Rhen Maverick

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Gridania-transparent.png Rhen Mahowyn
Rhen3.png
Art by Steffydoodles [1]
The One-Eyed Wolf
Gender Male
Race Miqo'te/???
Clan Mixed Heritage
Citizenship Gridania
Height 6 Fulms 1 Ilms
Weight 210 ponz
Age 33
Occupation Adventurer
Alignment Chaotic Neutral
Server Balmung

Basic Info

The most noticeable things about Rhen, at first glance, are his musculature and the myriad of scars that cover his body; the deepest scars crisscross his back and wrap around his neck, wrists, and ankles. Though he doesn't make an effort to conceal the scars that mar his otherwise statuesque frame, he doesn't talk about them either. Looking past these things, one might take notice of his ever present eye-patch which covers his blinded left eye. Despite these factors, Rhen could almost be considered attractive, were it not for his constant glower and seemingly dark demeanor. Most would easily view him as a brute and his taciturn nature often does little to combat this stereotype. Rhen has a poor body image due to his abnormal build and the scars that riddle his flesh, both of which he feels make him unattractive. This was only amplified by the verbal abuse he suffered in his many years of enslavement.

Due to the majority of his life being spent in combat, Rhen has learned to rely on his hearing more than his sight. This ability has aided him in all forms of combat and sometimes gives the impression that his left eye isn't as blind as it truly is. His seemingly voracious appetite for combat has earned him the moniker of The One-Eyed Wolf. While he doesn't relish battle as much as others may think, it is the only thing he truly feels good at; despite his artistic and musical talents. At most times Rhen can be found sketching his surroundings in one of several small notebooks he keeps. On rarer occasions, one might be able to find him practicing with his lute. Though he is skilled at both, he would rather not share his talents with others for whatever reason.

Though he is a skilled fighter, Rhen's other abilities are sorely lacking, especially in the social front. Without proper schooling or a healthy environment with which to mature in; Rhen is unable to read, write or hold deep conversations. The latter comes more from his apprehension and distrust of others than it does any real inability on his part. Due to his past, he has a fear of being tethered to anyone or anything as it's not something he's had experience with. As a result he tries to keep his distance from others, both physically and emotionally, as a way to keep himself "safe".

History

Early life is something of which Rhen never speaks, aside from mentioning that his name was once W’rhen Tia. How he came to Ul’dah and what had become of his family before then is something that he himself may not know the answers to. However it came to be, he spent his formative years without a family or a home in the squalor of Ul’dah’s darkest alleyways.

It is here he lived the life of a pickpocket, scrounging and scavenging in the back alleys for whatever he could get to survive. He decided to call himself Rhen, foregoing his connection to a tribe that, presumably, had no attachment to him. For many years he succeeded to live in this manner, but things changed when he tried to pick the pocket of a merchant, as he has so many times before. This merchant was in fact a ringleader in Ul’dah’s underground fighting circuit. Had he known this, he might have paid more attention to the two men to either side. Both men were fighters in the employ of the merchant and their duty was to act as his muscle for an important business venture that would require all the gill the merchant had in his purse. Though Rhen managed to get the purse, he was unable to escape the fighters who caught him soon after. The purse was retaken, but not before Rhen was beaten until he lost consciousness.

Rhen awoke to find himself beneath the city in dark cell, a place that would be his home for some time to come. From the others who inhabited the cells around him he learned that he was to be a fighter in the arena, but not the one that Ul’dah was famous for. This arena had no formal home, nor did it have any rules. Fighters lived and died for the pleasure and profit of those who had enslaved them. Rhen spent his days training and fighting, as days and nights bled into each other. Due to his nature as a loner, he was dubbed Maverick and hardly any who saw his fights knew he had any other name. The constant fighting and training toned his body as much as it wore him down. The world he had come to accept as his lot in life changed when, during a fight, he took a club to the head. The blow, which should have taken his life, had taken the gift of sight from his left eye. Half blind and stunned, Rhen was at the mercy of his opponent and he braced himself best he could for an attack that never came. The ground shook and the very air around them thundered; the Calamity had struck Eorzea. The ceiling caved in, spilling brick and fire upon the arena and the area around it as the wealthy scrambled and pushed at each other in hopes of escape. Through sheer strength of will, Rhen fled as rubble pelted his back and flames licked at his clothing and skin. In a small clearing amid the wreckage that was once building he found the merchant that had captured him. His legs had been crushed by a wooden support beam, flames dancing upon it crawling ever closer to him as he squirmed beneath the weight. The man begged Rhen for forgiveness, and promised him many things in exchange for saving his life. Rhen would never find out if any of these promises were to be kept, though, as he left with the merchant’s purse as the man screamed at his back.

Now a free man with some money to his name, Rhen found only promise in the new age the Calamity had ushered forth. With the skills he had gained as a fighter he quickly found work as an Adventurer. Having spent so much of his life in Ul’dah he eagerly learned all he could of the world around him through his travels. He had decided he liked the sound of Maverick, taking it on as a last name as a way of reminding him of where he had come from. Rhen found a strange comfort in The Shroud and began spending more time there and within Gridania. He joined the Order of Twin Adders and served under the company for few years before leaving active duty, returning to life as an Adventurer. His military status afforded him the ability to live within the Lavender Beds, and while his home and it's decor might seem meager to most; it is his first and only home and therefore, to him, a castle. His only companion in his wanderings is his loyal chocobo, Butz, who was assigned to him during his enlistment. Despite the bird belonging to the Grand Company, Butz refused to leave Rhen's side and he was granted leave to keep Butz as long as he lived in Gridania.

During one of his ventures he met Shofie Mahowyn who, through sheer force of will and personality, managed to wear down his defenses. In time she became a constant companion and friend. Their friendship blossomed into love and for the first time Rhen understood what having a family was like. As an expression of his new found understanding and love for Shofie, he took her last name.

Combat Ability

Rhen is skilled in several forms of hand to hand combat and all forms of armed combat due to his experience in the underground arena. While he is competent in their uses, he is not exactly proficient and lacks proper form. His ability with the bow and daggers far outweigh his ability with other weapons and his has taken time to train at the garrisons of each Grand Company to further hone his skills. What he lacks in terms of combat prowess is made up for by his inherent agility, brute strength and high pain tolerance.

Rhen tends to get lost in a blood-lust when in the heat of battle, completely ignoring his own personal safety while only focusing on killing any and all that pose even the slightest threat. Due to this he prefers to fight from a distance or rely on stealth to avoid direct confrontation.

Personality

Rhen is quiet and gruff in nature, choosing to speak only when it is required of him. Somewhere beneath his stony visage and walls of doubt and mistrust lies a warm heart, though few have ever managed to get close enough to see. Rhen tends to keep to himself, using the skills that his life granted him to thrive without much need for assistance from others. While not one to turn away company, he is also not one to seek it. Gaining his trust takes time and effort, but he would reward such with undying loyalty. Despite all of this, he will offer help to those in need without question or compensation, not wanting others to suffer in ways he had.

Affiliations

Rhen has ties to some of the underworld factions within Ul'dah, some of which managed to escape from enslavement during the calamity at the same time as him. Due to this, he is allowed a certain level of safety within the walls of the city, though he chooses not to rely on this ties too heavily. While he is still affiliated with the Twin Adders, he is no longer directly tied to them and takes jobs, mostly, from the Adventurer's Guild. Despite being a Rogue, he has no ties to the Rogue's Guild or any of it's affiliates in Limsa Lominsa.

Other Notes

Rhen's unusual height and build could possibly be attributed to him having mixed heritage, but he has no knowledge of his parents.

Despite Rhen's abnormal size and strength, he is otherwise a normal Miqo'te of low status. He does not have the Echo nor is he a part of anything revolving around quests or the main story of the game.

Rhen's personality pretty much a combination of Big Boss, Riddick and Guts. While I do like all three characters, especially Guts, I did not have them in mind when creating Rhen. Rhen’s story came about when I left my old FC and Server, and in time developed into what it is now. There are elements of all three characters that do not quite match up to Rhen, but the combination of these characters is the closest I could get.

Rhen's voice most closely resembles that of Alucard from the English version of Castlevania: Symphony of The Night.

Though knowledge of Rhen as a Mercenary would be easily obtained, information regarding his past would be impossible for anyone to know. If you wish to have IC knowledge regarding any of Rhen's past that has not been expressed by Rhen himself, then you must first clear such with me.

Gallery

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File:RhenRef.png |Reference of Rhen's physical form File:YoungRhen.png |Rhen as a child living in the back alleys of Uldah. Art by Zaheela [2] File:Enslavedrhen.png |Rhen after a match in one of the underground arenas in the belly of Ul'dah