Category:Beast Tribes
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[hide]Goblin Tribes
Strange gas masks and large backpacks are the trademarks of this tiny beastman race, the Goblins. Many are gatherers (Disciples of the Land) or crafters (Disciples of Hand) and they helped support the economy of Eorzea from outside any city walls. However, within the past few years, it seems that the entire race of Goblins has embarked on a pilgrimage undertaken by their people once every hundred years.
Important Figures
Mutamix: A Goblin that introduced the other races to the art of creating and melding materia.
Qiqirn Tribes
Important Figures
Kokoroon Quickfingers: A multi-talented qiqirn thief, it is said that Kokoroon Quickfingers is so nimble that he can empty a man's purse and have the pouch back on his belt quicker than the blink of an eye. Originally from La Noscea, Kokoroon earned fame in the Sailors Ward of Limsa Lominsa where he would use his deft digits to strum jolly tunes on his lute, luring audiences into absent-minded revelry. Then, during intermissions, he would mingle with crowds, laughing and sharing tales, all the while snatching coins from the pockets of his unsuspecting victims. Needless to say, it was not long before Kokoroon had a bounty placed on his head by the Knights of the Barracuda, and was forced to flee across the Strait of Merlthor to the parched deserts of Thanalan where it is said he still wanders today, lute in hand, ever in search of his next victim.
Sahagin Tribes
This aquatic race of beastmen reside in a city built at the bottom of the Indigo Deep. Known for attacking ocean-faring ships and dragging sailors screaming into the murky depths, the Sahagin are often the subject of angry and fearful curses on the streets of Limsa Lominsa. Despite this, the Sahagin have a following known as 'Serpant Reavers', a group of pirates with connections to the Sahagin and composed of the five races, who operate within La Noscea. It is unclear how they became allied, though it is said they are turncoats, forsaking Limsa Lominsa to work for the Sahagin. They are given a wristlet upon induction, marking them as a member of the clan.
Since the advent of the Seventh Umbral Era, these hostile denizens of the sea have taken to seizing territory along the Vylbrand coastline in order to establish new spawning grounds. The sahagin worship Leviathan
Kobold Tribes
They are, for one, known to be extremely pious, and consider ores and metals to be the carnal manifestations of their patron deity, Titan. They also possess advanced knowledge of smelting and armoring, utilizing techniques to rival even the renowned smiths of Naldiq & Vymelli's." - Merewina, Limsa Lominsa
The kobolds are a race of mole-like creatures who have excavated a warren of tunnels beneath O'Ghomoro, a mighty peak rising in northern Vylbrand. Believing the ores of the earth to be a gift of the primal Titan, these subterranean beastmen seek to divine their deity's teachings through the arts of alchemy and metallurgy. Despite forging a peace agreement with Limsa Lominsa, recent conflicts over mineral deposits have led to a resurgence of hostilities. The kobolds idolize Titan.
Amalj'aa Tribes
The hulking Amalj'aa are a race of nomadic beastmen who inhabit the grasslands of Paglth'an, where they subsist by hunting the native wildlife. These worshippers of the primal Ifrit believe that the region of Thanalan has been purified by sacred flame. In their efforts to reclaim this holy land, Amalj'aa warriors have clashed time and again with the forces of the sultanate of Ul'dah.
Sylph Tribes
A diminutive people who dwell deep within the Black Shroud, sylphs resemble delicate dolls wrapped in vibrant leaves.
By and large, these woodland folk hold favorable relations with other races, and have become an almost common sight since a trade in crystals was established. The Garlean invasion of the Black Shroud, however, has quickly soured the sylphs' view of outsiders. The sylphs worship Ramuh.
Ixal Tribes
This aggressive mountain tribe claims the wind-blasted canyons of Xelphatol as their domain. Though their race has long since lost the capability for flight, the feathered beastmen are fervently proud of their vestigial wings.
The Ixal stage frequent raids into the Black Shroud, and fell trees to offer in worship to their patron deity, the primal Garuda. Such behavior, however, leads to violent confrontations with the people of Gridania.
Moogle Tribes
The moogles are a race of furry creatures with bat wings, and a pom-pom between their ears. Said to worship a legendary king of ages long past, Moogles are the friendlies of the Spoken, even moreso than Goblins and Sylphs. Moogles have two-part names that both start with the same letter. This letter is K for male moogles and P for female moogles. The last name of male moogles seems to often be one syllable, while all first names are two syllables for both genders. No name exceeds two syllables.
Examples of male names are Kupdi Koop and Kupli Kipp, for females Pukla Puki and Puksi Piko. Some moogles have names that deviate from the pattern - such as Moggle Mog XII.
Long reluctant to meddle in the affairs of men, it may be the suffering wrought by the Seventh Umbral Era that proves to be the catalyst which beckons the lovable creatures forth from their trees so that they may share their wisdom with the realm's people.
Important Figures
Good King Moggle Mog XII: Of the innumerable tales passed down through their race, there is one which claims prominence above all others: the legend of Good King Moggle Mog XII, which explains the origins of mooglekind. The legend holds that, in a time long forgotten, the moogles dwelled in the heavens alongside the Twelve. However, a great war broke out among the gods, and the celestial realm was laid to waste. Upon seeing this, the reigning moogle monarch, Good King Moggle Mog XII, lowered his subjects down a rope—the longest ever woven—to the realm of mortals, that mooglekind might again know peace. Or so the tale goes.
In contrast, our own histories mention naught of any such conflict among the Twelve, and scholars were unanimous in branding the tale a product of the imagination. Of late, however, events have transpired that serve to cast doubt on that conclusion. Recent moons have seen first-person accounts of encounters with Good King Moggle Mog XII being reported nigh without cease, and even the most orthodox of thinkers have been forced to reconsider their opinions on the matter.
By now, all Gridanians—and most adventurers—will doubtless be familiar with Louisoix, head of the Circle of Knowing, who has journeyed to our nation for no other purpose than to quell the mounting primal threat. The native of Sharlayan has identified the moogle monarch as a primal, whose voracious appetite for aetheric energy could end life as we know it upon Eorzea. Coming from such an authoritative figure as Louisoix, these tidings are grim indeed.
Dragon Tribes
(Detailed information about the Dragon Tribes will be added in 2.0)
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