Difference between revisions of "Averill Rooks"

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(Moderate Rumors)
(Friends)
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===Friends===
 
===Friends===
As a fresh face in Gridania, Averill has found no companions to share his love of the road with just yet.
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'''Ul'Dahn Relationships'''
 +
::* ''Ardente'' - A highlander Averill encountered at the Quicksand. Though they met only briefly, Averill holds a fond opinion of the man.
 +
::* ''Z'sonjha'' - A miqo'te who Averill met through Ardente at the Quicksand. They shared tale of travels and Cactuars over more than a few pints of ale, at which point he was forced to retire for fear of his waning ability to stand up.
  
 
===Enemies===
 
===Enemies===

Revision as of 09:49, 17 August 2014

Gridania-transparent.png Averill Rooks
[[Image:AverillRooks.png|250px]]
Hunting in the Shroud.
The Vagrant
Gender Male
Race Hyur
Clan Midlander
Citizenship Gridanian
Age 26
Height 5'8"
Weight 11st 6lb
Profession Archer
Patron Deity Oschon, the Wanderer
This character article or section of a character article is a stub -- a small, but growing, work in progress. If you're the creator of this character, why not consider expanding it?

Character

General

Averill's boots have seen more roads than most. A vagrant from his late teens, he found purpose in the romantic life of a wanderer. Taking each day as it comes, risking life and limb on every adventure around the corner, sharing those adventures with the people one meets - these are the values that he holds dear.

Recently, his wanderlust has brought him to Gridania. The verdant Black Shroud claimed his heart the moment he took his first steps into the lush woodland, and he settled on the life of an adventurer. For the first time in many years, Averill found somewhere he could readily call home.

Appearance

A Midlander of average height and stature, Averill's young face carries with it a well-travelled expression. He keeps himself clean and well-maintained, as far as his vagrancy allows. His dark brown hair, though long, is unobtrusive and practical, keeping clear of his sharpened green eyes.

There is always some kind of dirt on his clothes - mud on his boots, the slightest fading or fraying of his travelling gear. Try as he might to hide it with his demeanour, a careful eye can see his true nature as a wanderer.

Personality

Many would be hard-pressed to find a soul as relaxed as Averill. In the tavern or the heat of battle, he holds himself in such jovial airs that one might mistake him as completely oblivious to his circumstances. This is not the case, however; hiding behind the guise of his smile is a keen intellect, and a deep-seated fascination with other people. He will always, without fail, try and get others to share their stories with him, and he thoroughly enjoys the company of fellow travellers.

Combat

General

Averill's years on the road have blessed him with a rough proficiency in hunting. Though he has only recently accepted formal training, his talent with a bow is undeniable.

On the battlefield, he relies on agility and accuracy, stopping his constant movement only to confirm a kill. He prefers to hunt monsters as opposed to people, however, and his reluctance to commit murder is clear in his non-lethal approach to personal conflict.

Tendencies

Likes

  • Wandering the open road.
  • Fresh bread.
  • The Ul'Dahn marketplace.

Dislikes

  • Loss.
  • People restricting his freedom.

Hobbies/Talents

  • Hunting
  • Storytelling

Other

Relationships

Family

Averill has no family that he speaks of. Indeed, there is very little of his past that people are privy to; he seems far more interested in hearing stories than telling them.

Friends

Ul'Dahn Relationships

  • Ardente - A highlander Averill encountered at the Quicksand. Though they met only briefly, Averill holds a fond opinion of the man.
  • Z'sonjha - A miqo'te who Averill met through Ardente at the Quicksand. They shared tale of travels and Cactuars over more than a few pints of ale, at which point he was forced to retire for fear of his waning ability to stand up.

Enemies

Whilst too relaxed to bear any particular grudges, Averill often recounts the tale of his scar - an unfortunate encounter with an Ul'Dahn thug by the name of Lykala left him with a mark that proved permanent.

Rumors

Common Rumors

  • "He never sits still, that one! I reckon he's covered just about every inch of the Twelveswood, the number of times I've seen him walking."
  • "Averill? Oh, the chatty one! There's not a person he won't say hello to if there's a story involved."

Moderate Rumors

  • "Take this with however much salt you want to, but he says he's walked from Ul'Dah to Gridania, and back again. By the elementals, he's a curious sort."
  • "Mother Miounne practically forced a room at the Roost down his throat after he joined the guild. Something about 'keeping him from floating off'."
  • "He's awfully fond of that one table in the middle of the Carline Canopy. I wonder what for?"

Rare Rumors

PC Rumors

History/Timeline

Annotations

This Template was created by Deirdre Ta'ea