Difference between revisions of "Quarimar Baenund"

From RPC Library
Jump to navigation Jump to search
Line 131: Line 131:
 
 
 
 
 
== Affiliations ==
 
== Affiliations ==
<b>Family</b><br>
+
 
*<b>Primary Line</b>:
 
:*Vesroi Baenund: (<i>alive</i>) His Father and inspiration for expression. A romantic and bit dramatic, he cares greatly for all his relatives and works to instill a sense of openness among them.
 
:*Canile Baenund:  (<i>alive</i>) Matron and mother to Quarimar and his siblings
 
:*Theidall Baenund: (<i>alive</i>) Younger Brother born three years after
 
:*Cevell Baenund: (<i>alive</i>) Younger Sister and youngest of the Children, born a decade after Quarimar
 
:*Synndil Aethyni: (<i>unknown</i>)
 
*<b>Extended Line</b>:
 
  
 
<b>Acquaintances</b> <i>Greatly diminished</i>
 
<b>Acquaintances</b> <i>Greatly diminished</i>

Revision as of 11:56, 12 November 2013

Ul'dah-transparent.png Quarimar Baenund
Quarimar001.png
"Nothing exists in total isolation, every life, every scrap of knowledge has context."
The Philosophizing Philomathic Polymath
Gender Male
Race Elezen
Clan Duskwight
Citizenship Ul'dah
Nameday 22nd Sun, 4th Umbral Moon
Patron Deity Thaliak, The Scholar
Server Balmung

 

Introduction

  <<CAUTION>> Still under construction, ALL information below is pending further Elezen lore in regards to age and other official annotations. I'm also long winded and have used "spoiler" to tag any unimportant blocks of text. Last Major edit Made 2013-11-06

  Quarimar is a Duskwight Elezen from series of island caves south of Thanalan. While not a native to Eorzea he has lived there for nearly a decade, in that time he has come to call it home. Requiring numerous materials from nearly every corner of the land he can often be found traveling far and wide atop his trusted Chocobo Nhestal. Subjected to the spell of Louisoix, he was pushed forward alongside other adventurers but returned only three years later. After ensuring his families safety he has returned to Eorzea, both to seek out his missing Sister and survey the changes to the land.  

Primary Information

Name:

  • Quaraunt Imarin (Ku-waar-aun EE-maar-inn)
  • Baenund (BAY-nn.OOn-duh) A families potential history.
Show text

Aliases/Nicknames:

  • Quarimar (Ku-waar.EE-maar) Far and wide
Show text
  • Istrysn (ihst-riss-inn) Thankfully forgotten.
Show text
  • Quari (Ku-waar-EE) For his Friends.
Show text
  • Attendant A title used while working.

Name Day: The Twenty Second Sun of the Fourth Umbral Moon
Age: Thirty Two years old before the battle of Carteneau, Thirty Four now, not including the three “missed”.
Family Home: Islands in the Ash Sea
Current Residence: Rents a room in Ul’dah, sometimes he camps out or stays at the Silver or Golden Bazaar.
Occupation: Freelance Adventurer, Scribe, Physician, or Craftsman for hire. Show text

 

Appearance

Height: 6 Fulm 8 Ilm (80ilm total) Fairly tall and rather conscious of it, he will often stay on a lower step or sitting to help maintain eye contact with the shorter races. He feels slightly inferior to any wildwood kin who stand taller than him.
Weight: 185 Ponz
Hair: Gray/Silver, shoulder length.
Eyes: Red Irises, usually squinting.
Skin: Black/Gray, An ash tone.
Markings: few Scars along knees, feet and the back of his hands.
Physique: Long limbs and fingers, a toned and lean body from sparse eating and frequent travel, well-kept but showing ware.
Attire:

  • Inner city: Something casual and loose fitting but suited for public appearance, Gray/White tunic and pants, glasses.
  • Research: Robes and glasses, usually carrying a nearly full bag of materials and pertinent scrolls or books, hair tied back to prevent any annoyance.
  • Rural: common tan slacks and tunics, includes a walking stick, often carrying a number of sweets, breads and an empty backpack for and items he stumbles upon.



Behavior and Personality

Attitude (This information is given more as a prompt to understand how he views the world and a tool to strike up conversation with him, rather than providing information on Quarimar himself.)

  • Towards the Bloodborn
  • Scalekin Ferocity, Strength, Cunning.
  • Spoken The Contrary
(Normally desiring to subdivide each group even further by tribes and organization, he has been reminded that brevity has certain advantages.)
  • Towards the Bloodless
  • Towards the Transcendent


Combat: Preferring to avoid it all together when pressed he falls back on either using a pole arm, imitating the spear fishing lessons of his youth, or Magic, weaving a mixture of the elements as he learned from the Ossuary before the moon fell. Focusing on disabling an opponent to preserve the ability to question them or test on them, he only resorts to lethal measures when cornered.
Speech: Normally measured and soft, his tones often reflect his thoughts going from a monotonous drone when dealing with the routine to a rambling passionate flow when curious. His speech is often verbose emphasizing clarity of understanding with touches of foreignness usually idioms or phrases from his home.
Sexuality: While primarily Hetero sexual he can be an incorrigible tease towards both genders when he opens up and does find some men attractive. Outwardly prudish and obstinate to overt sexualization he still values genuine expression, desiring them to at least keep it at a distance.
Hobbies A way to pass the time.

  • Cultivation Bringing up flowers and plants, usually in his home.
  • Fishing mostly along river banks and small ponds. Using the time to digest other thoughts.
  • Sculpting/Sketching Desiring to capture moments or expressions he'll make small personal works.

Talents With natural ease.

  • Gem-cutting and stone shaping
  • Organization
  • Cartography

Flaws A stumbling block.

  • Temperature and light sensitive
  • Poor sense of smell
  • Quick to Judge
  • An obsessive/addictive personality

Likes

  • Fruits, particularly berries and other sweet things
  • Fish and other sea food
  • Wines and Teas, subtle flavors
  • Vibrancy, of colour, sound and emotion
  • Wordplay, quick wit, and sarcasm
  • Formal activities with rules and structure
  • Listening to other people
  • Napping in the shade

Dislikes

  • Stagnancy
  • Sudden and loud sounds, for headaches and fright
  • Spiteful behavior
  • Blasé treatment of public abuse
  • Tribal designs and behaviors
  • Most animal meat, unless cooked very well

Mottos/Rules:

  • "Noble ancestry is not the line, but only and indicator. Noble blood requires noble behavior; privilege entails responsibility. That is the meaning of Noblesse oblige"
  • "The great artists all have and had it, they are the bastions that I wish to know. It is easy to take pain and show it, to be sad and show it, to be happy and show it. The down trodden can capture the horror of it in song and painting like no other. But the great? They, for me, are the ones that used their sadness, their unfulfillable longing to show the beauty of our lives. Like a rusted squeeze box, a simple pulse, that strengthens and grows into beauty."
  • "If not now, then when? If not we, then who? I should rather do my best with what I have, when I am able, for whom ever I can than wait for some 'perfect moment.' Making our own moments is what has seen my family through hardship generation after generation.

 

Affiliations

Acquaintances Greatly diminished

Enemies To oppose or be opposed by

  • None still alive

The Watch List Eye catching individuals of unknown content


  The Rumor Mill

  • Ul'dah
  • "Damned fool
  • Limsa Lominsa
  • Gridania
  • Tavern
  • Trade shops
  • Ossuary/Sacrarium
  • Other (feel free to put your own here)

 

History

 

Before Eorzea
1.0
post-Dalamund, pre ARR
ARR and beyond

 

Other Notes

Thanks to Piyu (http://piyu.deviantart.com/) Show text


Art: thanks to Umi Satome Show text


About the player Schedule