Drekki Drakkenheart

From RPC Library
Revision as of 08:50, 31 May 2017 by Drekkiundyne (talk | contribs)
Jump to navigation Jump to search
 Drekki Undyne
Drekki.jpg
The Drakkenhearted
Gender Female
Race Xaela
Clan Kha
Citizenship Unaffiliated
Age 24
Occupation Merc/Voidsent Hunter
Marital Status Single
Fighting Style Improvised fighter
This character article or section of a character article is a stub -- a small, but growing, work in progress. If you're the creator of this character, why not consider expanding it?

Backstory

Not much is known about Drekki in the time before the fall of her people, as she rarely speaks of it. Daughter to a pair of traders from the Kha clan, her group had struck out from the clan, traveling into the Hinterlands to seek new ventures in a foreign land. However, the Ishgardians present in the region did not take kindly to the group of strangers, putting them to the sword to drive them from the land. In the chaos, Drekki was separated from the other survivors, becoming lost in a wilderness unknown to her. Days went by as she wandered, barely surviving as she staggered through the lands. Nearing collapse, see managed to find her way to Tailfeather, where she was set upon by a creature of darkness, what she later learned to be a voidsent. It lashed out at her, striking her eye, the limbal light fading from it to this very day. When all hope was lost, a miqo'te carrying a large sword stood between her and the foe, defending her from the horror that had scarred her. The miqo introduced herself as Ciri, a voidsent hunter living with the hunters of Tailfeather, though their travels had taken them far enough to recognize Drekki for what she was. Offering her sanctuary in a land where she would likely be harassed, Ciri took Drekki under her wing, mentoring her in the ways of fighting. The near-death experience had changed Drekki, her fear of the creatures compounding with her anger and sadness of losing her family and friends, turning into a burning resolve to vanquish those that would do harm to others, be they man or beast.

After years of training with Ciri, the moment came when Au Ra could travel the lands unfettered. Ciri bade her journey to Eorzea and learn what she could of the culture and people, as following her on her travels would make for a sheltered life. Having nothing but some coin given to her by her mentor and an old spear she had given her to train with, she set out from Tailfeather to begin her adventure. She warily crossed through Ishgardian territory, never fully trusting them after their persecution of her people and violence against her clan. She made it to the Shroud, where she set to board an airship to take her to Limsa, where she could see the vast waters of the realm. Upon purchasing her ticket for the airship, her name was inquired, causing her pause. No longer truly part of her clan, she choose the name Undyne, a spirit known for going with the flow of things. After arriving in Limsa, she was accosted by a group of Roegadyn sailors, who persuaded her to share a drink with them. She immediately fell in love with their accent, and set to work practicing it during her time in Limsa.

To make ends meet, she joined on with the Dawn Riders, a group of mercenaries operating out of a tavern in The Mists. She had humble beginnings, starting off learning the bartending trade. Living in the wilderness with Ciri had given her an appreciation for booze, though her definition of the term was quite loose. Access to booze being slim in the wilderness, she had been taught to brew rot-gut alcohol referred to fondly as "Armor Polish" by Ciri using makeshift stills and less-than-reputable resources. Eventually, she became a regular member of the Dawn Riders, helping them with tasks such as hostage rescue and bandit hunting. Having acquired enough coin to earn some luxury, she ventured to The Gold Saucer, where she enjoyed the various games of chance with great delight. Upon perusing their prize wall, her heart sunk as she saw the pair of fake devil horns, her past voidsent encounter flashing to the front of her memory and causing her to quiver. Determination flared as she exchanged her hard-earned points for the horns, reasoning that if she looked like what she feared, she'd be able to stand against them should their paths cross again. That opportunity presented itself when Ciri tracked her down to her company, asking her to assist with a target that had brought her to Eorzea. Before leaving for combat, she placed the horns on her head along with her battlegear, and set out with L'iru Wulf, Mathilda Luciana, and Ciri defeat the foe.

After the battle was won, Drekki felt a rush of adrenaline like no other, as she had finally faced a foe that had robbed her of her confidence for so long. Striking a deal with her friends, she formed Drekki's Inquisitors, a group that "Looks More Fiendish than the Foes they Face", often sporting demonic-looking armor and gear into battle against their foes, be it voidsent, bandits, or beasts of the land. Accepting of her student's growth, Ciri bequeathed Drekki a greatsword of her own, though she often finds it hard to wield, preferring to use her hands against non-fiend foes. Eventually, Drekki left the Dawn Riders, unsatisfied with the new leadership. She wandered for a time, bouncing from company to company in a nomadic lifestyle, seeking a new home for herself while she awaits The Inquisitor's next mission.

Appearance

Height: 4 fulm 8 ilm
Weight: 90 ponzes
Complexion: Light-blue skin with dark scales.
Hair: Red with white highlights. Either long or tied-up and spiky.
Eyes: Red. Limbal ring lights yellow in one eye, the other eye was injured and lost its light.

Behaviour



Likes

The Gold Saucer
Fighting Tough Foes
Drinking
Helping Others
New Friends

Dislikes

Paladins and Other Arrogant Heroes
People Twice Her Size
Losing Her Horns
Magic and Ranged Weapons
Lalafell

Strengths

High Pain Tolerance
Stronger Than She Looks
Battlefield Adaptability
Devilishly Charismatic
High Alcohol Tolerance
Improvised Fighter

Flaws

Easily Distracted and Bored
Quick to Trust
Minor Dissociative Identity Disorder
Depth Perception Issues (Damaged eye)
Small

Relics of the Drakkenheart

♦ Demon Horns - "Won on her first venture to the Gold Saucer, she wears these horns in combat to hide her fear of the voidsent she fights."

♦ 'unk o' metal - "Greatsword given to her by Ciri, retrieved from some forgotten ruins in Tailfeather. Unable to use it effectively due to her small size. Only uses it to fight non-humanoid fiends."

♦ Pointy Stikk - "A spear given to her by Ciri for training in her youth. Looks Ishgardian in nature, Ciri never spoke of where it came from."

♦ Armor Polish - "90% Alc. by volume, hangs from a flask at her hip. Drinks it mainly, but sometimes cleans her armor with it."

♦ Mathy's Dagger - "A rogue blade given to her my Mathilda, with the name "Undy" carved into the blade, her nickname during her time at the Dawn Riders."

Friends & Allies

Ciri of Tailfeather - Her mentor who rescued her from voidsent in Tailfeather. Taught Drekki the ways of void-hunting and has remained in close contact ever since.

L'iru Wulf - The general of her Inquisitors and long-time friend from her time in the Dawn Riders. A highlander girl with a fiery temper and aetheric tattoos.

Qatun Borlaaq - One of Drekki's few Au Ra friends. Former ally from her time in the Dawn Riders.

Mathilda Luciana - Introduced her to Eorzea when she first arrived. Took her in as an adoptive sister until arguments over Mathilda's increasing corruption drove them apart. Mathilda later challenged her to a fight, losing solidly before giving Drekki one of her daggers and disappearing.

Foes & Rivals

The Cult of Atarka - A band of cultists that seem to have it out for Drekki. They follow her around constantly, making their home in the various ruins of the Western Highlands. Mortal enemy of her Inquisitor's, who spend a lot of time stamping them out when they rise up.