Chani Fhae
Cima Fhae [see-ma • f/r/-ay] is a... well, that is... Cima specializes in the procurement and trade of goods. Simply put: you want it, she can find it. At a price. "Is it a needful thing?"
Credit to Knave for allowing me to use their pretty layout coding scheme! d(=^・ω・^=)b
Contents
Character
Etymology
Cima Fhae - translation: treasure, faith. Fae may also refer to faeries. The 'h' is silent unless pronounced in Miqo'te tongue. Resembles the Roegadyn word "Frae," meaning free. Also associated with fray: the unraveling of fabric - Nymeia, the Spinner.
She prefers to be called "Fae."
Appearance
A slight sprite of a creature with delicate features, Cima is... a wisp of smoke. Shaped-svelte and bony-limbed, she possesses a wiry strength; a figure that - in design - seems graceful... but in actuality, luckless and gawky.
Cima's hair is a mint green with aqua highlights, fashioned in pig-tails and parted just off-center. Her eyes, red and winged by kohl, are often caught in a dreamy trance. A noticeable scar tapers over her left eye, a result of clumsiness and ill-timing on her part. Her skin, blemished here and there by other noteworthy injuries (specifically a seared-scar the length of her back), is the typical Keeper complexion and as such, burns easily in sunlight.
Around her neck dangles a bell-pendant - tinkling like wind-chimes with the subtlest of movements. Cima also commits to the time-honoured tribal paint of her people, accentuating the outer-corners of her face with blue-purple crescent moons for Menphina's boon.
Personality
Cima Fhae is one tough cookie, even if she doesn't look it. A formidable will resides beneath her shy exterior; determination that often lands in her a spot of trouble (neglects to look both ways before crossing the street sort of deal). On the subject of trouble, Cima seems to have innate ability to attract misfortune... and misery follows her like a lost puppy. If it wasn't for her resolution she'd be a hopeless cause, which makes her stubbornness more of a blessing, really. She fakes optimism well.
She has an affinity for living things, be it plants, animals or beings. It isn't a skill she abuses, however: where she could manipulate, she encourages, and where she could abuse, she heals. As taught, she is a distant lover. A reserved observer, Cima knows more than most would like her to - but don't worry, your secret's safe with her. Besides, she's too caught up in her own head most of the time to put her creativity to an admirable/terrible use. She fears abandonment and utter loneliness, though can rely solely on her own company as long as the support exists. Combat instils her with flight-anxiety, but if she loves it she'll fight for it. Her capacity for magic is most potent when she seeks to protect and preserve.
With unusual maturity and sophistication for her age, Cima behaves like more of a lady than a girl. That isn't to say she's soft or eloquent - a casual feminine, with girlish and boyish quirks all round. A kitty-cat that plays by her own rules. To people, she's quietly polite unless trifled with. Fanciful and (more than?) a tad strange the more you get to know her.
She is also a devout of the Twelve, highly spiritual and superstitious. Considers herself sensitive to the supernatural realm.
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Story
Overview
- ■ Born in the Eastern Shroud to the Fhae family - shamans regarded for their mystery, cunning and eerie intuition. Clan totem: [red-eyed] frog.
- ■ Raised harmoniously with the forest and its spirits; affinity for nature, as expected for a Fhae. However: not particularly as clever, strategic (or attentive) as her kin and struggles to prove herself as time goes on.
- ■ Occasionally visits Gridania and hamlets as they wander the Twelveswood - selling/exchanging herbs (medicines, spices; incense), their "gift of divine insight" (fortune-telling), etc.
- ■ A fateful night by campfire: their (proud) perception neglects to caution them of a nearby Ixali troop. Slaughtered or separated but all lost, Cima Fhae (eight cycles at this point) is a lone survivor.
- ■ While slinking through the Twelveswood a half-cycle later, Cima is drawn into the throng of trees by a familiar song. She stumbles upon a campsite, unknowingly discovering the wandering swordsman (and retired Sultan-sworn), Fohcs, fast asleep. Foolishly drinks from a pot of mushroom-tea and finds herself [down The Rabbit Hole]. Fohcs rescues Cima from the self-induced nightmare and shows her the "silver lining." Cima pours her lonely little heart out.
- ■ The two decide to stick together (along with his young coeurl, Klyn-Koena) and lead a nomadic life - every once and a while reacquainting themselves with civilization. Fohcs' views and values grow on Cima and she adopts many of his attributes as her own, considering him a funny-sort-of-father-like-figure. Troublesome trio of teacher, student, and really big cat.
- ■ Cima learns by the blade - Fohcs passes down his expertise in swordplay, fashioning her with a rapier to accommodate for her size and strength.
- ■ Some cycles later (Cima, thirteen). The wildlife has been behaving peculiarly and the group decide to trek through the dunes to pay Fohcs' sister, Wilfie, a visit in Ul'dah. Cima is impressed by their collaborative collection of treasures.
- ■ Fohcs seeks answers. A military draft is received. After deliberation, Fohcs takes up arms with the Immortal Flames and leaves Cima and Koena to Wilfie until his return.
- ■ Calamity - the fall of Dalamud. Contrary to the wishes of the Styr-siblings, Cima can't stay idly by and takes up Koena as courser, racing to the Carteneau Plains to "save" Fohcs. (This and the points after may be subject to change)
- ■ Enters the battle, scouring the field for Fohcs. Tries to avoid the conflict, though reluctantly delivers a volley of arrows and several stabs and slashes from her sword over the course of the fight. Bahamut splits from his cocoon and against her commands, Koena flees the battle - but not before she manages to catch a glimpse of Fohcs. Cima and Koena manage to take shelter and miraculously survive the megaflare.
- ■ Wilfie, who followed Cima (lest feel Fohcs' wrath), discovers her and Koena unconscious among the fire and rubble. Fuzzy on the importance of the two, Wilfie nonetheless brings them home and nurses them back to health.
- ■ Due to her half-witnessing of events (between the chaos of battle and Koena's bounding retreat), Cima awoke (one week later) with a vague awareness (and partially scorched flesh): Fohcs' presence had not been diminished... and she knew of him. The rest was a distant dream.
- ■ Lives five years with Wilfie and Koena, gradually regaining her strength from the burning and helping Wilfie with her pawnshop. (Semi)Patiently awaits the return of Fohcs.
- ■ By 1577, .
Abilities
Skills
- ■ Stealth - when no one's watching/doesn't count for much.
- ■ Survivability - wild child, born and raised.
- ■ Archery - just a skill inherent of her race; she's not a particularly good marksman.
- ■ Swordplay - rusty amateur.
Affiliations
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Miscellaneous
RP PreferencesInspiration
- ■ Day-dreamer - Alice in Wonderland / Luna Lovegood
- ■ The Duo - The Professional
- ■ Fohcs - Gurney Halleck
- ■ Stray Cat - O'Malley the Alley Cat
Word of mouth. True or False? ◢ Common Rumors (Easily overheard)
- Remarks on her mental state
- Complaints about Koena
- Compliments on her lute-playing ◢ Moderate Rumors (Moderately difficult to overhear)
- From Wilfie's insistence on Fhae's training
- Vibes and voodoo ◢ Rare Rumors (Very difficult or rarely overheard)
- Speculations on illicit dealings, fencing |
Fhae helps out Wilfie at her pawnshop, Finders, Keepers on Emerald Avenue, Ul'dah. They receive shipments from Limsa Lominsa and various towns, as well as acquiring goods from out in the field. If your character requires something unusual, be it an antique or product of the black market - please give me a ring! It'd be fun to make some connections this way. Wilfie sends Fhae out to do all sorts of odd jobs - be it errand-running, pick-ups and drop-offs, and hunting for treasures of their own. If you have a courier, merchant or sketchy supplier, that counts as a potential connection as well! Also, obviously, no reaaal gil is required for this role-play idea, I just wanna have an excuse to mingle with all sorts of character breeds (and have fun doing it!). The price would be pretend-gil or shinies of some-sort or another. Fhae and Wilfie collect rabbit trinkets. I'm not sure what my schedule will be like at the time of release, but I hope to be able to invest a good chunk of my time into gaming and such. |
Images
- ■ Art
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- ■ Beta
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