Difference between revisions of "I'rila Xanh"

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{{Infobox-character
 
{{Infobox-character
 
| name = I'rila Xanh
 
| name = I'rila Xanh
| image =  
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| image = IrilaXanh.png
 
| imagewidth =  
 
| imagewidth =  
 
| caption =
 
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| stat_1_value = 25
 
| stat_1_value = 25
 
| stat_2 = Occupation
 
| stat_2 = Occupation
| stat_2_value = Artisan, researcher, inventor
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| stat_2_value = Alchemist, culinarian, researcher
 
| stat_3 =  
 
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=== <span class="mw-headline" id="Appearance">Appearance</span> ===
 
=== <span class="mw-headline" id="Appearance">Appearance</span> ===
  
<span id="docs-internal-guid-117c16fa-18f6-92b9-2262-9f12cd743029"><span style="font-size: 15px; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; vertical-align: baseline; white-space: pre-wrap">While I'rila stands taller than the vast majority of Miqo'te women, she comes off as more lanky than fit with very little muscle definition and a bit of a slouch. Pit her against her tribe in an archery or combat tournament and she's liable to place dead last. When it comes to fighting, her only talents are destructive magic and running away - a fact that many trained in physical combat are able to notice. She has the shuffling gait of a perpetual daydreamer. I'rila generally prefers dark colors and bold make-up, though she's determined to try every new gadget she can get her hands on at least once, so her fashion can tend toward the bizarre. Whether she's sprinting at the head of a massive herd of (accidentally) provoked sheep or tap-dancing on the nose of a giant statue, this Miqo'te is probably a sight to hold.</span></span>
+
<span id="docs-internal-guid-117c16fa-18f6-92b9-2262-9f12cd743029"><span style="font-size: 15px; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; vertical-align: baseline; white-space: pre-wrap">I'rila is very tall for a Miqo'te woman, a characteristic made even more apparent with her love of high heels. She comes off as more lanky than fit with little muscle definition - strength training is very much a work in progress. Pit her against her tribe in an archery or combat tournament and she's liable to place dead last. When it comes to fighting, her only talents are destructive magic and running away. She has the shuffling gait of a perpetual daydreamer, and her demeanor can sometimes be lackadaisical. She prefers dark colors, metallic jewelry and bold make-up, and her fashion sense can tend toward the bizarre. She is spotted occasionally with her pet baby gigantoad, Mathildegarde, whom she adorns with tiny hats.</span></span>
  
 
=== <span class="mw-headline" id="Behavior">Behavior</span> ===
 
=== <span class="mw-headline" id="Behavior">Behavior</span> ===
  
<span id="docs-internal-guid-15d86eab-18f6-b2e0-a1f2-56ce6840c63d"><span style="font-size: 15px; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; vertical-align: baseline; white-space: pre-wrap">Effusive. Scatterbrained. Endlessly curious. I'rila may not necessarily talk your ear off, but she asks many questions, and is interested in getting to know any new acquaintances. However, her attention may just as easily be pulled away to something interesting happening nearby. If there's anything she enjoys more than experiencing new things, it is having that experience alongside others, even if a bit of friendly persuasion is involved in convincing them to participate. To those she considers friends, she is loyal and devoted, but getting to that point with her can be tricky. She is more likely to notice good qualities in people who express views similar to hers, even when she herself isn't forthcoming about her beliefs in the face of potential conflict. Someone for whom it is a priority to uphold tradition and preserve the status quo may never entirely earn her trust.</span></span>
+
<span id="docs-internal-guid-15d86eab-18f6-b2e0-a1f2-56ce6840c63d"><span style="font-size: 15px; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; vertical-align: baseline; white-space: pre-wrap">Enthusiastic. Scatterbrained. Flirtatious. Endlessly curious. I'rila may not necessarily talk your ear off, but she asks many questions, and is interested in getting to know any new acquaintances. However, her attention may just as easily be pulled away to something interesting happening nearby. If there's anything she enjoys more than experiencing new things, it is having that experience alongside others, even if a bit of friendly persuasion is involved in convincing them to participate. To those she considers friends, she is loyal and devoted, but getting to that point with her can be tricky. She is more likely to notice good qualities in people who express views similar to hers, even when she herself isn't forthcoming about her beliefs in the face of potential conflict. Someone who cares about upholding tradition and preserving the status quo may never entirely earn her trust.</span></span>
 
 
=== <span class="mw-headline" id="History">History</span> ===
 
 
 
<font color="#000000" face="Arial"><span style="font-size: 15.199999809265137px; white-space: pre-wrap">To understand I'rila is to know her regrets, and of those she has many. Born to the insular and traditionalist I tribe near the dunes of the Sagolii Desert, her childhood was marked by hardship: between draughts, extreme heat, and skirmishes with outsiders, only a minority of her peers made it to adulthood. Her mother, I'meleng Ahgo, was the shamaness of the tribe, and it was from her that she inherited her thaumaturgy. Her father was slain in combat when she was too young to remember him. The victor of that battle, I'wenye, was a combat prodigy, and at the age of fourteen, became the youngest in the history of the clan to win the title of Nunh.
 
 
 
In the spring of Irila's twelfth year, I'meleng passed away from a coughing sickness, and I'rila, who had been her apprentice, became shamaness. Her brother, I'ahgo Tia, had just turned ten, and she raised him with the help of the healer, I'bhanya Aiwe.
 
 
 
I'rila was fourteen when she had her first child. I'ekeene was afflicted with seizures and developmentally delayed - a condition both she and the healer were unable to treat with their limited alchemical knowledge. The Nunh firmly rejected the suggestion of turning to outsiders for help. Not only did they lack the resources to make that journey, he feared that the corruption of outside influence would erode away their culture.
 
 
 
At the age of two, I'ekeene's seizures continued, she was less responsive than other children to visual stimuli, and she had neither spoken her first words nor taken her first steps. That same year, the tribe suffered a draught. Even when each drop of water was meticulously accounted for and strategically distributed, most still went thirsty. It had ultimately been the Nunh's decision to leave I'ekeene out in the dunes, but he appealed to I'rila's sense of duty to the tribe and successfully persuaded her to give up her child without needing to restrain her physically. It was a moment that haunts her to this day.
 
 
 
From a deep sense of shame and regret, a seed of rebellion began to grow. At first, her brother was the only person with whom she shared her thoughts. But when her growing bitterness led her to become unwilling to bring another child into the tribe, she spoke with I'bhanya. What started as an inquiry into ways to prevent conception turned into a deeper sharing of beliefs. In the healer and her daughter, I'rhaane, she and I'ahgo found likeminded confidants. One thing was clear: in order for progress to be possible, they must take leadership of the clan. I'ahgo began secretly learning thaumaturgy even as he continued his combat training in earnest.
 
 
 
What they hadn't expected was the Calamity. As the dust settled after Dalamud, I'bhanya lay dying from a poison-tipped lance. The Nunh, of course, sang the same old tune: no resources to spare, must resist the poisonous influence of outsiders, the well-being of the clan outweighs the survival of an individual. This time, I'rila was not so susceptible to his influence. Against his direct orders, the shamaness journeyed alone to Ul'dah while I'rhaane stayed to care for her mother. By the time I'rila returned with the antidote, the healer had been dead only a matter of hours, and I'rila was apprehended on sight. Her punishment was to be starved until the amount food she was denied equaled the rations she had taken. Even as she served out her sentence and endured the bitter taste of failure, the plan to overthrow the Nunh accelerated. I'ahgo was still no match for I'wenye. But with post-Calamity complications and Amaljaa beginning to encroach on their territory, the time for new leadership was now.
 
 
 
In the end, they won at the cost of their honor. When the Nunh sought treatment for the last of his injuries from the Calamity, the bandages I'rhaane gave him were laced with poison, and when I'rila then examined him for his new headaches, she brewed his tonic with a few extra ingredients. In the meantime, I'ahgo received unsanctioned alchemical boosts to his magical ability and regenerative speed. At the age of nineteen, I'ahgo became Nunh by defeating a man the entire tribe had thought was indominable. The secret of how he did it is a tale the three of them will take to the grave.
 
 
 
In the year following I'ahgo's ascent to leadership, the clan relocated to a more hospitable location, trade agreements with Ul'dah were underway, and a handful of volunteers were sent off separately in search of new knowledge and technology. The first name on that list was, of course, I'rila Xanh.</span>
 
  
 
== <span class="mw-headline" id="Tendencies">Tendencies</span> ==
 
== <span class="mw-headline" id="Tendencies">Tendencies</span> ==
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*Too much structure
 
*Too much structure
*Tradition, especially Seeker tradition
+
*Tradition, especially ones from Seeker culture
 
*Inequality
 
*Inequality
 +
*Boredom
  
 
== <span class="mw-headline" id="Relationships">Relationships</span> ==
 
== <span class="mw-headline" id="Relationships">Relationships</span> ==
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=== <span class="mw-headline" id="Family">Family</span><br/> ===
 
=== <span class="mw-headline" id="Family">Family</span><br/> ===
  
* I'ahgo Nunh - I'rila's brother and current leader of the I tribe. As children they were inseparable. As adults they were staunch allies in the political arena of their clan and co-conspirators in the bid to overthrow the previous Nunh. To this day they remain the closest of friends. I'rila regularly sends letters and visits once every couple of years.
+
* I'ahgo Nunh - I'rila's brother and current leader of the I tribe. With their parents gone, a temperamental teenaged I'rila pretty much raised him on her own. They are close, but their relationship dynamic is somewhat unbalanced with a fair share of mutual grudges over the years.
 
 
* I'ekeene Wenye (assumed deceased) - I'rila's sick and developmentally delayed daughter, abandoned near the dunes of the Sagolii desert on I'wenye Nunh's orders. Her loss was the single event that has affected I'rila most deeply.
 
  
 
=== <span class="mw-headline" id="Clan">Clan</span> ===
 
=== <span class="mw-headline" id="Clan">Clan</span> ===
  
* I'raane Jihro - Healer of the I tribe and co-conspirator in the bid to overthrow the previous Nunh. I'rila considers her a dear friend. Aside from I'ahgo, she's the only person in the clan I'rila regularly writes to.
+
* I'rhaane Jihro - Healer of the I tribe. I'rila considers her a dear friend. Aside from I'ahgo, she's the only person in the tribe I'rila regularly corresponds with.
  
* I'bhanya Aiwe (deceased) - Former healer of the I tribe, mother to I'raane and mentor and confidant to I'rila and I'ahgo. Even though I'rila is younger than I'bhanya's daughter, the healer had once been the object of I'rila's unrequited love - though in truth, it was closer to displaced gratitude. Her death weighs heavily on I'rila's conscience.
+
=== <span class="mw-headline" id="Friends">Friends</span> ===
  
=== <span class="mw-headline" id="Friends">Friends</span> ===
 
  
* [[Isilrael Geissfyrwyn]] - A business associate and eventual friend that I'rila had met in Gridana. Originally, Isilrael was assigned to I'rila as a procurer of goods and crafting supplies. The Miqo'te then paid her half her income for an entire year to teach her how to read. I'rila owes much of her success to Isilrael's kindness and patience, and this is something she will never forget.
+
=== <span class="mw-headline" id="Acquaintances">Acquaintances</span> ===
 +
 
  
 
=== <span class="mw-headline" id="Enemies">Enemies</span> ===
 
=== <span class="mw-headline" id="Enemies">Enemies</span> ===
  
.
 
  
 
== <span class="mw-headline" id="Rumors">Rumors</span> ==
 
== <span class="mw-headline" id="Rumors">Rumors</span> ==
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::
 
::
 +
 +
*"Look, the lass is a lush - luxuriates in loads of luscious libations. A positively promising party participant should that be your predilection."
  
 
=== <span class="mw-headline" id="Moderate_Rumors">Moderate Rumors</span> ===
 
=== <span class="mw-headline" id="Moderate_Rumors">Moderate Rumors</span> ===
  
 
::
 
::
 +
 +
*"How in the realms does an inventor have such a short attention span? Wouldn't that be dangerous?"
 +
 +
*"Soooo like I hear her brother's the Nunh right? And like, her tribe like only has one right? Like, does that mean she has to sleep with him? Because ewww."
  
 
=== <span class="mw-headline" id="Rare_Rumors">Rare Rumors</span> ===
 
=== <span class="mw-headline" id="Rare_Rumors">Rare Rumors</span> ===
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::
 
::
  
 +
*"Have you met the Nunh's older sister? She doesn't look like much but I could swear he's a little bit scared of her."
 +
 +
*"Scatterbrained one seems like harmless one but this one has watched her harvesting poisonous ones in the woods. Walking ones that cross her are likely to become suffering ones!"
 +
 +
*"The man I used to work for got robbed in Ul'dah. The thief had been a desert girl, one of them Sun Seeker witches, managed to get away too. I never saw her myself, but to hear him speak of it, she was dirty as a beggar and spoke with as heavy of an accent as he'd ever heard. Never trust the desert folk, I say."
  
 
=== <span class="mw-headline" id="PC_Rumors">PC Rumors</span> ===
 
=== <span class="mw-headline" id="PC_Rumors">PC Rumors</span> ===

Latest revision as of 11:43, 11 December 2015

Gridania-transparent.png I'rila Xanh
IrilaXanh.png
I'rila Xanh
Gender Female
Race Miqo'te
Clan Seeker of the Sun
Citizenship Gridania
Age 25
Occupation Alchemist, culinarian, researcher
Server Balmung
This character article or section of a character article is a stub -- a small, but growing, work in progress. If you're the creator of this character, why not consider expanding it?

General

Curiosity killed the Miqo'te. That's what they'll say at I'rila Xanh's funeral when she dies prematurely from her latest ill-advised experiment or misadventure. If it looks interesting and she doesn't know what it is, there's a good chance she'll touch it. Novelty for her is what a gysahl green dangling at the end of a fishing rod is for a fat chocobo. Whether it's new people, new knowledge, new ideas, new technology, or new food, I'rila wants to experience it all, and then use that knowledge to make contributions of her own. Her lifelong goal is to dedicate herself to alchemical, social and technological progress that improves the happiness and quality of life of all Eorzeans. At least, that's what she'll tell you - and it is not a lie per se. The complete truth, however, lies buried in her past, and despite her outgoing demeanor, I'rila keeps her demons closely guarded.

Appearance

I'rila is very tall for a Miqo'te woman, a characteristic made even more apparent with her love of high heels. She comes off as more lanky than fit with little muscle definition - strength training is very much a work in progress. Pit her against her tribe in an archery or combat tournament and she's liable to place dead last. When it comes to fighting, her only talents are destructive magic and running away. She has the shuffling gait of a perpetual daydreamer, and her demeanor can sometimes be lackadaisical. She prefers dark colors, metallic jewelry and bold make-up, and her fashion sense can tend toward the bizarre. She is spotted occasionally with her pet baby gigantoad, Mathildegarde, whom she adorns with tiny hats.

Behavior

Enthusiastic. Scatterbrained. Flirtatious. Endlessly curious. I'rila may not necessarily talk your ear off, but she asks many questions, and is interested in getting to know any new acquaintances. However, her attention may just as easily be pulled away to something interesting happening nearby. If there's anything she enjoys more than experiencing new things, it is having that experience alongside others, even if a bit of friendly persuasion is involved in convincing them to participate. To those she considers friends, she is loyal and devoted, but getting to that point with her can be tricky. She is more likely to notice good qualities in people who express views similar to hers, even when she herself isn't forthcoming about her beliefs in the face of potential conflict. Someone who cares about upholding tradition and preserving the status quo may never entirely earn her trust.

Tendencies

General

Wonk.

Likes

  • Novelty
  • Freedom
  • Learning
  • Intellectual stimulation
  • Gadgets and inventions
  • Female Miqo'te in positions of political or economic power
  • Socializing and having fun

Dislikes

  • Too much structure
  • Tradition, especially ones from Seeker culture
  • Inequality
  • Boredom

Relationships

Family

  • I'ahgo Nunh - I'rila's brother and current leader of the I tribe. With their parents gone, a temperamental teenaged I'rila pretty much raised him on her own. They are close, but their relationship dynamic is somewhat unbalanced with a fair share of mutual grudges over the years.

Clan

  • I'rhaane Jihro - Healer of the I tribe. I'rila considers her a dear friend. Aside from I'ahgo, she's the only person in the tribe I'rila regularly corresponds with.

Friends

Acquaintances

Enemies

Rumors

Common Rumors

  • "Look, the lass is a lush - luxuriates in loads of luscious libations. A positively promising party participant should that be your predilection."

Moderate Rumors

  • "How in the realms does an inventor have such a short attention span? Wouldn't that be dangerous?"
  • "Soooo like I hear her brother's the Nunh right? And like, her tribe like only has one right? Like, does that mean she has to sleep with him? Because ewww."

Rare Rumors

  • "Have you met the Nunh's older sister? She doesn't look like much but I could swear he's a little bit scared of her."
  • "Scatterbrained one seems like harmless one but this one has watched her harvesting poisonous ones in the woods. Walking ones that cross her are likely to become suffering ones!"
  • "The man I used to work for got robbed in Ul'dah. The thief had been a desert girl, one of them Sun Seeker witches, managed to get away too. I never saw her myself, but to hear him speak of it, she was dirty as a beggar and spoke with as heavy of an accent as he'd ever heard. Never trust the desert folk, I say."

PC Rumors