Difference between revisions of "Jaden Brennar"

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Friendly, casual, and outgoing. Garre'to often gave others the impression of his reliance on formality and a stoic attitude, but in reality he was as an open book, eager to engage others in hearty conversation of various subjects. He was honor-bound as a Paladin to protect those who were unable to protect themselves, but no code of honor would prevent him from indulging in his favorite vices -- alcohol and the feeling of a warm woman wrapped around his manhood being two of them. Indeed, Garre'to was an adventurer through and through, acting more as a brash and reckless mercenary than a noble and honorable Paladin. He was trusted greatly by his companions and allies, reliable almost to a fault.
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Friendly, casual, and outgoing. Garre'to often gave others the impression of his reliance on formality and a stoic attitude, but in reality he was as an open book and easy-going character, eager to engage others in hearty conversation of various subjects. He was honor-bound as a Paladin to protect those who were unable to protect themselves, but no code of honor would prevent him from indulging in his favorite vices -- alcohol and the feeling of a warm woman wrapped around his manhood being two of them. Indeed, Garre'to was an adventurer through and through, acting more as a brash and reckless mercenary than a noble and honorable Paladin. Despite all, he was trusted greatly by his companions and allies, reliable almost to a fault.
  
He spoke with a light accent to his voice, though his speech was flowing and often upbeat. He maintained a bit of a youthful timbre with some deepness having crept in. His vocabulary was varied but not complicated.
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He spoke with a light accent to his voice, though his speech was flowing and often upbeat. He maintained a bit of a youthful timbre with some deepness having crept in. His vocabulary was varied but not overly complicated or formal.
 
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Revision as of 10:44, 13 August 2014

Ul'dah-transparent.png Garre'to Brenna
GarretoProfile.png
"The pointy end goes first, but the blunt end can be just as effective."
Shieldbearer
Gender Male
Race Miqo'te
Clan Moonkeeker
Citizenship Ul'dah
Age 24
Guardian Oschon, the Wanderer
Namesday 25th Sun of the 2nd Umbral Moon
Occupation Free Paladin; Wanderer
To say that this character is a "work in progress" would be a massive understatement. I've yet to really be able to fully develop Garre'to as a character as of yet but fully intend on doing so in the immediate future. What you see on this page will be altered or scrapped entirely as I get more into the character.


Garre'to Brenna is a roleplaying character on the Balmung legacy server. All OOC content one this page will be displayed in these yellow-ish boxes.


Character

♦ General



Garreto1.png

Garre'to Brenna was a member of the Gladiators' Guild during the first several years of the Seventh Umbral Era, who was eventually trained as a Paladin by the Sultansworn during their time of need -- one of many to have joined the ranks of Free Paladins during the time.

After barely coming of-age Garre'to bore witness to the events of the Calamity before being buried in a system of caverns near the city of Ul'dah, where he remained for days before being found by Brass Blades searching for survivors in the territories surrounding the city. From then he lived off of the streets of the Sultanate, making ends meat by taking on trivial chores and jobs that paid enough for him to be able to feed himself. When he found himself wanting a better opportunity, he went to the Gladiators' Guild and pleaded for a chance to prove his worth. His first task was merely to hunt monsters outside of the city walls -- having never handled a sword, before, suffice it to say he failed in this most basic task. When the Guild wrote him off as another fool willing to needlessly throw his life away, one of their senior members saw potential and decided to take Garre'to in to train him in the use of swords.

Garre'to quickly learned how to fight and defend himself and was given another chance to prove himself to the Guild -- the "entrance exam" having consisted of standing off against two other senior members and last as long as possible before blood was drawn. The amount of which he had learned in the months since his previous failure had impressed the guild leadership enough that, even though his opponents had made their mark, he was unequivocally accepted into the guild. From there, he took more complicated jobs and tasks more fitting to his new lot.

The call for a higher purpose became sweet music to Garre'to's ears as he had heard tell of the Sultansworn opening its doors to anyone with the conviction and dedication to train in their arts -- the ways of the Paladin. Leaving his comrades in the Gladiators' Guild, he undertook the trials of the Sultansworn and passed through with stunning ease. From there, he remained a squire to one of the Sultansworn's veteran members for the better part of four years. In the year 1577 (Year 5 of the Seventh Umbral Era) he had completed his trials and was bestown the gifts and status of a Free Paladin.

Early Life

Garre'to was born on the 25th Sun of the 2nd Umbral Moon in the year 1553 during the Sixth Astral Era, and was the third-born -- the second and last son -- of a family of six. His mother was a "retired" adventurer and his father, urged by their mother to support the family, left to take up the life and was often gone for months at a time. Garre'to had an older brother, Garre'a, an older sister named Ghara, and a younger sister named Uloh. Their family resided near the seas in La Noscea (despite being relatively conservative Moonkeepers). Theirs was a stable home despite the father being away for most of the time. His father, however, had become involved in some rather unsavory types -- who all had, eventually, wanted him and his ilk gone off of the face of Hydaelyn. A party of hired bandits set upon Garre'to's home when he was only sixteen years of age -- but having no fighting experience, he was urged to run by his mother. He had never seen any of them since that day. It was largely believed by many who had learned of the events that there were no survivors.


♦ Behaviour



Friendly, casual, and outgoing. Garre'to often gave others the impression of his reliance on formality and a stoic attitude, but in reality he was as an open book and easy-going character, eager to engage others in hearty conversation of various subjects. He was honor-bound as a Paladin to protect those who were unable to protect themselves, but no code of honor would prevent him from indulging in his favorite vices -- alcohol and the feeling of a warm woman wrapped around his manhood being two of them. Indeed, Garre'to was an adventurer through and through, acting more as a brash and reckless mercenary than a noble and honorable Paladin. Despite all, he was trusted greatly by his companions and allies, reliable almost to a fault.

He spoke with a light accent to his voice, though his speech was flowing and often upbeat. He maintained a bit of a youthful timbre with some deepness having crept in. His vocabulary was varied but not overly complicated or formal.


Combat

Garre'to wields his favored broadsword while assuming his standard combat position.

His Style


Garre'to trained in the marriage between the sword and shield, having adapted himself to become a firmly rooted frontline fighter when in combat, begging the attention of his adversaries and keeping his parties protected as well as was possible. Despite his favor towards this particular combative mindset, Garre'to was fairly nimble and quick on his feet, using his impressive reflexes to his advantage.

His Gear


Garre'to wore the armor of the Sultansworn most often long after he was inducted into the order of Free Paladins, and it was frequently seen worn and battered. He kept it as cleanly polished as possible during whatever downtime he would find. When not adorned in the Sultansworn armor, he would wear simple clothing -- mostly hued soot black, a common pattern in his color palette -- with armored jackboots to at least provide some protection (After all, continued use of his armor would oftentimes be uncomfortable). When traveling, he wore a turban fitted with a metal visor; he would never wear this in the cities or among company, however.

As a Paladin he would wield a sword and shield. His shield was a unique make; it was a slightly larger buckler with two slots one could sheath a sword each -- both of these swords would be simple, and of varying lengths, used only in times of emergency for when his primary weapon of choice was either out of reach or completely indisposed. His most-used sword was a similarly unique make, constructed of tempered and refined cobalt in separated parts. These parts, in turn, were able to shift in and out of position. When his sword was sheathed -- or, when it was not "activated" -- it would take the form of a "prong" of sorts with a space in between the two blade pieces. This could be used defensively to grapple his adversaries' weapons out of their hands with a simple twist and tug, though it was not often a preferred use of it as this considerably whittled away at the sword's durability. When in full combat, the pieces could shift together, extending at the head to form a more typical broadsword blade.

Despite its obvious parallels to Garlean machinery, the sword was fully crafted in Eorzea by an experienced crafter of whom remained anonymous.

★ Recent RP events ★

Discovering the Unsung Heroes of Vylbrand Academy

During the latter days of his training with the Sultansworn, Garre'to happened upon an escalating scene in Ul'dah late one evening and became involved in its progression when he had decided to step in to attempt to, at the very least, break up the fight. When the belligerents took it elsehwere, Garre'to followed after a small party of concerned individuals just so that he could provide some form of assistance. When finally they came upon the scene in Western Thanalan, he and two others set upon both parties in an attempt to conduct a citizens' arrest. Shortly after, a larger group arrived to collect one of the involved individuals and bring peace to the whole situation. Garre'to later learned that this group hailed from Vylbrand Academy, of Limsa Lominsa, and the next day sought out the group himself -- interested in learning more about them. He found entrance into the organization almost immediately, and learned of the Academy's workings and institutions.

The day after, in the evening, he sat in the foyer of the Academy's main hall, surrounded by the Academy's pupils and instructors as they made jolly conversation. The impromptu proceedings were halted when a relatively young woman came to the door of the Academy and offered to sell a host of treats to them. Though they were tantalizing, Garre'to avoided eating for no particular reason. Eventually, he started to see it was a good decision -- those who ingested the cookies were stricken by some kind of curse, in which their minds were devolved into young children, and they suffered hallucinations as the night progressed. Above the Academy, a Garlean airship moved into position and the Academy was set upon by its air-dropped legion. Garre'to followed those who were of sane mind into the secret underground basement of the Academy, confusion overcoming him as everything happened so fast. They all escaped to an airship docked inside of a secret cavern just off of the island, pursued by the Garleans and their agents. It took effort for the ship to get airborne, but when it did they were once again set upon by one of the larger airships. Garre'to, having no other choice but to help, immediately manned one of the cannons in an effort to drive off one of the pursuing airships. Grappling hooks pinned the ship and allowed Garlean soldiers to board. In direct combat, Garre'to and others from the Academy fended off a host of legionaries as they boarded the airship.

When, at last, they had a moment to breathe their ship landed on a secluded island far off of the coast of La Noscea where they could rest and recuperate. With this, he took the opportunity to learn more about what, exactly, he was getting himself into. He learned that Vylbrand Academy was some sort of a "front" for a secret project called the Unsung Heroes, wherein adventurers and heroes alike came together to tackle the world's problems as a group. After learning this, he found himself involved in something much larger than he had anticipated -- but offered his assistance wherever he was needed.

♦ Miscellaneous

Hooks

This character is generally easy to walk up to and RP with. Reactions will differ depending on the situation, but guaranteed RP will be had when socially confronted.

-- Everything is ordered based on the ease of interaction. For example, anything closer to the top of the list is easier to RP with.
-- This section is also written in present-tense.


Miqo'te

Garre'to is a Moonkeeper Miqo'te.
Potential RP Involvement:
-- He is stalwart in his defense and protection of his own kind, especially, when it comes to issues with refugees flooding into the city.

Sultansworn

Garre'to is easily recognizable as a Sultansworn as he is more than often adorned in his armor.
Potential RP Involvement:
-- He is very adamant about the city he'd sworn to protect and serve in. This conviction may be easy to exploit...
-- Other Sultansworn may approach him at any given time for interaction.

Gladiatorial Reputation

Although he scarcely took part in the combat ring of the arena, Garre'to had garnered quite a reputation prior to joining the Sultansworn.
Potential RP Involvement:
-- Folks familiar with the rumors surrounding him may be able to recognize him easily. (Rumors will be added in eventually down below)

Philanthropic

Garre'to used his meager wealth during the latter months of his time with the Gladiators to donate to the poor and the city's refugees.
Potential RP Involvement:
-- Those he had donated to (as he had often done so directly) would be able to recognize him.
-- Conversely, he had likely made enemies amongst the monetarists of Ul'dah.
-- As a Free Paladin, he offers protection and aid to the refugees.

Vengeful

Although tempered and cooled years after the deaths of his family, Garre'to is driven to mete out justice to those who were responsible for their murders.
Potential RP Involvements: Conflict-focused
-- Said bandits may still very well be active in the La Noscea area or have become sellswords in the years since his family was murdered.
-- His father, Gabe'a Yalta, might still very well be alive. (Possibly under a different name...) Garre'to would have questions for him if he were to ever find the truth.

Relationships

*Icons best seen in IE or Firefox(Google Chrome doesn't like them)*

💘 Crush 💗 Sexual Desire In love with 💑 In a relationship Good Standing Neutral Standing Poor Standing

Friends

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Acquaintances


Person Here


Enemies & Rivals

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