Estrelain Helaraint

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Estrelain S. de Helaraint
of the trained Lance


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Estrelain.png

...ought power surpass strength, falter not, for it will be time to shape History.

- Ser Rennebaud


VITAL INFORMATION


BIRTH NAME... Estrelain Sylvaire de Helaraint

CURRENT ALIAS... Estrelain

PAST ALIASES... Estré

RACE & CLAN... Elezen, Wildwood

GENDER... Male

AGE & NAMEDAY... Thirty-three & 2nd Sun of the 1st Astral Moon, 1545 S.A.E.

HEIGHT & WEIGHT... 7 fulms, 1 ilm & 215 ponzes

STATUS... Alive, estranged

OTHER STATISTICS


NATIONALITY... Ishgardian

CITIZENSHIP... Gridanian, Ishgardian

FAMILY... de Helaraint & d'Oraguille

RESIDENCE... Outskirts of Hyrstmill

OCCUPATION... Serpent Sergeant, Lancer Trainee

ALLEGIANCES... the Order of the Twin Adder, the Wailing Barracks

PATRON DEITY... Halone, the Fury

ALIGNMENT... Chaotic Good


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[edit]
Accomplished, at fault, diverse. Such is the spine of our Hydaelyn. Encompassing peaks and clouds, yet in humility ne'er-told. Alas, She yields children of the same qualities, does she not ?

GENERAL INFORMATION

Estrelain Sylvaire de Helaraint (aest-rae-lehn | seel-vere | hæ-lah-rent) is a Wildwood Elezen hailing from the Holy See of Ishgard, yet estranged and self-exiled to the Twelveswood for most of his adult life. Having spurred himself from Coerthas to the borders of the Black Shroud, he currently resides in the outskirts of the haven of Hyrstmill, near Gridania, where he conducts a life as Serpent Sergeant of the Order of the Twin Adders, often attempting to help the locals. Aside from the position within the grand company, he is an adept lancer, having trained with the Wailers of the Barracks for as long as his stay in the city-state, and thus making of it, his secondary source of income. When not serving in either of these two capacities, he spends much of his allowed time polishing his mind and body, and only recently with his reads, the man has begun developing an interest for blacksmithing.

APPEARANCE

Standing at seven fulms and one ilm tall, Estrelain places himself among the taller ones by Wildwood standards. His hair is porpoise grey, hinting at silvery tips, which he usually keeps long and flowing while off-duty, oft-sporting thin and short braids in the overall do; yet he allows himself in a simplistic bun, with locks of hair sometimes hanging from either side of his upper temples, when work is at hand. His eyes are a stormy shade of gray, and during the warmer seasons, some freckles can be spotted about his cheeks. The frame of is lean, slender and towering, toned where it can be, due to his occupation, while his smooth and dignified complexion is further echoed by the man's rigid diet and discipline. The Wilddwood also sports a lightly-olive skin, delimited by more rosy hues in his extremities, such as the lips, ears and eyes contours. He appears somewhat mature, yet not as much as he would hope to, looking to be in his late twenties to early thirties, instead of his very age. He takes extreme pride in caring for his body, leaving no ilm of it untrimmed, groomed or left to the case.
Worn Items of Note
Dark-silver braid-beads.
Two ear-clasps, intricate in the design and silvery in the detail, both applied to his ears.
A Wooden bead-bracelet and wooden ring, apparently bearing the same craftsmanship.

PERSONALITY

As a man who in his youth was an exuberant and an enthusiastic aspiring-Temple Knight, many terms can be employed in the description of this son of Eorzea, now changed by history and contemplating his and everyone's lives with no small amount of distanced outlook. Peculiarly interested in self-improvement, he shows signs of gratitude regardless of what one would expect of a man from the north, effectively defying the very standard of Ishgardian. Eager to learn, and teach where and to whom he can, the man is a humble soul, never trying to push where he deems he is to be undesired. Nonetheless, Estrelain is well-spoken, and while not as formal as the denizens of the Holy See, he shall never dismiss a change for an academic talk. He is very reserved about himself, believing that the introduction of the details of his life to be of not such great value. He privileges wanderlust and solitude, to crowds and chatter, but the man shall not deny an approach if it offered .
A lifetime littered with alienation and sorrow has bent his character through his time in Eorzea, from friendly and mildly upbeat to more worldly and more wary. He is often seen at nostalgia, coasting through life in neutral, as it were. In his change the man developed a more soothed and indifferent attitude, however never failing to give pupil to the causes that he deems worthy, as an inheritance of the past. Yet in no contrast with his combat proficiency, the Estrelain is in fact a learned man, one to welcome a word of intellect to his always fecund mind. Often bribing himself in less delicate tones, his very heart stays Ishgardian, while his tongue speaks words of resentment towards the Holy See, as a child who was denied his pastry. The one truly consistent sides of him, lie in the resolve and conviction, which he regards and promotes above all.


L I K E S

Patrolling. Despite the activity being bound to his very duty, the man enjoys the times he is sent as a scout or road patrol, because he finds comfort in believing solace as something that can be found in anything, even in one's profession.
Adversities. Thriving on mustering something above his take, or challenging stormy peaks are ideas that much-more-often-than-necessarily strike Estrelain's mind, rendering him the perfect prey for the call of peril.
Diligence. His self-imposed discipline---as a vivid lament to his origins and missed-destiny as a Temple Knight---molded the man into a self-preserving individual, bound to his orders and superiors, attempting to excel only if it would bring improvement.
Meditating. Estrelain is a man of thought as much as a man of arm, therefore he is constantly in longing to be left alone, pondering about whatever might be concerning him.
Poetry. While not a poet himself, he cherishes the many compositions of the ages past, very frequently allowing himself the pleasure of reading how words can be used to not just describe, but to show.

D I S L I K E S

Dishonesty. Susceptible to his sentiments of anger when he is shown ill-intentions, Estrelain shows no regards to those who shape their lives around schemes, tricks, treason and lies.
Indolence. Fighting for survival, operating for the greater good, no matter the means. He is not without sin, yet he is not forgiving of the apparently able ones, who choose a path of slacking.
Vacillation. A man who knows what he wants, for the most part. He is never to falter, should a matter arise and he is quickly bothered by those who mask themselves behind indecision, readily believing them cowardly.
Slovenliness. Estrelain has a certain eye for detail, and this is thrice-shown in the pristine keep of his figure. While he is accepting to an extent of other people choices of appearance, he however would prefer a person to be tidy.
Politics. While in the past he was much more interested, he has grown to hate the schemes of Court taking scenario almost anywhere in Eorzea.

H O B B I E S

Writing. Because of his love for poetry, he very frequently engages in creative writing, assembling thoughts and words in stories and tales of his pure imagination. A comfort that persisted through the years.
Chess. In his young age, he learned how to play the aristocratic game, while being not a noble himself. He always welcomes a good match, should the situation present itself. He is very skilled and particularly interested in learning new ways to best his opponents, strategically.
Crafting. While starting many years before, with carving necklaces out of wood, or providing the properly written papers, to play Knight & Knaves with his peers, Estrelain has always been attracted by the many-faceted trades of craft, delving quite too often in woodworking, smithing and cuisine, wherever he may be.
Collecting. He is attracted by whatever he discovers to be of use to him or those around him, a trait that is shown through his dedication in the selection of the finest materials available, when performing a service of refurbishing, repairing or simple polishing. He finds specific interest in ores, wood and plants and foods of all extractions.

DEFINING TRAITS

Estrelain has developed a keen sense of balance in whatever situation he might be finding himself. In youth, he was aware of this much more than currently, always ready to climb trees, rooftops and sometimes, to the scorn and reprisal of the local Knights of post, the higher towers and reaches of the walls. While he experimented, over the years, he found himself particularly agile in leaping, landing and spinning, and to the suggestions of many friends, young Estrelain should have aimed to be a Dragoon, rather than a Temple Knight; A perfect description of his ability to stay light as a feather can be observed while he effortlessly delivers his weight about his imposing figure in the daily routine. Quite obviously, his legs reflect the agility he possesses, granting him the softness of landing once his obligations are attended to. He shall bring himself up the tallest branches of the trees, or the higher-standing rocks of the location he is assigned to and acting as a scout when required, being his sight another powerful tool at disposal. Particularly, his accuracy, not only when he is in the field, but also in everything else that he contemplates as an activity. Eating, sleeping, cleaning, repairing or creating, no matter what he is bound to, he shall perform at the best of his abilities, and even while in suffering times, he shall never betray the precision developed to employ.


REASON

Reason as defining trait and ability of Estrelain. In a world, where injustice, joy and mellowness entwine as intricately as the stems and thorns of beautiful roses, the ability to discern what is right and what is wrong is only an illusion transmitted by those of power, to the mind of this son of Eorzea. Therefore, he firmly believes that the keys to a more harmonious world manifest themselves through acceptance and the cold calculation of events in equal measure. Estrelain is a resolute man, capable of understanding much more than what he allows the others to believe, and to his own improvement, he strives to seek the right in the actions, rather than the speculation, valuing good effort much more than a too-oft shared claim. Thus, he is unbelieving of most occurrences unless directly shown or proven, practically. He does not disdain worship, being him a child of Halone, but he has his own way of understanding religion, as always placing reason before everything.

EIDETIC MEMORY

Eidetic memory is the ability to recall visual information, such as pages from books and other visual sources, in great detail after only brief exposure to it. Within Estrelain, this trait developed in early childhood, and was nurtured by his father and grandparents to allow him to more readily retain information from whatever source he might learn from. The ability was nurtured very early on, and the man is not afraid to report his findings, no matter the activity he is attending to. This has proven to be particularly useful when, as a recruit of the Adders he was asked to identify a man of dubious claims, therefore solving the case and granting himself access to the kind attention of his superiors. To this day, he makes use of his unredeemed quality whenever necessary.

PHOTO-REFLEXIVE MEMORY

Photo-reflexiveness is the pinnacle of the rare genetic trait found in those with an eidetic memory. The ability to become physically attuned to the movements of others simply by witnessing them, gaining their expertise and experience through mere moments or less depending on how comfortable one is with their trait. Once seen or heard, the user is permanently filled with the knowledge, and their body adapts to be able to perform it to the best of its ability. Training is required for the body to meet the challenges presented by the absorbed information. This ability also functions as highly accelerated learning, as the user can do whatever they wish with their new knowledge - even building upon what they have witnessed, not limited to simply mirroring what has been observed.

COMBAT & WEAPONRY

A man who prefers to split his focus between a variety of combat styles, and who has some experience to draw from, he spends a hefty portion of time honing his body and mind equally. Much of his strength comes from the raw muscle he has built, but he supplements himself heavily with food, exercise and even simple walks to further reinforce his body and increase its capabilities. When pushed, he can be quite the terrifying combatant.

OOC Note: When it comes to unavoidable combat RP, I'm willing to go with either Dice, or Freeform, depending on what's decided on by those of us fighting. He actually avoids combat as frequently as possible, preferring intimidation to outright conflict, or quick disabling as opposed to dealing heavy damage. Scarring and beating him extremely is plausible and acceptable, however death requires permission if it seems as though it's headed that way, and so long as it doesn't conflict with any OOC plans I may have made, he can be temporarily killed, however, do not expect it to be lasting, given the situation can change at any time. Please feel free to shoot me a /tell at any time during a RP if you have questions: communication is the most important thing in conflict driven RP.

MARTIAL TECHNIQUES

Estrelain aspired to be a Temple Knight in his earlier years. He was particularly fond of exercising his strength through arms, and like many other children of the Holy See, he often sparred with his peers to enhance his own proficiency with them. No moment shall be left to fate, for Estrelain, in fact the man drives the will to improve himself particularly closely with the weapons of his choice. Swords, shields, bows, all were optimal candidates for the young man.
When he was finally admitted to be examined by the Temple Knights, the wildwood wasn't selected as a wielder of the sword to his very delusion; consequently, he was asked to retry with another weapon. Little did he know, that his choice to refuse was only the beginning of what later in his life, could be seen as the most intense training of his, spanning from past, to the very present. Estrelain defected at age 24 from Coerthas, many years later bearing nothing else but weathered spear in his right fist.
Because of the estrangement, and the arrival in Gridania, where a lance would find its home, young Estrelain, bereft of all pride joined the ranks of the Lancers' Guild. Attesting to the only voice that had spurred him to take up the lance, the wildwood not only was able to notice how easier it was for him to wheel, thrust and pierce with a polearm, but also how the equipment didn't force him to limit one's physical prowess in dodging, backflipping and de-facto gluing that individual to the weapon of wield.
With lance in arm, Estrelain becomes a person anew. He forgets about the implications his actions may have upon his target, and performs his duties at the best of his abilities. Fortunately, he is able to control his drive to cause carnage, leaving him in the middle between a cautious man and a crazed one. This is thanks to the rigid, yet welcoming discipline of the Wailers, which he strives to emulate. The guild, allowed him to learn the techniques of an advanced lancer, therefore he is capable of phlebotomizing his enemy, maiming him, pinning him to the ground or simply throw a javelin against the target, should he find himself charging and on chocoback. To this day, this is his primary way of fighting. Considering the lance noble and solemn, Estrlain chooses it only to fight, and he'd rather crumble into pieces than use it in any other way.


FIGHTING STYLES

Observant, and patient, Estrlain shows the defining traits of a hunter, stalking his prey while, if engaged in combat, shall usher claw and teeth for survival to be achieved. Not only he displays little feelings when fighting (with the exception of honor and loyalty to his comrades), but he has little regards for the methods employed to pursue his goals and objectives, often bestowing a light of restless tolerance upon him. Concentrated to no end, he also has his own lacks, shown mostly in the department of magic.
The orthodox methods of fighting employed by the Ishgardians, left hand-in-hand with Estrelain, for a more placid, yet precise way of utilizing weaponry.
Baffled at the very refusal, Estrlain couldn't bear the thought of his beliefs and dreams to be shattered by a simple sentence of routine within the Congregation of Knights of Ishgard, therefore he started becoming a breath incresingly thunderous in his combat. No longer was young Estrelain a man with respect for his enemies and traditions, but one left with a bitter aftertaste of his very origins. Choosing a spear over a sword, the man decided to put good use his affinity with climbing, and his almost boundless agility.
Estrelain does not conceive fighting without a weapon, but if it happens, he shall make use of his dexterity and precision to overthrow his opponent or simply survive, turning no blind eye to anything that can be used at his advantage. Predator in his spine, his strength is less prominent than the speed at which he rotates his lance, spear or fork, and with a thrust or two, the man has an arsenal of possible ways to disable his foes and swiftly offer no mercy to them..


PRACTICAL SKILLS

Certainly not a man of situation, he isn't acquainted with the majority of the customs of the other city-states, resulting in a stranger, in a strange land. He currently is trying to improve his Gridanian, and attempts to mask his original accent behind silence.
Not incapable of relating to others, he is seen as a loner, at least where he dwells most, Hyrstmill.
Since he learned that the majority of the people he meets seem to be attracted by socialization and the colloquial structures concealed with 'pleasantries', the man is particularly reluctant in engaging in open talk, or chitchat. He shall, nonetheless speak if addressed, at the best of his dignity. More often than necessary he attempts to level with the interlocutor, therefore asking them what their interests are. Unknown to him, he has been slowly gathering luggage of culture, information and contacts.
He attempts to make ease of things, even those he isn't familiar with. Therefore, Estrelain can appear to be hopelessly enabling, while in truth he might be only courteously addressing the chat. This happens also when somebody takes over something very manual of physical that he is busy doing, he will gladly leave the spot for another.

HISTORY

Estrelain is a very reserved individual, and while he is likely to explain bits and pieces of his history, no one individual should expect to get all of the details out of him until they are very close. Some details he will share freely, such as his time spent in Hyrstmill or Coerthas, his parents and lineage, and snippets of his life since he traveled to the Shroud.

Disclaimer: All of the details here are expected to be kept OOC unless an individual is given the information by Estrelain personally.

His history is currently being adjusted to make certain it fits within a determined timeline of events. This is taking some lore delving, and allowing for spacing for certain gaps that can later be filled in through RP, or alternatively, as lore about other areas of the XIV world are filled in given both his age and the amount of time spent traveling across Hydaelyn. Consider this section to be a constant Work In Progress. .

EARLIEST YEARS

Early Life
Estrelain S. de Helaraint, was born to Senestielle Roubantin and Ondolais A. de Helaraint, a former medicine woman and a knight. Being the only son of a smaller house of the Holy See, his father, Ser Ondolais, wished he took the path of diplomacy or orthodoxy, steering his son when he could towards the Scholasticate of Saint Reymanaud of Ishgard. Though young Estrelain was an obedient child, he, being often witness to the feats of his father as a knight, started developing a strong bond with him, which ultimately led the adolescent man to seek a place among the Temple Knights, with which his father trained in youth. Alas, with the classing of years, one after another, Estrelain was left fatherless due to a Dravanian assault, and with his mother at elderly age, he silently commenced working as an errand boy for houses of greater relevance. Unbeknownst to Estrelain in return, his mother Senestielle had contracted a malady of degenerative outcomes, but the strength of the Ishgardian woman allowed her to display no sign of weakness or fading to his son, whom, later saw her die sooner than he expected under 'mysterious circumstances'.

Of course, as head of a house that had already taken a steep path, he was able to seal the family debts with the selling of their estate and work-force, rendering himself de-facto, a vagabond.

Estrelain, however, as strong in spirit as his mother was, like an unbending son of the Holy See disgraced to dive through hardships, did not falter. He soon claimed a room within one of the inns of the lower quarters of Ishgard, established himself as 'custodian' of the library of another house, and earned his wage through the keeping of tomes, often tending to the various needs of the Lordlings that strolled about its dusty and chartaceous possessions-filled halls.

Yet, the life of a custodian, for a eighteen winters-lived Estrlain was not satisfying and fulfilling enough, and he often dreaded of not living up to the standards he had promised to himself---and secretly to his father. Because of this, the wildwood channeled his life and actions into the emulation of his peers, seeking to blend with the others. His mind was set: to achieve such objective he had to be looking for a mentor of sword, and with the baggage of knowledge he had built up, a mentor of mind.

FIRST STEPS

Learning
Careful to leave no detail to fate, and conscious of being the master of his own destiny, young Estrelain set foot in Coerthas, right about outside the Gates of Judgement. Equipped with nothing more but a shortsword and a chainmail, he left the home of those who would see him locked in a stale-smelling chamber, with the company of flies and books of disputably suitable precepts. With suns of travels and moons of vigil, the wildwood reached the westernmost borders of the Griffin Crossing, where he was attacked first-hand by a group of bandits hailing from the southern regions of Aldenard. Furnished with a heart abundant in resolve, Estrlain fought them off, scaring them away before he could injure the would-be-robbers to death. As his attention was recalled by a pair of gauntlets clapping against each-other in commendation for Estrelain, he located the source of the expression of compliment. A man, a wildwood, possibly as tall as he was greeted the adventurous Ishgardian, presenting himself Ser Mauricel Rennebaud.

The old, yet dignified elezen explained Estrelain how pleased he was to see that a man so young would so fervently fight for his own life, and without a hint of fear; and without a question and an answer, Ser Rennebaud proposed Estrelain training and honing, and an education in the knightly disciplines. Certainly, the wildwood could not contain his joy, but decided to be showing himself even more eager to learn, by manifesting little emotion and solemn contemplation, furthering Ser Rennebaud's belief in Estrelain's worth. Bells under the icy waters of the northern lakes, swordplaying among karakuls, ewes and peistes alike, there was no activity the elderly elezen would drive Estrelain towards, from the simple preparing of a mistletoe tea to fending off a dash of steel.

And thus, with great dedication, Ser Rennebaud not only offered a home in his Observatorium post, but also a grindstone and a mallet to sharpen Estrelain in a man fit for the Temple Knights. Nurturing in the teachings, the wildwood learned to use a variety of arms at intermediate skills, with the exception of the spear which he seemed to be much more proficient with compared to the other weapons. However, Estrelain was not satisfied with this, and attempted to seek further enhancement of his ability with a blade, in a desperate attempt to be exactly of the same caliber of his late father. Ser Rennebaud, quite oppositely, reminded the young man that pride and denial were enemies much more cunning than those fought in a war, hence to pay less mind to conviction, and more to embracing one's true self.
Given such weighting words, Estrelain pondered upon them for moons, while continuing his rigorous training, yet he remained of the will to improve with the sword and cast any other talent aside.
The natural and genuine behavior of a man is often shown in the moments of need and open peril. Ser Rennebaud was attending a ceremony within the walls of Ishgard, leaving Estrelain alone at his post, tasking him with reading a novel about Saint Reinette. With the nearing of ferocious screeches and cries, Estrelain made grasp for the first and only weapon at his disposal: a lance. Carrying himself outside, he was shocked to be shown the horror of several men rent and maimed by a Dravanian wyvern. Yet in utter quiet, Estrelain climbed and reached for one of the roofs about the Observatorium, pinning his sight upon the scaled fury making char of its targets. A breath, an inhalation, and a moment of silence. Estrelain disengaged his body weight from the edge of the roof, making tight hold of his weapon between two clenched fists and thrust the left wing of the beast side to side. Unbelieving of what he had achieved, he was soon attacked by the still-living wyvern, dodging several sudden snaps of the creature's maw and rolling to the side, weaponless. And with what seemed to be preternatural stamina, the beast attacked him once more, lifting itself from the ground with a lance still through its wing. Estrelain was caught in panic, and grasped for an escape or at least something to intimidate the wyvern with. Nothing on the sight, Estrelain had finally realized there would have been no chance of survival, thus, embracing a direct, armor and weaponless clash against his opponent. He dashed forward, rolling underneath the beast, recollecting his spear from its wing and delivered yet one more wheeled thrust upon the enemy's flank, cutting the side of its stomach. The wyvern screeched in pain, leaving the Observatorium for the north in a dolorous flight. Estrelain had defeated a wyvern, and he did not realize he had done it with the weapon he scorned most.

CARTENEAU

Beyond the Calamity
To be penned...

To be penned...

EXILE

The making of a man
To be penned...

To be penned...

To be penned...

ARRIVAL AT THE BOUGHS

The faint smell of caledon
■ To be penned...
■ To be penned...
■ To be penned...
■ To be penned...
■ To be penned...
■ To be penned...
■ To be penned...

RELATONSHIPS

RELATIONSHIP STATUS LEGEND
Family Involved Romantic Platonic Physical Friend Acquaintance $ Business Deceased Positive Negative Neutral Unsure
FAMILY (PC)
Individual's name, Relation. ( ) - Title.
Estrelain's Thoughts: "Impressions..."
To be penned...

RUMORS

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Can he be less dignified for once ?" — Hyrstmill Archer.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Clearly he understands when it isn't right to speak." — Celeanne, grocer.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Shaped to fight, yet unable to." — Romuald, Diplomat from the Thalassocracy.

P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor..." — Player Character's Name.


MUSIC

Requiem #1 Dies Irae, Libera Me - Giuseppe Verdi
Artist: Giuseppe Verdi
Origin: Classical
Context: Main character theme.


OOC NOTES

OOC INFORMATION

Player Note
I expect a clear IC / OOC division in RP. Estrelain's feelings and my feelings are separate. I am not opposed to friendships, but if an OOC relationship becomes stifling or uncomfortable, I won't hesitate to address the issue, or cut contact. Similarly, I hope that others are also as open in this regard as I am. I prefer clear lines of communication with whomever I am RPing with, and those I am RPing with should always feel free to send a /tell to clear up any questions.
I like to think I'm a reasonable person in terms of plots and what I'll allow to happen to my character, but I do have a few hard limits as to things I will or will not allow for my creation. Ultimately, the domain over my character is mine, and I have spent a great deal of time developing him. There will be certain things I refuse to role-play, either because I don't feel they'd have a positive impact on him in the plot, or because I have no interest in the direction it would take my character.
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Please keep in mind that anything that cannot be immediately observed about Estrelain is considered OOC, and should not be used in-character. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook, I would ask that you send me a tell first, to make certain it's alright.
Personal RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it stays within the context of the current play or ongoing plot. A "no" is typically a hard "no", and it means do not ask, and if I am in the mood for it, I gladly will be the one to initiate.
I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment. Temporary character death.
I won't play permanent character death. Anything mentally scarring. Kidnap and/or rape plots.


CHARACTER TIDBITS

Potential Plot Hooks
As a man standing between experience and the will to learn, he can be easily found almost everywhere. While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick interactions, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
Having found his home away from home in Hyrstmill, Estrelain can be spotted roaming the north-eastern paths of its outskirts very often.
Fond of having his tea and fruit juices, he a periodic guest of the Carline Canopy of Gridania.
While off-duty, he spurs himself towards the Observatorium, in Coerthas, to better feel connected to his origins.
Sometimes, he travels to the eastern reaches of the Black Shroud, claiming to visit friends.
Disclaimer
Estrelain is loosely based on the concept of an Ishgardian estranged adolescent, slowly making return to his homeland to reunite with his people, and learning his true worth on his journey. May the plot develop further, these shall remain the roots of his plot.. His story takes inspiration by everyday life as seen in Hydaelyn, blended with hints of nostalgia and reminiscent of the San d'Orian life and RP I have performed for over ten years in Final Fantasy XI, as a Dragoon.
As many others, I do not type 100% accurate facts when describing certain scenarios or situations, rather I adapt my character around them, but will never invent lore.
If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion. With that said, tells are strictly used for Linkpearls, or OOC communications. I consider /tells OOC, if that matters, therefore feel not obliged to add brackets to your sentences.