Difference between revisions of "Jeros Redd"

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(Various updates and prose improvements)
(Some spoily info added, with a note about not abusing it)
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''First, a brief note on the spoilers sections:'' If you read them before finding out about them ICly, please don't consider it IC knowledge without a really good reason and/or running by me how your character might have found out. I don't mind adding others' characters to my backstories where appropriate, but please, metagame responsibly. --Jeros-mun
  
 
==Appearance==
 
==Appearance==
 
Jeros is a muscular, older Highlander, with a craggy, scarred face that only a mother could call 'ruggedly handsome'. He has brilliant blue eyes and long, graying red hair, which he usually wears in the braided style common among his people. His wardrobe tends to be plain, practical, and conservative: dull, solid colors, rugged materials, and very little exposed skin. Where his skin is exposed, further scarring is usually evident.
 
Jeros is a muscular, older Highlander, with a craggy, scarred face that only a mother could call 'ruggedly handsome'. He has brilliant blue eyes and long, graying red hair, which he usually wears in the braided style common among his people. His wardrobe tends to be plain, practical, and conservative: dull, solid colors, rugged materials, and very little exposed skin. Where his skin is exposed, further scarring is usually evident.
  
 +
'''Scars (spoilers)'''
 +
<spoiler>
 +
As a result of a pretty hard-knock life and a resistance to healing magicks, Jeros has a lot of scars to show for all the natural healing he's had to do from his many injuries. Basically any exposed skin is likely to bear at least a couple; the following is not necessarily an exhaustive list:
 +
* Face: Several battle or duel scars, including one vertically crossing his left eye and one over the bridge of his nose, mostly well-healed and pale. A few discolored / distextured patches of skin, as of burns that never fully healed.
 +
* Torso: Dozens of long, thin scars criss-crossing his back, and others like them across his chest and abdomen but not as numerous; these did not heal well, appear raised and red, and several have spidery outgrowths. Jagged, irregular radial scars on his abdomen, as from shrapnel from a close-up explosion?, well healed.
 +
* Hands: On the back of each hand, a symbol branded into the flesh long ago. The symbols differ, but each has the appearance of a personal sigil, or perhaps a simplified version of a coat of arms.
 +
* Wrists: Raised, red scars in a partial circle around the wrist.
 +
* Forearms: Minor burns from flying sparks incurred by smithing in short sleeves. (Idiot.)
 +
* Knees: Well-healed incisions, as from knee replacement surgery.
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* General / all over body: Battle scars of every description, from cuts, punctures, burns, and who knows what else, most of them well-healed. Several more discolored / distextured patches of skin, larger than those on his face.
 +
</spoiler>
 
===Variations===
 
===Variations===
 
* In his one concession to vanity, he sometimes has his hair dyed the vibrant, deep red of his youth. When called out on this, his usual explanation, delivered with a sheepish grin, is "Ach, i's nae ta fool ya inta thinkin' I'm younger 'n I am, it's ta fool ''me''."
 
* In his one concession to vanity, he sometimes has his hair dyed the vibrant, deep red of his youth. When called out on this, his usual explanation, delivered with a sheepish grin, is "Ach, i's nae ta fool ya inta thinkin' I'm younger 'n I am, it's ta fool ''me''."
 
* Occasionally he will leave his hair unbraided for a while following a dye job, but this rarely lasts long. "I feel it scratchin' at me back..."
 
* Occasionally he will leave his hair unbraided for a while following a dye job, but this rarely lasts long. "I feel it scratchin' at me back..."
* If it's been a while since he could reasonably have shaved, he'll have some oddly patchy facial hair, fairly thick where it can grow, but absent where the scarring (see below) has destroyed the follicles. He knows how bad this looks; that's why he shaves!
+
* If it's been a while since he could reasonably have shaved, he'll have some oddly patchy facial hair, fairly thick where it can grow, but bare where the severest of scars suggest that the follicles have been damaged or destroyed. He knows how bad this looks; that's why he shaves!
  
 
==Personality and Mannerisms==
 
==Personality and Mannerisms==
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==History==
 
==History==
Jeros speaks little of the years between his flight as a young lad from fallen Ala Mhigo and his arrival on the shores of Vylbrand. The people of Aldenard spared little love or sympathy for him or his fellow refugees, and when he does talk about that time, it is with bitterness: of the grudge the Gridanians held against them for the sins of their forefathers; of the blistering heat and endless wastes of Thanalan; of the sneering Ul'dahns and their avaricious Syndicate that values gil over lives. He was glad indeed to leave them behind and, in Limsa Lominsa, find a people willing to let him prove himself with hard work and loyalty rather than expecting purity or wealth to which he could not pretend.
+
Jeros speaks little of the years between his flight as a young lad from fallen Ala Mhigo and his arrival on the shores of Vylbrand. The people of Aldenard spared little love or sympathy for him or his fellow refugees, and when he does talk about that time, it is with bitterness: of the grudge the Gridanians held against them for the sins of their forefathers; of the blistering heat and endless wastes of Thanalan; of the sneering Ul'dahns and their avaricious Syndicate who value gil over lives. He was glad indeed to leave them behind and, in Limsa Lominsa, find a people willing to let him prove himself with hard work and loyalty rather than expecting purity or wealth to which he could not pretend. Before long, he found himself joining the Maelstrom out of a desire to return the favor and protect his new home. He rose briskly through the ranks, owing to his determination and the martial prowess he first honed in Ul'dah's arenas.
+
 
Before long, he found himself joining the Maelstrom out of a desire to return the favor and protect his new home. He rose briskly through the ranks, owing to his determination and the martial prowess he first honed on the bloodsoaked sands of Ul'dah's arenas. He first met Leiladyn Mindartia, an Adders arcanist, on joint assignment under the Eorzean Alliance. At first he expected the Elezen woman to be just as sanctimonious as her countrymen, but as they worked together, investigating and thwarting plots from the criminal to the primal, they both came to find the association quite agreeable, reminiscent of the old cooperation between Nymian scholars and marauders. They later joined the Free Company that would one day become Might and Magitek together on the same night.
+
Jeros has confided to precious few people the following details (spoilers):
 +
<spoiler>
 +
The years before the fall of Ala Mhigo Jeros can scarcely remember at all. He has a fleeting memory of parents who died opposing the mad king and the subsequent Garlean incursion, but he is unable to recall their names or faces. Nor can he name those with whom he fled, or how old he was at the time. His first clear memory is of being turned away by the people of Quarrymill despite the obvious privation of his band of refugees.
 +
 
 +
Things only went from bad to worse once he reached Thanalan. He was but one of many refugees who disappeared one night from the gutters of Ul'dah, taken by opportunistic "entrepreneurs" and sold into slavery. For years he had no way of counting, he toiled in a sunless mine for an unknown master and a brutal overseer. He eventually became so strong and so rebellious that his owner sold him into the care of an Ul'dahn lanista. Only after several years of success in the arena was he able to purchase his freedom and a berth on the next ship out of the Sultanate.
 +
</spoiler>
 +
He first met Leiladyn Mindartia, an Adders arcanist, on joint assignment under the Eorzean Alliance. At first he expected the Elezen woman to be just as sanctimonious as her countrymen, but as they worked together, investigating and thwarting plots from the criminal to the primal, they both came to find the association quite agreeable, reminiscent of the old cooperation between Nymian scholars and marauders. They later joined the Free Company that would one day become Might and Magitek together on the same night. He was less than pleased when they opened headquarters in the Goblet, for he had hoped never to have to return to Ul'dah, but aside from an occasional complaint about the heat, he seems to have adjusted.
  
 
For a time, Jeros divided his time between Grand Company and Free Company, lending his axe and occasionally his other talents to many a mission. Recent events and his advancing age, however, have forced him to retire to a less active role, resigning his command in the Maelstrom and spending his time delivering relief to his erstwhile fellows in Thanalan, repurposing his military experience into tactical support for the Free Company, and developing a nascent but promising talent in metalworking.
 
For a time, Jeros divided his time between Grand Company and Free Company, lending his axe and occasionally his other talents to many a mission. Recent events and his advancing age, however, have forced him to retire to a less active role, resigning his command in the Maelstrom and spending his time delivering relief to his erstwhile fellows in Thanalan, repurposing his military experience into tactical support for the Free Company, and developing a nascent but promising talent in metalworking.

Revision as of 17:29, 10 September 2016

Limsa Lominsa-transparent.png Jeros Redd
Jeros Redd portrait.png
Second Storm Lieutenant, Retired
Gender Male
Race Hyur
Clan Highlander
Citizenship Limsa Lominsa
Age 40s (apparent)
Height 2ym (6'0")
Weight 210 ponze
Job/Class Metalsmith (BSM/ARM/GSM), retired soldier (MRD)

First, a brief note on the spoilers sections: If you read them before finding out about them ICly, please don't consider it IC knowledge without a really good reason and/or running by me how your character might have found out. I don't mind adding others' characters to my backstories where appropriate, but please, metagame responsibly. --Jeros-mun

Appearance

Jeros is a muscular, older Highlander, with a craggy, scarred face that only a mother could call 'ruggedly handsome'. He has brilliant blue eyes and long, graying red hair, which he usually wears in the braided style common among his people. His wardrobe tends to be plain, practical, and conservative: dull, solid colors, rugged materials, and very little exposed skin. Where his skin is exposed, further scarring is usually evident.

Scars (spoilers) Show text

Variations

  • In his one concession to vanity, he sometimes has his hair dyed the vibrant, deep red of his youth. When called out on this, his usual explanation, delivered with a sheepish grin, is "Ach, i's nae ta fool ya inta thinkin' I'm younger 'n I am, it's ta fool me."
  • Occasionally he will leave his hair unbraided for a while following a dye job, but this rarely lasts long. "I feel it scratchin' at me back..."
  • If it's been a while since he could reasonably have shaved, he'll have some oddly patchy facial hair, fairly thick where it can grow, but bare where the severest of scars suggest that the follicles have been damaged or destroyed. He knows how bad this looks; that's why he shaves!

Personality and Mannerisms

Despite his conservative dress, age, and advancing infirmity, Jeros is still a fairly vibrant man at heart. He feels things deeply and is usually unashamed of and unrestrained in expressing his emotions. Time and experience, though, have taught him the value of tact, and he has learned to suppress a display if he must. He is loyal to a fault, protective of his allies / friends / charges / innocent bystanders, and warm and affable with those who have not given him cause to treat them otherwise. When his ire is roused, though, there is little mistaking it; his eyes flash, his muscles tense, and his usual gravelly baritone takes on a growling, almost bestial quality.

Jeros is also a superstitious man, offering prayers to the relevant deity/ies among the Twelve before any significant undertakings and attributing unexplained phenomena or strokes of luck (good or ill) to their intervention. Though fearless in the face of temporal peril, he has a particular dread of powerful voidsent; minor nuisances like oozes and vermin don't faze him, but he is like to quail before demonic or ghostly entities. Of magick he knows only what his comrades have shown and explained to him; he is incapable of wielding it himself, and his personal aether has proven resistant to being affected by it, two facts which may share a common origin.

History

Jeros speaks little of the years between his flight as a young lad from fallen Ala Mhigo and his arrival on the shores of Vylbrand. The people of Aldenard spared little love or sympathy for him or his fellow refugees, and when he does talk about that time, it is with bitterness: of the grudge the Gridanians held against them for the sins of their forefathers; of the blistering heat and endless wastes of Thanalan; of the sneering Ul'dahns and their avaricious Syndicate who value gil over lives. He was glad indeed to leave them behind and, in Limsa Lominsa, find a people willing to let him prove himself with hard work and loyalty rather than expecting purity or wealth to which he could not pretend. Before long, he found himself joining the Maelstrom out of a desire to return the favor and protect his new home. He rose briskly through the ranks, owing to his determination and the martial prowess he first honed in Ul'dah's arenas.

Jeros has confided to precious few people the following details (spoilers): Show text

He first met Leiladyn Mindartia, an Adders arcanist, on joint assignment under the Eorzean Alliance. At first he expected the Elezen woman to be just as sanctimonious as her countrymen, but as they worked together, investigating and thwarting plots from the criminal to the primal, they both came to find the association quite agreeable, reminiscent of the old cooperation between Nymian scholars and marauders. They later joined the Free Company that would one day become Might and Magitek together on the same night. He was less than pleased when they opened headquarters in the Goblet, for he had hoped never to have to return to Ul'dah, but aside from an occasional complaint about the heat, he seems to have adjusted.

For a time, Jeros divided his time between Grand Company and Free Company, lending his axe and occasionally his other talents to many a mission. Recent events and his advancing age, however, have forced him to retire to a less active role, resigning his command in the Maelstrom and spending his time delivering relief to his erstwhile fellows in Thanalan, repurposing his military experience into tactical support for the Free Company, and developing a nascent but promising talent in metalworking.

Known Associates

(WIP. Please Look Forward To It(tm))

Rumors

(Note: the following may be wildly exaggerated and/or wholly inaccurate.)

  • (uncommon) He's more scar tissue than skin; he's so tough because he literally can't feel pain anymore.
  • (rare) He once dreamed of becoming a paladin, but was rejected due to a complete inability to grasp even the rudiments of conjury.
  • (rare) He's formerly the Red Lion, a famous Bloodsands gladiator who disappeared after buying out his contract. He may have braided his hair and traded in his sword and shield for a great-axe and a smithing hammer, but he bears the same prominent facial scars and shares his tendency to growl and/or roar savagely when enraged.

Other Notes