Difference between revisions of "Quarimar Baenund"

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:* "Noble ancestry is not the line, but only an indicator. Noble blood requires noble behavior; privilege entails responsibility. That is the meaning of <i>Noblesse oblige</i>."
 
:* "Noble ancestry is not the line, but only an indicator. Noble blood requires noble behavior; privilege entails responsibility. That is the meaning of <i>Noblesse oblige</i>."
 
:* "If not now, then when? If not we, then who? I should rather do my best with what I have, when I am able, for whom ever I can than wait for some 'perfect moment.' Making our own moments is what has seen my family through hardship generation after generation."
 
:* "If not now, then when? If not we, then who? I should rather do my best with what I have, when I am able, for whom ever I can than wait for some 'perfect moment.' Making our own moments is what has seen my family through hardship generation after generation."
 
 
=Interests and Observations=
 
(This information is given more as a prompt to understand how he views the world and a tool to strike up conversation with him, rather than providing information on Quarimar himself.)
 
*<b>Towards the Bloodborn</b>
 
:*<b>Beastkin</b> <i>Land Walkers</i> <spoiler>While documenting the occasional rare variation he treats most beastkin as a resource to be utilized and finds protectionists rather than conservationists odd, particularly in the case of Coeurl and Wolves. He (so far) has unsuccessfully attempted to catalogue (in the wild) the deadliest and most notable of their kind, the fearsome <i>Chimera</i>. Only having the chance to attend the dissection and study the corpse of one along with a few other Scholars in Ul'dah.</spoiler>
 
:*<b>Cloudkin</b> <i>Of Wing and Talon</i> <spoiler>Enchanted with the idea of taking flight on the wing he spends a great deal of his time finding the more peculiar and larger breeds of this particular classification. Hoping to find a way to take flight without the uncouth Magitech which currently dominates the field. He has taken particular notice of the Apkallus' durable plumage, and the aptly named "Death Gaze" their impressive wingspan and sizable profile makes him consider if they aren't the best source to replicate flight, even if it requires engaging the rumored Vyraal, perhaps the greatest of that kind.</spoiler>
 
:*<b>Scalekin</b> <i>Ferocity, Strength, Cunning.</i>
 
::*<b>The Lesser</b> <spoiler></spoiler>
 
::*<b>The Greater</b> <spoiler></spoiler>
 
:*<b>Spoken</b> <i>The Contrary</i>
 
::(Normally desiring to subdivide each group even further by tribes and organization, he has been reminded that brevity has certain advantages.)
 
::*<b>Amalj'aa</b> <spoiler></spoiler>
 
::*<b>Elezen</b> <spoiler></spoiler>
 
::*<b>Giants</b> <spoiler></spoiler>
 
::*<b>Goblins</b> <spoiler></spoiler>
 
::*<b>Hyur</b> <spoiler></spoiler>
 
::*<b>Ixal</b> <spoiler></spoiler>
 
::*<b>Kobold</b> <spoiler></spoiler>
 
::*<b>Lalafell</b> <spoiler></spoiler>
 
::*<b>Mamool Ja</b> <spoiler></spoiler>
 
::*<b>Mi'qote</b> <spoiler></spoiler>
 
::*<b>Moogle</b> <spoiler></spoiler>
 
::*<b>Qiqirn</b> <spoiler></spoiler>
 
::*<b>Roegadyn</b> <spoiler></spoiler>
 
::*<b>Sahagin</b> <spoiler></spoiler>
 
::*<b>Siren</b> <spoiler></spoiler>
 
::*<b>Sylph</b> <spoiler></spoiler>
 
::*<b>Tonberry</b> <spoiler></spoiler>
 
:*<b>Vilekin</b> <i>A Swarm or Colony</i> <spoiler>Mostly a pest, he is curious if one could replicate the hive based connections that seem to maintain the larger antling colonies but acknowledges its moral problems. He would still dearly like to try the system with a horde of Mammets, but the automatons are rarely available for such casual use and in the necessary numbers. He has also tried to find a way of breeding a more passive Firefly, but has met with little success. Part of the issue being not having a large enough area to attract a sufficient number and the other part being their immediate desire to flee his approach even if they are not hostile.</spoiler>
 
:*<b>Wavekin</b> <i>The Waters Legion</i> <spoiler>He has little care of them, more interested in the plants and habitats of the oceans floor than the inhabitants. He goes out of his way to remove Slugs and Anglers who once infested his families home.</spoiler>
 
*<b>Towards the Bloodless</b>
 
:*<b>Ashkin</b> <i>Subjects of Undeath</i> <spoiler>He has a particular focus on the Fomor as opposed to Ghosts and Wights, attempting to unravel the secret behind their revival while retaining the skills of their past life and a seemingly greater competence. He often studies Ak-Mena/Inik specimens. Excerpts of older texts dating to past empires seem to hint at rituals and the forgotten magics, but he has been unable to find anything that provides reliable results.</spoiler>
 
:*<b>Forgekin</b> <i>Ancient and Advancing</i> <spoiler>Separated into the two primary groups of Garlean and not, he detests the Garleans works on principle and only begrudgingly acknowledges particular advancements as worth while. The Allagan have fascinating works almost resembling an art in the form of Mirror Knights. He is currently seeking a group or individual capable of slaying one of the things and bringing it back to him with the head and wing casing intact.</spoiler>
 
:*<b>Seedkin</b> <i>Eorzeas Wroth</i> <spoiler>Covering a large variety of creature Quarimar has a particular aversion to Treants that has carried on through the years. While appreciative of the service the perform for Gridania, he still hesitates when ever he is required to interact with them. Fungar, Ochu and Morbols all provide interesting reagents for testing purposes and though he doesn't make a point of sharing the information, he's had the chance to meet an amiable Goobbue or two.</spoiler>
 
:*<b>Soulkin</b> <i>Timeless</i> <spoiler>An interesting phenomenon, Quarimar often speculates on their exact nature, they appear in many cases to be a direct manifestation of the Aether, coloured by some unseen force, or perhaps the lands that spawns them itself. "The Dullahan would make excellent guards if one could find a way to master them, and the Coblyn, if subjected to training would be a mining tool more efficient than anything the realm has yet seen" But he has had no luck with either, and an incident with a way-ward Dullahan outside a series of ruins has left him cautious of approaching them.</spoiler>
 
*<b>Towards the Transcendent</b>
 
:*<b>Voidsent</b> <i>From Beyond the Gate</i> <spoiler>He could go on about them for an era if he thought it would be of any use. In most cases he professes that they are better destroyed than kept for research, though the information they could provide is beyond valuable, particularly some of the elementally attuned Flans. In good conscious he has abandoned most of his research into the Voidsent unless he is called in by an outside source or is given the chance to help along side a group of scholars. He has a particular interest bordering on obsession with the Soulflayers.</spoiler>
 
*<b>The Twelve</b> While note the most devout, Quarimar does see the twelve more as personifications of ideals than active entities.
 
:*<b>Thaliak</b> <i>The Scholar</i> <spoiler>Seen as the keeper of knowledge, Quarimar greatly respects people who profess themselves as followers of Thaliak, while </spoiler>
 
:*<b>Azeyma</b> <i>The Warden</i> <spoiler></spoiler>
 
:*<b>Byregot</b> <i>The Builder</i> <spoiler></spoiler>
 
:*<b>Nophica</b> <i>The Matron</i> <spoiler></spoiler>
 
:*<b>Llymlaen</b> <i>The Navigator</i> <spoiler></spoiler>
 
:*<b>Menphina</b> <i>The Lover</i> <spoiler></spoiler>
 
:*<b>Nald'</b> <i>A Trader</i> <spoiler></spoiler>
 
:*<b>'Thal</b> <i>A Trader</i> <spoiler></spoiler>
 
:*<b>Oschon</b> <i>The Wanderer</i> <spoiler></spoiler>
 
:*<b>Nymeia</b> <i>The Spinner</i> <spoiler></spoiler>
 
:*<b>Althyk</b> <i>The Keeper</i> <spoiler></spoiler>
 
:*<b>Rhalgr</b> <i>The Destroyer</i> <spoiler></spoiler>
 
:*<b>Halone</b> <i>The Fury</i> <spoiler></spoiler>
 
<br>
 
 
 
 
 
 
 
=Affiliations=
 
=Affiliations=

Revision as of 12:20, 21 September 2014

<<CAUTION Work in Progress!>> ALL information below is pending further Elezen lore in regards to age and other official annotations. I'm also long winded and have used "spoiler" to tag any unimportant blocks of text. Last Major edit Made 2013-11-04

  Quarimar is a Duskwight Elezen from a series of island caves south of Thanalan in the Ash Sea. While not a native to Eorzea he has lived there for nearly a decade, in that time he has come to call it home. Requiring numerous materials from nearly every corner of the land he can often be found traveling far and wide atop his trusted Chocobo Nhestal. After ensuring his families safety after the calamity he has returned to Eorzea, both to seek out the companions he lost and to survey the changes to the land.

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Personals

  • Name:
  • Quaraunt Imarin (Ku-waar-aun EE-maar-inn)
  • Baenund (BAY-nn.OOn-duh) A families potential history.
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  • Aliases/Nicknames:
  • Quarimar (Ku-waar.EE-maar) Far and wide
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  • Istrysn (ihst-riss-inn) Thankfully forgotten.
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  • Quari (Ku-waar-EE) For his Friends.
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  • Attendant A title used while working.
  • Name Day: The Twenty Second Sun of the Fourth Umbral Moon
  • Age: Thirty four years old before the battle of Carteneau
  • Family Home: Islands in the Ash Sea
  • Current Residence: A room in Ul'dah at the Ossuary as well as one in the goblet attached to the Order of the Sword and Rose hall. Occasionally found camping at the Silver or Golden Bazaar.
  • Occupation: Freelance Adventurer, Scribe, Physician, or Craftsman for hire. Though he has never worked professionally as a stone mason or goldsmith he has some small talent. Mostly repairs, jewelry and sculptures done up for himself with particularly pretty materials that he finds. Else where he has taken a few jobs for helping with dissection, poultice making, and cataloguing.
  • Speech: Normally measured and soft, his tones often reflect his thoughts going from a monotonous drone when dealing with the routine to a rambling passionate flow when curious. His speech is often verbose emphasizing clarity of understanding with touches of foreignness usually idioms or phrases from his home.
  • Sexuality: While primarily Hetero sexual he can be an incorrigible tease towards both genders when he opens up and does find some males attractive. Outwardly prudish and obstinate to overt sexualization he still values genuine expression, desiring them to at least keep it at a distance.

Appearance

  • Height: 6 Fulm 8 Ilm (80ilm total)
  • Weight: 185 Ponz
  • Hair: Gray/Silver, shoulder length.
  • Eyes: Red Irises, usually squinting.
  • Skin: Black/Gray, An ash tone.
  • Markings: few Scars along knees, feet and the back of his hands, the top of his legs and back have a mixture of fait burn marks, the skin a bit lighter and appearing stretched.
  • Physique: Long limbs and fingers, a toned and lean body from sparse eating and frequent travel, well-kept but showing ware.
  • Attire: Possessing a half dozen outfits for various situations he changes a great deal depending on what befits the situation, in most cases he's always wearing a few rings, a bangle and a half dozen odd trinkets on a necklace or otherwise. Storage is always a theme no matter what he's wearing there's a belt with pouches on his hips, or bags stuffed into various pockets or tucked into the layers of cloth. There is a deliberate variation in his clothing, he goes as far as wearing a mask while he is hunting [usually poaching], the all but useless sword on his hip in his "Thanalan" garb and effort to blend in, clearly attempts to make him unrecognizable at a casual glance.



Combat

  • Ideally he avoids it all together, instead observing or hiring mercenaries to fulfill what needs doing from monster slaying to duels. He's come to rely on a hand full of people to fight on his behalf. In Thanalan he will make a point of stressing the importance of t he various groups that maintain the peace.
  • In most situations he uses a mixture of spells to disable and debilitate their own abilities, desiring the chance to questions the assaulter or use them in an experiment if nothing else. He keeps catalysts and poisons of him to administer against the disabled to ensure their cooperation after the fact.
  • Cornered he tends to lash out with the more direct spells in his repertoire, often lightning and Ice. Though he doesn't like to admit it, he considers the quick death of a shock or chilling shut down preferable than the feeling of suffocating on wind, or the broiling away of flesh from fire.
  • When hunting on his own for reagents across Eorzea he makes a good show of trying to utilize the bow and lance work he learned as a child, its amateurish at best. He does his best to utilize the terrain around him to lead anything he's hunting into a snare or isolated area.

Hobbies

An enjoyable way to pass the time.

  • Writing - He likes to pen small short stories under a number of pseudonyms.
  • Fishing - mostly along river banks and small ponds. Using the time to digest other thoughts.
  • Sculpting - little statuettes, usually just posses or faces done in peculiar bits of rock

Talents

With natural ease.

  • Gem-cutting and stone shaping
  • Organization
  • Cartography

Flaws

A stumbling block.

  • Temperature and light sensitive
  • Poor sense of smell
  • Quick to Judge
  • An obsessive/addictive personality

Likes

  • Fruits, particularly berries and other sweet things
  • Fish and other sea food
  • Wines and Teas, subtle flavors
  • Vibrancy, of colour, sound and emotion
  • Wordplay, quick wit, and sarcasm
  • Formal activities with rules and structure
  • Listening to other people
  • Napping in the shade

Dislikes

  • Stagnancy
  • Sudden and loud sounds, For headaches and fright
  • Spiteful behavior
  • Blasé treatment of public abuse
  • Tribal designs and behaviors
  • Most animal meat, unless cooked just so

Mottos/Rules

  • "Noble ancestry is not the line, but only an indicator. Noble blood requires noble behavior; privilege entails responsibility. That is the meaning of Noblesse oblige."
  • "If not now, then when? If not we, then who? I should rather do my best with what I have, when I am able, for whom ever I can than wait for some 'perfect moment.' Making our own moments is what has seen my family through hardship generation after generation."

 

 

 

Before Eorzea

1.0

post-Dalamund, pre ARR

ARR and beyond

 

Thanks to Piyu (http://piyu.deviantart.com/) Show text


Art: thanks to Umi Satome Show text


About the player Schedule

Additional works Done out of character or for different people with no actual "character" to link them to. Show text


Ul'dah-transparent.png Quarimar Baenund
Quarimar001.png
"Nothing exists in total isolation, every life, every scrap of knowledge has context."
The Philosophizing Philomathic Polymath
Gender Male
Race Elezen
Clan Duskwight
Citizenship Ul'dah
Nameday 22nd Sun, 4th Umbral Moon
Patron Deity Thaliak, The Scholar
Server Balmung