❝My people are happy and content. As I have commanded them to be.❞
GENERAL INFORAMTION
■ NAME: ((Inconclusive))
■ ALIASES: ((Inconclusive))
■ RACE & CLAN: Au Ri - Xaela
■ GENDER: Male.
■ AGE: 26 Cycles
■ ORIENTATION: Bisexual
■ MARITAL STATUS: Single
■ ORIGINAL CLAN: BlackBlood
■ CURRENT CLAN: N/A
■ WORK: Guard for hire
■ PATRON DEITY: Halone, the Fury [Goddess of War]
■ HEIGHT: 7 fulm 3 Ilm
■ ALIGNMENT: Lawful Evil
✖ABOUT LAWFUL EVIL ALIGNMENT✖
A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises.
Lawful evil characters value the allegiances that they have with their cause, government, religion, or other organization. They also value those individuals that they call allies. Betraying a friend is just as much a transgression for the lawful evil as it is for the lawful good. Lawful evil characters always try to work within the law, since it's the safest way to ensure your own success. Breaking the law results in possible punishment and forfeiture of both wealth and power, and the lawful evil is loath to give up what he has attained through his own determination.
A lawful evil character will keep his word if he gives it and will never lie, although he may mislead or withhold information. He will attack and kill an unarmed foe and will harm an innocent. He will use torture to extract information, but never for pleasure. He will kill only to advance himself, never for pleasure. A lawful evil character will use poison. He will not help those in need without a reward and he prefers to work with others. He responds well to higher authority, is trustful of organizations, and will always follow the law. He will never betray a family member, comrade, or friend. Lawful evil characters respect the concepts of self-discipline and honor.
BlackBlood Clan Codes
1. You shall not lie.
2. You shall harm the innocent to advance yourself or promote order.
3. You shall kill to advance yourself or promote order.
4. You shall not aid the weak.
5. You shall follow the law.
6. You shall not betray others or your superior without cause.
7. You shall never fail to assist or avenge a peer.
8. You shall dominate those not worthy of respect.
9. You shall never break your word to your peer or ally.
10. You shall punish the disobedient.
Given his upbringing, it is no surprise that this Xaela cares little for the weak and those who cannot fend for themselves. Aside from those in his tribe and at his back as allies (temporarily or otherwise), he doesn't go out of his way to help anyone, unless it proves advantageous to do so. More often than not, he is rather serious. And can rarely be seen, if ever, sporting a smile. He is not quick to anger, and doesn't speak often unless spoken to first, believing that there are those who are few and far between who deserve more than a few of his words. He does seem to hold himself in high regard, especially when it comes to those of 'lesser' blood.
LIKES
■ MEAD
■ HALONE
■ FISHING
■ GRAPPLING
■ PHYSICAL PROWESS
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DISLIKES
■ CHILDISHNESS
■ LACK OF COMMON SENSE
■ PHYSICAL WEAKNESS
■ WORSHIPERS OF NOPHICA [Halone's rival]
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MOTIVATION
■ POWER
■ ESTABLISHING A NEW TRIBE
■ INFAMY
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STRENGTHS
■ WIELDING AN AXE
■ HAND TO HAND COMBAT
■ OBEDIENT
■ RELIABLE
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WEAKNESSES
■ BLUNT
■ CRUEL
■ MERCILESS
■ ILLITERATE
■ HAUGHTY
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QUIRKS
■ DISLIKES HAVING HIS HORNS TOUCHED
■ BRUSHES OFFHANDED COMMENTS OFF EASILY
■ CARRIES THE SKULLS OF HIS PARENTS ON HIM AT ALL TIME
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A'rho is virtually a mirror image of his twin brother A'ran, right down to their mismatched eyes, matching tattoos and scars on the opposite cheeks. There are some differences however- A'rho's white hair is shorter, and almost curly, though its natural volume is apparent and it has the tendency to fluff up if left unchecked. His physical features are a bit softer as well. He sports a bit of a tummy and a rounder face as he is a bit more sedentary than his twin and has a tendency to eat his weight in cake.
Like his twin, his skin is tan, his hair thick and shockingly white. They share identical tattoos because they derive a great deal of enjoyment from matching.
A'rho's prominent wardrobe is light cuirasses or stylish robes in shades of green, or purple (though never both at the same time, perish the thought). With his brother's encouragement, A'rho's clothing choices can be skimpy on occasion though he generally lacks the confidence to pull off swaggering about in battle-panties like his twin, and sticks mostly to more modest (if often ostentatiously coloured) garments.
With the grand opening of the Gold Saucer came the accessibility of Chocobo Racing and A'rho was more than eager to enter Persnickity into the races. He found he was not only quite good at racing, but enjoyed it as well, and has since entered into races under the pseudonym “Pastel Power”, a mysterious jocky who dons a mask and bandana with all manner of grandiose rumours about him.
Nophica's Bounty are the various blends of herbal smokes that A'randr has concocted and A'rho markets. They've had considerable success in only a few short moons of selling them, and they can be purchased at various stalls and shops throughout Eorzea.
Current blends are:
■ Sweet Leaf. A mild blend of Chamomile and Marshmallow, for a calm and sunny sensation. Considered a nice smoke after dinner and dessert.
■ Regal Leaf. A rich blend of Chamomile and Cocoa; to bring you confidence. They say smoking this will bring you luck!
■ Lofty Leaf. A smoky blend of Chamomile and Moko Grass; to relax your body and mind. Incredibly popular at the Cam Bronze Lake.
■ Warm Leaf. A spicy blend of Chamomile and Licorice root; to warm you on a chilly evening.
Surprisingly popular in Coerthas.
A'rho has an incredible aptitude for magic. What he lacks in raw power, he more than makes up for in versatility and resourcefulness. Rho considers himself more a 'utility mage' than a combative one, but make no mistake. His fireballs may not be the biggest around, but they burn all the same.
Early Years
Once upon a time A'rho was a cute chubby kit who drooled on everything and his primary motor skills involved rolling around like a fluffy marshmallow pudding. He lived with his mother and twin who was older than him by a whole five minutes. A'rho was pretty much inseparable from his brother, often following behind to explore some nearby cave or crevice with the other kits their age. A'rho lacked any of the dexterity and skill his twin had for fishing an hunting, and was widely regarded as a bit of a disappointment and nuisance by the more pragmatic tribe members.
However, at around the age of four, A'rho exhibited a natural predilection to setting things on fire. ...With his mind.
This, of course, came as a bit of a shock to their harried mother who already had her hands full with A'ran who had taken to climbing anything he could get a decent foothold (and several things he couldn't), regardless of its stability or how much breakable knickknacks it contained. A son who could wield the forces of nature as if they were mere playthings was a whole 'nother level of trouble.
Needless to say, both brothers spent a lot of time outside.
They led a happy enough existence, once A'rho learned enough to control his magic so that he wouldn't burn the village down.
Off to Ul'dah
This was all to come to a turn shortly after their twelfth nameday. The Nunh that was their father was challenged, defeated, and killed by a younger tribesman. The death left A'ran bitter and in a few moons his rage had reached boiling point. He attacked the new Nunh, and was spared only because he had not come of age. Their mother saw a disaster in the works, and shipped her sons off to Ul'dah where a friend of hers set them up with a small flat and jobs. A'ran took to mining and A'rho to weaving.
A'ran's anger did not dissipate. He vowed to kill the Nunh who killed their father, and, though he was not as close to their father as A'ran, A'rho promised he would help and support his brother in this endeavor and return to the tribe with him.
A'ran often came home half-choked by the dust and fumes he'd been breathing. Seeing this, A'rho got a hold of every book on Conjuring and Arcinamy he could lay his grubby hands on, studying and practicing late into the night to cleanse his brother of the dust and ash. A'ran, in the meantime, got caught up with a gang and while A'rho didn't approve, he remained supportive of his brother.
Present Day
These days, A'rho has grown to love his freedom and time away from the tribe. He's taken to studying the properties of Materia and Aether Crystals (both corrupted and benign) for his own personal gain. He's taken a particular interest in corrupted aether which has led to a number of ...failed experiments. He continues to hone his magic, studying as often as he can. In the last few months, he's mastered some advanced Arcanist spells. He still occasionally takes on commissions from the Weaver's Guild, though that particular chapter of his life is coming to a close.
He and A'randr have presently started their own business, selling organic, all-natural herbal smokes under the trademark Nophica's Bounty. The have recently purchased a home with their earnings and are enjoying middle-class life a fair bit. They have frequented the Gold Saucer.
The twins also felt another loss when their friend Dhem died to a curse from the Siren. A'rho took it particularly hard, as Dhem was very dear to him and it was the first loss of someone he truly cared for.
The dullness of middle class life has evaporated recently. A'rho has become increasingly more involved with his friends at the Coral Sea, and was unwittingly roped into a problem they've been having with a particularly nasty Voidsent. Asked to test the blood of three members who'd been stricken by shadowy tendrils, A'rho did not know he shouldn't breathe the floral scented fumes for an extended period of time. He wound up falling asleep and encountering said Voidsent, and has since joined the ranks of those it marked.
Needless to say, A'randr did not take the news well.
NOTE: Information presented here may be used as RP hooks within reasonable means. Ask me!
RUMORS
Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
◢ COMMON RUMORS -
■ "There's something unnerving about that one, and I don't just mean the scales." - Innkeeper at The Roost.
■ "I was gettin' mugged, an 'e just walked on by! I know 'e 'eard me screamin' for 'elp, the bastard!" - Hyur Female in Ul'dah.
■ "There's such coldness in his eyes... makes me shudder just thinking about it.” - Fishmonger in Limsa Lominsa.
◢ UNCOMMON RUMORS - A little more difficult to hear.
■ "You ever noticed how decorated his horns are? I wonder if he's some bigshot in his clan." - Curious Waitress.
■ "He's a demon he is! Threatened to slaughter my family if we didn't give him shelter for the eve!" - Disgruntled Farmer.
■ "I think the man's hiring himself out as a guard. Why? Ya lookin' for one?" - Overheard from the Innkeep in the Quicksand.
■ "He spends a lot of time shinin' and carin' for tha skulls of his. Wonder if they're real, aye?" - Bedmaid.
◢ RARE RUMORS - Very rarely overheard.
■ "Those teeth of his. I've heard fairy tales about a Xaela clan with teeth like that. Stuff nightmares are made of. Think there's any truth to 'em?" - A Paladin in Ul'dah.
■ "A couple Auri were whispering about him. Thinkin' him some princely thing, but they weren't sure themselves." - Vendor in Mar'Dhona.
◢ PLAYER CHARACTER RUMORS - Feel free to add your own
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RELATIONS
♥ Sexual Attraction | ♥ Romantic Interest| ✔Good Standing | ✖ Negative Standing | ● Acquaintence
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Potential Hooks
■ Nophica's Bounty. A'rho can be found frequently handing out samples and pamphlets on his and A'randr's product. Feel free to hit him up for a fix!
■ A Fugitive in the Frozen Wastes. A'rho is a wanted fugitive in Coerthas for smuggling corrupted Aether crystals without a license.
Outside Links:
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