Difference between revisions of "Aelfred Sigmundsson"

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:At the age of 5, Arin had been put to work with household chores. She was expected to keep things clean, to do the laundry as it was needed, to cook when possible. Her specialty was making the tea that her parents would drink during their down time. Often Arin would be reprimanded for being childlike despite her age, causing her to work harder at the tasks and, ultimately, stress herself out. Ehmi attempted the best she could to keep Arin calm despite the age difference and lack of understanding, but Ehmi's compassion was enough to get her through. </div>
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:By age of 8 cycles, Aelfred had learned how to ride a Chocobo, albeit he was far too small to reach the stirrups. He had knowledge of his land to survive the wilds: to eat the right colored berries, how to fish through ice and river, and how to trap small game. This was the year that Ala Mhigo became invaded by the Garlean Empire. Confidence quickly fell that the Highlanders' resistance would be formidable. The men of the Steelsoul tribe had gone to war, leaving behind women and children. When so few men returned, the remaining families decided to travel further South into Eorza to flee the encroaching legions. Garlean soldiers were known to rape women and pillage lands they conquered freely. By the time soldiers arrived at the tribe, they have found a forge long gone cold, and one of their own countrywomen living alone with child. Agatha kept Aelfred alive by pretending that she had been taken captive long ago and forced to live within the tribe and bear a bastard son. Aelfred's home was looted, and he and his mother retreated to a lodge that Agatha and Siegmund had built ten summers prior. It was here where Agatha would live out remaining years as a hermit to the present day, and Aelfred would spend ten more cycles learning the art of swordplay. </div>
 
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! <div align="left" style="font-family:Georgia;"><font style="color:#000000;" size="2">'''Age 18'''</font></div>
 
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:At 7, Arin had become rather accustomed to her parents habits. As long as she didn't speak too much or present herself too often while they were home, her day was relatively stress free. On occasion, though, her parents seemed to take out their daily frustrations on her in the form of more work. Cooking each morning and night were committed to being her job by this time. Many types of soups and stews became a common occurrence for her to make despite the dangers of a girl her age preparing them. It was also during this time that Ehmi had caught on to the true struggles Arin went through, the crying and loneliness. In return, Ehmi decided to give Arin a stuffed Spriggan doll that she had carried with her since she was born. </div>
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:With Ala Mhigo long conquered a decade ago, the conscription of Ala Mhigan citizens had long been in effect. While Aelfred remained safe in the lodge atop the mountain, his mother decided it best for him to make a man of himself and not live out his days as a half-breed with no land or wife or son. She sent him away to join the Garlean navy much against his wishes, but he would not deny a mother who stood firmly at 6 fulm 4 ilm. There was good knowledge that young men and boys born of platinum or grey hair were bastard half breeds. Aelfred's proof of citizenship was fair enough with his mother's seal, and he joined the Navy among many other conscripts, mainly Othardians and the youth of his countryman who had not fled.</div>
 
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! <div align="left" style="font-family:Georgia;"><font style="color:#000000;" size="2">'''Age 10'''</font></div>
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! <div align="left" style="font-family:Georgia;"><font style="color:#000000;" size="2">'''Age 19'''</font></div>
 
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:By the age of 10, Arin had learned to have fun when her parents were out of the house. Hide and seek, tag, the typical childhood games were played around the house so as to not get caught by the neighbors. This, ultimately, led to Arin's disdain of childishness. Her sister, 8 years old, and herself had decided to play outside for once. The neighbors and any other prying eyes were off to a meeting with their parents, giving them more freedom to roam as they pleased. Arin was the seeker and Ehmi was the one to hide. Still being a child, Arin had forgotten to tell Ehmi to not go to the river. Not knowing how to swim, Ehmi fell into the water and drowned, and the brunt of her parents anger focus on Arin whom they blamed for her death. </div>
+
:Aelfred had survived nearly a cycle into his service. His hardship was often caused by his own doing. The free-spirit of his Highlander blood boiled fresh in his veins, and he was often apt to routine acts of insubordination or poor cooperation. To the present day, he bears countless flogging marring across his back and shoulders, and is very well familiar with a mop and bucket for swabbing. His main reprieve from daily struggles of navy life were found with the crew he was sailing with. Few desired to be numbered among the sailors; many were men and women from conquered Garlean lands.  
 +
:A morning of cannon fire spurred fate for the young Half-breed. He had sailed half a world away to reap the bounties of the Thanalan shoreline for the glory of the Empire, but the crew had not counted on the waters being patrolled by the true Masters of the Sea, the Sea Wolves of the Maelstrom. The Eorzan city states often granted free passage of shipped goods from other states. While the Maelstrom seaman traded spices and other bounties, the occasional Garlean galleon was a floating bounty and a delicious opportunity to enact revenge. Aelfred had awoken to the booming sounds of cannonballs wracking through his ship's hull. There was hardly a time for return fire, and as the munitions of the galleon caught fire and exploded, the ship began it's sinking along with Garlean officers and the first group of men and women he could call family. He survived being one of the first to jump ship aided by little feeling of allegiance to stay and die for a nation he despised.   </div>
 
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Revision as of 10:21, 27 November 2016

Aelfred
Might and Mead


Ael picturific.jpg


P R O F I LE


Birth Name... Aelfred Sigmundsson

Aliases... Alfred Klios, Steelsoul, Big Bear, Gargantuan Doofbrains

Race & Clan... Half-Garlean/Half-Hyur | Highlander

Gender... Male

Age & Nameday... 30 | 5th Sun of the 4th Umbral Moon

Marital Status... Single

O T H E R


Tribe... Steelsoul

Current Residence... Nowhere (vagrant)

Occupation... Smuggler, part-time Slayer

Height & Physique... 5’6” | Caveman

Alignment... Chaotic Neutral

Status... Daily drunk, recovering from loss of mate



[edit]
M I G H T   A N D    M E A D


Smug Ael.png

P E R S O N A

Ael is a larger than life character who's priorities in life revolve around the frequent use and abuse of alcohol and his imported cherry-scented cigars and finding excuse to hedonize throughout the day. He is a remarkably crude and honest individual who usually offends and impedes on the sensitivities of the masses. He elects not to observe many Eorzan themes of decency, such as not belching aloud after a meal, or not pounding on tables to demand more mead and eats. He is loud, bold, merry, and lax. Aelfred will speak his mind without remorse in any setting, regardless of backlash or consequence.

In spite of his crass and unrefined demeanor, few may find more characters as approachable as Aelfred. He is quick to welcome others to his "Hearth", whether it be a simple table or the precise place he has decided to plop his rear and drink his honey-wine. His standard greeting is either pointing out a quality of the individual to tease and initiate an apology on their behalf for any infinite number of transgressions he can think of, and then proceed to request their name, title, and manner of business. He is often very curious to hear individuals' tales and feats of strength. He despises shyness in all forms, and desires that those worthy of his company be boastful and straightforward. At face value, Aelfred can appear simple-minded and rather stubborn. However, his struggle of life at an early age following the Diaspora of his countrymen, and the experience of having lived in two nations has awarded him with a great deal of worldly knowledge and philosophy. His wisdom can be off-set often by his propensity to become drunk and engage in tom-foolery, and being triggered by specific topics that incite his great rage such as slavery or Elezen behaviors of propriety.

The Highlander may best be described of as a "Lazy Bear" or an enabler, as his past friends have affectionately named him. He is often inanimate and lax, and a warm figure to welcome most who approach with good or honest intentions. He can be quick to anger and maul or lash out what he judges as a threat to the physical well being of those close to him, or his beliefs. The Achilles's Heel to Aelfred's temperament is his unwavering demeanor that earns him as many enemies as it does allies. He simply could not be bothered if he insults and belittles those he considers "meek", "needy", or "petty". Aelfred lives for the moments where others may bask in his simple and honest life style, and that the courage he lends to his allies enables them to make better men and women of themselves.


A P P E A R A N C E

Aelfred stands out as a short and stout member of his species. He is notably short for a Hyur, and especially a Highlander. His body is massive in proportion to most Midlanders of equal height; His chest numbers forty-six ilms around with massive pectoralis muscles often bulging past his form fitting robes. He carries a slight beer gut that tilts any belts he wears down. His deltoid and tricep muscle groups are tremendous from decade of work hauling ship cargo and smuggled goods. His thighs hold proud hamstring and quadriceps that bulge like a caveman, and most his body is covered in a fine fur akin to his head hair's color, which is strangely off-white suggesting he is greatly aged, despite his more youthful features.
His right eye is completely milky white with a traumatic cataract paired with a grotesque scar that runs vertically from brow to lower cheek bone. His left eye, however, holds a blood-red iris. He inherited it from his father, and it could mistake others into believing he is an albino were it not for his sun-kissed flesh.


L I K E S
Getting tipsy
Philosophical conversations
Bloodsport and carnage
Familiarity
A sense of kinship and brotherhood
Enabling others
Owing nothing to the world
Obtaining firearm upgrades
D I S L I K E S
Sensitive individuals
Passive agression
Cardio
Slavers
The Law
S I N S
💀 Murder
💀 Genocide
💀 Infanticide
💀 Treason
💀 Smuggling contraband
💀 Assault
💀 Battery
💀 Insubordination
💀 Kidnapping
💀 Tribal intolerance
💀 Hedonism
💀 Substance abuse
Q U I R K S
■ Can make a girl giggle and give a mean foot rub.
■ Often refers to the first person "I" as "a lad"
■ Has an awful blend of pirate, common and tribal accent.
■ Is known to dye his hair red with streaks of his natural hair forming highlights.
A B I L I T I E S


Ael DRK.png

C O M B A T


Dirty Fighting
While Aelfred has respect for loosely-standardized bloodsport, he fights without honor or chivalry. He actively uses cover and innocents to escape or discharge his firearms. He's not above shooting or stabbing someone in the back, and knows well how to make use of his environment.
Abyssal Aether
Aelfred obtained a Dark Knight soulstone while returning from his mother's lodge in Gyr Albania. The initial disturbances were soft whispers in his conscience; reaffirmation that self-interest was not evil. That refusing money to give a beggar was not wicked, or that not injuring him physical or financial well being to protect a friend from their repeated follies was not bad.

Eventually, the darkness of his heart took aetherical form that he initially rejected and staved off with excessive drug abuse. Only recently had he accepted the magic freely, and discovered the utility and potential of the awesome powers he could call upon. Emotion is synonymous with how he can summon his Aether. Lacking a Dark Knight mentor, Aelfred meditated long on how he could use his un-restrained Aether in offensive ways. His various trials in protecting his friends and his own life added further mastery of his ability.

His most common uses of Abyssal magic include draining the remaining aether stores of an individual to empower his own, or drain the life essence, and even blood of his enemies to restore his own blood supply and energy.

He can conjure forth raw chaotic energy to burn and pelt his foes and blind adversaries. The pinnacle of his power comes with embracing the darkness of his heart caused by years of suffering anguish at the hands of others. It heightens his senses like a shot of adrenaline and grants more immediate access to his various utility abilities. Dark Knights refer to it as Darkside.


Swordsmanship
Being the son of a stern Garlean swordswoman and Steelsoul Shield Maiden naturally granted Aelfred familiarity with the blade. The Zweihander and Viking Sword and Round Shield are most familiar to his hands. Even aboard ships he never replaced a stout Viking Sword with a more streamlined cutlass. He can hold his own against most knights and elite guardsman but often supplements dirty tricks and Abyssal magic to ensure victory.
Firearm Proficiency
Before a sword, Aelfred can always be found with a firearm. Either as a main weapon or, more commonly, in the form of concealable single-shit smoothbore flintlocks that he can afford to be expendable with. Repeating firearms he knows are rare and often Garlean in origin and would provoke suspicion. His depth perception has taken a hit for long-distance shooting, but he has near mastered the art of 'point and shoot' by having a feel for a specific model and weight of handgonne for accurate shots up to twenty yalms away with a quick draw.





P A S S I V E
These are innate traits.


Hyuran versatility
Aelfred's body is neither lean as a Miqo'te lacking body mass for power or great height of Roegadyn or shortness of Lalafells. His body is compact and pound for pound offers similar muscular strength as a Male Roegadyn.
Low center of gravity
Aelfred's newer, shorter body and stout weight allows for few instances of loose footing or tripping by enemies..




R E S I S T A N C E S

These are immunities & resistances.


Pain Tolerance
Aelfred's body is a patchwork of old scars, cauterized wounds and botched field dressings. He suffered from routine flogging for insubordination in a short time of the Garlean Navy. Years of un-caring and self-destructive habits put him in situations where he would he harmed, and now he can fight on non-fatal wounds for extended periods of time drowning out the pain.
Dark Arts
Aelfred is mended by Abyssal Aether being used on his form. His body often rejects Aether-based healing as a result by others.
Mental Fortitude
A result of Aelfred's steel willpower is his resistance to being possessed and mind dominated. His mind harbors a torrent of horrible pasts and regrets that would disturb or shatter the focus of most mind controllers, especially voidsent. The simplicity of his mind allows him a remarkable discipline in his fighting. He is cold and calculating and allows no handicap for his opponents' taunting or feigns.





W E A K N E S S E S
These are weaknesses.


Endurance
Aelfred is a chain smoker and a massive mound of fast-twitch muscle. His strength is great but his fighting cannot be prolonged. This leads to him assuming defensive stances when forced to melee combat.
Eyesight
Having his right eyesight removed leaves 1/3 of his vision with a blind-spot that can be taken advantage of.
Negative Aether-based healing Reaction
His body reacts poorly to magic-based healing from others, having little conductivity in his body from his large stores of Abyssal energy. His healing is often limited to physical applications or draining the life essence from enemies.




R E L A T I O N S H I P S


Dalain and Ael.png
  Color Key

Romance Attraction Unique Friendly Neutral Poor Business Unsure Enemies Deceased

N P C

  Agatha Armis ( ) - Mother; Stern and Distant
Aelfred's three-eyed mother. She presently lives in the familial lodge high in the mountains of Gyr Albania in hermit-hood, an hour's stride from Aelfred's birth place. She had left the Garlean Empire three decades ago to live in seclusion of the Highlands of Gyr Albania, and fell in love with Aelfred's father in his tribe and decided to settle down with child. She remains a figure of marvel for Aelfred, who regards her as a powerful potent woman with unparalleled skill with a zweihander. Despite Aelfred speaking highly of her, she is distant and largely rejecting of him, remarking his failure of the Garlean navy and how he has not secured wife and child in his encroaching middle age. Nevertheless, Aelfred knows that these are expectations of a tribesman and that he is her only living son. She couldn't ever entirely reject him.
.
  Siegmund Saigathsson ( Friendly ) - Father; Tribal warrior
[[File:|250px|left]]
Siegmund is Aelfred's often unmentioned father, being mostly stated for Aelfred's surname. Siegmund was an adviser for the chieftan and a landowning warrior within the tribe. He was regarded as a stoic man and gave Ael little affection, but was not distant. He taught Ael at a young age how to ride Chocobos and fish and hunt in the summers as the ice melted. Aelfred holds brief but fond memories of him. He is presume dead following the Ala Mhigan resistance against the empire.


P C

  Dalain Ejinn ( ) - First mate, Matriarch of Ejinn
Dalain's Respite.png
wip


wip

H I S T O R Y


Birth
Aelfred was born and raised in the small Steelsoul tribe west of Ala Mhigo. His family and extended kin made up the majority of his tribe, with very few settlers from Ala Mhigo. The tribe was renowned for their tempered steel that could resist the bitter cold of the north and not split upon colliding with shields. Aelfred lived a part of his childhood in security and 8 cycles before the invasion of the empire.
Age 8
By age of 8 cycles, Aelfred had learned how to ride a Chocobo, albeit he was far too small to reach the stirrups. He had knowledge of his land to survive the wilds: to eat the right colored berries, how to fish through ice and river, and how to trap small game. This was the year that Ala Mhigo became invaded by the Garlean Empire. Confidence quickly fell that the Highlanders' resistance would be formidable. The men of the Steelsoul tribe had gone to war, leaving behind women and children. When so few men returned, the remaining families decided to travel further South into Eorza to flee the encroaching legions. Garlean soldiers were known to rape women and pillage lands they conquered freely. By the time soldiers arrived at the tribe, they have found a forge long gone cold, and one of their own countrywomen living alone with child. Agatha kept Aelfred alive by pretending that she had been taken captive long ago and forced to live within the tribe and bear a bastard son. Aelfred's home was looted, and he and his mother retreated to a lodge that Agatha and Siegmund had built ten summers prior. It was here where Agatha would live out remaining years as a hermit to the present day, and Aelfred would spend ten more cycles learning the art of swordplay.
Age 18
With Ala Mhigo long conquered a decade ago, the conscription of Ala Mhigan citizens had long been in effect. While Aelfred remained safe in the lodge atop the mountain, his mother decided it best for him to make a man of himself and not live out his days as a half-breed with no land or wife or son. She sent him away to join the Garlean navy much against his wishes, but he would not deny a mother who stood firmly at 6 fulm 4 ilm. There was good knowledge that young men and boys born of platinum or grey hair were bastard half breeds. Aelfred's proof of citizenship was fair enough with his mother's seal, and he joined the Navy among many other conscripts, mainly Othardians and the youth of his countryman who had not fled.
Age 19
Aelfred had survived nearly a cycle into his service. His hardship was often caused by his own doing. The free-spirit of his Highlander blood boiled fresh in his veins, and he was often apt to routine acts of insubordination or poor cooperation. To the present day, he bears countless flogging marring across his back and shoulders, and is very well familiar with a mop and bucket for swabbing. His main reprieve from daily struggles of navy life were found with the crew he was sailing with. Few desired to be numbered among the sailors; many were men and women from conquered Garlean lands.
A morning of cannon fire spurred fate for the young Half-breed. He had sailed half a world away to reap the bounties of the Thanalan shoreline for the glory of the Empire, but the crew had not counted on the waters being patrolled by the true Masters of the Sea, the Sea Wolves of the Maelstrom. The Eorzan city states often granted free passage of shipped goods from other states. While the Maelstrom seaman traded spices and other bounties, the occasional Garlean galleon was a floating bounty and a delicious opportunity to enact revenge. Aelfred had awoken to the booming sounds of cannonballs wracking through his ship's hull. There was hardly a time for return fire, and as the munitions of the galleon caught fire and exploded, the ship began it's sinking along with Garlean officers and the first group of men and women he could call family. He survived being one of the first to jump ship aided by little feeling of allegiance to stay and die for a nation he despised.
Age 13
By the time Arin had turned 13, she was but a hollow shell of a person. The constant berating from her parents and the community in which she lived had taken its toll on her. She continued to do her daily chores, continued to complete the tasks set by her parents, all without a second thought. She had learned that it was much easier on her if she just did it rather than attempt to work with her parents for a middle ground. Her father was much harder on her than her mother was, an odd occurrence considering her Keeper heritage. It had never been revealed to her (and never would be), but the fact of the matter was that Arin wasn't biologically related to her father.
His disdain for her had stemmed from the time she was very young, intensifying only once Ehmi's death had occurred. He accused Arin of murder, a trend that stuck with the rest of the community, and isolated her from anyone else her age. After one particularly drunken night, he had physically attacked her, slamming her head into the corner of a table which resulted in the scarring seen over her left eye. Her mother, on the other hand, simply didn't pay much mind to her. Instead, she opted to "enslave" Arin and use her as a source of handiwork. But this was the last that Arin was able to take before she snapped.
Age 15
At 15 years old, Arin left her home to pursue Thaumaturgy. Her parents had wanted her to become an alchemist but, with the accusations and the hurtful words, Arin thought this was the better choice. After all, the Thaumaturgy guild in Ul'dah were the ones who performed autopsy's and the embalming procedures for funerals. As a murderer paying for her sins (her parents words), Arin felt it a punishment but embraced the arts anyway.
Age 17
By the age of 17, Arin came to love her job. She had worked her way up from the workings of the Ossuary to a research. The brothers of the guild had done their best to teach her their art of magick and Arin continued to refine and practice her abilities the best she could from her sanctuary. She hadn't conversed with anyone outside of the guild since she arrived and, given her isolated childhood, had quite a bit of trouble making purchases outside. When it became obvious that the task was much too difficult for herself, she simply asked for the items to be retrieved for her, a feat the brothers were all too happy to take on since they were seeing something from the arts that they had never seen before.
Age 21
At 21, Arin had done well in serving the guild. It was also during this time that a particular crazy Seeker decided to search her out and employ her within a mercenary free company known as Solace. Ever the reluctant one, Arin initially declined the offer. She wasn't comfortable leaving the confines of the Ossuary, not because she didn't think she was capable of the job asked of her, but because she was more than comfortable to continue the lifestyle she had created for herself. However, it was obvious that the Axe-wielding Miqo'te was... rather brash and, alone, the woman would surely get herself killed. In good faith, there was no way Arin could allow her to walk out the door alone. Sucking up her pride, Arin accepted the offer and began her journey in what she had deemed the "open world".
Current Day
Arin has experienced a number of unusual events in her life since she left the Ossuary, but she has also grown as a person. She's no longer quiet and shy, no longer willing to simply lay herself down and take what she is given. The woman will fight back at every given chance. She's also able to take up a leader's position when necessary.
M U S I C



To The Moon and Back
The Show Must Go On
Artist: Famous Last Words
Theme: Arin--Dirty Deeds
Context: “I must accept these consequences for my actions when all I did was what the world told me I should do. And do anything for my dreams, if only I knew, the costs of my dreams A.K.A you... would be you.”
What You Do
Artist: The Queenstons
Theme: Arin--Martyrism
Context: “The stitches didn't hold; my blood is running cold. You're tearing into me; you're happy as can be. The line is formed with red; my eyes roll back in my head. You're tearing me away; I'm fine, or so I say... Everybody is gonna be happy, be happy. You're gonna make you so happy, so happy... Your hands are warm against my heart, unlike the knife you used to cut the hole you fill so comfortably, but now I'm pouring out my guts. I will make room; I'll empty out; I'll make sure you can move about. I'll change my everything for you; just keep on doing what you do.”
Still Here
Artist: Digital Daggers
Theme: Arin--Matters of the Heart
Context: “Musing through memories, losing my grip in the grey. Numbing the senses, I feel you slipping away. Fighting to hold on, clinging to just one more day. Love turns to ashes, With all that I wish I could say. I'd die to be where you are. I tried to be where you are.”
Context: “Hidden companion, phantom be still in my heart. Make me a promise that time won't erase us, that we were not lost from the start. I'd die to be where you are. I tried to be where you are. I dream you're still here, ever slightly out of reach. I dream you're still here, but it breaks so easily. I try to protect you, I can't let you fade. I feel you slipping. I feel you slipping away.”


Reapers
Artist: Muse
Theme: Arin & Nerah--Bitter Partings
Context: “You rule with lies and deceit and the world is on your side 'cause you've got the CIA, babe, but all you've done is brutalise. You kill by remote control. The world is on your side.”
A New Beginning
The Bliss (English ver. of For Evigt)
Artist: Volbeat
Theme: Arin--Healing
Context: “Memory, your lamp light is burning holes. Recover the damage, bring it all home. Follow the bliss just like summer song. Please stay there forever, I'll try to remember. Come home."
Context: "Memory, you gave me another note. A voice that is endless, bring it all home. Oh what it is feels like a summer song; I'll stay here forever, [his] face I remember."
Context: "Presenting a new beginning, forever you and I. And when the morning gets lonely, and life is out of sight, then we'll be leaving together, you and I."
Context: "Happiness, I'm sorry you've been on hold. The doors will be open, bring it all home. 'Cause what it is, feels like a summer song. I'll stay here forever now that I remember.”


O O C


P E R S O N A L    R P    E T I Q U E T T E

My Do’s & Don’t’s
Talk to me. I’m a firm believer that communication is key and collaboration is dependent on it. Be honest with me about the RP or any ideas you’d like to explore! OOC will always take priority over IC!
Exceptions. While I’d consider myself a “mature roleplayer” there are a few exceptions and things I just won’t RP. Always ask if you think that a topic may be too sensitive to apply. I'm a logic-driven RPer meaning if there is good reason for it to be applied to the scene, there is a chance I might agree. However, I will not have my character involved with sex-trade or ERP. Any permanent damage, be it emotional or physical, must only be done with the writer's permission as well!
Plot-Driven. I love creating storylines, especially with my RP partners! “Tavern” RP can also be fun but I’d like to build upon those foundations and really get the characters involved in some misadventure together!
Lore. I’ll be the first to admit that I’ve got a lot to learn about the world of Eorzea but also really enjoy adding my own flavor to the mix. While I won’t blatantly break any lore that I’m aware of, I do encourage creativity and uniqueness in my own characters. All I ask is that if you are very lore heavy, just be civil. If you notice something of mine contradicts the official lore in any way let me know.


Other Stuffs
Posts. I tend to favor RP outside of the actual game and generally prefer doing most of my RPing on Skype. My posts can be considered “para” by RP standards. If you don’t like long or wordy replies just let me know and I’ll adjust accordingly!


C H A R A C T E R   E X T R A S

Links Out
Links that lead off the wiki, but are technically relevant to the character.
Voice Claim Audio: TBA
C R E D I T

Thank you all for letting me use/alter your codes. Please remember to link back when using this wiki.

Template was created by Bancroft Gairn.
Adapted by Xheja Rajhera.
Tabs by Unnamed Mercenary.
Mash-up by D'lyhhia Lhuil.
More wee edits by Xeiz Feine.