Tall and willowy, the Conjurer's frame is much like the trees of the wood she has sworn to protect. Her figure is lightly toned from her constant travels through the Twelveswood. Carrying herself with a sense of pride that most Ishgardians do, Faye holds her head high while she walks, adding to her already towering figure; bright emerald green eyes constantly survey the world around her from behind a traditional ash mask. Behind the mask, Faye hides a narrow, pointed face marred by scars. A cowl or a hat pulled low over her eyes is sometimes used as well. Short red hair is kept neatly braided in a circlet, pulling away meddlesome bangs that would impede her vision. Tendrils of wispy hair often escape their place and frame the Elezen's sharp facial features.
Faye works hard to maintain a serene composure, as a clouded mind impedes her work. What emotion is shown on her face is likely to be hidden by the mask she so often wears. Though an Elezen's ears can be very telling; if upset or angered they may turn a light pink, or twitch if interested. The Hearer also speaks with her hands, flamboyant gestures making up for what her facial expressions lack to convey sincere emotion.
Scars & Markings:
Several long slashes run the length of her face, from her right temple to left side of her jaw. It isn't often that the woman will take off her mask for those she is close with, and even fewer still for those she doesn't trust.
Voice:
Commanding in tone, Faye's voice is one that demands attention. Feminine with a slight Ishgardian accent, combined with the vernacular of Gridania gives her a distinct blend of both Elezen speech patterns.
Clothing:
Preferring simple Hearer's robes or her sturdier leather and cloth travelling gear, Faye prefers practical attire. Caring little for finery, she wears whatever will fulfill the needs of the task at hand; though that isn't to say she has no taste, as Faye has several sets of jeweled earrings that she wears. Enchanted rings and necklaces often find their way into the Conjurer's ensemble for the day.
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Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
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◢ Common Rumors - Easily overheard. Use these freely!
■ "That masked broad? I seen her roun' these parts before; puts a damper on our hunt she does. Always whinin' bout them damn elementals!"--Couerlclaw Hunter, South Shroud
■ "Sister Faye has been known to lend us her aid from time to time. She'll fix you up right quick, just don't ask about the mask or she'll send you out worse than you went in." --Wood Wailer, Gridania
■ "She tips very well and is always polite. Buy her something strong and stiff and she'll lighten up a little." --Barmaid, Carline Canopy
◢ Uncommon Rumors -A little more difficult to hear. Use sparingly or ask first!
■ "They say she can get her hands on some harder-to-find 'botanicals', others say she grows 'em herself. But you didn't hear any of that from me." --Trader, Ul'dah
■ "Got a heart as cold as ice, that one." --Tavern Patron, Limsa Lominsa
■ "She was once a Quiverman y'know? Known for tracking down those Birdmen, looks like they got to her in the end though." -- Chatty Quiverman, Gridania
◢ Rare Rumors -Very rarely overheard. Please ask before using!
■ "Poor, lost girl. She used to be among the nobles of Ishgard, now look at her. Left to tend to the animals and common folk." --House Fortemps Knight, Coerthas
■ "That mask of hers hides a painful secret. Her whole squadron was nearly taken out during an Ixal raid, she's lucky she was only left with a few scars." --Twin Adder Officer, Gridania
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◢ Player Character Rumors -Feel free to add rumors of your own!
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Songs used set a mood, lyrics may not reflect the views of my character. Please mind your speakers when clicking the links.
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Personal RP Limits
■ I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
■ Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
■ I won't play permanent character death or rape plots.
Disclaimer
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Links Out
Links that lead off the wiki, but are technically relevant to the character.
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Time Zone/Server
■ Time Zone: (UTC-05:00) Eastern Time
■ Mateus
Credit
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.