Difference between revisions of "Estrelain Helaraint"
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<div style="padding:0px 10px; font-size:18px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''The faint smell of roses and blood'''</div> | <div style="padding:0px 10px; font-size:18px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''The faint smell of roses and blood'''</div> | ||
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1577]■ Estrél had continued his life as a Serpent, as an advanced lancing trainee and ultimately, but primarily to his spirit, as a proud warrior of Hyrstmill, his only place he could truly call 'home'. Since Carteneau, some years had passed and the man had finally placed himself in a higher position among the Grand Company of Gridania. With his efforts, especially those conducted within the northern sides of the Shroud, he was appointed the honorific of Serpent Sergeant; such title, allowed Estrelain to keep himself busy between both patrolling the Twelveswood, gathering further information and knowledge regarding the lands, and paperwork cupped by office-related duties. It was often custom of him to be tending to the immigration processes of other outlanders, ironically for him being a stranger himself. The Order of the Twin Adder had shown itself as homely as the Barracks and as Hyrstmill, but the hardened, yet soothed man held respect utmost not to the places, yet to the people. Clashing in spirits with his very will of improvement, the life of a Serpent Sergeant Lancer was not unsatisfying for him, for he had changed to the softer and less ambitious side of himself. Yet, as any man capable of recognizing uncertainties and not ashamed to admit doubt, he yet seemed to be missing a piece in his life, thusly remaining incomplete. Had his mind not thrown him into wild dreams of rejoining his old homeland Estrelain would stay a simple man, but recently, with his increased interest towards blacksmithing and carpentry, he began questioning his own choices again, and ready to haul himself into battle once more to reclaim his lost ambition, the wildwood started seeking companions to travel north, where snows had fallen and where his skin had not felt the winds of for years.</font></div> | : <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1577]■ Estrél had continued his life as a Serpent, as an advanced lancing trainee and ultimately, but primarily to his spirit, as a proud warrior of Hyrstmill, his only place he could truly call 'home'. Since Carteneau, some years had passed and the man had finally placed himself in a higher position among the Grand Company of Gridania. With his efforts, especially those conducted within the northern sides of the Shroud, he was appointed the honorific of Serpent Sergeant; such title, allowed Estrelain to keep himself busy between both patrolling the Twelveswood, gathering further information and knowledge regarding the lands, and paperwork cupped by office-related duties. It was often custom of him to be tending to the immigration processes of other outlanders, ironically for him being a stranger himself. The Order of the Twin Adder had shown itself as homely as the Barracks and as Hyrstmill, but the hardened, yet soothed man held respect utmost not to the places, yet to the people. Clashing in spirits with his very will of improvement, the life of a Serpent Sergeant Lancer was not unsatisfying for him, for he had changed to the softer and less ambitious side of himself. Yet, as any man capable of recognizing uncertainties and not ashamed to admit doubt, he yet seemed to be missing a piece in his life, thusly remaining incomplete. Had his mind not thrown him into wild dreams of rejoining his old homeland Estrelain would stay a simple man, but recently, with his increased interest towards blacksmithing and carpentry, he began questioning his own choices again, and ready to haul himself into battle once more to reclaim his lost ambition, the wildwood started seeking companions to travel north, where snows had fallen and where his skin had not felt the winds of for years.</font></div> | ||
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1577]■ While returning from one of his patrols in the woods, Estrelain dropped armor and weapon to the coffer at the feet of his bed, as he entered the common dormitory of Hyrstmill. Changing into more comfortable clothes, he pushed himself outside, towards the waterwheel, only accompanied by a faint Menphina in the sky and the red hues of the foliage underneath his steps. With the small torrent ramming west-to-east the peaceful hamlet, Estré sighed in relief, inhaling some of the air carried by the warm winds that had traveled the Shroud for the sun entire. The lancer, was plucked in attention by a particular scent, pervading the very gusts of breeze that danced upon his loose clothes. Roses and blossoms of roses, a smell terrifyingly familiar to the man, cast interest and wonder upon the origins, being roses flowers or his own lands and less of the Twelveswood. Yet, incapable of explaining the implications, his soul stirred, roared, and awakened to the perfumed breaths of that wind, reminding Estrelain of being nonetheless a stranger. Yet, Clelia, the midlander porter that had oft-visited the Mill, arrived with the nightly delivery of spirits for the local tavern, and Estrelain was soon dragged away from his less happy thoughts to help the young woman unload her cart. As he followed the woman to the gates, to bid her farewell, Estrelain was thanked for his help, however, before they could even part ways, Mistalle, the loving chocobo of the woman had cried in pain. Unbeknownst to the both, the creature had fallen ill many moons before and in a matter of instants she exhaled her last breath. A heartbroken Clelia could not even weep, for the chocobo had ejected an unhatched egg with her last threads of strength. Estrelain, knowing what to do with it, explained the egg needed care and tending, therefore convinced the woman to allow him to bring it -in a rush through the night-, to the Bentbranch Meadows stables, where, with the aid of the chocobokeeps they were able to give the egg a new mother, Douilie, a turquoise-feathered chocobo. Finally Clelia was able to bury Mistalle ontop of the cliff overlooking Everschade. The woman later asked Estrelain to take care of the hatchling that would have soon come out of the egg, and he accepted, promising the woman he would and with the utmost care. The Meadows, in fact, had been visited by the wildwood almost sunly, after his duties, to assert the conditions of the eggs, until, finally a little female chripling saw the light of the life. Being asked what name he would give the little chocobo, Estrlain responded he meant to call her 'Hauteclaire'. Being such the name of the fabled sword of legend his father always spoke of, he finally came to the realization that he needed not to emulate his father to be worthy, but only to try and be the good man he was. Thus, if he could not do it through wielding a sword, he brought himself comfort in knowing that same sword would then accompany him forward in the form of a steed, and his father, with it.</font></div> | : <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1577]■ While returning from one of his patrols in the woods, Estrelain dropped armor and weapon to the coffer at the feet of his bed, as he entered the common dormitory of Hyrstmill. Changing into more comfortable clothes, he pushed himself outside, towards the waterwheel, only accompanied by a faint Menphina in the sky and the red hues of the foliage underneath his steps. With the small torrent ramming west-to-east the peaceful hamlet, Estré sighed in relief, inhaling some of the air carried by the warm winds that had traveled the Shroud for the sun entire. The lancer, was plucked in attention by a particular scent, pervading the very gusts of breeze that danced upon his loose clothes. Roses and blossoms of roses, a smell terrifyingly familiar to the man, cast interest and wonder upon the origins, being roses flowers or his own lands and less of the Twelveswood. Yet, incapable of explaining the implications, his soul stirred, roared, and awakened to the perfumed breaths of that wind, reminding Estrelain of being nonetheless a stranger. Yet, Clelia, the midlander porter that had oft-visited the Mill, arrived with the nightly delivery of spirits for the local tavern, and Estrelain was soon dragged away from his less happy thoughts to help the young woman unload her cart. As he followed the woman to the gates, to bid her farewell, Estrelain was thanked for his help, however, before they could even part ways, Mistalle, the loving chocobo of the woman had cried in pain. Unbeknownst to the both, the creature had fallen ill many moons before and in a matter of instants she exhaled her last breath. A heartbroken Clelia could not even weep, for the chocobo had ejected an unhatched egg with her last threads of strength. Estrelain, knowing what to do with it, explained the egg needed care and tending, therefore convinced the woman to allow him to bring it -in a rush through the night-, to the Bentbranch Meadows stables, where, with the aid of the chocobokeeps they were able to give the egg a new mother, Douilie, a turquoise-feathered chocobo. Finally Clelia was able to bury Mistalle ontop of the cliff overlooking Everschade. The woman later asked Estrelain to take care of the hatchling that would have soon come out of the egg, and he accepted, promising the woman he would and with the utmost care. The Meadows, in fact, had been visited by the wildwood almost sunly, after his duties, to assert the conditions of the eggs, until, finally a little female chripling saw the light of the life. Being asked what name he would give the little chocobo, Estrlain responded he meant to call her 'Hauteclaire'. Being such the name of the fabled sword of legend his father always spoke of, he finally came to the realization that he needed not to emulate his father to be worthy, but only to try and be the good man he was. Thus, if he could not do it through wielding a sword, he brought himself comfort in knowing that same sword would then accompany him forward in the form of a steed, and his father, with it.</font></div> | ||
| − | : <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1578]■ During his sixth year since the Calamity, Estrelain brought himself to the jolly outlet of Mister Rolfe Hawthorne and his wife in the eastern reaches of the Twelveswood, in hope to meet and seek guidance within an old traveler, "Longinus the Coaly" that was said to be dwelling its perimeter, other than being known as an habitué of the Sweetbloom Pier eatery. Accompanied by his now grown and loyal companion, Hauteclaire, whom was trained in combat since the second half of her first year, Estrelain ventured into the deeper corners of that side of the Shroud, where myths and reality were said to be walking hand in hand. Nonetheless, the wildwood was unable to find the man he so spiritedly wished to ask advice from, as the people of the Hawthorne Hut had told him the vagrant had left suns before for Othard. Quite in the disappointment, Estrelain felt another rush through his leg, one of surging power, as if his blood had been warmed up just suddenly to return to its usual temperature. The injuries he had received previously, while freely fending off a flock of Ixal, were not the reason of such situation, given they had healed completely, yet he could feel the reasonable comfort of the wind refreshing his neck, bringing with itself, once again the unparalleled noble scent of roses. Estrelain returned to Hyrstmill that same sun, yet with more doubts in his mind than those he had left the dormitory with, in the early bells.</font></div><br></tr></table></div> | + | |
| + | : <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1578]■ During his sixth year since the Calamity, Estrelain brought himself to the jolly outlet of Mister Rolfe Hawthorne and his wife in the eastern reaches of the Twelveswood, in hope to meet and seek guidance within an old traveler, "Longinus the Coaly" that was said to be dwelling its perimeter, other than being known as an habitué of the Sweetbloom Pier eatery. Accompanied by his now grown and loyal companion, Hauteclaire, whom was trained in combat since the second half of her first year, Estrelain ventured into the deeper corners of that side of the Shroud, where myths and reality were said to be walking hand in hand. Nonetheless, the wildwood was unable to find the man he so spiritedly wished to ask advice from, as the people of the Hawthorne Hut had told him the vagrant had left suns before for Othard. Quite in the disappointment, Estrelain felt another rush through his leg, one of surging power, as if his blood had been warmed up just suddenly to return to its usual temperature. The injuries he had received previously, while freely fending off a flock of Ixal, were not the reason of such situation, given they had healed completely, yet he could feel the reasonable comfort of the wind refreshing his neck, bringing with itself, once again the unparalleled noble scent of roses. Estrelain returned to Hyrstmill that same sun, yet with more doubts in his mind than those he had left the dormitory with, in the early bells.</font></div> | ||
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| + | : <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1578]■ Estrelain woke one particularly grey morning of the year 1578, as the chants of the various birds inhabiting the canopies above Hyrstmill gave spur to the morning of the Twelveswood. Yet nonchalant in his earlier-than-thought rise, the wildwood was not entirely settled into his mind, and led his first steps outside the barracks he had slept in to breathe in the air of the renewed sun. His eyes were able to catch a glimpse of a shadow, moving unsuspected between foliage, thickets and weeds alike. While of not defined shapes, Estrelain swiftly made grip for the hilt of his belt knife, approaching the grass with the lingering sounds of passage: in great surprise, the elezen not only dicovered one hooded individual but a wolf pup seeking embrance in the very target of suspicion. At the exchange of questions and answers, the man revealed himself to be named 'Carbon' and his companion 'Soot' and to be looking for a meal and a bed. Unpleased, but allowing, Estrelain finally questioned the reasons for the sneaky measures adopted by the stranger, and he replied that the less he disturbed the quiet of the forest, the greater would have been Nophica's blessing. After leading the wanderer into the barracks, he swiftly took some fruit and a cloak from his personal cabinet, bestowing bite and shroud for his guest. Carbon added that by having no money, he would have been unable to repay Estrelain, however he would have imparted him lessons of his art. Physical training, and without weapons and armor was his speciality and the wildwood, while initially stating there would have been no need for repayment, he would have gladly taken advice and training, considered his lack in such department. And thus the suns cycled, one after another, and when the man and the dog slept, Estrelain labored for the pay, and when they were of the eye, Estrelain worked his spirit. Hand-to-hand, precision, swiftness and light puissance: these the traits of the bare-handed combat Carbon had Estrelain embrace; for survival, for meditation, for concentration. Word after word, fist after fist, Estrelain took his steps to the dusts of the eastern canyons of Thanalan and to the highest and less forgiving airs of Coerthas, with the objective of allowing his body to eventually admit itself removed of protection and yet resilient and learned in its proficiencies.No training, however concluded without a meal and a read, and with more good will than patience, Estrelain developed an interest through his new mentor for crafting objects, rings and tools with leather and thread. All, in solemn and religious return to Hyrstmill.</font></div><br></tr></table></div> | ||
=Relationships= | =Relationships= | ||
Revision as of 18:35, 11 May 2016
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■ CURRENT ALIAS... Estrelain ■ PAST ALIASES... Estrél, grey vagrant ■ RACE & CLAN... Elezen, Wildwood ■ GENDER... Male ■ AGE & NAMEDAY... Thirty-three & 2nd Sun of the 1st Astral Moon, 1545 S.A.E. ■ HEIGHT & WEIGHT... 7 fulms, 1 ilm & 215 ponzes ■ STATUS... Alive, estranged |
■ CITIZENSHIP... Gridanian, Ishgardian ■ FAMILY... de Helaraint & d'Oraguille ■ RESIDENCE... Outskirts of Hyrstmill ■ OCCUPATION... Serpent Sergeant, Lancer Trainee ■ ALLEGIANCES... the Order of the Twin Adder, the Wailing Barracks ■ PATRON DEITY... Halone, the Fury ■ ALIGNMENT... Chaotic Good |
GENERAL INFORMATION
APPEARANCE
- Worn Items of Note
- ■ Dark-silver braid-beads.
- ■ Two ear-clasps, intricate in the design and silvery in the detail, both applied to his ears.
- ■ A Wooden bead-bracelet and wooden ring, apparently bearing the same craftsmanship.
PERSONALITY
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DEFINING TRAITS
Reason as defining trait and ability of Estrelain. In a world, where injustice, joy and mellowness entwine as intricately as the stems and thorns of beautiful roses, the ability to discern what is right and what is wrong is only an illusion transmitted by those of power, to the mind of this son of Eorzea. Therefore, he firmly believes that the keys to a more harmonious world manifest themselves through acceptance and the cold calculation of events in equal measure. Estrelain is a resolute man, capable of understanding much more than what he allows the others to believe, and to his own improvement, he strives to seek the right in the actions, rather than the speculation, valuing good effort much more than a too-oft shared claim. Thus, he is unbelieving of most occurrences unless directly shown or proven, practically. He does not disdain worship, being him a child of Halone, but he has his own way of understanding religion, as always placing reason before everything. |
Eidetic memory is the ability to recall visual information, such as pages from books and other visual sources, in great detail after only brief exposure to it. Within Estrelain, this trait developed in early childhood, and was nurtured by his father and grandparents to allow him to more readily retain information from whatever source he might learn from. The ability was nurtured very early on, and the man is not afraid to report his findings, no matter the activity he is attending to. This has proven to be particularly useful when, as a recruit of the Adders he was asked to identify a man of dubious claims, therefore solving the case and granting himself access to the kind attention of his superiors. To this day, he makes use of his unredeemed quality whenever necessary. |
Photo-reflexiveness is the pinnacle of the rare genetic trait found in those with an eidetic memory. The ability to become physically attuned to the movements of others simply by witnessing them, gaining their expertise and experience through mere moments or less depending on how comfortable one is with their trait. Once seen or heard, the user is permanently filled with the knowledge, and their body adapts to be able to perform it to the best of its ability. Training is required for the body to meet the challenges presented by the absorbed information. This ability also functions as highly accelerated learning, as the user can do whatever they wish with their new knowledge - even building upon what they have witnessed, not limited to simply mirroring what has been observed. |
COMBAT & WEAPONRY
A man who prefers to split his focus between a variety of combat styles, and who has some experience to draw from, he spends a hefty portion of time honing his body and mind equally. Much of his strength comes from the raw muscle he has built, but he supplements himself heavily with food, exercise and even simple walks to further reinforce his body and increase its capabilities. When pushed, he can be quite the terrifying combatant.
Estrelain aspired to be a Temple Knight in his earlier years. He was particularly fond of exercising his strength through arms, and like many other children of the Holy See, he often sparred with his peers to enhance his own proficiency with them. No moment shall be left to fate, for Estrelain, in fact the man drives the will to improve himself particularly closely with the weapons of his choice. Swords, shields, bows, all were optimal candidates for the young man.
When he was finally admitted to be examined by the Temple Knights, the wildwood wasn't selected as a wielder of the sword to his very delusion; consequently, he was asked to retry with another weapon. Little did he know, that his choice to refuse was only the beginning of what later in his life, could be seen as the most intense training of his, spanning from past, to the very present.
Estrelain defected at age twenty-four from Coerthas, many years later bearing nothing else but weathered spear in his right fist. Because of the estrangement, and the arrival in Gridania, where a lance would find its home, young Estrelain, bereft of all pride joined the ranks of the Lancers' Guild. Attesting to the only voice that had spurred him to take up the lance, the wildwood not only was able to notice how easier it was for him to wheel, thrust and pierce with a polearm, but also how the equipment didn't force him to limit one's physical prowess in dodging, backflipping and de-facto gluing that individual to the weapon of wield. With lance in arm, Estrelain becomes a person anew. He forgets about the implications his actions may have upon his target, and performs his duties at the best of his abilities. Fortunately, he is able to control his drive to cause carnage, leaving him in the middle between a cautious man and a crazed one. This is thanks to the rigid, yet welcoming discipline of the Wailers, which he strives to emulate. The guild, allowed him to learn the techniques of an advanced lancer, therefore he is capable of phlebotomizing his enemy, maiming him, pinning him to the ground or simply throw a javelin against the target, should he find himself charging and on chocoback. To this day, this is his primary way of fighting.
Considering the lance noble and solemn, Estrlain chooses it only to fight, and he'd rather crumble into pieces than use it in any other way.
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Observant, and patient, Estrlain shows the defining traits of a hunter, stalking his prey while, if engaged in combat, shall usher claw and teeth for survival to be achieved. Not only he displays little feelings when fighting (with the exception of honor and loyalty to his comrades), but he has little regards for the methods employed to pursue his goals and objectives, often bestowing a light of restless tolerance upon him. Concentrated to no end, he also has his own lacks, shown mostly in the department of magic. The orthodox methods of fighting employed by the Ishgardians, left hand-in-hand with Estrelain, for a more placid, yet precise way of utilizing weaponry. Baffled at the very refusal, Estrlain couldn't bear the thought of his beliefs and dreams to be shattered by a simple sentence of routine within the Congregation of Knights of Ishgard, therefore he started becoming a breath incresingly thunderous in his combat. No longer was young Estrelain a man with respect for his enemies and traditions, but one left with a bitter aftertaste of his very origins. Choosing a spear over a sword, the man decided to put good use his affinity with climbing, and his almost boundless agility. Estrelain does not conceive fighting without a weapon, but if it happens, he shall make use of his dexterity and precision to overthrow his opponent or simply survive, turning no blind eye to anything that can be used at his advantage. Predator in his spine, his strength is less prominent than the speed at which he rotates his lance, spear or fork, and with a thrust or two, the man has an arsenal of possible ways to disable his foes and swiftly offer no mercy to them..
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Certainly not a man of situation, he isn't acquainted with the majority of the customs of the other city-states, resulting in a stranger, in a strange land. He currently is trying to improve his Gridanian, and attempts to mask his original accent behind silence. Not incapable of relating to others, he is seen as a loner, at least where he dwells most, Hyrstmill. Since he learned that the majority of the people he meets seem to be attracted by socialization and the colloquial structures concealed with 'pleasantries', the man is particularly reluctant in engaging in open talk, or chitchat. He shall, nonetheless speak if addressed, at the best of his dignity. More often than necessary he attempts to level with the interlocutor, therefore asking them what their interests are. Unknown to him, he has been slowly gathering luggage of culture, information and contacts. He attempts to make ease of things, even those he isn't familiar with. Therefore, Estrelain can appear to be hopelessly enabling, while in truth he might be only courteously addressing the chat. This happens also when somebody takes over something very manual of physical that he is busy doing, he will gladly leave the spot for another. |
HISTORY
Disclaimer: All of the details here are expected to be kept OOC unless an individual is given the information by Estrelain personally.
His history is currently being adjusted to make certain it fits within a determined timeline of events. This is taking some lore delving, and allowing for spacing for certain gaps that can later be filled in through RP, or alternatively, as lore about other areas of the XIV world are filled in given both his age and the amount of time spent traveling across Hydaelyn. Consider this section to be a constant Work In Progress. .
Early Life
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Learning
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Beyond the Calamity
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Time as an exile and the making of a man
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Disclaimer: All of the details here are expected to be kept OOC unless an individual is given the information by Estrelain personally.
His history is currently being adjusted to make certain it fits within a determined timeline of events. This is taking some lore delving, and allowing for spacing for certain gaps that can later be filled in through RP, or alternatively, as lore about other areas of the XIV world are filled in given both his age and the amount of time spent traveling across Hydaelyn. Consider this section to be a constant Work In Progress. . OOC Note: Here the current fate of Estrelain shall unfold, from this point forward, the section will include the adventures, encounters and storires he ICly lives alone or with other players. Every square corresponds to a different story or arc, and they are meant to be read from the top to the bottom to establish a chronological order. So simply read it as you would read any book. Additionally, the stories reported here are dated starting with the beginning of 'A Realm Reborn' 1577 S.U.E.The faint smell of roses and blood
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RELATONSHIPS
♥ Family – ♥ Involved – ♥ Romantic – ♡ Passionate – ♥ Platonic – ♥ Physical – ♦ Friend – ★ Acquaintance – $ Business – � Unsure ✝ Deceased – ✔ Positive – ● Neutral – ✖ Negative – ☠ Enemy
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RUMORS
Some of these rumors are untrue, speculation, or are greatly exaggerated. ◢ Common Rumors - Easily overheard. Use these freely!
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
◢ Rare Rumors - Very rarely overheard. Please ask before using!
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Feel free to add your own rumors to this section. ◢ Player Character Rumors - Some of these are more rare than others!
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MUSIC
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GALLERY
OUTFITS
ARTWORK
OOC NOTES
Player Note I expect a clear IC / OOC division in RP. Estrelain's feelings and my feelings are separate. I am not opposed to friendships, but if an OOC relationship becomes stifling or uncomfortable, I won't hesitate to address the issue, or cut contact. Similarly, I hope that others are also as open in this regard as I am. I prefer clear lines of communication with whomever I am RPing with, and those I am RPing with should always feel free to send a /tell to clear up any questions. I like to think I'm a reasonable person in terms of plots and what I'll allow to happen to my character, but I do have a few hard limits as to things I will or will not allow for my creation. Ultimately, the domain over my character is mine, and I have spent a great deal of time developing him. There will be certain things I refuse to role-play, either because I don't feel they'd have a positive impact on him in the plot, or because I have no interest in the direction it would take my character. There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Please keep in mind that anything that cannot be immediately observed about Estrelain is considered OOC, and should not be used in-character. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook, I would ask that you send me a tell first, to make certain it's alright. Personal RP Limits I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it stays within the context of the current play or ongoing plot. A "no" is typically a hard "no", and it means do not ask, and if I am in the mood for it, I gladly will be the one to initiate.
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Potential Plot Hooks As a man standing between experience and the will to learn, he can be easily found almost everywhere. While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick interactions, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
Disclaimer Estrelain is loosely based on the concept of an Ishgardian estranged adolescent, slowly making return to his homeland to reunite with his people, and learning his true worth on his journey. May the plot develop further, these shall remain the roots of his plot.. His story takes inspiration by everyday life as seen in Hydaelyn, blended with hints of nostalgia and reminiscent of the San d'Orian life and RP I have performed for over ten years in Final Fantasy XI, as a Dragoon.
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