Difference between revisions of "Estrelain Helaraint"

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<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #707070;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>APPEARANCE</center></div></span></h3>  
 
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #707070;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>APPEARANCE</center></div></span></h3>  
  
<div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">Standing at seven fulms and one ilm tall, Estrelain is places himself among the taller ones by Wildwood standards. His hair is porpoise grey, hinting at silvery tips, which he usually keeps long and flowing while off-duty, oft-sporting thin and short braids in the overall do; yet he allows himself in a simplistic bun, with locks of hair sometimes hanging from either side of his upper temples, when work is at hand.  His eyes are a stormy shade of gray, and during the warmer seasons, some freckles can be spotted about his cheeks. The frame of is lean, slender and towering, toned where it can be, due to his occupation, while his smooth and dignified complexion is further echoed by the man's rigid diet and discipline. The Wilddwood also sports a lightly-olive skin, delimited by more rosy hues in his extremities, such as the lips, ears and eyes contours.  He appears somewhat mature, yet not as much as he would hope to, looking to be in her late twenties to early thirties, instead of his very age. He takes extreme pride in caring for his body, leaving no ilm of it untrimmed, groomed or left to the case. </div>
+
<div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">Standing at seven fulms and one ilm tall, Estrelain is places himself among the taller ones by Wildwood standards. His hair is porpoise grey, hinting at silvery tips, which he usually keeps long and flowing while off-duty, oft-sporting thin and short braids in the overall do; yet he allows himself in a simplistic bun, with locks of hair sometimes hanging from either side of his upper temples, when work is at hand.  His eyes are a stormy shade of gray, and during the warmer seasons, some freckles can be spotted about his cheeks. The frame of is lean, slender and towering, toned where it can be, due to his occupation, while his smooth and dignified complexion is further echoed by the man's rigid diet and discipline. The Wilddwood also sports a lightly-olive skin, delimited by more rosy hues in his extremities, such as the lips, ears and eyes contours.  He appears somewhat mature, yet not as much as he would hope to, looking to be in his late twenties to early thirties, instead of his very age. He takes extreme pride in caring for his body, leaving no ilm of it untrimmed, groomed or left to the case. </div>
  
 
:<div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">'''Worn Items of Note'''</div>
 
:<div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">'''Worn Items of Note'''</div>
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''I expect a clear IC / OOC division in RP.  Estrelain's feelings and my feelings are separate.  I am not opposed to friendships, but if an OOC relationship becomes stifling or uncomfortable, I won't hesitate to address the issue, or cut contact.  Similarly, I hope that others are also as open in this regard as I am.  I prefer clear lines of communication with whomever I am RPing with, and those I am RPing with should always feel free to send a /tell to clear up any questions.''</div></div>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''I expect a clear IC / OOC division in RP.  Estrelain's feelings and my feelings are separate.  I am not opposed to friendships, but if an OOC relationship becomes stifling or uncomfortable, I won't hesitate to address the issue, or cut contact.  Similarly, I hope that others are also as open in this regard as I am.  I prefer clear lines of communication with whomever I am RPing with, and those I am RPing with should always feel free to send a /tell to clear up any questions.''</div></div>
  
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''I like to think I'm a reasonable person in terms of plots and what I'll allow to happen to my character, but I do have a few hard limits as to things I will or will not allow for my creation.  Ultimately, the domain over my character is mine, and I have spent a great deal of time developing her.  There will be certain things I refuse to role-play, either because I don't feel they'd have a positive impact on her in the plot, or because I have no interest in the direction it would take my character.''</div></div>
+
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''I like to think I'm a reasonable person in terms of plots and what I'll allow to happen to my character, but I do have a few hard limits as to things I will or will not allow for my creation.  Ultimately, the domain over my character is mine, and I have spent a great deal of time developing him.  There will be certain things I refuse to role-play, either because I don't feel they'd have a positive impact on him in the plot, or because I have no interest in the direction it would take my character.''</div></div>
  
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''There is a lot of information on this character wiki, but it is by no means completely comprehensive.  There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation.  Please keep in mind that anything that cannot be immediately observed about Estrelain is considered OOC, and should not be used in-character.  Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook, I would ask that you send me a tell first, to make certain it's alright.''</div></div>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''There is a lot of information on this character wiki, but it is by no means completely comprehensive.  There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation.  Please keep in mind that anything that cannot be immediately observed about Estrelain is considered OOC, and should not be used in-character.  Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook, I would ask that you send me a tell first, to make certain it's alright.''</div></div>

Revision as of 10:31, 17 September 2015


Estrelain S. de Helaraint
of the trained Lance


- - -  » «  - - -


Estrelain.png

...ought power surpass strength, falter not, for time shall shape its tale, like fire shapes steel.

Ser Rennebaud.


VITAL INFORMATION


BIRTH NAME... Estrelain Sylvaire de Helaraint

CURRENT ALIAS... Estrelain

PAST ALIASES... Estré

RACE & CLAN... Elezen, Wildwood

GENDER... Male

AGE & NAMEDAY... Thirty-three & 2nd Sun of the 1st Astral Moon, 1545 S.A.E.

HEIGHT & WEIGHT... 7 fulms, 1 ilm & 215 ponzes

STATUS... Alive, estranged

OTHER STATISTICS


NATIONALITY... Ishgardian

CITIZENSHIP... Gridanian, Ishgardian

FAMILY... de Helaraint & d'Oraguille

RESIDENCE... Outskirts of Hyrstmill

OCCUPATION... Serpent Sergeant, Lancer Trainee

ALLEGIANCES... the Order of the Twin Adder, the Wailing Barracks

PATRON DEITY... Halone, the Fury

ALIGNMENT... Chaotic Good


- - -  » «  - - -


[edit]
Accomplished, at fault, diverse. Such is the spine of our Hydaelyn. Encompassing peaks and clouds, yet in humility ne'er-told. Alas, She yields children of the same qualities, does she not ?

GENERAL INFORMATION

Estrelain Sylvaire de Helaraint (aest-rae-lehn | seel-vere | hæ-lah-rent) is a Wildwood Elezen hailing from the Holy See of Ishgard, yet estranged and self-exiled to the Twelveswood for most of his adult life. Having spurred himself from Coerthas to the borders of the Black Shroud, he currently resides in the outskirts of the haven of Hyrstmill, near Gridania, where he conducts a life as Serpent Sergeant of the Order of the Twin Adders, often attempting to help the locals. Aside from the position within the grand company, he is an adept lancer, having trained with the Wailers of the Barracks for as long as his stay in the city-state, and thus making of it, his secondary source of income. When not serving in either of these two capacities, he spends much of his allowed time polishing his mind and body, and only recently with his reads, the man has begun developing an interest for blacksmithing.

APPEARANCE

Standing at seven fulms and one ilm tall, Estrelain is places himself among the taller ones by Wildwood standards. His hair is porpoise grey, hinting at silvery tips, which he usually keeps long and flowing while off-duty, oft-sporting thin and short braids in the overall do; yet he allows himself in a simplistic bun, with locks of hair sometimes hanging from either side of his upper temples, when work is at hand. His eyes are a stormy shade of gray, and during the warmer seasons, some freckles can be spotted about his cheeks. The frame of is lean, slender and towering, toned where it can be, due to his occupation, while his smooth and dignified complexion is further echoed by the man's rigid diet and discipline. The Wilddwood also sports a lightly-olive skin, delimited by more rosy hues in his extremities, such as the lips, ears and eyes contours. He appears somewhat mature, yet not as much as he would hope to, looking to be in his late twenties to early thirties, instead of his very age. He takes extreme pride in caring for his body, leaving no ilm of it untrimmed, groomed or left to the case.
Worn Items of Note
Dark-silver braid-beads.
Two ear-clasps, intricate in the design and silvery in the detail, both applied to his ears.
A Wooden bead-bracelet and wooden ring, apparently bearing the same craftsmanship.

PERSONALITY

As a man who in his youth was an exuberant and an enthusiastic aspiring-Temple Knight, many terms can be employed in the description of this son of Eorzea, now changed by history and contemplating his and everyone's lives with no small amount of distanced outlook. Peculiarly interested in self-improvement, he shows signs of gratitude regardless of what one would expect of a man from the north, effectively defying the very standard of Ishgardian. Eager to learn, and teach where and to whom he can, the man is a humble soul, never trying to push where he deems he is to be undesired. Nonetheless, Estrelain is well-spoken, and while not as formal as the denizens of the Holy See, he shall never dismiss a change for an academic talk. He is very reserved about himself, believing that the introduction of the details of his life to be of not such great value. He privileges wanderlust and solitude, to crowds and chatter, but the man shall not deny an approach if it offered .
A lifetime littered with alienation and sorrow has bent his character through his time in Eorzea, from friendly and mildly upbeat to more worldly and more wary. He is often seen at nostalgia, coasting through life in neutral, as it were. In his change the man developed a more soothed and indifferent attitude, however never failing to give pupil to the causes that he deems worthy, as an inheritance of the past. Yet in no contrast with his combat proficiency, the Estrelain is in fact a learned man, one to welcome a word of intellect to his always fecund mind. Often bribing himself in less delicate tones, his very heart stays Ishgardian, while his tongue speaks words of resentment towards the Holy See, as a child who was denied his pastry. The one truly consistent sides of him, lie in the resolve and conviction, which he regards and promotes above all.


L I K E S

Patrolling. Despite the activity being bound to his very duty, the man enjoys the times he is sent as a scout or road patrol, because he finds comfort in believing solace as something that can be found in anything, even in one's profession.
Adversities. Thriving on mustering something above his take, or challenging stormy peaks are ideas that much-more-often-than-necessarily strike Estrelain's mind, rendering him the perfect prey for the call of peril.
Diligence. His self-imposed discipline---as a vivid lament to his origins and missed-destiny as a Temple Knight---molded the man into a self-preserving individual, bound to his orders and superiors, attempting to excel only if it would bring improvement.
Meditating. Estrelain is a man of thought as much as a man of arm, therefore he is constantly in longing to be left alone, pondering about whatever might be concerning him.
Poetry. While not a poet himself, he cherishes the many compositions of the ages past, very frequently allowing himself the pleasure of reading how words can be used to not just describe, but to show.

D I S L I K E S

Dishonesty. Susceptible to his sentiments of anger when he is shown ill-intentions, Estrelain shows no regards to those who shape their lives around schemes, tricks, treason and lies.
Indolence. Fighting for survival, operating for the greater good, no matter the means. He is not without sin, yet he is not forgiving of the apparently able ones, who choose a path of slacking.
Vacillation. A man who knows what he wants, for the most part. He is never to falter, should a matter arise and he is quickly bothered by those who mask themselves behind indecision, readily believing them cowardly.
Slovenliness. Estrelain has a certain eye for detail, and this is thrice-shown in the pristine keep of his figure. While he is accepting to an extent of other people choices of appearance, he however would prefer a person to be tidy.
Politics. While in the past he was much more interested, he has grown to hate the schemes of Court taking scenario almost anywhere in Eorzea.

H O B B I E S

Writing. Because of his love for poetry, he very frequently engages in creative writing, assembling thoughts and words in stories and tales of his pure imagination. A comfort that persisted through the years.
Chess. In his young age, he learned how to play the aristocratic game, while being not a noble himself. He always welcomes a good match, should the situation present itself. He is very skilled and particularly interested in learning new ways to best his opponents, strategically.
Crafting. While starting many years before, with carving necklaces out of wood, or sharpening the tip of a stick to play Knight & Knaves with his peers, Estrelain has always been attracted by the many-faceted trades of craft, delving quite too often in woodworking, smithing and cuisine, wherever he may be.
Collecting. He is attracted by whatever he discovers to be of use to him or those around him, a trait that is shown through his dedication in the selection of the finest materials available, when performing a service of refurbishing, repairing or simple polishing. He finds specific interest in ores, wood and plants and foods of all extractions.

DEFINING TRAITS

Estrelain has developed a keen sense of balance in whatever situation he might be finding himself. In youth, he was aware of this much more than currently, always ready to climb trees, rooftops and sometimes, to the scorn and reprisal of the local Knights of post, the higher towers and reaches of the walls. While he experimented, over the years, he found himself particularly agile in leaping, landing and spinning, and to the suggestions of many friends, young Estrelain should have aimed to be a Dragoon, rather than a Temple Knight; A perfect description of his ability to stay light as a feather can be observed while he effortlessly delivers his weight about his imposing figure in the daily routine. Quite obviously, his legs reflect the agility he possesses, granting him the softness of landing once his obligations are attended to. He shall bring himself up the tallest branches of the trees, or the higher-standing rocks of the location he is assigned to and acting as a scout when required, being his sight another powerful tool at disposal. Particularly, his accuracy, not only when he is in the field, but also in everything else that he contemplates as an activity. Eating, sleeping, cleaning, repairing or creating, no matter what he is bound to, he shall perform at the best of his abilities, and even while in suffering times, he shall never betray the precision developed to employ.


REASON

Reason as defining trait and ability of Estrelain. In a world, where injustice, joy and mellowness entwine as intricately as the stems and thorns of beautiful roses, the ability to discern what is right and what is wrong is only an illusion transmitted by those of power, to the mind of this son of Eorzea. Therefore, he firmly believes that the keys to a more harmonious world manifest themselves through acceptance and the cold calculation of events in equal measure. Estrelain is a resolute man, capable of understanding much more than what he allows the others to believe, and to his own improvement, he strives to seek the right in the actions, rather than the speculation, valuing good effort much more than a too-oft shared claim. Thus, he is unbelieving of most occurrences unless directly shown or proven, practically. He does not disdain worship, being him a child of Halone, but he has his own way of understanding religion, as always placing reason before everything.

EIDETIC MEMORY

Eidetic memory is the ability to recall visual information, such as pages from books and other visual sources, in great detail after only brief exposure to it. Within Estrelain, this trait developed in early childhood, and was nurtured by his father and grandparents to allow him to more readily retain information from whatever source he might learn from. The ability was nurtured very early on, and the man is not afraid to report his findings, no matter the activity he is attending to. This has proven to be particularly useful when, as a recruit of the Adders he was asked to identify a man of dubious claims, therefore solving the case and granting himself access to the kind attention of his superiors. To this day, he makes use of his unredeemed quality whenever necessary.

PHOTO-REFLEXIVE MEMORY

Photo-reflexiveness is the pinnacle of the rare genetic trait found in those with an eidetic memory. The ability to become physically attuned to the movements of others simply by witnessing them, gaining their expertise and experience through mere moments or less depending on how comfortable one is with their trait. Once seen or heard, the user is permanently filled with the knowledge, and their body adapts to be able to perform it to the best of its ability. Training is required for the body to meet the challenges presented by the absorbed information. This ability also functions as highly accelerated learning, as the user can do whatever they wish with their new knowledge - even building upon what they have witnessed, not limited to simply mirroring what has been observed.


COMBAT & WEAPONRY

OOC Note: When it comes to unavoidable combat RP, I'm willing to go with either Dice, or Freeform, depending on what's decided on by those of us fighting. He actually avoids combat as frequently as possible, preferring intimidation to outright conflict, or quick disabling as opposed to dealing heavy damage. Scarring and beating him extremely is plausible and acceptable, however death requires permission if it seems as though it's headed that way, and so long as it doesn't conflict with any OOC plans I may have made, he can be temporarily killed, however, do not expect it to be lasting, given the situation can change at any time. Please feel free to shoot me a /tell at any time during a RP if you have questions: communication is the most important thing in conflict driven RP.

OBSERVATIONS

To be penned...

MARTIAL TECHNIQUES

Observation...
Timeline implications...
Reason...
Employment...


FIGHTING STYLES

Observation...
Timeline implications...
Reason...
Employment...


OTHER SKILLS

Observation...
Timeline implications...
Reason...
Employment...

WRITING

To be penned...
To be penned...
To be penned...

HANDICRAFT

[Craft #1]To be penned...
[Craft #2]To be penned...
[Craft #3]To be penned...

PRACTICAL SKILLS

To be penned...
To be penned...
To be penned....

HISTORY

To be penned.

EARLIEST YEARS

Early Life
To be penned...

To be penned...

To be penned...

To be penned...

FIRST STEPS

Learning
To be penned...

To be penned...

To be penned...

To be penned...

CARTENEAU

Beyond the Calamity
To be penned...

To be penned...

EXILE

The making of a man
To be penned...

To be penned...

To be penned...

ARRIVAL AT THE BOUGHS

The faint smell of caledon
■ To be penned...
■ To be penned...
■ To be penned...
■ To be penned...
■ To be penned...
■ To be penned...
■ To be penned...

RELATONSHIPS

RELATIONSHIP STATUS LEGEND
Family Involved Romantic Platonic Physical Friend Acquaintance $ Business Deceased Positive Negative Neutral Unsure
FAMILY (PC)
Individual's name, Relation. ( ) - Title.
Estrelain's Thoughts: "Impressions..."
To be penned...

RUMORS

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Can he be less dignified for once ?" — Hyrstmill Archer.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Clearly he understands when it isn't right to speak." — Celeanne, grocer.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Shaped to fight, yet unable to." — Romuald, Diplomat from the Thalassocracy.

P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor..." — Player Character's Name.


MUSIC

Requiem #1 Dies Irae, Libera Me - Giuseppe Verdi
Artist: Giuseppe Verdi
Origin: Classical
Context: Main character theme.


OOC NOTES

OOC INFORMATION

Player Note
I expect a clear IC / OOC division in RP. Estrelain's feelings and my feelings are separate. I am not opposed to friendships, but if an OOC relationship becomes stifling or uncomfortable, I won't hesitate to address the issue, or cut contact. Similarly, I hope that others are also as open in this regard as I am. I prefer clear lines of communication with whomever I am RPing with, and those I am RPing with should always feel free to send a /tell to clear up any questions.
I like to think I'm a reasonable person in terms of plots and what I'll allow to happen to my character, but I do have a few hard limits as to things I will or will not allow for my creation. Ultimately, the domain over my character is mine, and I have spent a great deal of time developing him. There will be certain things I refuse to role-play, either because I don't feel they'd have a positive impact on him in the plot, or because I have no interest in the direction it would take my character.
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Please keep in mind that anything that cannot be immediately observed about Estrelain is considered OOC, and should not be used in-character. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook, I would ask that you send me a tell first, to make certain it's alright.
Personal RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it stays within the context of the current play or ongoing plot. A "no" is typically a hard "no", and it means do not ask, and if I am in the mood for it, I gladly will be the one to initiate.
I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment. Temporary character death.
I won't play permanent character death. Anything mentally scarring. Kidnap and/or rape plots.


CHARACTER TIDBITS

Potential Plot Hooks
As a man standing between experience and the will to learn, he can be easily found almost everywhere. While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick interactions, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
Having found his home away from home in Hyrstmill, Estrelain can be spotted roaming the north-eastern paths of its outskirts very often.
Fond of having his tea and fruit juices, he a periodic guest of the Carline Canopy of Gridania.
While off-duty, he spurs himself towards the Observatorium, in Coerthas, to better feel connected to his origins.
Sometimes, he travels to the eastern reaches of the Black Shroud, claiming to visit friends.
Disclaimer
Estrelain is loosely based on the concept of an Ishgardian estranged adolescent, slowly making return to his homeland to reunite with his people, and learning his true worth on his journey. May the plot develop further, these shall remain the roots of his plot.. His story takes inspiration by everyday life as seen in Hydaelyn, blended with hints of nostalgia and reminiscent of the San d'Orian life and RP I have performed for over ten years in Final Fantasy XI, as a Dragoon.
As many others, I do not type 100% accurate facts when describing certain scenarios or situations, rather I adapt my character around them, but will never invent lore.
If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion. With that said, tells are strictly used for Linkpearls, or OOC communications. I consider /tells OOC, if that matters, therefore feel not obliged to add brackets to your sentences.