Difference between revisions of "A'sraha Sallit"
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spacing:0.2em;"><center>GENERAL INFORMATION</center></div></span></h3> | spacing:0.2em;"><center>GENERAL INFORMATION</center></div></span></h3> | ||
− | <div align=justify><div style="padding: 7px 4px;font-size:13px; color:#444146;font-family:Georgia;"> <p>With an innate love for healing and the calmness of spirit, A'sraha Sallit left the comforts of her home in Limsa Lominsa to Stillglade Fane at a young age. She dutifully studied the arts of healing, and connecting with the Elementals in earnest heart. Years of honest toiling and effort led the | + | <div align=justify><div style="padding: 7px 4px;font-size:13px; color:#444146;font-family:Georgia;"> <p>With an innate love for healing and the calmness of spirit, A'sraha Sallit left the comforts of her home in Limsa Lominsa to Stillglade Fane at a young age. She dutifully studied the arts of healing, and connecting with the Elementals in earnest heart. Years of honest toiling and effort led the Shroud to speak to her, marking the girl as a Hearer of the Fane, with wind elementals favouring her the most. </p><p>When the Seventh Umbral Calamity struck, A'sraha was amongst those sent to aid, sent to either the farthest reaches of the Shroud to re-stablize Gridania’s thinning forces against threats, or assist in Stillglade Fane's neverending list of conjurers in need. In strife and battle, she came to mature as a fierce healer of great skill, capable to both maim and mend.</p> |
− | <p>As Gelmorra exploded into activity with monsters of another world, A'sraha was among the first few healers assigned to Quarrymill, aiding adventureres in the Palace of the Dead. Despite needing to be dragged to Quarrymill between shifts, she is certainly one of the longest few to stay at the site, aiding adventurers and often seeking the lost from the crypt. With time and effort, she and a handful of her other allies of Gelmorra earned their Kinna Weapons, marking her as one of the Lightbringers | + | <p>As Gelmorra exploded into activity with monsters of another world, A'sraha was among the first few healers assigned to Quarrymill, aiding adventureres in the Palace of the Dead. Despite needing to be dragged to Quarrymill between shifts, she is certainly one of the longest few to stay at the site, aiding adventurers and often seeking the lost from the crypt. With time and effort, she and a handful of her other allies of Gelmorra earned their Kinna Weapons, marking her as one of the Lightbringers.</p></div></div> |
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<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #000000;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter- | <h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #000000;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter- | ||
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<div style="padding: 7px 4px;font-size:13px; color:#444146;font-family:Georgia;"><p>A healer first and foremost, A'sraha prides herself in being work-oriented and wasting no time for formalities before getting her hands dirty. Even should the worst happen and a patient dies on her watch, she pulls herself together cleanly, and continues to work. Trained to be resilient and to not be easily put down by failure, A'sraha eventually gets back on her feet. She takes trials and tribulations as they come, with a heart both firmly planted in faith and thrown to the wind.</p> | <div style="padding: 7px 4px;font-size:13px; color:#444146;font-family:Georgia;"><p>A healer first and foremost, A'sraha prides herself in being work-oriented and wasting no time for formalities before getting her hands dirty. Even should the worst happen and a patient dies on her watch, she pulls herself together cleanly, and continues to work. Trained to be resilient and to not be easily put down by failure, A'sraha eventually gets back on her feet. She takes trials and tribulations as they come, with a heart both firmly planted in faith and thrown to the wind.</p> | ||
− | <p> | + | <p>Raised by a father best described as a fatalist, A'sraha often says things as they are, veiled only by a calculated measure of tact. A foreigner does not thrive in the capital of Gridania spouting her mind, and therefore A'sraha learnt to carefully chooses her words to appear amiable and unbiased, regardless of what she really thought of them. Though level-headed and mature, she often so comes off as a tad eccentric, spouting odd things with a childish glee. After all, if the world is cruel and everything one does is a futile shout into the abyss, one might as well enjoy shouting. |
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+ | </p> | ||
</div> | </div> | ||
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<div style="padding:10px 35px;background: #000000;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''S T R E N G T H S'''</center></div></h3> | <div style="padding:10px 35px;background: #000000;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''S T R E N G T H S'''</center></div></h3> | ||
− | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Conjury'''. After years of study and diligent practice, A'sraha | + | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Conjury'''. After years of study and diligent practice, A'sraha is able speak to the wind elementals and draw power from her surroundings with relative ease.</font></div> |
: <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Quick reflexes'''. Raised amongst pirates and thieves, they taught her the importance of keeping one's limbs limber.</font></div> | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Quick reflexes'''. Raised amongst pirates and thieves, they taught her the importance of keeping one's limbs limber.</font></div> | ||
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spacing:0.2em;"><center>Artwork</center></div></span></h3> | spacing:0.2em;"><center>Artwork</center></div></span></h3> | ||
<gallery> | <gallery> | ||
+ | File:Asraha1.png|at work!! | ||
+ | File:Asraha3.png|needs a nap rn | ||
+ | </gallery> | ||
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spacing:0.2em;"><center>Screenshots</center></div></span></h3> | spacing:0.2em;"><center>Screenshots</center></div></span></h3> | ||
<gallery> | <gallery> | ||
− | + | File:Asraha7.png|Work clothes | |
− | + | File:Asraha6.jpg|SWORD's clinic, maintained by the Sallit family. | |
+ | File:Asraha5.jpg|Go fetch my book, father said. | ||
</gallery> | </gallery> | ||
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:<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ ''If your character has been to the Palace of the Dead, it is very likely you will have met her either in its depths, or at the surface, tending to wounds. ''</div></div> | :<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ ''If your character has been to the Palace of the Dead, it is very likely you will have met her either in its depths, or at the surface, tending to wounds. ''</div></div> | ||
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ ''If your character frequents the Fane, or has studied there, chances are that your paths have crossed several times. Before Gelmorra, she was an avid worker of the Fane, taking up contracts in the Guild's name.''</div></div> | :<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ ''If your character frequents the Fane, or has studied there, chances are that your paths have crossed several times. Before Gelmorra, she was an avid worker of the Fane, taking up contracts in the Guild's name.''</div></div> | ||
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<div align=justify><div style="padding:0px 10px; font-size:16px;color:#000000;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Character Lore Adherence'''</div></div> | <div align=justify><div style="padding:0px 10px; font-size:16px;color:#000000;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Character Lore Adherence'''</div></div> | ||
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: <font style="color:#000000;" size="3">■</font> <b>Alias: </b> Sister Lightbringer, Palace Gatekeeper. | : <font style="color:#000000;" size="3">■</font> <b>Alias: </b> Sister Lightbringer, Palace Gatekeeper. | ||
: <font style="color:#000000;" size="3">■</font> <b>Citizenship: </b> Gridanian, Permanent Resident | : <font style="color:#000000;" size="3">■</font> <b>Citizenship: </b> Gridanian, Permanent Resident | ||
− | : <font style="color:#000000;" size="3">■</font> <b>Occupation: </b> Hearer of Stillglade Fane, | + | : <font style="color:#000000;" size="3">■</font> <b>Occupation: </b> Hearer of Stillglade Fane, keeper of SWORD's clinic, designated healer of the Lightbringers of Gelmorra. |
: <font style="color:#000000;" size="3">■</font> <b>Hair color: </b> Dark brown, growing blonde at the tips. | : <font style="color:#000000;" size="3">■</font> <b>Hair color: </b> Dark brown, growing blonde at the tips. |
Latest revision as of 10:52, 5 January 2019
[edit]
With an innate love for healing and the calmness of spirit, A'sraha Sallit left the comforts of her home in Limsa Lominsa to Stillglade Fane at a young age. She dutifully studied the arts of healing, and connecting with the Elementals in earnest heart. Years of honest toiling and effort led the Shroud to speak to her, marking the girl as a Hearer of the Fane, with wind elementals favouring her the most. When the Seventh Umbral Calamity struck, A'sraha was amongst those sent to aid, sent to either the farthest reaches of the Shroud to re-stablize Gridania’s thinning forces against threats, or assist in Stillglade Fane's neverending list of conjurers in need. In strife and battle, she came to mature as a fierce healer of great skill, capable to both maim and mend. As Gelmorra exploded into activity with monsters of another world, A'sraha was among the first few healers assigned to Quarrymill, aiding adventureres in the Palace of the Dead. Despite needing to be dragged to Quarrymill between shifts, she is certainly one of the longest few to stay at the site, aiding adventurers and often seeking the lost from the crypt. With time and effort, she and a handful of her other allies of Gelmorra earned their Kinna Weapons, marking her as one of the Lightbringers.
Standing at 5 fulms and often wearing a cloak baggier than a tent, A'sraha does not strike an intimidating figure at first glance. With an aim to look approachable at all times, A'sraha is rarely seen in anything other than her Hearer robes. Even when off-duty, she dresses in work-appropriate clothing. Her textured hair is sometimes unbound, and is always scented with lavender and lemon. She dresses conservatively and humbly, as to not draw attention to herself in the heat of battle, or be a target for pickpockets. Any enchantments are done on the inseams, or wherever it will not be noticed. As such, her Kinna Cane, which she materializes when needed, is often not displayed on her person. Aspects That Stand Out:
A healer first and foremost, A'sraha prides herself in being work-oriented and wasting no time for formalities before getting her hands dirty. Even should the worst happen and a patient dies on her watch, she pulls herself together cleanly, and continues to work. Trained to be resilient and to not be easily put down by failure, A'sraha eventually gets back on her feet. She takes trials and tribulations as they come, with a heart both firmly planted in faith and thrown to the wind. Raised by a father best described as a fatalist, A'sraha often says things as they are, veiled only by a calculated measure of tact. A foreigner does not thrive in the capital of Gridania spouting her mind, and therefore A'sraha learnt to carefully chooses her words to appear amiable and unbiased, regardless of what she really thought of them. Though level-headed and mature, she often so comes off as a tad eccentric, spouting odd things with a childish glee. After all, if the world is cruel and everything one does is a futile shout into the abyss, one might as well enjoy shouting.
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