Difference between revisions of "Estrelain Helaraint"
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− | ! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Coalcougher Carbon,</b> <i>old traveler</i>. <b>(</b> <font style="color:# | + | ! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Coalcougher Carbon,</b> <i>old traveler</i>. <b>(</b> <font style="color:#692ab7;" size="2">★</font> <font style="color:#6b6e72;" size="2">●</font> <b>)</b> - <b>wandering fistfighting teacher.</b></div> |
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| <div style="font-family:Georgia; font-size:11px;"><b>Estrelain's Thoughts:</b> <i>"Through the leaves, he moved and a shrub and his face were not so dissimilar, yet one cut, one bent. To which the peculiar trait ?"</i></div> | | <div style="font-family:Georgia; font-size:11px;"><b>Estrelain's Thoughts:</b> <i>"Through the leaves, he moved and a shrub and his face were not so dissimilar, yet one cut, one bent. To which the peculiar trait ?"</i></div> |
Revision as of 09:30, 18 May 2016
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■ CURRENT ALIAS... Estrelain ■ PAST ALIASES... Estrél, grey vagrant ■ RACE & CLAN... Elezen, Wildwood ■ GENDER... Male ■ AGE & NAMEDAY... Thirty-three & 2nd Sun of the 1st Astral Moon, 1545 S.A.E. ■ HEIGHT & WEIGHT... 7 fulms, 1 ilm & 215 ponzes ■ STATUS... Alive, estranged |
■ CITIZENSHIP... Gridanian, Ishgardian ■ FAMILY... de Helaraint & d'Oraguille ■ RESIDENCE... Outskirts of Hyrstmill ■ OCCUPATION... Serpent Sergeant, Lancer Trainee ■ ALLEGIANCES... the Order of the Twin Adder, the Wailing Barracks ■ PATRON DEITY... Halone, the Fury ■ ALIGNMENT... Chaotic Good |
GENERAL INFORMATION
APPEARANCE
- Worn Items of Note
- ■ Dark-silver braid-beads.
- ■ Two ear-clasps, intricate in the design and silvery in the detail, both applied to his ears.
- ■ A Wooden bead-bracelet and wooden ring, apparently bearing the same craftsmanship.
PERSONALITY
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DEFINING TRAITS
Reason as defining trait and ability of Estrelain. In a world, where injustice, joy and mellowness entwine as intricately as the stems and thorns of beautiful roses, the ability to discern what is right and what is wrong is only an illusion transmitted by those of power, to the mind of this son of Eorzea. Therefore, he firmly believes that the keys to a more harmonious world manifest themselves through acceptance and the cold calculation of events in equal measure. Estrelain is a resolute man, capable of understanding much more than what he allows the others to believe, and to his own improvement, he strives to seek the right in the actions, rather than the speculation, valuing good effort much more than a too-oft shared claim. Thus, he is unbelieving of most occurrences unless directly shown or proven, practically. He does not disdain worship, being him a child of Halone, but he has his own way of understanding religion, as always placing reason before everything. |
Eidetic memory is the ability to recall visual information, such as pages from books and other visual sources, in great detail after only brief exposure to it. Within Estrelain, this trait developed in early childhood, and was nurtured by his father and grandparents to allow him to more readily retain information from whatever source he might learn from. The ability was nurtured very early on, and the man is not afraid to report his findings, no matter the activity he is attending to. This has proven to be particularly useful when, as a recruit of the Adders he was asked to identify a man of dubious claims, therefore solving the case and granting himself access to the kind attention of his superiors. To this day, he makes use of his unredeemed quality whenever necessary. |
Photo-reflexiveness is the pinnacle of the rare genetic trait found in those with an eidetic memory. The ability to become physically attuned to the movements of others simply by witnessing them, gaining their expertise and experience through mere moments or less depending on how comfortable one is with their trait. Once seen or heard, the user is permanently filled with the knowledge, and their body adapts to be able to perform it to the best of its ability. Training is required for the body to meet the challenges presented by the absorbed information. This ability also functions as highly accelerated learning, as the user can do whatever they wish with their new knowledge - even building upon what they have witnessed, not limited to simply mirroring what has been observed. |
COMBAT & WEAPONRY
A man who prefers to split his focus between a variety of combat styles, and who has some experience to draw from, he spends a hefty portion of time honing his body and mind equally. Much of his strength comes from the raw muscle he has built, but he supplements himself heavily with food, exercise and even simple walks to further reinforce his body and increase its capabilities. When pushed, he can be quite the terrifying combatant.
Estrelain aspired to be a Temple Knight in his earlier years. He was particularly fond of exercising his strength through arms, and like many other children of the Holy See, he often sparred with his peers to enhance his own proficiency with them. No moment shall be left to fate, for Estrelain, in fact the man drives the will to improve himself particularly closely with the weapons of his choice. Swords, shields, bows, all were optimal candidates for the young man.
When he was finally admitted to be examined by the Temple Knights, the wildwood wasn't selected as a wielder of the sword to his very delusion; consequently, he was asked to retry with another weapon. Little did he know, that his choice to refuse was only the beginning of what later in his life, could be seen as the most intense training of his, spanning from past, to the very present.
Estrelain defected at age twenty-four from Coerthas, many years later bearing nothing else but weathered spear in his right fist. Because of the estrangement, and the arrival in Gridania, where a lance would find its home, young Estrelain, bereft of all pride joined the ranks of the Lancers' Guild. Attesting to the only voice that had spurred him to take up the lance, the wildwood not only was able to notice how easier it was for him to wheel, thrust and pierce with a polearm, but also how the equipment didn't force him to limit one's physical prowess in dodging, backflipping and de-facto gluing that individual to the weapon of wield. With lance in arm, Estrelain becomes a person anew. He forgets about the implications his actions may have upon his target, and performs his duties at the best of his abilities. Fortunately, he is able to control his drive to cause carnage, leaving him in the middle between a cautious man and a crazed one. This is thanks to the rigid, yet welcoming discipline of the Wailers, which he strives to emulate. The guild, allowed him to learn the techniques of an advanced lancer, therefore he is capable of phlebotomizing his enemy, maiming him, pinning him to the ground or simply throw a javelin against the target, should he find himself charging and on chocoback. To this day, this is his primary way of fighting.
Considering the lance noble and solemn, Estrlain chooses it only to fight, and he'd rather crumble into pieces than use it in any other way.
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Observant, and patient, Estrlain shows the defining traits of a hunter, stalking his prey while, if engaged in combat, shall usher claw and teeth for survival to be achieved. Not only he displays little feelings when fighting (with the exception of honor and loyalty to his comrades), but he has little regards for the methods employed to pursue his goals and objectives, often bestowing a light of restless tolerance upon him. Concentrated to no end, he also has his own lacks, shown mostly in the department of magic. The orthodox methods of fighting employed by the Ishgardians, left hand-in-hand with Estrelain, for a more placid, yet precise way of utilizing weaponry. Baffled at the very refusal, Estrlain couldn't bear the thought of his beliefs and dreams to be shattered by a simple sentence of routine within the Congregation of Knights of Ishgard, therefore he started becoming a breath incresingly thunderous in his combat. No longer was young Estrelain a man with respect for his enemies and traditions, but one left with a bitter aftertaste of his very origins. Choosing a spear over a sword, the man decided to put good use his affinity with climbing, and his almost boundless agility. Estrelain does not conceive fighting without a weapon, but if it happens, he shall make use of his dexterity and precision to overthrow his opponent or simply survive, turning no blind eye to anything that can be used at his advantage. Predator in his spine, his strength is less prominent than the speed at which he rotates his lance, spear or fork, and with a thrust or two, the man has an arsenal of possible ways to disable his foes and swiftly offer no mercy to them..
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Certainly not a man of situation, he isn't acquainted with the majority of the customs of the other city-states, resulting in a stranger, in a strange land. He currently is trying to improve his Gridanian, and attempts to mask his original accent behind silence. Not incapable of relating to others, he is seen as a loner, at least where he dwells most, Hyrstmill. Since he learned that the majority of the people he meets seem to be attracted by socialization and the colloquial structures concealed with 'pleasantries', the man is particularly reluctant in engaging in open talk, or chitchat. He shall, nonetheless speak if addressed, at the best of his dignity. More often than necessary he attempts to level with the interlocutor, therefore asking them what their interests are. Unknown to him, he has been slowly gathering luggage of culture, information and contacts. He attempts to make ease of things, even those he isn't familiar with. Therefore, Estrelain can appear to be hopelessly enabling, while in truth he might be only courteously addressing the chat. This happens also when somebody takes over something very manual of physical that he is busy doing, he will gladly leave the spot for another. |
HISTORY
Disclaimer: All of the details here are expected to be kept OOC unless an individual is given the information by Estrelain personally.
His history is currently being adjusted to make certain it fits within a determined timeline of events. This is taking some lore delving, and allowing for spacing for certain gaps that can later be filled in through RP, or alternatively, as lore about other areas of the XIV world are filled in given both his age and the amount of time spent traveling across Hydaelyn. Consider this section to be a constant Work In Progress. .
Early Life
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Learning
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Beyond the Calamity
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Time as an exile and the making of a man
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Disclaimer: All of the details here are expected to be kept OOC unless an individual is given the information by Estrelain personally.
His history is currently being adjusted to make certain it fits within a determined timeline of events. This is taking some lore delving, and allowing for spacing for certain gaps that can later be filled in through RP, or alternatively, as lore about other areas of the XIV world are filled in given both his age and the amount of time spent traveling across Hydaelyn. Consider this section to be a constant Work In Progress. . OOC Note: Here the current fate of Estrelain shall unfold, from this point forward, the section will include the adventures, encounters and storires he ICly lives alone or with other players. Every square corresponds to a different story or arc, and they are meant to be read from the top to the bottom to establish a chronological order. So simply read it as you would read any book. Additionally, the stories reported here are dated starting with the beginning of 'A Realm Reborn' 1577 S.U.E.The faint smell of roses and blood
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RELATONSHIPS
♥ Family – ♥ Involved – ♥ Romantic – ♡ Passionate – ♥ Platonic – ♥ Physical – ♦ Friend – ★ Acquaintance – $ Business – � Unsure ✝ Deceased – ✔ Positive – ● Neutral – ✖ Negative – ☠ Enemy
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RUMORS
Some of these rumors are untrue, speculation, or are greatly exaggerated. ◢ Common Rumors - Easily overheard. Use these freely!
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
◢ Rare Rumors - Very rarely overheard. Please ask before using!
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Feel free to add your own rumors to this section. ◢ Player Character Rumors - Some of these are more rare than others!
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MUSIC
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GALLERY
OUTFITS
ARTWORK
OOC NOTES
Player Note I expect a clear IC / OOC division in RP. Estrelain's feelings and my feelings are separate. I am not opposed to friendships, but if an OOC relationship becomes stifling or uncomfortable, I won't hesitate to address the issue, or cut contact. Similarly, I hope that others are also as open in this regard as I am. I prefer clear lines of communication with whomever I am RPing with, and those I am RPing with should always feel free to send a /tell to clear up any questions. I like to think I'm a reasonable person in terms of plots and what I'll allow to happen to my character, but I do have a few hard limits as to things I will or will not allow for my creation. Ultimately, the domain over my character is mine, and I have spent a great deal of time developing him. There will be certain things I refuse to role-play, either because I don't feel they'd have a positive impact on him in the plot, or because I have no interest in the direction it would take my character. There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Please keep in mind that anything that cannot be immediately observed about Estrelain is considered OOC, and should not be used in-character. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook, I would ask that you send me a tell first, to make certain it's alright. Personal RP Limits I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it stays within the context of the current play or ongoing plot. A "no" is typically a hard "no", and it means do not ask, and if I am in the mood for it, I gladly will be the one to initiate.
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Potential Plot Hooks As a man standing between experience and the will to learn, he can be easily found almost everywhere. While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick interactions, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
Disclaimer Estrelain is loosely based on the concept of an Ishgardian estranged adolescent, slowly making return to his homeland to reunite with his people, and learning his true worth on his journey. May the plot develop further, these shall remain the roots of his plot.. His story takes inspiration by everyday life as seen in Hydaelyn, blended with hints of nostalgia and reminiscent of the San d'Orian life and RP I have performed for over ten years in Final Fantasy XI, as a Dragoon.
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