Difference between revisions of "Z'enath Vashyr"

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(Combat - Views/Behavior)
(Combat - Views/Behavior)
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==<div style="background: #BEBEBE; padding: 0.5em;">''Combat - Views/Behavior''</div>==
 
==<div style="background: #BEBEBE; padding: 0.5em;">''Combat - Views/Behavior''</div>==
 
*<b>Skills</b>
 
*<b>Skills</b>
:*Ruthless in combat he holds no punches, giving scum a last word would be too good for them. He always finishes his enemeys off cleanly and honorably.
+
:*Ruthless in combat he holds no punches, giving scum a last word would be too good for them. He always finishes his enemies off cleanly and honorably.
:*Being a Miqo'te gives Z'enath a slightly stronger sense of danger then most. Being able to hear or see enemys quite quickly to avoid ambushes, years of soldier training doesn't hurt this either.
+
:*Being a Miqo'te gives Z'enath a slightly stronger sense of danger then most. Being able to hear or see enemies quite quickly to avoid ambushes, years of soldier training doesn't hurt this either.
 
:*Quick on his feet he always swiftly makes his way to the front line of any battle, to face his foe head on.
 
:*Quick on his feet he always swiftly makes his way to the front line of any battle, to face his foe head on.
 
:*Aside from his usual sword and shield weapon combination, Z'enath also carries around a set of chains he uses to grab, pull, or trip enemies.  
 
:*Aside from his usual sword and shield weapon combination, Z'enath also carries around a set of chains he uses to grab, pull, or trip enemies.  
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*<b>Weaknesses</b>
 
*<b>Weaknesses</b>
 
:*Z'enath has a past of losing his wits in combat should things get too personal, an example being an ally or friend being killed in front of him. This will send him into a rage and become quite reckless when fighting an enemy.
 
:*Z'enath has a past of losing his wits in combat should things get too personal, an example being an ally or friend being killed in front of him. This will send him into a rage and become quite reckless when fighting an enemy.
:*His pool of mana is not the greatest, only learning conjuration magic to the point he needed it. If he was to use too much he may land in a tight spot.
+
:*His grasp of aether is not the greatest, only learning conjuration magic to the point he needed it. If he was to use too much he may land in a tight spot.
 
:*Z'enath tends not to wear armor on most missions as it hinders his movement, relying only on his skill and wits. This has caused him quite a few injuries despite being advised to wear armor.
 
:*Z'enath tends not to wear armor on most missions as it hinders his movement, relying only on his skill and wits. This has caused him quite a few injuries despite being advised to wear armor.
  

Revision as of 07:14, 9 October 2014

 Z'enath Vashyr
ZenProfilep.png
Gender Male
Race Miqo'te
Clan Mixed, Seeker of the Sun, Keeper of the Moon
Citizenship Ul'dah (Nomad)
Age 24
Occupation Free Paladin
Height/Weight 5 fulms, 8 ilms / 160 ponz
Nicknames

Z'enath Vashyr, 6th Sun of the 1st Astral Moon, a mixed clan Miqo'te who was given up at birth and raised by a Hyur free lance artist of Ul'dah.

Appearance

Z'enath is generally seen wearing his coat which conceals the few tools he carries around for missions. The sound of chains clinking is always heard when he walks about. Not often does he wear armor only when he deems it necessary depending on the bill hes working on. His hair is rather long and somewhat unkempt, its jet black with red highlights always covering his left eye. Z'enath's tail is quite long and bushy like a wolves tail.

Perhaps his most noticeable feature are his blood red eyes.

Z'enath's tone of voice is generally calm and pleasant

Scars: A long straight scar adorns his right eye, its a wonder the eye was not destroyed.

General Demeanor

Z'enath is generally quite quiet in groups, keeping to himself as he always has some thought or another on his mind. Speaking respectively to people who are a part of his life, especially females and superiors.

Most of Z'enath's actions are driven from his passion, not one to turn down a desperate plea for help and would never accept pay from someone he knows could not afford it just taking enough from other jobs to get by. When speaking to most he will bow or place his hands on his chest, in shows of respect or appreciation.

It would seem he does not fear pain or death, always devising plans before a fight to ensure victory even if it means an injury to himself. A stalwart defender he will defend someone helpless untill his body physically gives out on him, always trying to burden himself rather then others.

Combat - Views/Behavior

  • Skills
  • Ruthless in combat he holds no punches, giving scum a last word would be too good for them. He always finishes his enemies off cleanly and honorably.
  • Being a Miqo'te gives Z'enath a slightly stronger sense of danger then most. Being able to hear or see enemies quite quickly to avoid ambushes, years of soldier training doesn't hurt this either.
  • Quick on his feet he always swiftly makes his way to the front line of any battle, to face his foe head on.
  • Aside from his usual sword and shield weapon combination, Z'enath also carries around a set of chains he uses to grab, pull, or trip enemies.
  • From his roots as a Gladiator, Immortal Flames Lieutenant, and now Free Paladin Z'enath is quite skilled in melee combat, as well as being well versed in defensive and utility spells to support himself or allies.
  • Weaknesses
  • Z'enath has a past of losing his wits in combat should things get too personal, an example being an ally or friend being killed in front of him. This will send him into a rage and become quite reckless when fighting an enemy.
  • His grasp of aether is not the greatest, only learning conjuration magic to the point he needed it. If he was to use too much he may land in a tight spot.
  • Z'enath tends not to wear armor on most missions as it hinders his movement, relying only on his skill and wits. This has caused him quite a few injuries despite being advised to wear armor.

Tendencies

  • Growing up as sort of a vagabond and a trouble maker, Z'enath has a dark look about him with the way he chooses to dress. Black clothing is his norm.
  • Sometimes getting ahead of himself in a conversation if he is excited he will tend to forget about asking key things like names.
  • Z'enath never holds his tongue, if someone gives off an impression that they are scum he will let them know in one way or another.
  • Raised by an artist has given Z'enath an interest in it himself, his sketch book is always on his person it would not be uncommon for him to be using it.

Likes

  • Honor and justice.
  • Helping someone in need.
  • Black clothes, and accessories.
  • Beauty, whether in a sight or person.
  • Keeping his hair long.

Dislikes

  • 'Scum' in his own words.
  • Being disrespected because of his race.
  • Helmets.
  • Corrupted people, power grabbing, misconduct.
  • Letting anyone down, or losing.

Hobbies/Talents

  • Art, sketching, painting.
  • Using Blades.
  • Using chains in combat.
  • Hunting whether beast, or man.(only if necessary)
  • Defensive magic.

Relationships

Z'enath has never met his parents only stories of them, he was adopted by a Hyur man living in Ul'dah.

PC Friends

  ( = Romantic Interest, = Sexual Tension, = Platonic Care )


Other Acquaintances

 

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Rumors

NPC Rumors

  • (Ul'dah local only) "The boy who is always in black? I remember him being quite the hooligan years ago, seems pretty quiet now."
  • "I saw him fight in the the Arena a few years back, very skilled."
  • "I see him drawing all the time in that sketch book of his."
  • (Gridania area) "If I do see him, he always looks like he is looking for someone. Old friend?"

PC Rumors

Open for outside participation; feel free to add to.

Background

WIP

Current Events / Achievements

  • Her name is Jancis: By some grand coincidence Z'enath bumped into a woman he has not seen in many years, the one to heal the wound on his eye which resulted in saving it. Never learning her name five years ago, near the end of his troubled days the shock of nearly losing his right eye set the wheels of fate in motion for his future. Jancis, he vows to soon not forget.
  • After meeting Lady Jancis as he calls her, she was amazed he was able to remember her. Offering to join him on his hunt for some bandits in the shroud who had burned a home down with the residents still inside. An easy victory was claimed over the bandits, they were still in a state of shock from what they had done.
  • The two stayed at Quarrymill over night after reporting the bodies to the Wailers there. Walking back towards Grindania Jancis received word from her Company asking for her assistance, the two agreed to meet again before she ran off.
Aged Events

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Snapshots