Although her family escaped death during the Calamity, their home and much of the land was destroyed. With so much death and devastation surrounding her, Johari was forced to face her mortality and the limits of her ability. Friends and neighbors were lost, wounded beyond her ability to save them. Homes were destroyed, nature was thrown into chaos, and all she could do was patch up the damage and wait. Her feelings of frustration, of helplessness, returned in full force. She felt like a failure, a Conjurer who could not save those who needed help most. She began to doubt her place in the world. What good was her conjury, what good was she, if she couldn't save the lives of her friends and colleagues? Could she have done more if she had simply attained more skill? And although she may be able to keep someone alive with her skills, what sort of life might they lead afterward if they are left blind, scarred, and unable to care for themselves or their families? She soon left her place among the Conjurers and sought to find herself.
As time passed and people began to rebuild their lives, Johari grew restless. She no longer wished to see only the aftermath of battle. She wanted to fight, to protect, to prevent these lives from being lost. And as Adventurers began filtering into Gridania, offering their services and spinning tales of adventure and exploration, that fire within her that had been long forgotten was reignited. Soon, a small group of Adventurers arrived who were looking for a Conjurer to travel with them to Ul'dah in exchange for coin. Feeling that she might find her true purpose outside of the Twelveswood, Johari decided to approach them and offer her services. However, instead of gil, Johari asked that they teach her how to fight. Though her parents initially disagreed with her decision, fearing for her safety, they eventually came to terms with her choice and now support her desire to explore Eorzea.
From all that the Adventurers taught her, she excelled most with hand-to-hand combat. Reminding her of the play-fighting she did as a child, the lessons she learned from Grymrael, a former Pugilist, were oddly soothing. Grymrael emphasized meditation and balance within self and it was this, more than anything else, that helped Johari to work through much of her self-doubt. She continued to train and hone her skills with Grymrael over the next two years, eventually giving up Conjury almost completely. Now Johari travels alone, having split with the Adventurers one year prior, and seeks to help others as best she can.