F'hana Rihll

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 F'hana Rihll
Profilepicunsharpsmall.jpg
Gender Female
Race Miqo'te
Clan Bear (F)
Citizenship Unaffiliated
Guardian Rhalgr, the Destroyer
Grand Company Affiliation Maelstrom
Current Occupation Mercenary
Free Company Afffiliation The Anemos Circle
Age 24


Overview

Known to most as just "Fi," F'hana is primarily a mercenary in the employ of the Anemos Circle's shipping division. Her duties to the company consist mostly of arranging armed and armored escort for sensitive and valuable cargo.


History

Fi's full name rarely comes up in any conversation, a fact she is perfectly content with. The group headed by F'Rihll Nunh, a fairly well-known body of scholars and mages residing in the city state of Ala Mhigo, came under intense pressure by the ruling body to develop countermeasures against the Garlean Empire as they began to encroach on the Ala Mhigan territories. What these tactics truly consisted of have been lost to the ages, however the rumors that the Ala Mhigan king was pursuing a method of summoning the city's patron Rhalgr, in primal form, persist to this day.


Fi, approximately 3 years old at the time, has very little recollection of the evacuation from the city, being entrusted by her family to a group of Highlands refugees bound for Quarrymill. Her guardians, never quite able to properly annunciate her name, tended to read it as "Fianna," which was eventually shortened to just "Fi" by her companions. She settled in the area around Quarrymill with her adopted family, and grew to resent her clan's rumored role in the fall of the city, eventually disavowing any relationship with them.


She grew to develop several offensive and defensive skills for hunting and gathering in the southern Shroud, focusing mainly on archery, and the skills to craft her own bows and arrows. However, as she honed her skills and became more fond of hunting, her interests began to be at odds with the strict laws governing the Shroud as a whole.


In the days leading up to the Calamity, Fi began to become restless, longing for more interesting targets. She started tagging along with the defensive parties forming to protect Quarrymill from the monstrosities beginning to appear due to the massive aetheric disturbances caused by the fall of Dalamud. Becoming both more skilled and more brash, as word of the battle about to be held at Carteneau Flats spread, she became anxious to see if she could deliver a bit of payback to the Garleans for her homeland, despite objections from her friends at the idea of joining such a battle. Setting out on the eve of the Calamity however, she came upon monstrous beasts like nothing she could have imagined in the far western Shroud. Running for her life, she could only take shelter in a cave just west of Camp Crimson Bark. She remained huddled there as the Calamity played out in the skies.


It was several hours before she was able to dig her way out of the remains of the cave, finding that the entrance had collapsed almost entirely. The forest around her had been burned away, leaving a scorched wasteland, fortunately empty of the monsters that had driven her into hiding. She slowly was able to make the return trip to Quarrymill, battered and bruised, but alive.


The process to rebuild and regrow began, but as the restrictions on behavior in the forest became more and more strict in order to appease the already stressed elementals, Fi decided it was time to take her leave of the forest. Having been faced with beasts beyond her wildest nightmares, she began to understand how naïve she was about her own abilities, and decided it was time to attempt to learn all she could about herself, and the world. Boarding a ferry bound to parts unknown, she bid good riddance to the elementals, and prayed to find some sort of gainful employment.


As the world approached 5 years since the Calamity, Fi found herself unemployed, unaffiliated, and generally penniless in La Noscea. It was quite a chore to find anyone who would employ an archer for seafaring business, so she had been attempting to strengthen her skills with a blade for some time. It seemed all the local crews were interested in was musketry and backstabbing. Not even the caravan guardians seemed interested in archery. Perhaps she'd have better luck trolling the taverns in Limsa Lominsa...

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