Difference between revisions of "Zolario Prial"

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(The Seven)
 
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{{Infobox-character
 
{{Infobox-character
 
| name = Zol Prial
 
| name = Zol Prial
| caption = Image Coming Soon!
+
| image = Zolprial.png
| title = Traveling Healer
+
| imagewidth = 250
 +
| title = Traveling Priest and Healer
 
| gender = Male
 
| gender = Male
 
| citizenship = Ul'dah
 
| citizenship = Ul'dah
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| stat_2_value = Nald'Thal
 
| stat_2_value = Nald'Thal
 
| stat_3 = Orientation
 
| stat_3 = Orientation
| stat_3_value = Hetero
+
| stat_3_value = ??
 
| stat_4 =Occupation
 
| stat_4 =Occupation
 
| stat_4_value = Selling trinkets, medicine
 
| stat_4_value = Selling trinkets, medicine
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'''Full Name:''' Zolario Leonoix Prial
 
'''Full Name:''' Zolario Leonoix Prial
  
'''Nicknames:''' Zol, The Dusty Priest
+
'''Nicknames:''' Zol, Father
  
 
'''Height:''' 6 fulms 6 ilms   
 
'''Height:''' 6 fulms 6 ilms   
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'''Skin:''' Deeply tanned
 
'''Skin:''' Deeply tanned
  
'''Clothing:''' Dusty and travel-worn brown robes with light leather armor underneath, occasionally a bandana.
+
'''Clothing:''' Dusty and travel-worn robes with light leather armor underneath, occasionally a bandana.
 +
 
 +
===History===
 +
 
 +
Guarded of his past, his familiarity with warfare and Ul'daian politics offer the only hints of where he came from. Since the Calamity, he has traveled alone throughout the lands as a wandering priest and healer, offering his services to the many small fringe towns.
  
 
===Personality===
 
===Personality===
  
A pleasant philosopher, often smiling and lighthearted. His speech is formal, with an archaic lilt that he sometimes uses to disguise a dry sense of humor.  
+
A normally pleasant philosopher, often smiling and lighthearted in open approach to others. His speech is formal, with hints of an archaic lilt that he sometimes uses to disguise a dry sense of humor. By nature, he is calculating, cautious and perceptive.  
  
 
'''Alignment:'''  Lawful Neutral
 
'''Alignment:'''  Lawful Neutral
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'''Skills:''' His occupation has given him fine control over wind magic, including healing and protection/reinforcing. He has some skill with a sword over years of traveling alone through wild lands.  
 
'''Skills:''' His occupation has given him fine control over wind magic, including healing and protection/reinforcing. He has some skill with a sword over years of traveling alone through wild lands.  
  
'''Weaknesses:''' Tremendously unlucky, especially with money. So long as his personal code isn't pushed, he's agreeable to a fault.
+
'''Weaknesses:''' Tremendously unlucky, especially with money. His patience and cautiousness runs to a fault at times.
 +
 
 +
===The Seven===
 +
 
 +
'''Konner Kinkaid''' - A swordsman from the Eastern lands. In a situation involving a fleeing burglar and mistaken identity, the two drew their blades and briefly fought. After the misunderstanding was cleared up, the two parted on friendly terms.
  
===Affiliations===
+
'''Iseia Windsong''' - The young noblewoman from Ul'dah and the charge Konner had been given to protect. Zol found promise in her young mind and agreed to help in showing her the world outside the walls of her nation.
  
'''Linkshells''' - The Seven- a diverse group he travels with.
+
'''Grehn Spyrvilf''' - A lost hunter from a sunny coast that the party came across on one of Limsa Lominsa's parapets. Endearing and kindhearted, but Zol was at times surprised at the ruthless side of the youth.
  
'''Konner Kinkaid''' - A swordsman from the Eastern lands. In a situation involving a fleeing burglar and mistaken identity, the two drew their blades and briefly fought. After the misunderstanding was cleared up, the two parted on friendly terms.
+
'''Edgar Callant''' - The mysterious dockhand was at Aleport when the party arrived in the storm. With his knowledge of the region, interest in traveling and clear competence, he was a natural addition to the group.
 +
 
 +
'''C'hrisi Tohbei''' - Much appreciation is held for the bard who has accompanied them, lifting their spirits during the long overland journeys with her songs and stories.  
 +
 
 +
'''T'nara Fariq''' - A sensible, strong willed companion of Konner that Zol has come to trust. Her incredible senses have protected the group more than once, though her calming presence has proven to be just as valuable.
 +
 
 +
'''Mara Ileres''' - Seer, or insane? Her quirks and childishness aside, Zol finds her a lighthearted and mostly kind young woman.
 +
 
 +
'''Yloise Dolet''' - Resourceful and elegant, Yloise brings a sense of culture to the dusty and motley traveling group. She displayed unusually skilled movements for a goldsmith, though...
 +
 
 +
'''Borosolo Nasolo''' - He shows up to eat.
  
 
===Other Notes===
 
===Other Notes===

Latest revision as of 22:20, 18 October 2013

Ul'dah-transparent.png Zol Prial
Zolprial.png
Traveling Priest and Healer
Gender Male
Race Elezen
Clan ??
Citizenship Ul'dah
Age ??
Guardian Nald'Thal
Orientation ??
Occupation Selling trinkets, medicine
This character article or section of a character article is a stub -- a small, but growing, work in progress. If you're the creator of this character, why not consider expanding it?

Basic Info

Full Name: Zolario Leonoix Prial

Nicknames: Zol, Father

Height: 6 fulms 6 ilms

Hair: Black with dark red highlights, tied back

Eyes: Golden

Skin: Deeply tanned

Clothing: Dusty and travel-worn robes with light leather armor underneath, occasionally a bandana.

History

Guarded of his past, his familiarity with warfare and Ul'daian politics offer the only hints of where he came from. Since the Calamity, he has traveled alone throughout the lands as a wandering priest and healer, offering his services to the many small fringe towns.

Personality

A normally pleasant philosopher, often smiling and lighthearted in open approach to others. His speech is formal, with hints of an archaic lilt that he sometimes uses to disguise a dry sense of humor. By nature, he is calculating, cautious and perceptive.

Alignment: Lawful Neutral

Likes: Passion, curiosity, honor, consensus

Dislikes: Laziness, wasting food, apathy, indecisiveness

Skills: His occupation has given him fine control over wind magic, including healing and protection/reinforcing. He has some skill with a sword over years of traveling alone through wild lands.

Weaknesses: Tremendously unlucky, especially with money. His patience and cautiousness runs to a fault at times.

The Seven

Konner Kinkaid - A swordsman from the Eastern lands. In a situation involving a fleeing burglar and mistaken identity, the two drew their blades and briefly fought. After the misunderstanding was cleared up, the two parted on friendly terms.

Iseia Windsong - The young noblewoman from Ul'dah and the charge Konner had been given to protect. Zol found promise in her young mind and agreed to help in showing her the world outside the walls of her nation.

Grehn Spyrvilf - A lost hunter from a sunny coast that the party came across on one of Limsa Lominsa's parapets. Endearing and kindhearted, but Zol was at times surprised at the ruthless side of the youth.

Edgar Callant - The mysterious dockhand was at Aleport when the party arrived in the storm. With his knowledge of the region, interest in traveling and clear competence, he was a natural addition to the group.

C'hrisi Tohbei - Much appreciation is held for the bard who has accompanied them, lifting their spirits during the long overland journeys with her songs and stories.

T'nara Fariq - A sensible, strong willed companion of Konner that Zol has come to trust. Her incredible senses have protected the group more than once, though her calming presence has proven to be just as valuable.

Mara Ileres - Seer, or insane? Her quirks and childishness aside, Zol finds her a lighthearted and mostly kind young woman.

Yloise Dolet - Resourceful and elegant, Yloise brings a sense of culture to the dusty and motley traveling group. She displayed unusually skilled movements for a goldsmith, though...

Borosolo Nasolo - He shows up to eat.

Other Notes