Difference between revisions of "Mir'a Ain"

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[[Category:miqo'te]] [[Category:Miqo'te Keeper of the Moon]]
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[[Huge rehaul!]]
 
{{Infobox-character
 
{{Infobox-character
| name = Miir'a (Mir) Ain.
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| name = Mir'a Ain
| image = Rpcprofile.png|
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| image = [[File:mirprofile2.png]]
| imagewidth = 340px
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| gender = Male
| gender = Male.
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| citizenship = Thavnair
| citizenship = Thavnair/Ul'dah.
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| race = Miqo'te
| race = Miqo'te.
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| clan = Keeper of the Moon
| clan = Keepers of the Moon.
 
 
| stat_1 = Age
 
| stat_1 = Age
| stat_1_value = 19 years old. (16 at 2.0)
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| stat_1_value = 19.
 
| stat_2 = Marital Status
 
| stat_2 = Marital Status
| stat_2_value = Married.
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| stat_2_value = Single.
 
| stat_3 = Occupation
 
| stat_3 = Occupation
| stat_3_value = Mercenary / independent researcher.
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| stat_3_value = Strategist/Alchemist
|stat_4 = Job
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| stat_4 = Pronunciation
|stat_4_value = Dark knight.
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| stat_4_value = Meer-ha Eyhn
| stat_5 = Height/Weight
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| stat_5_value = 154.5cm (5'1) / 91 pounds (6.5 stone)
 
| stat_6 = Orientation
 
| stat_6_value = Pansexual.
 
| stat_7 = Relatives
 
| stat_7_value = <ul><li>(Father)</li>Lehko Sizha (Thavnair) <li>(Mother)</li> Ain Lahfina (Thavnair)</ul>
 
 
}}
 
}}
 +
== Appearance ==
 +
Mir'a stands at a meager 4 fulms, 10 ilms though alike others of his race, his body is proportioned well enough to not have his short stature look ungainly or unseemly. As result his hands are smaller than that of a hyuran male - as well as the width of his legs, torso and biceps. That’s not to imply that he doesn’t have muscle, however. He's hardly frail. Instead, his body is lean and well-toned, with not so much to suggest he goes to any effort to maintain it, but not so little it would indicate he hasn't seen battle. He's wiry - lean, tough. Sinewy. His ears are long, even for his kind. While it’s only really very apparent if he wears a coif or is caught in the rain, his ears can resemble a qiqirn's more than a miqo'te's. Those that touch them may notice the district feeling of scarred cartilage from many old, healed over piercings that span the length of his right ear - Bygone reminders of his past.
  
 +
His skin is a very light grey, almost entirely desaturated, though can turn several shades warmer if he's given cause to blush. His hair is on the colder spectrum of grey, with highlights of silver- as if something turned it that way. Also his hair isn't hair at all - it's actually a very soft, very long fur; the same as on his tail. As such, it can be very unruly. More often than not it's worn long - not out of any form of statement, just neglect for his appearance while on the road. His right eye -- in stark contrast to the rest of him, burns gold in seeming defiance to his otherwise general lack of colour, gold eyes an indelible mark of his bloodline. His left is always concealed. From the center of his clavicle to his pelvis is a long, straight scar which, seemingly impossibly, is mirrored on his back.
  
===<div style="padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;">Basic Info</div>===
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== Personality ==
 
 
: A young male miqo'te gifted with an unnatural aptitude for arcanima, wisdom beyond his years, and a thousand yalm stare to match - but marred by a very anxious nature.
 
 
 
<table style="position:center;" width="75%">
 
<tr>
 
<td style="vertical-align: top;font-size:9pt;font-family:Helvetica;"><h3>
 
<div style="padding:10px 35px;background: #ECCA67;font-size:14px;color:#5F5F5F;"><center>''Likes''</center></div></h3>
 
: <font style="color:#ECCA67;" size="3">■</font> Solitude.
 
: <font style="color:#ECCA67;" size="3">■</font> Spriggans.
 
: <font style="color:#ECCA67;" size="3">■</font> Reading.
 
: <font style="color:#ECCA67;" size="3">■</font> Research.
 
 
 
<td style="vertical-align: top;font-size:9pt;font-family:Helvetica;"><h3><span class="mw-headline">
 
<div style="padding:10px 35px; background: #DFD59E;font-size:14px;color:#5F5F5F;"><center>''Dislikes''</center></div></span></h3>
 
 
 
: <font style="color:#DFD59E;" size="3">■</font> The four citystates.
 
: <font style="color:#DFD59E;" size="3">■</font> Keepers of the Moon.
 
: <font style="color:#DFD59E;" size="3">■</font> Archery.
 
: <font style="color:#DFD59E;" size="3">■</font> Daytime.
 
 
 
<td style="vertical-align: top;font-size:9pt;font-family:Helvetica;"><h3><span class="mw-headline">
 
<div style="padding:10px 35px; background: #CACFA5;font-size:14px;color:#5F5F5F;"><center>''Other''</center></div></span></h3>
 
 
 
: <font style="color:#CACFA5;" size="3">■</font> Alignment: Neutral Good.
 
: <font style="color:#CACFA5;" size="3">■</font> Vice(s): New books.
 
: <font style="color:#CACFA5;" size="3">■</font> Favorite Food: Fish.
 
: <font style="color:#CACFA5;" size="3">■</font> Favorite Drink: Tea.
 
: <font style="color:#CACFA5;" size="3">■</font> Favorite Color: Black.
 
 
 
</tr></table>
 
 
 
===<div style="padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;">Appearance</div>===
 
 
 
Miir'a stands at five fulms and one ilm, and is thin. He has outgrown grey hair with silver streaks which is loose, messy, and in sore need of a barber's attention. He possesses a set of large yellow eyes and small fangs. He possesses small facial markings denoted to males underneath both eyes, and a lunar symbol upon his forehead. His features are small, and his tail is long.
 
 
 
===<div style="padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;">Personality</div>===
 
 
 
Miir'a is a quiet individual who prefers to keep to himself. While generally good natured, he prefers to give people of all nationalities, creeds, or races an extremely wide berth and actively avoids all contact whenever he can - even going as far as to change course based on proximity to others.
 
 
 
For this reason and others- Miir'a does not call anywhere home. He is nomadic, conducting research on varying aetherial phenomena and offering his services for this and that in exchange for enough funding to continue to roam. If forced into interaction, Miir'a remains mostly silent, and when conversation is forced from him he responds awkwardly and tends to stammer, often unto the point of seeming idiotic. However -- this is merely a rather deliberating social anxiety which rest assured, does ease when he feels comfortable around the speaker. Miir'a possesses an intelligence far beyond that of most. He pours himself into all manner of study, and as result excels in all fields of aether manipulation (thaumaturgy, conjury, and arcanima) and some sciences such as alchemy -- though remains tightlipped about his talents. To most, Miir'a is a dark knight and nothing more.
 
 
 
===<div style="padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;">Biography</div>===
 
 
 
'''Childhood'''
 
 
 
Miir'a is originally of Thavnair, and the only son of the (notorious, in the Thavnairian desert, anyway) Matriarch Ain Lafihna. Miir'a wasn't exactly an asset to his unit, due to being absolutely appalling at archery, hunting, and most of the known disciples of war. Within an active hunting unit, he was more of a hindrance than anything. His sisters overtook him astoundingly quickly, and Miir'a himself was deemed useless after multiple, repeated attempts at teaching him how to hunt. Ain contemplated whether the best thing to do with her son would be to trade him at the desert state of Thavnair for supplies, or just leave him behind. Miir'a learned to repair his sister's bows and lances in order to try and contribute something, and to put off his own demise - but anything he could muster wasn't quite enough. On a certain expedition (of attacking a merchant caravan bound for Thavnair proper) he expressed interest in an artifact his sister, Mihl, took from the caravan and was planning on using to fuel the unit's fires that night. A dusty tome - a relic of Gelmorra - detailing extremely basic conjury. Most likely training material for prospective Gelmorran white mages, yet Miir'a was entranced by the pictures within the book. Mihl allowed him to take possession of the thing, deeming it useless, and Miir'a studied it, picking up the basics of conjury astoundingly quickly - learning the contents of the entire book within a single night. Ain, seeing some use in her son after all, decided to allow him to remain with the unit as a healer. (And to repair bows.) Mihl made a point of collecting varying aetherial items from raids for Miir'a from that point on, and he studied fervently, finding the subject matter of great interest. He was good at it too - Even Ain had to remark that although Miir'a's physical suitability was unlikely to ever become half of what she required of all members of her unit, his mental suitability was higher than any conjurer she might have seen. 
 
 
 
'''Ul'dah and Thaumaturge'''
 
 
 
He would have been contented to stay with his mother and sisters throughout his life, but at his and his sister's maturity, they were sent away from Ain's unit (as per their unit's custom) for Ain to raise new young unhindered by her old -- and unhindered by their "claims" to territories within the Thavnairian desert. He and his sisters found their way to Eorzea and later separated -- Miir'a taking a position within the newly reforged Immortal Flames of Ul'dah - sidelining, for money, as an alchemist within Ul'dah in addition. Eventually, Miir'a found his way into the Thaumaturge guild of Ul'dah and found work completing Vengeance orders and learning the art of thaumaturgy. (Vengeance orders are a 1.0 Thaumaturge storyline thing. Essentially, the deceased surrenders every iota of wealth they possess / have possessed within their lifetime to the Ossuary in order to pass to the realm of Thal. Thaumaturges are then dispatched to make sure whomever ended the deceased's life ends up the same way as the deceased.) and worked his way to becoming quite an asset to the order by completing a number of vengeance orders promptly, swiftly, and without complaint. How well he performed earned him the good graces of the Order -- though also earned him a number of enemies within the guild -- novices, alike himself, which could not compare to the young miqo'te's gift at aetheric manipulation, much less the attentions of a Prelate Thaumaturge named Burning Star. It was easy to get rid of Miir'a for them. They were hardened and jaded Ul'dahn citizens, and Miir'a was a trusting, ignorant outsider that had absolutely no idea, thanks to his life with Ain's unit within Thavnair, of what it even was to lie. Miir'a's rivals formulated an event which led to a respected and high-ranking Ul'dahn official's death - the blame placed solely at the feet of Miir'a's mentor within the Thaumaturge guild -- a Hellsguard by the name of Burning Star. Doctrine dictates that a Thaumaturge cannot take vengeance against one of the Order. Miir'a obeyed that doctrine - but when Burning Star died in very suspect circumstances, became subject to vengeance order himself thanks to "eyewitness testimony" from his rivals, accusing him of stabbing the Hellsguard to death with a ceremonial dagger -- something which was planted on him.
 
 
 
'''Limsa Lominsa, and Summoner'''
 
 
 
Miir'a fled Ul'dah to Limsa Lominsa, and picked up a job as an appraiser of imports. His skill at aether manipulation meant that arcanism came particularly quickly to him, though he was changed. He became utterly inward - he barely communicated with anyone, and kept himself to himself. He was worried of course that the Ossuary would find him, and his ordeal had led him to believe that he couldn't trust anybody. While he attempted to be nothing but average at arcanism, he found himself rising quite quickly within the guild. He eventually left, much to the guild's dismay, having heard rumours of men called "summoners" which held the power to harness Primals to their wills, and a dark swordsman within the South Shroud. And he researched. He researched and researched the lost art of summoning, and eventually, finally, came into possession of a Soul of the Summoner via trade with a particular pirate, whom had discovered it in the cargo hold of a captured vessel, deemed it a precious stone, and hoped to sell it - finding it worthless within Limsa Lominsa as no buyer knew exactly what it was. Having the Soul of the Summoner made Miir'a consider the possibility of vengeance against the thaumaturges that conspired against him, and he put everything he had, over the course of a year -- into researching the mounted swordsman within the Black Shroud, Wiyu and Urth, the Allagan summoners which were said to have sealed the elder primal there. With the power of Odin, Miir'a decided that he could obtain his vengeance, and after a year, set out to the Black Shroud to find, and challenge, the Dark Divinity.
 
 
 
'''The Dark Divinity (Fission mailed.)'''
 
 
 
Three months of searching later, Miir'a finally realized what it was to miscalculate. 
 
 
 
He didn't stand a chance. The Dark Divinity overpowered him entirely and completely, and he prepared himself to die, alike so many others the Wood Wailers had remarked had been found dismembered and decapitated within the shroud when the Dark Divinity rode. His spells did nothing. His power did nothing. His talent, something which had grew and grew throughout the years did nothing. Against the power of an elder primal, he was lost. That is, until Odin himself spoke to him, instead of landing the killing blow. He was called brave, and a fool. Jaded, and a child. Odin had seen into his soul in the battle, and saw what exactly he fought for. Miir'a sought power to right wrongs, Odin had decided -- but he had sought power alike those of Allag had sought power - without concern for where that power would come from. His bravery meant that he would live, but his arrogance meant that he would be maimed. His maiming was worse than any arm or leg being removed. Odin was a primal -- exalted or not -- and he craved aether. Miir'a had every. last. shred of elemental aether drained from him, the same way he hoped to drain the aether from Odin in order to make his first egi. His body went into aetherial shock, and the Soul of the Summoner shattered. By the time the mist clinging to the shroud cleared, he was unconscious and left within the forest in an almost vegetative state -- barely able to form words, let alone move.
 
 
 
'''Rescue, and Dark Knight'''
 
 
 
Miir'a, thankfully, was fortunate after suffering what he did at the hands of Odin. A travelling Auri warrior - Tuva Dalamiq -  new to Eorzea, hopelessly lost, and having seen a miqo'te for the first time, duly plucked the stammering miqo'te from the ground and carried him away to safety. It took Miir'a around a week in order to collect himself again, and his relief at not dying was quickly replaced by horror at the fact that he couldn't. actually. leave. his. saviour. The Au ra apparently had taken a bit of a shine to him (babbling and drooling nonwithstanding), and in his tribe, carrying someone off meant that they were married. <I>Married.</i> Too weak to leave, Miir'a endured the other's company within his encampment, and listened to all of his chatter, learning that apparently, this Xaela was the heir of the Dalamiq tribe. Outcasted, for generally being an ass. He was supposed to travel the world and learn ~*~ how to be a better person ~*~ before he showed his face again, in fact. He figured that marriage would totally show his parents that he was ready to grow up and be responsible, and Miir'a, apparently, struck him (from the ground) as a female Xaela. Without scales. And with a weird tail. Regardless, he was trying, but the plan to convince his parents he'd actually learned something about being a better person wasn't working. Apparently getting hitched didn't do that. Left on his own during the day when the other hunted, and alone at night when the other slept, Miir'a considered his options. His power was gone to him, but new power had arrived in a very unexpected avenue. This guy, after all, spoiled brat or not, was heir to having an army. An army of warriors, that one day, would be taking his orders. Staying around with this person, listening to him, acting like he wanted to be there seemed the perfect way to actually get vengeance upon the guild which set him up and spurned him. He travelled willingly with the au ra, seeking the finances to train and equip a bunch of savages into an efficient army.
 
 
 
'''Ishgard'''
 
 
 
The pair travelled for approximately a year, eventually finding Ishgard -- and upon doing so, Miir'a witnessed the extent of Ishgard's oppression of the lower classes via spending time within the Brume as an illegal immigrant alongside Tuva. While indeed he didn't become a dark knight in the same manner of the player character, his dealings with a mysterious figure named Frey (some time before being tossed off the pillars into the Brume) led to him training himself as a dark knight, with intention of strengthening himself for the day the makeshift army he and Tuva would one day inherit would clash against Ul'dah. Between trips to Ishgard, he trains and strengthens himself, with Tuva's assistance, taking odd jobs here and there for funding -- though time has made him consider whether or not vengeance is actually the right thing.
 
 
 
===<div style="padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;">Miscellaneous</div>===
 
 
 
: ● Mir is the son of a Thavnairian matriarch, and as a result has a unique (In Eorzea, anyway) mother’s name, but hates bringing up the point. He’ll actively lie about it to non-keepers of the moon, and even more so avoids talking about it to Eorzean keepers, whom all find the name strange and his story dubious, given the fact most have never heard of the Ain clan given their location.
 
 
 
: ● Petrified of Eorzean keepers of the moon. Avoids whenever possible. Attempts to avoid even when impossible. Most likely fails. But tries.
 
 
 
: ● Adores spriggans.
 
 
 
<table style="position:center;" width="100%">
 
<tr>
 
<td style="vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;"><h3><span class="mw-headline">
 
<div style="padding:10px 35px; background: #BEC3BC;font-size:14px;color:#5F5F5F;"><center>''Rumours''</center></div></span></h3>
 
 
 
<div style="border:0px solid; padding:8px;"><b>
 
<div style="padding:10px 25px; background: #90AB76;">◢ Common Rumors (Easily overheard)</div></b>
 
: <font style="color:#90AB76;" size="3">■</font> <i>That keeper that was poking around Urth's gift? Who knows what happened to him. The skies went dark as they're wont to do when the Dark Divinity takes to walking the shroud -- and after? No more keeper. Chances are he got dismembered like so many others stupid enough to look into the Rider. Worrisome thing is, no body was found. The Black Shroud's big all right... Which means that young Keeper's likely rotting away somewhere, in however many pieces he's in. Enough to ruin any recruit's first patrol around here.</i> (South Shroud Wood Wailers)
 
 
 
: <font style="color:#90AB76;" size="3">■</font> <i>Miir’a? Bless you. What? A person? No, I’ve never — Oh, Mir? That’s the one. Young lad. Grey skin. He’s guildmaster Severian’s favourite -- or <i>was.</i> One day he took off, you see? Rumour has it some bad dealings at Milranth Sacrarium scared him off. Can't blame the lad really -- last thing good for anyone's continued survival is a pile of angry thaumaturges. Chances are they've a reward for him prepared, if you're the stabbing type.</i> (Ul’dahn alchemist)
 
 
 
<b><div style="padding:10px 25px; background: #F37E1D;">◢ Moderate Rumors (Moderately difficult to overhear)</div></b>
 
: <font style="color:#F37E1D;" size="3">■</font> <i>That one. Someone that fled the guild almost six years ago when Mumepo was in charge. There's no place for him within the gaol. That one's marked for death, and the new guildmasters, even though the place has changed so much since Mumepo got banished, can't exactly turn their backs on old vengeance orders. What'd he do? He killed one of our own. That sort of thing's unforgivable no matter how much time passes.</i> (Ul’dahn Thaumaturge)
 
 
 
: <font style="color:#F37E1D;" size="3">■</font> <i>Him? Comes frequently, actually! Keeps looking for tomes related to the power of darkness. Kind of strange, isn't it? That anyone would seek that out. I keep refusing. Last thing I want is to be up for heresy. I have no idea if this "darkness" is just simply fooling about or Dravanian in nature, and I don't intend on finding out.</i> (Ishgardian merchant)
 
 
 
<b><div style="padding:10px 25px; background: #D83018;">◢ Rare Rumors (Very difficult or rarely overheard)</div></b>
 
: <font style="color:#D83018;" size="3">■</font> <i>Another male? Of course we’ve seen him... A long time ago, that is. A shadow here, some skulking about there. He’s a hag - or a male version of a hag. He's gone now. He challenged the Dark Divinity and was left for dead. Why the Old One didn't kill him, I don't know. Perhaps leaving him to die was a crueller fate?</i> (Couerlclaw)
 
 
 
<td style="vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;"><h3><span class="mw-headline">
 
<div style="padding:10px 35px; background: #BEC3BC;font-size:14px;color:#5F5F5F;"><center>''Relations''</center></div></span></h3>
 
: <center><font style="color:#F02311;" size="3">♥</font>Lover    <font style="color:#FA70BC;" size="3">♥</font> Blood relative      <font style="color:#9EC60B;" size="3">●</font> Good Standing      <font style="color:#C24640;" size="3">●</font> Poor Standing</center>
 
 
 
: <font style="color:#9EC60B;" size="3">●</font> [[Tuva Dalamiq]] : Husband. After Miir'a challenged Odin, he was left for dead within the shroud, body in a state of shock, all corrupted aether removed from him. He would have died, were it not for Tuva -- a travelling Xaela whom, new to Eorzea and having seen a miqo'te for the first time, promptly carried him off the same way one would a stray cat. Unfortunately for Miir'a, the xaela happened to think he was <i>adorable.</i> Even more unfortunately, the act of carrying off something you find interesting, in Tuva's tribe, meant that they were married.
 
 
 
: <font style="color:#9EC60B;" size="3">●</font> [[Garrett Slater]] : An old acquaintance from Ul'dah. Miir'a spoke to Garrett at length in regard to the battle of Carteneau, and listened to Garrett's tale of his father's death within it, though stayed quiet about his involvement. Also aware of Garrett's trials as he became a black mage. Sees Garrett as something like a friend, brought home with recent interaction with him after a long time. Garrett is the only person which knew of Miir'a's plan to gain power, though has been separated from him ever since.
 
 
 
: <font style="color:#FA70BC;" size="3">♥</font> [[Mihl Ain]] : Blood sister. While it is unknown to Miir'a whether or not she is still alive following the unified attack upon Castrum Novum, Miir'a will do anything to find her. Or avoid her. Or both.
 
 
 
===<div style="padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;">Footnotes / Credits</div>===
 
 
 
'''Archmage'''
 
 
 
Miir'a is a character with the strength of being gifted at all forms of magic and learning, and weak at all forms of physical classes and jobs. He knows conjury, thaumaturgy and arcanism, as well as the dark arts -- even became a summoner (albeit, with no primal) but Dark Knight is his only job. I am of the belief that characters should realistically have one job (nothing's less fun than playing with someone that's a white mage and a black mage and a dragoon and a machinist because they're good at everything!!) but should, if it can be explained, branch out into multiple classes since lorewise, that's A-OK.
 
 
 
'''Soul stones'''
 
 
 
Lorewise, there are multiple cases of multiple job stones. (Dragoon, Summoner, Dark Knight, Black mage, to name a few) so I find it feasible that a character could find themselves with a job stone under very different circumstances than the player character in job-based storylines. Of course, they're still remarkably rare. Hence, Mir has one. (and has possessed two, but his summoner one was destroyed)   
 
  
'''Odin'''
+
A quiet individual who prefers to keep to himself.
  
Please keep in mind that Mir studied the dark divinity for over a year via every. single. book. in Eorzea he could get his hands on -- and everything he earned going toward the purchase of said books. This involves legends, myths, and fact. Due to the fact the Moogle delivery quests show knowledge of Odin is indeed common within the black shroud, someone attempting to take a stab at him is feasible, even if a dumb move on their part. For Mir, desperation drove him to take a shot at Odin, even if it was an entirely stupid idea. Fernehawe's commentary about Odin not particularly being a bad guy, just depicted as one via He Who Writes History is a large part of the reason he didn't kill Mir. And yes, as a disclaimer, I am writing this mainly inspired by the past depictions of Luzaf the Blackheart and Lady Lilith within other FF games. Some creative license, of course - but Mir has not gained any power from Odin during their encounter unlike the Blackheart or Lilith. In fact, it was the opposite. He lost everything he had thanks to that mistake - wand the storyline was developed in order to grant Mir, as a character, foresight - something he lacked before.  
+
While once a painfully shy person, Mir'a's lack of concern with Eorzean culture at large means that he no longer has much issue with shyness. However, his personality remains the same. He is still solemn - having an air of such even when he is attempting to be jovial. He is quiet and he is considered. He notices details, and he's certainly not one to try to stand out. Mir'a still possesses an intelligence far beyond that of most - even if he remains tight-lipped about his talents. His gait is the same as his personality. Light, considered. Observe Mir'a for any longer than a few minutes and you might notice that his movements are controlled, considered, and he doesn’t seem one to move when unneeded. Alike others of his kind, his tail and ears move freely as he speaks and are used to accentuate words, phrasing and add emphasis as a human would strain syllables. That, along with his bright eyes makes him somewhat of an open book. Mir'a has a few talents including very high intellect, and a wholly neutral perspective on the world. He is a skilled and shrewd tactician, educated in most aspects of warfare. Furthermore he is calm and very collected in the face of danger, usually operating with long term strategies in mind.  
  
'''Aetherial shock'''  
+
Mir'a is an overly analytical person, that can isolate others very easily when he's working. Given the fact that he's a Keeper of the Moon and nomadic at that, he also has a very pronounced lack of social skills. He has also been described as far too solemn in the past. He's fond of solitude - usually attempting to avoid contact with other people unless a situation absolutely calls for it. He enjoys reading in all of it's forms; be the material fact or fiction though has a special place in his heart for stories and myths. He dislikes Ul'dah, Limsa Lominsa, Gridania and Ishgard to extreme levels. He's well traveled, and he's visited all three, though finds them all as loud, dirty, and as corrupt as the other. Otherwise, he holds contempt for Eorzean Keepers of the Moon - be them Couerlclaw or Gridanian.
  
A term that I pulled out of my head. I'll fess up to that. Aetherial shock essentially means that while the aether that makes up Mir is untouched, he is absolutely unable to perform anything which requires usage or manipulation of aether. This includes Conjury, Thaumaturgy, and Arcanism... all gone. Should he feel pushed enough, in an emergency, to perform any of the above, he's actually using his own aether, alike the 2.0 NPC Sylphie, from the conjurer storyline. Put simply, it is not advised. Dark Knight is somewhat different via the fact it's spells are not manipulation of aether. It's manipulation of the darkness of the soul stone holder's soul -- and often a lot of emotion is part of that. So, he can perform dark magic spells with no longstanding effect on his health.
+
== Abilities and Skills ==
 
 
: Template by [[Bancroft Gairn]]
 
  
===<div style="padding:10px 35px; background: #BEC3BC;font-size:14px;color:#5F5F5F;">Drawings | 2.0;</div>===
+
=== Personal ===
<center>''All drawings are by the player, and should not be used by anyone else.''
+
The Tactician: A skilled and shrewd strategist, Mir'a is capable of formulating effective long and short term strategies. One to notice details, he excels at directing the flow of warfare, though has applied himself to performing advisory services for minor criminals within Eorzea.<br>
 +
Trilingual: Mir'a speaks Thavnairian as his native language, and is equally fluent in the Xaelic common tongue and Eorzean.<br>
 +
Occultist: Mir'a is versed in a few of the more occultist keeper of the moon practices, including ritualistic application of warpaint.
  
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=== Weapons ===
File: Mirmihl.png|
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Unknown to most, Mir'a is trained in the greatsword by a old travelling companion, a Xaela of the Dalamiq. He remains very secretive about the fact that he ''can'' defend himself, preferring to call upon his greatsword and the power of darkness in times of emergency. In regard to other Disciples of War, Mir'a is entirely and completely useless. He only managed to learn the greatsword because Tuva refused to give up teaching him and finally, it stuck.
File: Mir.png|
 
File: prince.png|
 
  
File: Mirgrey.png|
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=== Magic ===
File: mir3.png|
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Once an extremely powerful mage, Mir'a lacks any form of magic due to an incident in his past. He simply cannot manipulate aether any longer, from healing to offensive magic. It's lost.
File: Mirshawl.png|
 
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===<div style="padding:10px 35px; background: #BEC3BC;font-size:14px;color:#5F5F5F;">Drawings | 3.0;</div>===
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=== Crafting ===
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An excellent alchemist. Thavnairian by birth, Mir'a's knowledge of alchemy is heads and shoulders above Eorzean knowledge of such. In regard to other trades, not wonderful, though a passable woodworker and culinarian.
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<span style="font-size:x-small;">* 'Magic' is conjury, thaumaturgy, and arcanism - as well as teleportation on aethernet or aetheryte. Dark magic is not affected, as it is not the manipulation of aether.</span>
  
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== Music Themes ==
File: reach.png|
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[https://www.youtube.com/watch?v=4Tr0otuiQuU Piano Sonata No. 14] | [https://www.youtube.com/watch?v=ef-4Bv5Ng0w op.28 no. 4] | [https://youtu.be/vSTEu8VhmKw?t=3387 Ve'Lugannon Palace] | [https://www.youtube.com/watch?v=RTFXm_-VKVM Rabao] | [https://www.youtube.com/watch?v=w_JFjpaHtg8 Stargazing] | [https://www.youtube.com/watch?v=w_JFjpaHtg8 Mhaura] | [https://www.youtube.com/watch?v=ZT9Cc_XMmzw Kazham] | [https://www.youtube.com/watch?v=HVybqeHLpAw Home, Sweet Home]
File: miragainagain.png|
 
File: Mirdrkagain.png|
 
  
File: mirdrk2.png|
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== Further Reading ==
File: |
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''Coming soon!''
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Latest revision as of 18:53, 28 May 2016

Huge rehaul!

 Mir'a Ain
[[Image:Mirprofile2.png|250px]]
Gender Male
Race Miqo'te
Clan Keeper of the Moon
Citizenship Thavnair
Age 19.
Marital Status Single.
Occupation Strategist/Alchemist
Pronunciation Meer-ha Eyhn

Appearance

Mir'a stands at a meager 4 fulms, 10 ilms though alike others of his race, his body is proportioned well enough to not have his short stature look ungainly or unseemly. As result his hands are smaller than that of a hyuran male - as well as the width of his legs, torso and biceps. That’s not to imply that he doesn’t have muscle, however. He's hardly frail. Instead, his body is lean and well-toned, with not so much to suggest he goes to any effort to maintain it, but not so little it would indicate he hasn't seen battle. He's wiry - lean, tough. Sinewy. His ears are long, even for his kind. While it’s only really very apparent if he wears a coif or is caught in the rain, his ears can resemble a qiqirn's more than a miqo'te's. Those that touch them may notice the district feeling of scarred cartilage from many old, healed over piercings that span the length of his right ear - Bygone reminders of his past.

His skin is a very light grey, almost entirely desaturated, though can turn several shades warmer if he's given cause to blush. His hair is on the colder spectrum of grey, with highlights of silver- as if something turned it that way. Also his hair isn't hair at all - it's actually a very soft, very long fur; the same as on his tail. As such, it can be very unruly. More often than not it's worn long - not out of any form of statement, just neglect for his appearance while on the road. His right eye -- in stark contrast to the rest of him, burns gold in seeming defiance to his otherwise general lack of colour, gold eyes an indelible mark of his bloodline. His left is always concealed. From the center of his clavicle to his pelvis is a long, straight scar which, seemingly impossibly, is mirrored on his back.

Personality

A quiet individual who prefers to keep to himself.

While once a painfully shy person, Mir'a's lack of concern with Eorzean culture at large means that he no longer has much issue with shyness. However, his personality remains the same. He is still solemn - having an air of such even when he is attempting to be jovial. He is quiet and he is considered. He notices details, and he's certainly not one to try to stand out. Mir'a still possesses an intelligence far beyond that of most - even if he remains tight-lipped about his talents. His gait is the same as his personality. Light, considered. Observe Mir'a for any longer than a few minutes and you might notice that his movements are controlled, considered, and he doesn’t seem one to move when unneeded. Alike others of his kind, his tail and ears move freely as he speaks and are used to accentuate words, phrasing and add emphasis as a human would strain syllables. That, along with his bright eyes makes him somewhat of an open book. Mir'a has a few talents including very high intellect, and a wholly neutral perspective on the world. He is a skilled and shrewd tactician, educated in most aspects of warfare. Furthermore he is calm and very collected in the face of danger, usually operating with long term strategies in mind.

Mir'a is an overly analytical person, that can isolate others very easily when he's working. Given the fact that he's a Keeper of the Moon and nomadic at that, he also has a very pronounced lack of social skills. He has also been described as far too solemn in the past. He's fond of solitude - usually attempting to avoid contact with other people unless a situation absolutely calls for it. He enjoys reading in all of it's forms; be the material fact or fiction though has a special place in his heart for stories and myths. He dislikes Ul'dah, Limsa Lominsa, Gridania and Ishgard to extreme levels. He's well traveled, and he's visited all three, though finds them all as loud, dirty, and as corrupt as the other. Otherwise, he holds contempt for Eorzean Keepers of the Moon - be them Couerlclaw or Gridanian.

Abilities and Skills

Personal

The Tactician: A skilled and shrewd strategist, Mir'a is capable of formulating effective long and short term strategies. One to notice details, he excels at directing the flow of warfare, though has applied himself to performing advisory services for minor criminals within Eorzea.
Trilingual: Mir'a speaks Thavnairian as his native language, and is equally fluent in the Xaelic common tongue and Eorzean.
Occultist: Mir'a is versed in a few of the more occultist keeper of the moon practices, including ritualistic application of warpaint.

Weapons

Unknown to most, Mir'a is trained in the greatsword by a old travelling companion, a Xaela of the Dalamiq. He remains very secretive about the fact that he can defend himself, preferring to call upon his greatsword and the power of darkness in times of emergency. In regard to other Disciples of War, Mir'a is entirely and completely useless. He only managed to learn the greatsword because Tuva refused to give up teaching him and finally, it stuck.

Magic

Once an extremely powerful mage, Mir'a lacks any form of magic due to an incident in his past. He simply cannot manipulate aether any longer, from healing to offensive magic. It's lost.

Crafting

An excellent alchemist. Thavnairian by birth, Mir'a's knowledge of alchemy is heads and shoulders above Eorzean knowledge of such. In regard to other trades, not wonderful, though a passable woodworker and culinarian. * 'Magic' is conjury, thaumaturgy, and arcanism - as well as teleportation on aethernet or aetheryte. Dark magic is not affected, as it is not the manipulation of aether.

Music Themes

Piano Sonata No. 14 | op.28 no. 4 | Ve'Lugannon Palace | Rabao | Stargazing | Mhaura | Kazham | Home, Sweet Home

Further Reading

Coming soon!