Height: 6 fulms 0 ilms
Weight: 200 ponz
An optional blurb about how your character looks and behaves during combat.
Hojo's Axe: Hojo carries a large, double headed axe around with him. In addition to the blades, it houses a single shot projectile in the haft of the weapon.
(The MK TYPE IV): Hojo currently wears a pro-type suit of magitek armor created by the late engineer Askier Mergrey that has since been perfected by Askier's son, Mihk'a Korofi.
The MK TYPE IV is a reinforced set of armor designed to protect against all but the most savage of projectiles and sinister of attacks. It's reasonably light for the amount of protection it gives but its real specialties are as follows:
- A napalm thrower built into the left wrist that has enough fuel for a constant stream lasting between thirty seconds to one minute depending on humidity and air density.
- A launcher on the left wrist that houses three explosive darts capable of a thirty foot range.
- A built in, wrist-mounted, retractable, short blade installed on the right wrist
- Rubber grounding that dampens the electrical currents directed at the armor.
Book of the Radiant Dawn: (Forth coming)
The First 17 Years
Hojo speant the first seventeen years of his life living with his tribe at the base of the Coerthas Mountains. His childhood was spent learning the basics of the hunt, foraging, and how to make a good Keeper male. But he was restless and could not keep himself from dreaming of a life beyond the woods and forests and, at seventeen, left his tribe to travel the world.
Four Years a Whore
Hojo managed to get as far as Ul'dah before his coin dried up and he realized his tribal life would not sustain him in a world of rules and houses. Desperate, Hojo began selling his body for coin to keep eating. By luck alone, he managed to encounter a brotherl owner that took him in and treated him decently. For about two years he worked their, earning the nickname "The Ram" for the first time and amassing enough coin to feef his education intrests.
After two years, Hojo took the money he had made, and began traveling again, continuing to sell his body where he went. But he began to yearn for more, and, upon arriving at Limsa, saved enough to take basic weapons classes and to afford his first weapon. Now twenty-one, he learned through one client of a ship taking on men to sail, and, eager to become more than a vagabond and whore, Hojo enlisted on the merchant vessel.
Two years a Merchant
Hojo spent Two years traveling the oceans of the world, seeing all sorts of lands for the first time and learning everything he could while doing so. He became a decent sailor and an average fighter. But that changed the night his craft was attacked by airship pirates.
They sunk his sea going vessel and press ganged anyone willing to join. Eager not to die, Hojo enlisted with the pirates and spent a year learning to fight and trying to prove himself to keep himself alive.
Three Years as "The Bloody Headsman
Hojo's chance came. Shortly after the Fall of the Moon, the Garlean Empire was cast into disarray. The Imperial merhcant air vessels, as well as some of the smaller Imperial Navy airships became prime targets for the more bold of airship pirates and Hojo's crew began a three year spree of pillaging and looting.
During this time, Hojo managed to make a name for himself as a blood-crazed fighter during boarding actions, impressing many. He earned the nickname the Blood Headsman though because of his habit of hacking off the heads of the dying to end their suffering and keep them from the hands of the pirate crew's doctor, who had a habit of experimenting on the injured victims of their raids.
But all good things must come to an end. Hojo's pirate crew, as well as several others, were attacked and defeated by the Imperial Navy in an air battle and Hojo, managing to survive the airships landing, slipped back to Eorzea to escape the reach of the Imperial Law.
"The Haunting of Kerhiem
Upon arriving back in Eorzea, Hojo took up work as a mercenary and ended up being hired as extra muscle by a group of monsterhunters and exorcists. This small band had been hired to investigate strange phenomenons occurring near the village of Kerhiem, deep in the mountians of Coerthas.
Once at the village, Hojo and his employers spent eight months being assaulted physically and mentally by things of nightmares. These Voidspawn persisted over and over and slowly, the villagers and the hired warriors were killed off one by one. During the final night, one of the exorcists tried to end the strange phenomenon once and for all. During the Void assault, Hojo uncovered a small shrine beneath the church and in it, a book.
Only three people survived that night, and only Hojo was sane at it's conclusion. Whatever the book did for Hojo, he says that only it's pages allowed him to live and he refuses to answer any more questions about that night other than to say "The exorcist was successful."
The Hunt for Azrael
Following the events at Kerhiem, Hojo began to work as a bounty hunter. He purposefully chose jobs where the targets were seemingly more monster than human. One such job took him deep into the southern deserts hunting for a man-eating killing miqo'te. After nearly a month and a half of wandering the shifting wastelands, Hojo confronted the young man. The exact details of this encounter are held close to Hojo, who's face was scarred savagely from the fight. Hojo returned from the event without the young miqo'te's head but with a metal collar the boy-beast had worn. When asked about the head, Hojo said, simply, the body was too burned to be of any use, but the beast was dead.
Since the Hunt
Since Hojo's hunt for Azrael, the male continues to freelance as a bounty hunter and a merc.
Please feel free to add your own rumors under PC! Some of these rumors may be untrue or greatly exaggerated.
Common Rumors (Easily overheard)
Moderate Rumors (Moderately difficult to overhear)
Rare Rumors (Very difficult or rarely overheard)
PC Rumors (Rumors from the characters of other players)
Dates are included mostly for me so I can keep track of things. However, feel free to use them as references for character journals.
Notable events are divided into arcs, so that you can easily find new info on each arc.
- Could have been someone who knew him as a young tribal.
- Could have met him while he was a whore.
- Possible fellow sailor on his merchant vessel or airship.
- Possible (would need to work this out) survived events at Kerhiem
- Perhaps he wronged someone your character knew while a pirate or a mercenary.
- If your character has enemies, Hojo could be hired by them to hunt your character down.
What I am looking for/interested in:
What I will NOT RP:
Optional section. Remove if you don't want. You can link Tropes about your character here.
About the Player:
Optional section. Remove if you don't want.