Vanasha VV'Valore

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Vanasha VV'Valore
~Work in Progress~
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There are so many bright people out there and not enough time to meet them all.

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[edit]
Details


Vital Information


FOREST NAME... Faida Atoel

NICKNAMES... VV, Van, & Vanie

RACE & CLAN... Viera / Rava

PRONOUNS... She / Her

AGE... 33

NAMEDAY... 17th Sun, 5th A Moon

ORIENTATION... Pansexual

MARITAL STATUS... Single

Other Statistics


FAMILY... Petra Atoel (Mother) & Sukki Eryut (Father)

RESIDENCE... N/A

OCCUPATION... Dancer, Musician, Barmaiden, Dishwasher, anything she can get her hands on that'll let her keep traveling

PATRON DEITY... Azeyma

HEIGHT & WEIGHT... 6'2" / #172

ALIGNMENT... Chaotic Good

General Information
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You'd be surprised how far you can go with a harp and ambition.
Appearance
Eyes
Hair
Skin
Build
Voice
Silver Blue Bright Pink Light Brown Lean Muscle Melodic
Bearing
Laterality
Scars
Markings
Style
Airy Right Brained None Beauty Marks Pastel
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Personality
Psychological Profile

VV gives off the impression of someone who has everything put together because of her loud and enthusiastic approach to life. However, she is plagued by the idea that she isn't measuring up to what she could be when it comes to her art or her relationships.

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Philosophy & Mannerisms

She does her best to stay optimistic. Vanasha has a utopian idea of how she would like the world to be and when confronted with some of it's harsh realities she can have difficulty coping. In terms of mannerisms VV does her best to learn the customs of where she is visiting but she has the tendency to step on some toes when she gets overly excited.

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Preferences
Likes
Beautiful Music. Whether it be creating, playing, or listening Vanasha always enjoys a lovely tune.
Beautiful People. She has been known to spot a pretty kitty while working at a tavern and composing songs on the spot.
Traveling. Vanasha never stays in one place for long. She is always looking to see knew things and learn secrets about all the places she visits.
Dislikes
Strictness. Vanasha does not do well with people set in rigid ways or rigid systems.
Unnecessary Meanness. She simply does not understand why anyone would develop a temper over trivial things. Justified anger is something she understands and will support.
Gate Keeping. Vanasha believes that all people should have a chance to prove themselves and cannot stand those that say otherwise.
Quirks
Easily Distracted. One minute she'll be listening to music, the next chatting up bar goers, and the next running to the top of a hill outside because "The sunset looks beautiful tonight."
History
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Disclaimer: Note that some of the history is subject to change as Vanasha is a new character and her story is being developed.
Sixth Astral Era
Childhood
Vanasha was born in the Golmore Jungle to her parents Petra Atoel and Sukki Eryut. From a young age she experienced the tug between tradition and self-expression as her parents were unusual in the way they conducted their relationship. Sukki regularly returned to Petra's village to spend time with her and young Vanasha. Vanasha's clanmates found it unsettling for a man to spend so much time in the village without siring more offspring. Due to his regular presence in her home Vanasha became interested in the work that the Viera men did and Sukki, being non-traditional himself, took her out of the village with the young jacks to defend their jungle home. During her trips with her father Vanasha had her first encounters with the outside world. Foolish merchants who thought they would be the ones to break into the Viera market would tell her tales of Eorzean cities. One such merchant carried a foreign instrument he called a 'harp'. Overcome with interest Vanasha traded for it. Any moment of free time she had she would stow away somewhere private and pluck the strings till they sounded pleasant.

Seventh Umbral Era
Adulthood
For a time her instrument and stories of the outside world was enough for Vanasha but that wouldn't last. When she reached the age of 19 it got to become too much and she began to pack for the journey into the cities of Eorzea. At this point she had learned of other Viera who had gone into the cities and changed their names and she was determined to become one. Her parents were resistant only in the sense that they worried for her safety outside of their reach. She attempted to convince them to come with but they refused and so she left without them. The first city she stopped in was Limsa Lomisa. There she met a dancer by the name of Baien Bakuro. Baien was dancing in a style she had never seen before to the accompaniment of drums. Overtaken by the scene she took out her harp and joined in. Impressed by her unique style Baien introduced himself at the end of the dance and thus began a long mentorship and friendship.

In Recent Times
Moving Forward
Vanasha now spends her days traveling between major cities all over the world in search of new secret hot spots and interesting people. She offers her services as a dancer or musician to local taverns in exchange for board or stays with good friends she helped on her journey. She always makes time to return to Baien, who has settled in Limsa permanently, to exchange stories and brush up on dancing techniques. In addition she sends her parents a letter every other month or so when she can do so discreetly. She still attempts to convince them to leave the forest but they stay stubborn.



Relationships
Relationship Status Legend
Relationship
Attraction
Complicated
Friend
Deceased

Positive
Negative
Neutral
Unsure
Family
Positive
Petra Atoel (Mother)
Positive
Sukki Eryut (Father)
Acquaintances
Friend
Baien Bakuro
Former Acquaintances
Negative
Shara Fyth (Rava Tribemate)
Negative
Arjim Iryut (Rava Hunter)
Deceased


Rumors
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Did ya see that pink-haired Viera aroun' yet? Friend told me she'd drop down and shine ya shoes on the spot for a few gil!" — Drunk in Ishgard.
"She just got here! Where else could she be goin' in such'a hurry?" — Frustrated InnKeeper in Gridania.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"She was talking to me real sweet like, even said she'd write me a song, then the next bleeding day I see her talking to another woman! Can you believe it?!" — Lovely Maiden in Limsa Lominsa.
"Rumor" — Rumormonger.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"I've heard she didn't leave the forest of her own violation. You think she wishes she could go back?" — Nosey People-Watcher in Ul'dah.
"Rumor" — Rumormonger.
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.



RP Info


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Location & Probability
Places where the character is very likely to be seen
Location: Probability
Affiliations
Most of these aren’t public, and would have to be asked after!
City-State, Region or Organization: Affiliation reason/purpose.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

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Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play Casual, mature, and/or longform RP
Ask about . Serious injury and/or illness
I won't play Permanent major character death / Noncon
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ List item.
OOC Notes
Player Information
Player Note
Long time RPer returning to the game. I am unfamiliar with in-game Roleplay so I appreciate if you're patient with me. I only ask that my RP partner's communicate with me; especially if something comes up that makes you uncomfortable.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Character Concept
Information.
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Link Description: Link Title
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.
Credits

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.
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