Difference between revisions of "Sarnai Malaguld"
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: <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Ships'''. Sarnai gets mildly claustrophobic in tight quarters. When those tight quarters roll around and creak horribly in the grip of a storm... It doesn't help she's prone to seasickness. Truly, her trip to Eorzea was a miserable one.</font></div> | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Ships'''. Sarnai gets mildly claustrophobic in tight quarters. When those tight quarters roll around and creak horribly in the grip of a storm... It doesn't help she's prone to seasickness. Truly, her trip to Eorzea was a miserable one.</font></div> | ||
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: <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Chocobos'''.Though she has since come to understand they're not in fact apex predators in the slightest, Sarnai still finds herself somewhat uneasy around them. Until she travelled to Eorzea, she had never encountered such a creature and refused to believe anything with such a solid beak was a herbivore.</font></div> | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Chocobos'''.Though she has since come to understand they're not in fact apex predators in the slightest, Sarnai still finds herself somewhat uneasy around them. Until she travelled to Eorzea, she had never encountered such a creature and refused to believe anything with such a solid beak was a herbivore.</font></div> | ||
− | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Teleportation'''. One would think it's a wonderful thing to be able to attune and slip through aetherytes at will, but though Sarnai has the capability she lacks the inclination. Whenever she teleports, she invariably arrives at her destination feeling quite sick, with a strange ache in her scars. For this reason, she prefers to ride or walk.</font></div> | + | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Teleportation'''. One would think it's a wonderful thing to be able to attune and slip through aetherytes at will, but though Sarnai has the capability to make sizable journeys she lacks the inclination. Whenever she teleports, she invariably arrives at her destination feeling quite sick, with a strange ache in her scars. For this reason, she prefers to ride or walk.</font></div> |
: <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Needless violence'''. Perhaps a strange one, given Sarnai's status as a mercenary and her willingness to make certain people dissapear. But, despite how she often contadicts herself, it's the truth. Killing to survive, killing for sport, killing on command - she's done a lot of killing. She finds no satisfaction in it and would much rather while away her hours in peace. But, she is also well aware she has few skills outside of combat or hunting, and so she is frequently forced into violence nonetheless. She's not happy about it. </font></div> | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Needless violence'''. Perhaps a strange one, given Sarnai's status as a mercenary and her willingness to make certain people dissapear. But, despite how she often contadicts herself, it's the truth. Killing to survive, killing for sport, killing on command - she's done a lot of killing. She finds no satisfaction in it and would much rather while away her hours in peace. But, she is also well aware she has few skills outside of combat or hunting, and so she is frequently forced into violence nonetheless. She's not happy about it. </font></div> | ||
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: <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#000000;">'''Herbalism'''. Though she is but a fledgeling herbalist, she is very familiar with identifying regional flora. So far, she hasn't actually learned how to do much more than make teas and poultices, but she enjoys picking (and eating) flowers anyway.</font></div> | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#000000;">'''Herbalism'''. Though she is but a fledgeling herbalist, she is very familiar with identifying regional flora. So far, she hasn't actually learned how to do much more than make teas and poultices, but she enjoys picking (and eating) flowers anyway.</font></div> | ||
− | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#000000;">'''The Lute'''. Sarnai loves music - once upon a time, she met a Qalli man who showed her that everyone had a song inside them. While she struggles to get hers out, she still enjoys the attempt and often abuses a battered old lute when she needs something to focus on or help her calm down.</font></div> | + | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#000000;">'''Gardening'''. A quick snoop around Sarnai's apartment would reveal potted plants and vases of flowers on just about every surface. Though they have a disconcerting tendancy to die when she's in their prescence for long periods of time, she finds being surrounded by wildflowers and herbs immensely soothing and wishes she had a garden to properly tend.</font></div> |
− | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Hunting'''. Whether with the traditional bow or her own take with the sword, Sarnai is skilled at tracking and bringing down game. She often spends many days in the wilderness seeking prey at the request of merchants or harassed farmers. </font></div> | + | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#000000;">'''The Lute'''. Sarnai loves music - once upon a time, she met a Qalli man who showed her that everyone had a song inside them. While she struggles to get hers out, she still enjoys the attempt and often abuses a battered old lute when she needs something to focus on or help her calm down. She can occasionally be persuaded to bring out her lute in public or caught playing to herself in secluded areas.</font></div> |
+ | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Hunting'''. Whether with the traditional bow or her own take with the sword, Sarnai is skilled at tracking and bringing down game. She often spends many days in the wilderness seeking prey at the request of merchants or harassed farmers. She feels at peace when out in the wilds, as if she was a beast herself.</font></div> | ||
: <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Cartography'''. She's a consumate traveller and loves maps. She might not be able to READ what's on them, rather limiting their usefulness, but she likes to chart her own and explore those set by others. </font></div> | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Cartography'''. She's a consumate traveller and loves maps. She might not be able to READ what's on them, rather limiting their usefulness, but she likes to chart her own and explore those set by others. </font></div> | ||
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Revision as of 09:56, 10 April 2019
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Sarnai Malaguld is a warrior hailing from the Far East - born and raised on the wild steppes of Azim and the Ryakgyr Peninsula. Though she has traveled far through her life she still strongly identifies as a tribal raen, no matter what she is forced to become to adapt to the situations she finds herself in. She wields a bow and sword with a well-practiced air, more at home in the wilds than in a city. Her life has lead her to many places, seen her fill many roles - from a tiny spitfire hefting her father's sword against imaginary enemies, to a lone huntress on the wild steppe, to a fugitive in foreign lands. From a penniless vagrant washing up on La Noscean shores, to a Storm recruit, to a haggard mercenary. Perhaps to something more, still.. Recently, Sarnai's life has taken a turn for the inconvenient. No longer in the employ of the Maelstrom, she lacks a purpose and has found herself falling back into the role of a wandering mercenarcy to keep her coinpurse weighted. Perhaps she's simply grown used to being told what to do and no longer remembers what it is like to be truly free. She haunts the streets of sprawling cities foreign to her, dogged wherever she goes by the furtive whispering of a strange etched stone she carries close to her heart...
Sarnai is largely monochromatic in color. Every hair, scale and feature on her body is a uniform ivory-white, from her thick eyelashes to her short-but-sharp claws. Her skin is very pale, with only the slightest tinge of pink added from much time in the sun. Deep crimson eyes offer the only spark of color.
Sarnai is built taller and a little broader than most auri females - still somewhat shorter than a hyur, but much more solid. She is quite lean, but otherwise packed with functional muscle. There is no mistaking her build for anything other than the body of a warrior. There is the suggestion of natural curves to her form, but she would seem to be a bit too underfed and haggard to give them prominence. All in all, she is built much like a steppe tiger - solid, sleek, and powerful. Smeared across the centre of Sarnai's face is a grey blazon much like a cross or the hilt of a sword. Parts of it frequently rub off into her bangs, leaving them stained grey. From the burned scent, it seems to be mostly made of ash, and is quite water soluable. She is rarely seen without it, and protests at its removal - there is clearly some significance. Her horns are diamond-shaped in cross-section, and though they are quite substantial looking and come down to formidable points, they are not significantly less delicate than any other au ra's horns. Her right horn has a sizeable notch towards the upper point. Sarnai's tail is long and slender, terminating in two sets of barbs and a spaded tip. It is long enough that the tip may drag on the ground if she does not carry it properly, and is prone to expressive fits of movement and gesture. Sarnai's scale patterns are slightly unusual, with very few present on her limbs. The patterning on her dorsal stripe is particularly ornate and spreads across the entirety of her shoulderblades. More notable than her pale scales however, would perhaps be the scars that ravage the plane of her skin. Most are small and superficial in appearance, faded slices and nicks that may have come from sparring or swordplay, but there are two specifically of note that draw the eye immediately when exposed. From the outside of Sarnai's left thigh to her right bicep, a deep scar flushes pink. From the way it wraps around the curvature of her body it is hard to believe the warrior survived. It looks as if she has almost been cut in two, if not all the way through. And encircling her throat, a similar bizarrely awful scar - this one looks almost like a deep seam between her scales, though the purple-pink of scarred tissue is unmistakeable. Both scars look as if they should have resulted from fatal injuries, and both have clearly left major weaknesses. These scars are not normally visible under Sarnai's usual attire.
A keen eye may notice...
Sarnai is quiet and difficult to read at the best of times. She hides behind her stony facade like a warrior queen in her castle, always ready to kick down anyone trying to sneak over her walls. It is far from the truth to suggest she is without emotion or desires, however - she simply hides them better than most. She is mistrustful of others, and slow to warm to strangers (unless plied with alcohols, to which she has an embarassingly low resistance). However, despite her attempts to appear impassive, she is very prone to signalling her mood with her tail. If the tip's a flickin', you're getting a kickin'.
Despite her (supposed) aloofness, she is typically cordial and neutral in her dealings with others. She is very much capable of behaving in a friendly manner - though she apparently prefers to keep people at arm's length. She isn't at all afraid of social settings, though she will generally find the quietest corner possible in a gathering, if only temporarily. Her inquisitive nature tends to draw her to others even when her projected facade bids she stay away - there is a rather clear conflict of perception and feeling which makes her frequently contradict her own actions and renders her somewhat unpredictable in her behaviour. She has a strong sense of moral obligation and does not take well to witnessing injustice - nothing will prompt her to draw steel faster than witnessing abuse, regardless of who it troubles. She has a tendancy to place the safety of others above herself, even if she hardly knows them - the woman obviously has a rather broad altruistic streak, despite argument to the contrary. While she is prone to fussing over the safety of others, she clearly doesn't like being fussed over in turn - or at least, she pretends not to. Sarnai has a strong aversion to showing weakness, and genuinely panics when she feels she is at another's mercy - Or sometimes, when there is no percievable cause at all. This panic can rear its head in ugly ways - indeed, many of her more explosive outbursts draw disturbing parallels to Battle Shock, though she vehemently denies there is anything wrong with her mind. Sarnai is not above using her characteristic solemnity for comedic purposes, and occasionally shows she possesses a rather cutting wit. While she is capable of being diplomatic (allegedly) she prefers to speak bluntly, and much prefers others to do the same. It's difficult to rouse Sarnai's ire by accident, and she usually keeps her temper on a tight leash. She can generally be regarded as pragmatic, but reasonable - though this does not mean she is never an asshole. She has her moments like anyone else. Perhaps as a relic of her upbringing, Sarnai struggles to connect to other races and feels massively more comfortable around Xaela. This, unfortunately, is not always mutual - though she inwardly thinks of herself as a Xaela, her scales are still very much white. Wherever a solid melody can be found, Sarnai is usually sitting somewhere very near. Music is one of the few things that can bring the woman out of her shell (and out of hiding) immediately. Her own abilities with a lute are a little clumsy, but nothing helps tame the stubborn knight like offering to play music with or for her.
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