Difference between revisions of "Sera Reynolt"

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<font style="padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''NAMEDAY...'''</font>  <font style="font-family:Georgia;"> 6th day of the 2nd Umbral Moon</font>
 
<font style="padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''NAMEDAY...'''</font>  <font style="font-family:Georgia;"> 6th day of the 2nd Umbral Moon</font>
  
<font style="padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''OCCUPATION...'''</font>  <font style="font-family:Georgia;padding:0px 5px;">  Vagrant | Engineer</font>
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<font style="padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''OCCUPATION...'''</font>  <font style="font-family:Georgia;padding:0px 5px;">  Vagrant | Engineer | Arsenal Scholar</font>
 
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'''W A Y W A R D _ S U N'''
 
'''W A Y W A R D _ S U N'''
 
----
 
----
''"Fool me once, shame on you. Fool me twice, shame on me."''
+
''"."''<br>
Serani was nearly stripped of all she was for the second time in her life, now a cripple with no name or background. From the wreckage of her ship she fashioned herself equipment to make a journey far to the south, and what she couldn't fashion into a construct she sold along with her talent for physical mechanics. The eye of Sorventhe's vengeance was now also her own; now she needed to return home. To tie off loose ends and create a life that none could take away from her. The sale of her talents took no time at all to accrue the needed coin to travel east. (( To be continued. ))
+
Serani was nearly stripped of all she was for the second time in her life, now a cripple with no name or background. From the wreckage of her ship she fashioned herself equipment to make a journey far to the south, and what she couldn't fashion into a construct she sold along with her talent for physical mechanics. The eye of Sorventhe was now her own; now she needed to return home. To tie off loose ends and create a life that none could take away from her. The sale of her talents took no time at all to accrue the needed coin to travel east. Her plan was to sneak back into Imperial territory by way of Othard, to hide her identity under the scars of her betrayal and staining of her hair to white by the harrowing. Her way was to bypass Doma by traveling across steppe and desert, then journey over mountains and along the coast to come to Ilsbard on its least civilized borders.
 +
 
 +
Her goal was simple, to end her father and burn his estates. Sera sought vengeance, and simply as that she gained it. She made to flee from Ilsbard again and hid in Gyr Abania to offer her support to the resistance from afar. Sera could never face former enemies but waylaying Garlean patrols back to back with an [[Azhein|equally anti-social tutor]] and leaving the loot she didn't need for her own survival for the Ala Mhigans to take was the least she could do to repay a debt. When independence was secured she graduated to become her own master and moved onward on her own.
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(( Ends at current IC period. To be continued. ))
 
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<div style="padding:10px 35px;background: #c6c6c6;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''L I K E S'''</center></div></h3>
 
<div style="padding:10px 35px;background: #c6c6c6;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''L I K E S'''</center></div></h3>
  
: <div style="font-family:Georgia;"><font style="color:#7e7b79;" size="3">■</font> '''Cheap peach wine'''. With the cheaper the being the better.</div>
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: <div style="font-family:Georgia;"><font style="color:#7e7b79;" size="3">■</font> '''Things'''. She likes all the things.</div>
: <div style="font-family:Georgia;"><font style="color:#7e7b79;" size="3">■</font> '''Magitek'''. While she lacks internal aetheric talent, she makes up for with external power.</div>
 
: <div style="font-family:Georgia;"><font style="color:#7e7b79;" size="3">■</font> '''Couches'''. There is no greater place to catch a nap.</div>
 
  
 
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<td style="vertical-align: top;font-size:9pt;font-family:Helvetica;"><h3><span class="mw-headline">
 
<div style="padding:10px 35px; background: #706b68;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''D I S L I K E S'''</center></div></span></h3>
 
<div style="padding:10px 35px; background: #706b68;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''D I S L I K E S'''</center></div></span></h3>
  
: <div style="font-family:Georgia;"><font style="color:#7e7b79;" size="3">■</font> '''Milksops'''. Do you ever quit whinging?</div>
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: <div style="font-family:Georgia;"><font style="color:#7e7b79;" size="3">■</font> '''Stuff'''. She hates all the stuff.</div>
: <div style="font-family:Georgia;"><font style="color:#7e7b79;" size="3">■</font> '''Bad craftsmanship'''. You need a weld there, not a rivet.</div>
 
  
 
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Latest revision as of 10:56, 18 March 2018

Sera Reynolt
"Burn it to the ground and trip the wire."
who wants to make a banner image for me?

» —————————
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Synposis


CURRENT ALIAS... Sera Reynolt

BIRTH NAME... Serani kir-Reynsholt

RACE & CLAN... "Garlean" Miqo'te

GENDER... Female

NAMEDAY... 6th day of the 2nd Umbral Moon

OCCUPATION... Vagrant | Engineer | Arsenal Scholar


[edit]
H I S T O R Y

E M P I R E


Nobility always houses some eccentricity, wealth and power giving ways for the well-to-do to indulge in things the common man could not or would not. This is even true beyond Garlemald's iron curtains, high ranking officials military or civilian rarely fail to exploit their power for their own personal pleasures. This was the circumstance that Sera was born in, the bastard child of some unknown Garlean official and his harem of exotic aan 'workers'. More over the children were seperated from their mothers and given to whatever fate ended them. Serani, by unfortunate luck, had a strange talent for exploiting the eccentricities of those of high-office. She won't let his name on her lips yet a wealthy patron did save her from life in the gutter. She was adopted and given citizenship by false identity as the child of his own mistress. All as payment for her service, she was educated and raised adjacent to men of moderate standing. When she outgrew his tastes Sera was free to pursue her education and career with her scorned and solitary position.

Despite prejudice for her circumstance, her military career was escalated quickly by her raw talent for the material aspect of the world. Technology both mundane and magical was something she could grasp with an almost innate understanding. She rose within the lower architectus ranks and took the name Serani kir-Reynsholt as a mark of her skills, yet the circumstance of her life still kept her from rising into a position of command. Returned to the provinces with her deployment, she recognized not where in the world she was. Never would she come to know a homeland other than the false childhood in Ilsebard.

More vagueries follow in her accounts of her career after deployment. Whether she truly doesn't know or if she merely feigns loss of memories, Serani was wounded and left for dead in 'barbarian' territory. This fate is the only thing of her self-made story that would have physical evidence and actual documentation. By whatever machinations had her abandoned she had ended up far outside imperial borders and surviving on her instinctual understanding of the physical world. She was for a time a hermit in the hills hunting with her rifle until munitions ran out and then with knives, spears, and whatever rudimentary weapons she could fashion. When the Eorzean adventurers found her, dispatched by a village's rumor of some beast poaching their lands, she was far gone from the imperial engineer she once was. Wounds were cauterized with the power of her weapons, damaged knee braced with a rudimentary construct fashioned from her armor, and her body half-starved from the isolation.

D R A G O N S F I R E


It was in Aldenard's harsh northern climes that the first account of Serani's coming to Eorzea emerged, sometime shortly after the official ending of the Dragonsong War. Mere rumor in those first days spread around the minor villages of Dravania and Coerthas of a wyrmling that hunted with a piercing, explosive spit of its dragonfire, always at night and always from afar. The keen, of course, identified the hallmark thunder of a rifled firearm and knew the shape was clearly humanoid. This was the time of Serani's isolation, not the beginning but a time she was a fugitive from both homeland and the land she now walked. She'd come even before the reformation of Ishgard aboard a reconnaissance shuttle crashed and lost on Abalathia's Spine, a body and mind broken but not gone. It was the raw instinct to survive that attracted a kindred spirit in the form of the iron dragon, Sorventhe.

Even now to those who know it, Sera reeks of a certain Dravanian 'taint'. The iron dragon was the first creature to welcome Serani to the realm, giving of itself what it could to sustain her as she healed. For that moment she was well fed and kept in the company of wyrmlings, all until the Nidhogg called upon its brood. Neither would answer, but Sorventhe and Serani were left only in each other's company. They watched the war as detached from it as they could until one hunt stretching into Coerthas had her companion struck down by an Ishgardian dragoon. The dread of loss dredged up those memories that her flight from Garlemald suppressed. She refused to accept such an immediately sour turn to her new life; taking in Sorventhe's ichor and eyes. One eye to carry on his memory and one to carry on his vengeance, the latter becoming the source of power hidden within her gauntlet. She waged her own personal war against Ishgard as a heretic called the Wolfwyrm, slaying knights and inquisitors that overstayed their welcome in her territory.

Once against lost in the chaos of conflict until a contract was put out for her capture to local adventurers. They succeeded without incident and she was carried away in shackles, held in an inquisitorial cell for the final days. Through the stirring of Sorventhe's eye she'd know when the Nidhogg fell upon Ishgard's gates for its final battle; the eye was informing her that now was her chance to run, her chance to survive. The final moments of the Dragonsong War allowed her flight from Ishgard. She made her way back to the crash site that brought her to Aldenard and scoured the wreckage for everything she could use on the journey to come.

W A Y W A R D _ S U N


"."
Serani was nearly stripped of all she was for the second time in her life, now a cripple with no name or background. From the wreckage of her ship she fashioned herself equipment to make a journey far to the south, and what she couldn't fashion into a construct she sold along with her talent for physical mechanics. The eye of Sorventhe was now her own; now she needed to return home. To tie off loose ends and create a life that none could take away from her. The sale of her talents took no time at all to accrue the needed coin to travel east. Her plan was to sneak back into Imperial territory by way of Othard, to hide her identity under the scars of her betrayal and staining of her hair to white by the harrowing. Her way was to bypass Doma by traveling across steppe and desert, then journey over mountains and along the coast to come to Ilsbard on its least civilized borders.

Her goal was simple, to end her father and burn his estates. Sera sought vengeance, and simply as that she gained it. She made to flee from Ilsbard again and hid in Gyr Abania to offer her support to the resistance from afar. Sera could never face former enemies but waylaying Garlean patrols back to back with an equally anti-social tutor and leaving the loot she didn't need for her own survival for the Ala Mhigans to take was the least she could do to repay a debt. When independence was secured she graduated to become her own master and moved onward on her own.

(( Ends at current IC period. To be continued. ))


A P P E A R A N C E

Though quite obviously taking after her mother as a Miqo'te, sporting a pair of cat-like ears and tail, her other half manifests quite clearly in physique. She is taller and stockier in frame than most catfolk with a height around 5'11". Her musculature is also much more pronounced and her eyes for the most part have rounded pupils with odd-colored irises; ocean green with flecks of silver and gold. Her canine teeth are more pronounced than a Hyur's but not large enough to be of non-aesthetic use like a true Miqo'te might have. Her hair was peremenantly bleached nearly white some time ago with few golden strands remaining, yet she is fond of covering up the milk-cream color of her hair with vibrant dyes. The color and style of her hair thus greatly varies dictated by her moods.

Her body has accrued a number of scars over her years, with one particular scar near her neck decorated with tattoos that run from there down her left arm making up a full sleeve. A large patch of skin from her left eye down her neck marks where once was a much more grievous burn scar. Apart from the tattoo bleeding from these scars and across her shoulders, other modifications have been made to accessorize her body. Accenting the darker freckles across her cheeks there is a silver stud on the left of her nose, as well as a stud in her right brow. Three tight rings adorn her left ear; the extent of her visible piercings.

In terms of garment she tends towards loose garbs of faded colors, largely unrevealing and of the most modern materials she can afford. Accompanying whatever modest clothing she wears is an armored brace on her right knee; the brace is clearly fabricated with Garlean metallurgy techniques and the inside is buffered with black wool. The brace can be connected to a body harness for more security; the over-clothing variant of which she can hang tools or weapons.


L I K E S

Things. She likes all the things.

D I S L I K E S

Stuff. She hates all the stuff.
W O R K S H O P

Every adventurer and hero has their own iconic equipment, yet as self-made as Sera is and with her engineering prowess she relies little on relics or stories blades and more on her own creativity to fight. Among her physical equipment she has fashioned weapons, armor, and accessories for herself oft entirely by herself or by combining other objects she's obtained.

the Actuator. When her knee was first crippled Sera had fashionned a splint/brace construct of her Imperial soldiers' uniform. Further augmenting the framework with fabricated materials and functional magitek she's restored her crippled knee to full mobility and added further functions to augment her combat techniques.
the Shield-gauntlet. Both a defensive peace of her armor and a central interface for her arsenal, her left handed gauntlet is an unassuming bracer that houses her magitek interface and a small scale barrier generator to act as a shield if she is engaged in melee.
Terror-byte. Another creation with a history among the spare parts she survived with after her succession from the Empire, this 4-rotor drone has the same functions as an unarmed surveilance bit common in Imperial installations. With additional attachments the drone can anchor itself to act as an automated turret similar to those made by the Skysteel Manufactory.
Mongondol type-4. Reforged from the same metal as the gunblade she once wielded for the empire, the saber is shaped similarly to Doman blades but with a western-style crossguard and a lesser curve to its spine (half of the spine from the tip is also sharpenned to an edge). The crossguard folds forward and locks the blade and scabbard together, requiring interface from Sera's gauntlet to activate the weapon's functions. The scabbard itself has a trigger assembly and external cartridge magazine like a firearm but no apparent barrel.
Tensohoku. In her tinkering she once fashionned a rudimentary pistol. With time she refined the design into a high caliber revolver, a snubnose centerfire gun with threading to accept an extended barrel attachment. While lack of the proper powders in Eorzea means she infrequently uses the weapon it's been a companion since her service in the Imperial Army and she keeps it with her at all times.


D O J O

Sera's approach to combat is made under a loose doctrine of self-learning, internal power, and mechanical adaptation. While not outright combining the weapon classes her martial school considers the use of blades, firearms, and 'unarmed' as discipline weapons. It also puts much emphasis on individuality and the creation or alteration of techniques to be optimized to the practitioner's body or equipment. Standardization of equipment is also equally loose and emphasizes optimizing the soldier's equipment to augment their prowess, with notes on the emotional investment involved with personalizing every aspect of their techniques helping to amplify aetheric outputs.

School of the Blade


In swordplay her basic manual records five essential stances which generally use a two handed grip:

Shar. The sword is drawn up and held at an angle. The hilt is held just in front of beside or the head, the blade tip is pointed at the opponent's face or throat. The legs are wider and with a shallow angle. This stance defends with its reach, threatening direct thrusts or a cut with a turn of the blade.
Niitleg. The sword is drawn to the middle and upward. The hilt is held to the hip closer to the joint rather than centered, generally opposite a scabbard with hip blades. The legs are at an angle with the foot opposite the hilt forward. The blade is pointed at the opponent's chest or throat. This stance allows for short cuts and powerful thrusts to be made while maintaining a stable guard.
Tenag. The sword is lowered from a center stance and pointed towards the floor between the legs. This stance is a deceptive stance that presents the user with an open guard while allowing for quick counter strike.
Yol. The sword is brought above the head or if garb is not permissive above the shoulder, blade pointing upwards and back. This stance leaves the wielder with an open profile but an intimidating stance which allows for heavy downward cuts.
Suul. The sword is held at the hip, tip pointed behind and angled away to the side of the wielder. The edge is facing the opponent. This stance allows for a strong upward slash which immediately transitions into the Shar or Yol stances.

Two secondary stances and techniques are also recorded:

Idevgkhul. Similar in principle to Iaijutsu, the disciple's weapon is sheathed within its scabbard at the hip and the scabbard is held in place with their off-hand. Otherwise they present a deceptive passive stance, ready to immediately counter with an upward drawing cut.
Oligokh. With lighter blades, stances can be made with a one-handed grip. The offhand is ready to knock the opponent's blade away with backhand strikes with a gauntleted fist. A knife or dagger can be held underhanded in the gauntlet for striking behind a longer blade's effective cutting range.

Gunner's Doctrine


Most of all Sera's combat doctrine puts emphasis on survival, stating quite unromantically that if an enemy can be taken out from a range before they can close into close quarters that any such chance should be taken. It is here also that Sera lays out her philosophy when it comes to technology: "Augment".

Augment. Every tool at one's disposal should be used to advance their skills and knowledge, but never should technology or magick replace skill nor knowledge. Both are amplifiers or the application of skill, never a reason to abandon what is previously learned.
Suppress. As it is in a melee, as it is in firearms. Control of one's opponent can be achieved by the threat of massed attacks. A properly made firearm should be as quick to reload as it is quick to shoot, and this rate of fire should be established in the opponent's mind as quickly as battle begins.

Based on D'lyhhia's 1.0 Wiki Template which already has a long line of credits before being edited by myself. Copied whole from my previous character's page after retirement.