Difference between revisions of "Invia Sheol"

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| title =  
 
| title =  
 
| gender = Female
 
| gender = Female
| citizenship = Dalmasca
+
| citizenship = Lindblum
 
| race = Miqo'te
 
| race = Miqo'te
| clan = Dalmascan
+
| clan = Ilsabardian
 
| stat_1 = Age
 
| stat_1 = Age
| stat_1_value = 22
+
| stat_1_value = 24
 
| stat_2 = Nameday
 
| stat_2 = Nameday
 
| stat_2_value = 6th Sun, 5th Astral Moon
 
| stat_2_value = 6th Sun, 5th Astral Moon
Line 16: Line 16:
 
| stat_3_value = Limsa Lominsa
 
| stat_3_value = Limsa Lominsa
 
| stat_4 = Birthplace
 
| stat_4 = Birthplace
| stat_4_value = Valnain
+
| stat_4_value = Lindblum, Ilsabard
 
| stat_5 = Occupation
 
| stat_5 = Occupation
| stat_5_value = Rumta-Zaraam agent
+
| stat_5_value = Delivery girl
 
| stat_6 = Job
 
| stat_6 = Job
 
| stat_6_value = Reaper
 
| stat_6_value = Reaper
 
}}
 
}}
:''"Blessings of the Great Father descend, and guide your body's return to the earth. May the grace of Saint Ajora lead your soul to the eternal shores of Paradise. There you shall find peace. Faram."''
+
'''Invia Sheol''' , or '''Invi''' for short, is a Miqo'te from the conquered city-state of Lindblum in Ilsabard.
 
 
'''Invia Sheol''' , or '''Invi''' for short, is a Miqo'te from the city of Valnain in Dalmasca.
 
  
 
==History==
 
==History==
Invia comes from Valnain, a port city on the tropical southern shores of Dalmasca. Her parents, fully integrated into Dalmascan culture, eschewed the usual tribal Miqo'te lifestyle in favor of just being a couple. When Dalmasca was conquered before Invia was born, her father Evien was an up-and-coming genius in the field of aetherochemistry and so was promptly taken in to the Garlean army's science division, and moreover he was eager to do so as Garlemald's resources provided excellent funding and resources for his research. He climbed the ranks quickly for a non-Garlean,
+
Invia comes from Lindblum, a city-state in the temperate parts of Ilsabard not very far from Werlyt. It is built on the slopes of a small mountain, and so cable cars and mass transit airships are used to navigate the verticality of the city. Lindblum is a major manufacturer of airships for the empire, and the imperial castrum (formerly Lindblum's palace) at the peak of the city was the center of operations for the IXth Imperial Legion. Lindblum is known as a haven for beastmen that are persecuted by the Garlean Empire, and so they make up a surprisingly high percentage of the population compared to other imperial provinces. At the base of the mountain on which Lindblum is built is a forest called the Iifa Woods. The forest is so dense with aether that it's visible to the naked eye, and so has come to be known as Mist to the residents. The Mist is so thick that it obscures sunlight from reaching the depths of the Iifa Woods, and the dark reaches are haunted by rather monstrous wildlife mutated by countless generations of exposure to the Mist. Local folklore says that the presence of such concentrated aether is due to a disruption in the flow of souls in the lifestream in the area.
  
Her mother Celhi died when she was young. Growing up hearing the tales of the Zodiac Braves, especially Saint Ajora and King Delita, Invia admired the heroes they were. As the daughter of the eventual [[Evien mal Sheol]] Invia lived a comfortable life in imperial-occupied Valnain despite not being a Garlean. Still, her upbringing did not turn her into some Garlean sympathizer; as she grew up hearing the stories of the Zodiac Braves and befriended those less fortunate on the streets, she too sought to see Dalmasca freed. This fascination with the Zodiac Braves, combined with a lifetime under Garlemald, eventually had Invia decide to set off and become a hero herself. Of course this put her at odds with her father, who was quite happy in his position.
+
Her parents, being raised in Garlean society themselves, eschewed tribal Miqo'te lifestyle in favor of just being a couple. Her mother Celhi died when she was young, while her father [[Evien mal Sheol]] was a renowned genius in the field of aetherochemistry and the study of souls. When he was younger had attended the Magitek Academy in the imperial capital and graduated to become a mal-ranked researcher in the IXth Imperial Legion.
  
Invia also had another aspect which convinced her to become a hero: for as long as she could remember Invia had an affinity to a certain branch of magicks, ever since an incident when she was very young where she had nearly died. To anyone who knew more of magick than the young Invia did, they would have recognized her talent as thaumaturgy, especially the sort which wielded the powers of the departed souls of the dead. This affinity was due to her soul very nearly passing into the lifestream as a young child before being saved by her father's aetherial expertise. But Invia herself did not know that her spells were of the dark and dangerous sort, and simply chose to travel to Eorzea due to its history of heavy use of magick, hoping that there she would refine her control and power of aether to become a hero like the Zodiac Braves of eld. Her father remained in the imperial forces back in Dalmasca, estranged from his daughter for her choice as he was quite happy with his station in life.
+
Evfer since she was a small child Invia being told them by her ill mother, Invia has been captivated by tales of heroes and knights in shining armor. As the daughter of a ranking researcher Invia lived a comfortable life in imperial-occupied territory despite not being a Garlean. Still, her upbringing did not turn her into some Garlean sympathizer; as she grew up hearing the stories of heroes and befriended those less fortunate on the streets, she too sought to see Lindblum freed. Eventually Invia decided to set off and become a hero herself, choosing Eorzea as her goal because of the many adventurers already found there. Of course this put her at odds with her father, who was quite happy in his position.
  
===A Realm Reborn===
+
Invia also had another factor which convinced her to set off. For as long as she could remember Invia had an affinity to a certain branch of magicks: the manipulation of the souls of the dead. Since she was young she had had an affinity for ashkin and, to an extent, been able to use their powers for herself. Her investigation into her talents led to her learning the basics of thaumaturgy as well. She chose to travel to Eorzea due to its history of heavy use of magick, hoping that there she would refine her control to become a hero like the ones in the stories she so loved. Her father remained in the imperial forces back in Lindblum, estranged from his daughter for her choice as he was quite happy with his station in life.
Invia set herself up in Limsa Lominsa. She found a job making deliveries, and began research into the War of the Magi, eikons, and the history of magick.
 
  
Eventually she found her way to Ul'dah, where a chance encounter with [[JIjiraji Rereraji]] of the Order of Nald'thal introduced her to her first magick teacher, and she began to aid him in quelling departed spirits. One particular expedition in the catacombs of Sil'dih beneath the city exposed Invia to undead for the first time, where she learned two things: first, that she had a fear of ghosts; and second, that the magick they wielded was similar to her own. For the first time she realized that maybe there was a more sinister origin to her abilities than she thought, and in addition to refining her powers she also began to train with a spear as well so those dark magicks wouldn't have to be the only thing she could rely on.
+
Invia set herself up in Limsa Lominsa. She found a job making deliveries, and began research into the War of the Magi and the history of the Fifth Astral Era's magical civilizations.
  
 
===Shadowbringers===
 
===Shadowbringers===
Invia participated in the Dalmascan resistance's battle to retake Nalbina Fortress while the Garleans were occupied in the Bozjan Southern Front. Following that she moved to aid the Bozjans for the battle in Zadnor. Aboard the massive airship the ''Dalriada'', as a force led by the Bozjan and Dalmascan resistance leaders fought the IVth Legion's officers, Invia had an emotional confrontation of her own with Evien. When the Diablo Armament went on a rampage and destroyed the ship, despite everything that had happened, Invia shielded her father from the explosions and raining debris. Though on the verge of death, Invia knew she had saved someone she loved...only for him to do shortly the same. Taking auracite that the IVth Legion had gathered and stored on the ship for research, Evien used the miracle-granting stone to give his life for his daughter's. Invia was brought back from the other side at the cost of her father's life, and as his last act of love toward his daughter, saved from the destruction of the ''Dalriada'' and spirited back to the Bozjan basecamp.
+
After Emperor Varis's death, the Empire fell into civil war and all of Ilsabard was caught up in the chaos. Lindblum was the sight of a three-way battle between two imperial legions and a group of resistance fighters, of which Invia herself was a part of. In the middle of the fighting she had an emotional confrontation with her father at his lab in the castrum. During their confrontation battling across the city caused ceruleum tanks to detonate and bring down the castrum, and despite everything that had happened, Invia shielded her father from the explosions and raining debris. Though on the verge of death, Invia knew she had saved someone she loved...only for him to do shortly the same. Using the fruits of his research into the soul, Evien used forbidden magicks to give his life for his daughter's. Invia was brought back from the other side at the cost of her father's life, and as his last act of love toward his daughter, saved from the destruction and spirited her to safety.
 
 
Some weeks afterward, the Dalmascan resistance announced that Legatus Noah van Gabranth was reportedly dead, and that after thirty long years of oppression, Dalmasca was finally free of imperial control. Now wearing the auracite around her neck as a memento of her father's sacrifice, Invia aided in the reconstruction efforts from the new capital, her hometown Valnain. The first thing she did was find her old home in the city, and it was there that she discovered notes her father had left behind on the heretical Sect of Germonique, a cult worshiping Ultima who had been exiled from Dalmasca years ago. She learned that her father had worked with them during his time in the IVth Legion to help uncover the secrets of auracite, and it was through that method that he had been able to save her life when she was a child, just as auracite had again saved her in Zadnor.
 
 
 
Invia decided to return to Eorzea where she hoped the centuries of magickal research there could help her learn more about the Sect of Germonique, not wishing for anyone to use her father's research on auracite for ill. She also started working with the Rumta-Zaraam to track down Dalmasca's enemies beyond its borders.
 
  
 
==Character==
 
==Character==
 
===Appearance===
 
===Appearance===
Invia's accent gives away her Dalmascan origin. A thin silver charm bracelet hangs on Invia's left wrist, each charm on it a memento of family and friends. Her figure shows a lifetime playing sports in the city streets and swimming in the nearby sea. She's left-handed.
+
A thin silver charm bracelet hangs on Invia's left wrist, each charm on it a memento of family and friends. She wears a white crystal pendant around her neck carved into a teardrop shape and held by a gold chain. Her figure shows a lifetime playing sports in the city streets and exploring the nearby wilderness. She's left-handed.
  
Invia carries an ancient arcane tome on her person, decorated on the cover with the symbols of the Ivalician zodiac in pale gold. She found it in a series of ancient tunnels beneath her hometown of Valnain. She can't even fully read it as it is in a language predating Dalmascan, but she recognizes the symbology of the Zodiac Brave Story that she is so enamored with.
+
Streaks of her hair are white, and her eyes are a brilliant silver. She has a sensitivity to ghosts and spirits, and sometimes feels like she can see souls flowing through the normally-invisible lifestream.
 
 
As of the final stand of the IVth Imperial Legion aboard the ''Dalriada'', Invia wears an auracite pendant around her neck carved into a teardrop shape, the same piece of auracite that her father used to save her life. Her close encounter with death also altered her appearance somewhat, turning streaks of her hair white and her eyes silver. She has gained a sensitivity to ghosts and spirits, and sometimes feels like she can see souls flowing through the normally-invisible lifestream.
 
  
 
===Personality===
 
===Personality===
Invia is a warm, friendly person, but she is lacks confidence in herself and tends to get offended or angry easily even if that wasn't your intent. Invia simply adores children and strives to be a "cool big sister" to any she befriends. She is a self-described tomboy and enjoys sports when she isn't spending her downtime reading.
+
Invia is a warm, friendly person, but she is lacks confidence in herself and tends to get offended or angry easily even if that wasn't your intent. Invia simply adores children and strives to be a "cool big sister" to any she befriends. She is a self-described tomboy and enjoys sports when she isn't spending her downtime reading. Since her arrival in La Noscea she has discovered a love of the sea.
 
 
Invia's shelves are filled with books of magick, history, and works of fiction, especially the stories of the Zodiac Braves. Of particular personal importance to Invia is the tale of King Delita, whom she sees as her hero. Over the course of her time in Eorzea she has also come to find a fascination with the Fifth Astral Era. When she has free time and the weather permits it, she is often found playing some sort of sport outdoors, or perhaps drawing, which is another hobby of hers.
 
  
Though many of the holy sites of Dalmasca's religion, the Light of Kiltia, were destroyed by Garlemald, it survives in its people. Invia has been a faithful of Faram the Father her whole life, and the need to keep it secret from the Garleans has perhaps made her even more devout.
+
Invia's shelves are filled with books of magick, history, and works of fiction, such as the ''Zodiac Brave Story'' and her favorite childhood tale ''I Want to be Your Canary''. Over the course of her time in Eorzea she has also come to find a fascination with the Fifth Astral Era. When she has free time and the weather permits it, she is often found outdoor reading or drawing.
  
Seeing as she spent her entire life under Garlean rule she uses Garlean terms for some Eorzean concepts, such as "eikon" instead of "primal". And as a Dalmascan, she refers to aether as "Mist".
+
Seeing as she spent her entire life under Garlean rule she uses Garlean terms for some Eorzean concepts, such as "eikon" instead of "primal". Hailing from Lindblum, she refers to aether as "Mist".
  
 
Ironically given more recent developments in her life, she has a fear of ghosts.
 
Ironically given more recent developments in her life, she has a fear of ghosts.
  
 
===Combat===
 
===Combat===
Invia has always had a talent for thaumaturgy since she was young, and was self-taught to wield magicks of the departed souls of the living. She also has a talent toward casting glamours and illusions.
+
Invia has always had a knack for wielding the magicks of the departed souls of the living she was young, and as an extension of her research on that was self-taught in the basics of thaumaturgy. She also has a talent toward casting glamours and illusions.
  
 
She is skilled in melee combat with a spear, and often mixes both weapon and spellcraft together. She moves quickly and makes rapid strikes, and incorporates kicks and flips into her fighting as well - perhaps more just for show than any practical reason.
 
She is skilled in melee combat with a spear, and often mixes both weapon and spellcraft together. She moves quickly and makes rapid strikes, and incorporates kicks and flips into her fighting as well - perhaps more just for show than any practical reason.
Line 76: Line 65:
  
 
===Dislikes===
 
===Dislikes===
::* Being alone or forgotten.
+
::* Being alone or forgotten
::* The cold.
+
::* Heat
::* Ghosts.
+
::* Ghosts
  
 
===Hobbies/Talents===
 
===Hobbies/Talents===
 
::* Reading
 
::* Reading
::* Dancing and sports
+
::* Swimming and sports
 
::* Drawing
 
::* Drawing
  
Line 88: Line 77:
 
===Family===
 
===Family===
 
*Invia's mother Celhi Sheol, born Celhi Morrhig, passed away in Invia's childhood.
 
*Invia's mother Celhi Sheol, born Celhi Morrhig, passed away in Invia's childhood.
*Her father Evien mal Sheol was an aetherochemistry researcher for Garlemald before sacrificing himself to save her from the destruction of the ''Dalriada'' in Zadnor.
+
*Her father Evien mal Sheol was an aetherochemistry researcher for Garlemald before sacrificing himself to save her from death.
  
 
===Friends===
 
===Friends===
*Remlit, a Dalmascan Moogle who has joined Invia on her travels. He likes to drink.
+
*Remlit, a Moogle who Invia has known since childhood.
*[[Jijiraji Rereraji]], a member of the Order of Nald'thal who helped her to refine her powers.
 
  
 
===Enemies===
 
===Enemies===
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This Template was created by [[Deirdre Ta'ea]] and slightly modified.
 
This Template was created by [[Deirdre Ta'ea]] and slightly modified.
  
[[Category:Dalmascan]]
+
[[Category:Miqo'te]]
 
[[Category:Mateus]]
 
[[Category:Mateus]]

Revision as of 21:48, 6 November 2021

 Invia Sheol
Error creating thumbnail: File missing
Gender Female
Race Miqo'te
Clan Ilsabardian
Citizenship Lindblum
Age 24
Nameday 6th Sun, 5th Astral Moon
Current residence Limsa Lominsa
Birthplace Lindblum, Ilsabard
Occupation Delivery girl
Job Reaper

Invia Sheol , or Invi for short, is a Miqo'te from the conquered city-state of Lindblum in Ilsabard.

History

Invia comes from Lindblum, a city-state in the temperate parts of Ilsabard not very far from Werlyt. It is built on the slopes of a small mountain, and so cable cars and mass transit airships are used to navigate the verticality of the city. Lindblum is a major manufacturer of airships for the empire, and the imperial castrum (formerly Lindblum's palace) at the peak of the city was the center of operations for the IXth Imperial Legion. Lindblum is known as a haven for beastmen that are persecuted by the Garlean Empire, and so they make up a surprisingly high percentage of the population compared to other imperial provinces. At the base of the mountain on which Lindblum is built is a forest called the Iifa Woods. The forest is so dense with aether that it's visible to the naked eye, and so has come to be known as Mist to the residents. The Mist is so thick that it obscures sunlight from reaching the depths of the Iifa Woods, and the dark reaches are haunted by rather monstrous wildlife mutated by countless generations of exposure to the Mist. Local folklore says that the presence of such concentrated aether is due to a disruption in the flow of souls in the lifestream in the area.

Her parents, being raised in Garlean society themselves, eschewed tribal Miqo'te lifestyle in favor of just being a couple. Her mother Celhi died when she was young, while her father Evien mal Sheol was a renowned genius in the field of aetherochemistry and the study of souls. When he was younger had attended the Magitek Academy in the imperial capital and graduated to become a mal-ranked researcher in the IXth Imperial Legion.

Evfer since she was a small child Invia being told them by her ill mother, Invia has been captivated by tales of heroes and knights in shining armor. As the daughter of a ranking researcher Invia lived a comfortable life in imperial-occupied territory despite not being a Garlean. Still, her upbringing did not turn her into some Garlean sympathizer; as she grew up hearing the stories of heroes and befriended those less fortunate on the streets, she too sought to see Lindblum freed. Eventually Invia decided to set off and become a hero herself, choosing Eorzea as her goal because of the many adventurers already found there. Of course this put her at odds with her father, who was quite happy in his position.

Invia also had another factor which convinced her to set off. For as long as she could remember Invia had an affinity to a certain branch of magicks: the manipulation of the souls of the dead. Since she was young she had had an affinity for ashkin and, to an extent, been able to use their powers for herself. Her investigation into her talents led to her learning the basics of thaumaturgy as well. She chose to travel to Eorzea due to its history of heavy use of magick, hoping that there she would refine her control to become a hero like the ones in the stories she so loved. Her father remained in the imperial forces back in Lindblum, estranged from his daughter for her choice as he was quite happy with his station in life.

Invia set herself up in Limsa Lominsa. She found a job making deliveries, and began research into the War of the Magi and the history of the Fifth Astral Era's magical civilizations.

Shadowbringers

After Emperor Varis's death, the Empire fell into civil war and all of Ilsabard was caught up in the chaos. Lindblum was the sight of a three-way battle between two imperial legions and a group of resistance fighters, of which Invia herself was a part of. In the middle of the fighting she had an emotional confrontation with her father at his lab in the castrum. During their confrontation battling across the city caused ceruleum tanks to detonate and bring down the castrum, and despite everything that had happened, Invia shielded her father from the explosions and raining debris. Though on the verge of death, Invia knew she had saved someone she loved...only for him to do shortly the same. Using the fruits of his research into the soul, Evien used forbidden magicks to give his life for his daughter's. Invia was brought back from the other side at the cost of her father's life, and as his last act of love toward his daughter, saved from the destruction and spirited her to safety.

Character

Appearance

A thin silver charm bracelet hangs on Invia's left wrist, each charm on it a memento of family and friends. She wears a white crystal pendant around her neck carved into a teardrop shape and held by a gold chain. Her figure shows a lifetime playing sports in the city streets and exploring the nearby wilderness. She's left-handed.

Streaks of her hair are white, and her eyes are a brilliant silver. She has a sensitivity to ghosts and spirits, and sometimes feels like she can see souls flowing through the normally-invisible lifestream.

Personality

Invia is a warm, friendly person, but she is lacks confidence in herself and tends to get offended or angry easily even if that wasn't your intent. Invia simply adores children and strives to be a "cool big sister" to any she befriends. She is a self-described tomboy and enjoys sports when she isn't spending her downtime reading. Since her arrival in La Noscea she has discovered a love of the sea.

Invia's shelves are filled with books of magick, history, and works of fiction, such as the Zodiac Brave Story and her favorite childhood tale I Want to be Your Canary. Over the course of her time in Eorzea she has also come to find a fascination with the Fifth Astral Era. When she has free time and the weather permits it, she is often found outdoor reading or drawing.

Seeing as she spent her entire life under Garlean rule she uses Garlean terms for some Eorzean concepts, such as "eikon" instead of "primal". Hailing from Lindblum, she refers to aether as "Mist".

Ironically given more recent developments in her life, she has a fear of ghosts.

Combat

Invia has always had a knack for wielding the magicks of the departed souls of the living she was young, and as an extension of her research on that was self-taught in the basics of thaumaturgy. She also has a talent toward casting glamours and illusions.

She is skilled in melee combat with a spear, and often mixes both weapon and spellcraft together. She moves quickly and makes rapid strikes, and incorporates kicks and flips into her fighting as well - perhaps more just for show than any practical reason.

Tendencies

Likes

  • Children
  • Rainy days
  • Mint-flavored food, especially chocolate cookies or brownies

Dislikes

  • Being alone or forgotten
  • Heat
  • Ghosts

Hobbies/Talents

  • Reading
  • Swimming and sports
  • Drawing

Relationships

Family

  • Invia's mother Celhi Sheol, born Celhi Morrhig, passed away in Invia's childhood.
  • Her father Evien mal Sheol was an aetherochemistry researcher for Garlemald before sacrificing himself to save her from death.

Friends

  • Remlit, a Moogle who Invia has known since childhood.

Enemies

Annotations

This Template was created by Deirdre Ta'ea and slightly modified.