“Every soul needs to have a code, a purpose, to guide them. Else chaos would consume us all.” — from The Determination of Being, Guillaurmand de Padellaint
"To discern the true nature of a man, one need look no further than the palm of his hand." - from Treatise on the Principles of Self-Actualization, RbyLoygg Bbirlonoyn
The path of magic beckons to those with a restless desire to study and command sorcery in all its form. Its adherents use artifacts and relics to call upon and channel forces within themselves and the aether around them, weaving their destructive and restorative spells in the service of Eorzea. Followers of disciplines of war devote themselves to the mastery of weapons and the battles waged with them. Through rigorous physical training, they hone their minds and bodies into instruments of combat, ever ready to make a decisive contribution to the cycle of conflict which plagues Eorzea.
With a bow in hand and a quiver on his back, the archer strikes at the enemy from afar. In Eorzea, two schools of archery have risen to prominence: that of the longbow sentries of the Elezen military, and that of the shortbow hunters among the Miqo'te.
Archers constantly assess the battlefield in order to determine the most advantageous ground from which to loose their arrows, as well as the nature of the shaft, point, and fletching best suited to their foe. It is said that master archers are capable of showering their targets with a veritable deluge of death well before a counterattack can ever be mounted.
Archers possess a situational awareness in combat which allows them to assault enemies from great range while simultaneously providing support to their companions. Though weak at close range limited by their quivers, an archer's expertise in positioning and arrow selection can easily determine the outcome of battle.
With advanced training, Archers follow down the path of the Bard.
Gladiators specialize in the handling of all manner of one–handed blades, from daggers to longswords, be they single– or double–edged, straight or curved. A defining characteristic of the guild is its emphasis on diverse combat tactics, training its members to bring their martial skills to bear in any situation. As such, there are practitioners who marry sword with shield, seeking to defend their fellow companions. Others opt for an empty off hand, choosing instead to focus entirely on their sword arm. The gladiator’s proficiency with blades also extends to those hurled at range, such as throwing knives.
With their versatile slashing and stabbing attacks, gladiators are adept at dispatching a wide range of opponents. When armed with sword and shield, they are unmatched in their ability to defend others, as their diverse talents enable them to focus the enemy's wrath upon themselves.
With advanced training, Gladiators follow the path of the Paladin.
The lancer is a master of polearms—weapons which have evolved from humble hunting tools. In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. The lancer's weaponry has since expanded to include other lethal implements such as the halberd and trident.
While it is no easy task to wield a polearm as if it were an extension of one's body, those who master the lancing arts come to be as a raging storm before their enemies, capable of delivering a barrage of devastating thrusts and slashes.
The strategy of the lancers is to outrange and fluster opponents with their long, two–handed polearms, peppering them with a barrage of thrusting attacks. They are trained with a number of weapons, giving a diversity to their attacks that makes them extremely versatile combatants.
With advanced training, Lancers follow the path of the Dragoon.
The marauder is a combat specialist whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons.
They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land or to turn the tide of battle between warring nations. Skilled marauders have been known to take on entire packs of slavering beasts and emerge with little more than a few scrapes and bruises.
While stationary, Marauders are able to generate a solid base from which they are able to carry out devastating attacks. The strength of the marauders lies in their ability to control timing and distance to maximize the efficacy of their blows.
With advanced training, Marauders follow the path of the Warrior.
The path of the pugilist is one of incessant training aimed at mastering the traditional techniques of hand–to–hand combat. Though they command formidable power when unarmed, they are wont to use metal, leather, and bone weaponry to maximize their destructive potential.
Their preference for fighting at close–quarters makes negotiating distances an absolute necessity. Many among them accomplish this by using throwing weapons such as the chakram to momentarily daze their enemies while they move in for the kill.
Masters of offensive and defensive stances, pugilists continually adapt their fighting style to best suit their companions as well as their enemies. Pugilists compensate for a lack of reach and defense with high maneuverability and techniques that fluster opponents.
With advanced training, Pugilists follow the path of the Monk.
Adepts of the art of arcanum derive their might from symbols of power born of geometric techniques hailing from across the southern seas. Held within occult grimoires, these symbols lend shape to the arcanist's aether, thereby allowing him to produce myriad powerful spells.
Using the selfsame symbols to unlock the latent power contained within gemstones, arcanists are also able to summon forth the familiar known as Carbuncle to carry out their bidding.
With advanced training, Arcanists follow the path of the Summoner.
Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell.
Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.
With advanced training, Conjurers follow the path of the White Mage.
In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.
To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses.
With advanced training, Thaumaturges follow the path of the Black Mage.
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