Difference between revisions of "Grey Hound"
| Line 226: | Line 226: | ||
<b>Skin:</b> Tanned | <b>Skin:</b> Tanned | ||
</div> | </div> | ||
| − | </table></ | + | </table></td> |
<br> | <br> | ||
Revision as of 22:30, 23 November 2016
■ ALIAS Grey Hound ■ NICKNAMES Rem (rarely); Grey ■ RACE & CLAN Miqo'te, Seeker of the Sun ■ GENDER Male ■ THEME I'll Be Good |
■ CITIZENSHIP Unaffiliated ■ RESIDENCE Mists, Ward 1, Plot 60 ■ OCCUPATIONS Tracker/Investigator; Healer ■ PATRON DEITY Not practicing ■ HEIGHT 5 fulms, 8 ilms ■ TV TROPES Unscrupulous Hero; Death Seeker; The Atoner
|
GENERAL APPEARANCE
He obviously does not get enough sleep: his eyes are perpetually dark-ringed, indicating poor sleeping habits.
Scars & Markings: The grotesque scarring of his right eye is the clearest identifier of his person. Whatever assault caused the damage was not clean, but brutal, leaving a line of uneven scarring from his brow down his right cheek, almost entirely blinding the eye.
While not immediately evident considering his penchant for being heavily-clothed, the rest of his body is thickly road-mapped with scars. They're of varying ages and sources, from burns to puncture wounds to long slashes, a testament to a life spent previously in highway robbery, currently spent in mercenary-type jobs.
His left leg was severely damaged during a routine job for his Free Company, leaving the limb crippled and the Miqo'te lacking his previous agility and physical capabilities.
Voice: His accent and word usage is difficult to place; it's as if he's adopted a variety of ways to say the same thing. Perhaps due to travel, or perhaps a deliberate attempt on his part. His voice is usually soft, calm, and his stoic nature tends to leak into his tone. Even when angered, his voice tends to level.
Clothing: His attire is pieced together from leathers and simple cloth, the occasional scrap of bone (some of... questionable source) adding to the ensemble. The leather is boiled, offering sturdier protection than mere wool or cotton would provide. He keeps a small, wickedly-sharp hunting knife sheathed at his left leg, and an old gun strapped across his back. Needing a staff to assist him in walking, his hands are often occupied by a very simple jade crook. He favors hats or hoods or helms that hide or at least shade the ugly scarring of his face.
MISCELLANEOUS
- Ambidextrous (though he prefers to use his left hand).
- The right eye is not entirely blinded and can detect movement.
- Has a pet Gaelikitten, who he is uncharacteristically fond of.
- Functional alcoholic.
- Illiterate. He's quick to come up with an excuse as to why he can't read something as opposed to admitting this.
- He doesn't have much interest in learning, it frustrates and flusters him uncharacteristically quickly.
- Bad habit: grinding his teeth. He does it when annoyed, but can also be caught doing it when he's in deep thought or trying to come up with a strategic answer to something.
PERSONALITY
The Miqo'te displays little emotion most of the time. Though he can and does offer the occasional grin or snark, his disposition is usually fairly stoic. He has a tendency to be stubborn in his opinions and beliefs and is slow to change his mind once it's been set. While his intentions are often undeniably good, he often falls into the 'ends justify the means' trap and has no qualms with doing terrible things for a righteous goal. There is a genuine desire to be the 'hero' in him, wanting to be the good guy and aid people, but he often regresses to his brutal and violent tendencies while trying to accomplish this improbable goal.
As a Warden and leader of a division in s sister's Free Company, he can be seen as strict and almost unforgiving. His expectations are high, and he would be the first, albeit reluctantly, to admit that he expects too much too soon from people. For his stringent, rigid attitude and how quick he can be to point out flaws or faults in someone, his loyalty is as steadfast as a hound, befitting his name. He is slow to anger, and even with his physical disabilities, once he snaps, he can get remarkably violent: on more than a couple occasions, he has taken a chunk of flesh from someone's throat with his teeth. He has a terrible knack for holding grudges with obstinance a mule could admire.
Grey's only hobbies appear to be drinking, hunting and people-watching, which he can do contentedly for hours on end, observing as if genuinely interested in the goings-on around him. After a time in his presence, it usually becomes clear that he is not entirely stable. The way his eyes wander suggest that he is looking at things that are not really there, and on occasion, if caught unawares, he has been overheard talking to seemingly no one.
|
|
|
|
|
|
COMBAT
Though crippled and lacking his former physical prowess, if hard-pressed, he would still lash out like a cornered, rabid hound. Savage and merciless, he is not averse to fighting dirty, going so far as to biting out chunks of flesh, gouging at eyes, throwing sand at an opponent's face, or going for the low blow. His potential brutality is tempered by the fact that he is an easy target, near effortless to overpower in melee with a cheap shot to his bad leg.
Forced to adapt to this lifestyle, Grey has rekindled an interest in guns, long-range rifles in particular. Having a knack for conjury lends its hand in self-defense, though his art leans more towards healing than anything offensive.
HISTORY
The Tribe
The tribe Grey was born into was atypical, functioning more like a pack of wild dogs than like a civilized nomadic people. Allegedly, the tribe had been started by a Tia who had departed the original Raptor tribe to become a Nunh on his own, hence members having the similar R suffix to their names. Regardless of whether or not this was the truth, the naming convention stuck, but the tribe itself never became anything more than a large band of murderous cutthroats who roamed the coasts of La Noscea, committing highway robbery and murder as they saw fit. Highly unconventional, the Nunh of this tribe served as both primary breader and leader, and fighting for leadership always ended in death. Another unheard of tradition the tribe practiced was to slay the newest litter of the previous Nunh upon their death, which led to many'a mother fleeing in the dead of night with child in tow... though not all of them were always successful in their escape. There was no place for softness or weakness, and children and the elderly who became too ill or too weak to keep up with the tribe were left to die on their own. |
Outriders
Grey Hound now serves in a Free Company known as the Outriders, an FC his half-sister Naomi Kett founded not long after the siblings were united. While Grey wasn't on board with the company at first, he did eventually join and became one of the Wardens to help run the company. Though not always able to join expeditions with his physical limitations, Grey has found a niche as a healer tending to wounded company members, as well as a lead investigator for the company, organizing a unit known as the Outrider's Investigation Unit. The ORIU is hired to investigate a wide variety of things, from strange deaths to disappearances to thefts.
|
RELATIONSHIPS
|
♥ Family – ☀ Platonic – ∞ Involved – ღ Romantic – ♡ Passionate –❣ Physical – ♦ Friend – ★ Acquaintance – $ Business – ✝ Deceased – ✔ Positive – ✖ Negative – ● Neutral – � Unsure – ☠ Enemy
|
|
|
OOC NOTES
RP Limits I don't do the ERPs. It'd be easier to seduce Rem's chocobo than Rem anyway. It's fine if you're into it though, I honestly don't care. ^^ Not to say Rem might never get romantically involved, but... well, see chocobo statement above.
I'm game for all kinds of gore and swearing and whatever else though, so don't worry about offending li'l old me.
Player Info I am based in the USA Central Timezone (-6/-5). I've got a fairly crazy work schedule as I work for a non-profit organization that caters to clients 24/7 every day of the year. I'm usually on late nights for my time zone. I'm also fairly new at RPing here in FF so just a heads up if I'm a complete moron. :3 Lyrics @ history section is Laura Palmer by Bastille.
|
|
