Difference between revisions of "Dillon Skyline"
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The days following Sara's death were a whirlwind of questions and suspicions, and it was only through the Garlean's corroboration of Dillon's account that spared Dillon from being accused as a co-conspirator. Still, there were worse problems than the death of a single conjurer; a member of the Eorzean Alliance had tortured a prisoner, and any goodwill the Alliance hoped to gain from the Empire was no more. The hospital was disbanded, and all of the Garleans were returned to the Empire except for Sara's victim, whom was accompanied by Dillon back to Gridania for treatment and evaluation to ensure the Garlean posed no threat to the populace. For a time, Dillon remained with the Guild, but the questioning glances and hushed whispers of his guildmates wondering if Dillon truly knew what Sara was doing became too much. Again, he felt as if he had no home, and so he left Gridania to continue honing his craft in the arid lands of Thanalan. Dillon thought that he would only need to adapt to Thanalan's harsh weather; he was wrong.<br> | The days following Sara's death were a whirlwind of questions and suspicions, and it was only through the Garlean's corroboration of Dillon's account that spared Dillon from being accused as a co-conspirator. Still, there were worse problems than the death of a single conjurer; a member of the Eorzean Alliance had tortured a prisoner, and any goodwill the Alliance hoped to gain from the Empire was no more. The hospital was disbanded, and all of the Garleans were returned to the Empire except for Sara's victim, whom was accompanied by Dillon back to Gridania for treatment and evaluation to ensure the Garlean posed no threat to the populace. For a time, Dillon remained with the Guild, but the questioning glances and hushed whispers of his guildmates wondering if Dillon truly knew what Sara was doing became too much. Again, he felt as if he had no home, and so he left Gridania to continue honing his craft in the arid lands of Thanalan. Dillon thought that he would only need to adapt to Thanalan's harsh weather; he was wrong.<br> | ||
<br><b><u>BACK-ALLEY PHYSICIAN</u></b><br> | <br><b><u>BACK-ALLEY PHYSICIAN</u></b><br> | ||
− | Not even a week after Dillon arrived did he miss the fellowship he felt in Gridania. For all of its majesty and splendor, Ul'dah had a dark underbelly which preyed on the poor, the lonely, and the helpless. As much as it disgusted him, it also steeled his resolve to stay and make a new life. With the money he had to his name, he invested in a small shack which he turned into a pharmacy, and began to sell medicines, potions, and the like to fund what was his true work: tending to the city's destitute and forgotten. For months he sold his wares and treated patients, making friends with the customers and owners of nearby businesses, particularly a bookstore which housed a small cafe. It was here that he met his first true friend, Azrian Thorne, a fellow physician who operated clinics both in Ul'dah and Ishgard. Through Azrian, Dillon had many an opportunity to see how doctors who focus on science over | + | Not even a week after Dillon arrived did he miss the fellowship he felt in Gridania. For all of its majesty and splendor, Ul'dah had a dark underbelly which preyed on the poor, the lonely, and the helpless. As much as it disgusted him, it also steeled his resolve to stay and make a new life. With the money he had to his name, he invested in a small shack which he turned into a pharmacy, and began to sell medicines, potions, and the like to fund what was his true work: tending to the city's destitute and forgotten. For months he sold his wares and treated patients, making friends with the customers and owners of nearby businesses, particularly a bookstore which housed a small cafe. It was here that he met his first true friend, Azrian Thorne, a fellow physician who operated clinics both in Ul'dah and Ishgard. Through Azrian's practice, Dillon had many an opportunity to see how doctors who focus on science over magic practiced their craft, and in turn began to learn a few things as well. As he expanded his knowledge of non-mystical treatments, his understanding and appreciation for all healing arts deepened. |
</div></div> | </div></div> | ||
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: <font style="color:#000000;" size="3">■</font> <b>Complexion:</b> Ivory | : <font style="color:#000000;" size="3">■</font> <b>Complexion:</b> Ivory | ||
: <font style="color:#000000;" size="3">■</font> <b>Piercings:</b> Ears | : <font style="color:#000000;" size="3">■</font> <b>Piercings:</b> Ears | ||
− | : <font style="color:#000000;" size="3">■</font> <b>Marks or tattoos:</b> Tribal | + | : <font style="color:#000000;" size="3">■</font> <b>Marks or tattoos:</b> Tribal paint on face, permanent tattoos on left arm |
: <font style="color:#000000;" size="3">■</font> <b>Alignment:</b> Chaotic Good | : <font style="color:#000000;" size="3">■</font> <b>Alignment:</b> Chaotic Good |
Revision as of 15:16, 18 September 2017
[edit]
Dillon stands fairly tall for a Midlander male, reaching a lean six feet tall. He carries himself in a more relaxed manner in most situations, leaning or slouching against any nearby surface that will support him. His hair, a vibrant red, is usually pulled back into a ponytail for the sake of keeping it out of his eyes, caring little for how messy it may look. His face is diamond-shaped with a slightly crooked nose and thin lips. His eyes are almond-shaped and a vibrant green with thin, dark red eyebrows. Each of his ears carries a multitude of helix piercings, and he regularly paints his face with symbols and markings passed down by his tribe. Dillon also has a tattoo sleeve on his left arm that extends from the shoulder to his elbow. He has a lean, toned frame, suggesting a routine of moderate fitness. Dillon is quick to put on a smile or fill a room with laughter; he typically wears clothing unique to his tribe, though he will dress up more formally or professionally when necessary.
Aspects That Stand Out:
CHILDHOOD Dillon was born into a nomadic tribe of Midlanders who called the deep woods of the Shroud their home. Like the other children, Dillon was raised to hold absolute respect for nature and the preservation of life, adopting the practice of veganism and shunning the practice of magic for the burden it placed on the land. One day, Dillon and his brother wandered away from the camp to play in a nearby river and were set upon by a pair of river yarzon. Though they managed to escape, Dillon was bitten and soon succumbed to the yarzon's poison. Certain that Dillon would die, the elders of his tribe made him comfortable as he started to pass. It was the middle of the night when Dillon's body began to glow, alight with borrowed aether as his body cleansed itself of the poison; a sign that Dillon had now awoken to his talent with the healing arts. Abhorred by Dillon's recovery, he was cast out of the tribe and forced to wander the forests alone. He lived this way for two years, until a Wood Wailer scouting party discovered him at the tender age of 13 and brought him into Gridania proper. It wasn't long before Dillon's talent for healing was noticed, and he was taken in by the Conjurer's Guild.
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