K'ajia Ahadi

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K'AJIA AHADI
روبي من الصحراء



[[]]- - -[[]]- - -[[]]


One can grow so cold while burning under the sun.

يمكن للمرء أن تنمو بارد جدا في حين حرق تحت الشمس.


VITAL INFORMATION


CURRENT ALIAS... K'ajia Ahadi.

RACE & CLAN... Miqo'te. Seeker of the Sun.

GENDER... Female.

AGE & NAMEDAY... Twenty-eight. Born the 13th Sun of the 1st Astral Moon, 1549 6AE.

ORIENTATION... border-line Bisexual, Kinsey Two. Seemingly uneasy in matters of sexuality.

MARITAL STATUS... Unattached.

OTHER STATISTICS


NATIONALITY... Ul'dahn.

TRIBE... One of the few Hipparion Tribes located in the Sagolii.

CURRENT RESIDENCE... Ul'dah.

OCCUPATION... Entrepreneur & Contractor.

PATRON DEITY... Azeyma the Warden.

HEIGHT & WEIGHT... Stands at 4'11". Typically weighs between 90-100 ponze.

ALIGNMENT... Chaotic Neutral/Good, [1].


✖ CHARACTER WARNINGS ✖


INFO HERE
*** OOC NOTE ***
INFO HERE




Note from K'ajias Player:This is still very much a WIP! I am editing section by section so if something seems like it doesn't belong in the profile or is filled with a temp. name change, know that it will be fully edited soon!♥


P E R S O N A L I T Y


Feisty. Irascible. Aloof. K'ajia has an hot-and-cold personality and is acutely aware of her small stature when compared to those around her-- deeply despising being under estimated. She is slightly dysfunctional when it comes to building relationships, tending to keep most individuals at arms-length, and only shows her more warm and rather stereotypical Keeper nature behind closed doors or confined to private conversations.
Although the small Miqo'te woman can seem so callous, she is truly kind person to those who manage to win her loyalty. She seeks to do good in the world, chiefly for the sake of herself and her people, but also simply for the sake of finding social belonging. <WIP>


L I K E S

Sotol. Sotol is a distilled spirit made from the Dasylirion wheeleri .
Gossip & Secrets. She loves knowing other peoples business. The more personal and detailed the better. This goes hand-in-hand with her hobby of people-watching.
Reading. Not only does she love to read about the Flora & Fauna of Eorzia, but she also genuinely enjoys Poetry and Romance novels.

D I S L I K E S

The Ul'dan Syndicate. When everything you've had is stolen from you, all you have left is REVENGE.
Losing. Competitive to a fault.
Snobs. She cannot stand people with their noses held-high in the air and refuses to hold her tongue around this type of individual-- swift to bring them right back down to Hydaelyn.

D R I V E

Revenge. Those who have set her life asunder will know her plight.
Strength. Above all else, she wishes to find strength and improve herself above all else.
Freedom. She not only seeks her personal freedom, but the freedom of others.
Validation. She seeks to validate her own thoughts and emotions-- assuming this will help calm herself and aid in managing her emotions more effectively. All of which will help her first goal as well as others that are unlisted.

M I G H T

Determination & Quick to learn. Once she sets her mind on a goal or ideal, she will not stop.
Martial Arts. Due to her upbringing, K'ajia is a skilled mixed martial artist.
Practical skills. She can hunt and is skilled in herbalism and traditional tribal cooking.
Visual and Musical Arts. She has tribal training in sword-dancing, something she doesn't disclose often, as well as playing the Sitar.

W E A K N E S S

Selfish. K'ajia can be self-serving and often puts herself first before others.
Emotional Alcoholism. If something frustrates her or bothers her and she can't fight it or fix it, she will quickly turn to drinking as an attempt at self therapy.
Violent Adrenaline Seeker. K'ajia is a violent woman by nature and lives for the thrill. She has been known to get physical quickly with even her closest friends and is incredibly critical of male Seekers who attempt to flirt.

Q U I R K S

Her Expressions. K'ajia's nose creases often when she grins and she often purses her lips when thinking or intrigued.
Alone in a crowd. She hates large gatherings of people where she is required to interact. On the other hand, tucking herself away in a corner to watch passers by is one of her favorite hobbies.
Touch. Unwarranted physical contact can make her quite uncomfortable, sometimes even instinctively violent or incredibly uneasy.



A P P E A R A N C E


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As a fully blooded Seeker woman, K'ajia possesses a coffee skin tone and thick, silky hair the color of Indian-ink. From her mother, she got a golden-colored gaze and plush lips. From her father, she received dark, framing brows, long lashes, and a slim nose. She is slender in physique with a slight athleticism built from her lifelong martial & dance training. High-waisted with narrow hips, she would be considered more lithe than anything-- although not lacking any feminine curve or appeal in the slightest.
She is most often seen in garments of Miqo'te/Ul'dan design, though she occasionally wears mixed culture fashions, or even melds the two together in an odd, exotic fusion. Common elements of dress include rich colors, brocades, beaded or jeweled collars and bracelet cuffs, bangles, bells, tassels, henna, headscarves, hip scarves, saris, sashes, harem pants, midriff blouses and jackets, and other ornate jewelry-- although all worn in a simplistic fashion and never gaudy.



C O M B A T & W E A P O N R Y


K'ajia was raised in Southern Thanalan within a deeply tribal Seeker clan amongst the sharp cliffs and unforgiving sands that her tribe has called their home for many generations. The small tribe is well known in the region for their martial prowess. The difficult environment and constant sabotage from not only the Amal'jaa, but also the Uldan Syndicate, persuaded the small Hipparion Tribe to strongly ally itself with their close neighbors, refugees of Little Ala Mhigo, and the U tribe located in the Sagolii. Thus, she was raised with extensive training in various martial skills, both for hunting and subsisting in an often barren and harsh arrid environment and for striking down her enemies without prejudice nor hesitation. While she doesn't typically appear to be a woman of great beastial strength, she is certainly more than capable of flooring a full-grown Roegadyn man twice her size. The laid-back Miqo'te woman holds an almost eerie sort of focus and drive, and she can be downright merciless when pushed.
In terms of combat style, K'ajia is more reliant upon her natural agility than any sort of brute strength or force. True to her race, she is sure-footed and precise, and an early lifetime spent in Broken Wate brought with it a sense of comfort and familiarity in uneven terrain and high-up vantage points. She prefers to fight at close range and, if she can help it, by taking her opponent unawares.

H A N D S

Hand-to-hand combat is K'ajias most preferred style of combat and with equal or greater statured opponents. While she is proficient in both stealth and open-combat, she tends to favor the former because of its relative convenience, quietness, and practicality in hunting.

B L A D E S

More often than not, K'ajia keeps an ivory-handled hunting knife, crafted from Hipparion bone, tucked away securely on her person - in a boot, at her hip, or under her shirt. Other times she can be found with more than one-blade. Most of the time, she uses the small dagger for its intended use of hunting and gathering. However, it also serves as a last resort defense should she need it. The other pair of blades she possesses are only used when fighting more intelligent and formidable prey. Given her length of time and degree of familiarity with this type of weapon, she is very skilled in its use.

S T E A L T H

K'ajia received training and experience in battle by conducting raids on Amal'jaa camps in the jagged terrain of Broken Water and the Sagolii. Likewise, she also participated in reconnaissance and refugee smuggling on occasion. Thus she developed a more stealth-oriented combat skill set, learning the best ways to hide, see without being seen, and hear without being heard.

T R A C K I N G

This skill developed from her more tribal origins and racial advantage. A keen sense of hearing and smell lend itself to being able to track down her quarry over an impressive distance. Aside from physical capabilities that allow this, she also possesses the requisite knowledge and sense of logic to make her quite efficient at this.

H Y P O A L G E S I A

K'ajias tolerance for pain grows every passing day. While she still experiences it physically, she is able to separate it and withdraw from the psychological sensation of pain to a certain extent. This defense mechanism allows her to keep going even when injured for longer than the average person. However, it also makes her far less aware of her limits, making it possible for her to unknowingly push herself too far into the realm of serious injury.


H I S T O R Y


W I P


Y O U T H


Origins
1549 6AE... K'ajia Ahadi is born to K'ahadi Nunh and K'sita Irwani in the isolated Hipparion tribe residing in the rugged sandstone and cliff-covered regions of Southern Thanalan.
1554 6AE... K'ajia visits the inner-depths of the Red Labyrinth to pray at the Shrine of Nald-- a yearly tribal tradition in which all families go to pray for favorable trade and safe passage routes for that next year.
1555 6AE... At six cycles-old, K'ajia lost her mother to the Amalj'aa while she was on her way to the Drake Tribe. This was the last time the Hipparion tribe would attempt trade with the Drake Tribe, seeing her rather horrific death as a sign that Nalds blessings for their long-term trade-relationship had run dry.
1557 6AE... K'ajia turned eight cycles-old. At this age, the children of the tribe would be sent off to begin their training in the ways of hunting and survival. From age eight to fourteen her mentors and sire would instruct her in the essentials: martial arts, riding, herbalism and hunting. Meanwhile, the retired women of the tribe would make their worth known by teaching the youth in traditional arts: music, dance, and miscellaneous skills such as tapestry or cooking.
1558 6AE... K'ajia was paired with her first Chocobo, R'ajish, who is her riding companion to this day.
1559 6AE... K'ajia discovered her first childhood friend, K'raj, who was the only male-born Miqo'te of her age. The two had been fierce sparing partners and after nearly killing each other, K'raj immediately warmed and attached himself to her as a friend-- regardless of K'ajia's initial resentment of him. The Miqo'te boy quickly overcame her callous outer-shell with his over-abundant charm, kindness, and friendly enthusiasm.
1563 6AE... At the age of fourteen-cycles, known as the age of adulthood for their tribe, K'ajia had proven herself not only a capable hunter, but also a sure-footed out-rider. While attempting to hunt a Rockskin Peiste she managed to cross paths with an Amalj'aa scout-- deterring the beast-man from his path long enough that he tired and, while he took a moments rest, she managed to loop around and cut the scouts neck-artery. She received markings around her eyes denoting her very keen sense of observation and cunning. She is now allowed to embark on scouting and raiding missions on Amalj'aa forces-- passing through Zanarak.


Young Adult
1566 6AE... After years of interference from outside forces, the small tribe had taken arms with the refugees against the Uldan Syndicate and the Amalj'aa. Only aiding in their fight with the Garlians through supporting the Refugees who managed to find shelter in Southern Thanalan. Over the course of three years of successful in-field experience, K'ajia is chosen for her skills to assume a new, important role to aid the refugees of Little Ala Mhigo-- the Hipparion tribes largest trade-partner-- smuggling supplies from Uldah to Little Ala Mhigo and assisting in the fight against the Uldan Syndicate.
1567 6AE... A sudden sickness strikes the small Hipparion tribe. A supply of rye flour imported from Uldah was found to be tampered with, causing a sickness called Saint Allene's Flux. Not only did it kill off Sultana-loyal Brass Blades in Drybone, but also successfully killed one-third of the small Hipparion tribe as well as a few Ala Mhigan Refugees. One could only assume the Uldan Syndicate was to blame. The tribe is now without any Nhun or leader-- leaving behind a small group of young or retired women. K'ajia's loses both her Sire, K'ahadi, and childhood friend, K'raj. Drybone(Saint Allene's Fire Quest): "After eating bread made from rye flour kept in the camp's storage tents, one of the Drybone's Brass Blades came down with a severe case of Saint Allene's Fire, only to pass away several days later. Though the tainted flour only came from a single sack, Camp Drybone was loath to take any chances and proceeded to dispose of their entire flour supply, and all the items stored with it. To help see those Brass Blades still stricken with the sickness return to health, Quartermaster Mimina has placed an order for a shipment of curative potions with the Jolly Raptor. The trading company seeks alchemists trained in mixing medicines to assist in not only the production of the item, but also the delivery."



I N T E R A C T I O N S


R U M O R S

Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
◢ Common Rumors - Easily overheard. Use these freely!
"Rumor Here"-- Name.


◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Rumor Here"-- Name.


◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Rumor Here"-- Name.


◢ Player Character Rumors - Feel free to add rumors of your own!
Feel free to add your own rumors here!

R E L A T I O N S

Romantic Attraction Sexual Attraction Platonic Love Family Business Deceased Positive Negative Neutral Unsure


Character ( Symbol ) - Title
Info


G A L L E R Y



F O O T N O T E S


Template | Profile adapted from Bancroft Gairn, with edits by Xheja Rajhera | N'hadiya Khei | K'ajia. Please do not copy current version.
Personal RP Limits:
Do: Mature content and themes (violence, sexuality, drug / alcohol use, etc.) as logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary captivity or imprisonment.
Ask: Long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
Don't: Permanent character death. Mature themes that are not related to plots or character development. (That means you, creepy guys who send unwarranted ass-grabbing tells.)