Zoktai feel as though it would be safer to tend to the smaller dragons rather than go to the front-lines. After a successful mission, Zoktai left before celebrations started, citing his success under the Maelstrom. He went back to his cycle of experiments and managing his ships. An idea struck him, and, using the fortune that he obtained from his own dealings, created a free company focused on protection and dealing with threats to the realm of Eorzea. Many members joined for their own various reasons. With the creation of the free company, Zoktai resumed focusing on his experimentation, Arcanistry, and alchemy as his trade ships were almost running themselves. He decided to make another form of income with the Zetsubou Tavern in La Noscea. | + | Working on the outskirts to repel smaller dragons, Zoktai is speechless when he notices Vishap. Seeing the giant dragon made Zoktai feel as though it would be safer to tend to the smaller dragons rather than go to the front-lines. After a successful mission, Zoktai left before celebrations started, citing his success under his name with the Maelstrom. He went back to his cycle of experiments and managing his ships. An idea struck him, and, using the fortune that he obtained from his own dealings, created a free company focused on protection and dealing with threats to the realm of Eorzea. Many members joined for their own various reasons. With the creation of the free company, Zoktai resumed focusing on his experimentation, Arcanistry, and alchemy as his trade ships were almost running themselves. He decided to make another form of income with the Zetsubou Tavern in La Noscea. |
A little later, Zoktai started teaching several people various arts in Arcanistry and alchemy and sought to spread knowledge to others in both fields. However, he realized his own weakness; he knew how to use physical weapons, but didn’t have the strength compared to others. Deciding to focus on his old experiments to harness aether, he proceeded to tinker and work to alleviate this. At this point, Kiht invited Zoktai to see Ishgard for himself. Extremely wary, Zoktai followed Kiht. There, he’s made a connection with the Sky Steel manufacturer. He fell in love quickly due to previous experience of using a revolver. Being given a soul stone for the machinist’s guild, he happily took both an aether transformer as well as various other contraptions to experiment with.</font></div><br> | A little later, Zoktai started teaching several people various arts in Arcanistry and alchemy and sought to spread knowledge to others in both fields. However, he realized his own weakness; he knew how to use physical weapons, but didn’t have the strength compared to others. Deciding to focus on his old experiments to harness aether, he proceeded to tinker and work to alleviate this. At this point, Kiht invited Zoktai to see Ishgard for himself. Extremely wary, Zoktai followed Kiht. There, he’s made a connection with the Sky Steel manufacturer. He fell in love quickly due to previous experience of using a revolver. Being given a soul stone for the machinist’s guild, he happily took both an aether transformer as well as various other contraptions to experiment with.</font></div><br> | ||
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Revision as of 23:16, 20 June 2017
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Details
General Information Zoktai is a man in his early forties who now seeks to live life as he sees fit. He's one known to lean back and let others play heroes and villains, only taking action in politics when he deems it necessary. He refuses to risk the life of himself or those close to him without good reason. He's a business manager running several businesses under his company, '8-bits of Gil', expanding across Limsa Lominsa and Gridania. He has a few goals which motivate his experiments. He's is crude at times and is terrible at socializing using what he learns from books as ways of getting by. He's easily angered as well. He respects hardwork. Appearance
Personality
Preferences
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Combat, Abilities & Weaponry
Non-Combat Abilities
Combat Abilities
OOC Note
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History From The Diary Of Zoktai Khor Disclaimer: This is OOC information from Zoktai's Diary. This information isn't common knowledge this is just to give people ways to meet or hookup IC with Zoktai. None of this is set in stone and will be changed if need be to fit lore or to cull his abilities.
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Boal Khor ( ♥) ( NPC ) - Useless Father |
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"He Kept us fed however somehow he could have done more for mother.Hunt after the killers or even tried to fine her exact murder instead of running like a coward... However I still respect him. That is until he sent my younger sister to me as if I'm some sort of babysitter."
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Toarbiashi Khor ( ♥ ✖) ( NPC ) - Scholar Mother |
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"She taught me so much while i grew under her. Effective ways of administrating poison ,neutralizing it, as well as creating it. She probably had more to teach me as well....It also saddens me even with her knowledge she couldn't defend her self. One day a mother and child will be able to rest peacefully without worry."
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L'tahja Zejah ( ♥) - The Angry Blacksmith |
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"We met in a market place and she was curious about my carbuncle. She then accepted teaching from me on the aspects of arcanistry. Over time and a few beatings doled out by her ,we became friends and eventually lovers. She now runs a Blacksmith shop under my company for me. Somehow with all that's happened she's now the mother of my child. Not that I regret it mind you, I just wish she'd understand how often I want to keep her around."
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Kiht Zalika ( ♥) - Pyromaniac Partner |
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"A expert Bla-ER Thaumaturge. I've relied on her several years now as she does me. She's one of my most trusted friends. Although I have to admit sometimes her whims could get me killed...."
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Feldrael Nortstyrmwyn ( Relationship Icons Go Here ) - Storm Patron |
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Neki Nurai ( ♠) - Bratty Archer |
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"I used to respect her heroism, Now I find her butting her nose where it doesn't belong constantly..."
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Shria Khor ( ● ♥) - Title Given By Character Goes Here |
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Saphie Yuuki ( ♦) - Buffalo Herder |
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"If her feats of strength didn't terrify me I'd honestly be very impressed. However she helps keep my sister in line."
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Issari Tenbe ( ♠ ♥) - Title Given By Character Goes Here |
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"A thorn in my side if there ever was one. Except the thorn is the size of a whale. She expects me to treat her like a lady when she acts like a bloody sea slug. However her strength is not one to joke about. And at least on the she she sows some smarts. Just wish she doesn't seem so lacking on land."
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Fuzzums Venorin ( ♥) - Attached Student |
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"A gifted girl and slowly becoming an able assistant. Thanks to my lessons she'll probably be a useful aid down the road...However I noticed she seems eager ot go above and beyond for my approval. I've been using this to my advantage to make her a personal medic of mine. With her in my pocket I'm sure to reap the benefits at a later date."
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Mizu Ceana ( Relationship Icons Go Here ) - Title Given By Character Goes Here |
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Aurdor Greenweld ( Relationship Icons Go Here ) - Corruptible Healer |
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Valyese Winter ( ✔ ●) - Title Given By Character Goes Here |
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Eliza Blaumeux ( ✔) - Title Given By Character Goes Here |
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Mari'n'milis Aobh ( ✔) - Title Given By Character Goes Here |
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Luminescent Dream ( Relationship Icons Go Here ) - Title Given By Character Goes Here |
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Rebecca Greywind ( ✔) - Fellow Scientist |
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"Funding his lab will be a boon to my own progress. As we continue in our own fields I hope it leads to future successes.
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Shayuyu Shayu ( Relationship Icons Go Here ) - Title Given By Character Goes Here |
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Zuzu Belloq ( Relationship Icons Go Here ) - Title Given By Character Goes Here |
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Kovah Eijinn ( Relationship Icons Go Here ) - Title Given By Character Goes Here |
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Kestlona Haldswyswyn ( Relationship Icons Go Here ) - Title Given By Character Goes Here |
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