Lynx Tribe (Dune Specters)

From RPC Library
Revision as of 01:50, 21 November 2017 by X'shah Zinbhe (talk | contribs)
Jump to navigation Jump to search
NOTE: This is a player created sect of Lynx on the fringes of the tribe. We have simply stretched our creative muscles within the bounds of lore.




"For if you cross my purpose, so severe shall be my wrath that vengeance will not be feared." ~ X'shah Zinbhe, current chieftain.


Div121.png


[edit]

GENERAL INFORMATION



To outsiders looking in, “Dune Specters” are a self-ascribed sect of nomadic Seeker of the Sun miqo’te with a thousand malm-wide streak of zealotry and a penchant for maximizing the proficiency of their warriors at all costs.

Decades ago, several vagrant Lynx families willfully relocated to the sands of the southern Sagolii on sabbatical, seeking spiritual enlightenment under that harshest conditions of Azeyma’s gaze. Their philosophy, as well as their descendant brood, has festered in the blazing dunes since.

Most Dune Specters other Seeker of the Sun encounter are members of the aggressive warrior caste, and as such, Sunseeker society has painted them with this brush. For their part, the Tomb Rot have done nothing to mitigate this misunderstanding. If it keeps resource poachers off of their heels and it occludes the true nature of the sub-group,, all the better for them.

It is unknown if the original Dune Specter founders achieved their initial goal. What is known, however, is that they and their clutch of progeny have garnered a particular fierce reputation as pests, savage warriors, prophets, and madmen.

APPEARANCE



Dune Specters come in many shapes, sizes, and colors although most are incredibly physically fit due to a life of conditioning to defend against skirmishes and protecting territory.

All born into the bloodline and not absorbed into the sept, however, possess the following traits:

Stubby tails.
Black-blotched, tufted ears.
Appearance inspired by the real life caracal wild cat.
Ghoulish pale eyes that seem to illuminate with a soft glow.
Slight sexual dimorphism; females tend to be short while males taller.

CULTURE



Dune Specter generally roam the vast sands of the Sagolii on aetheric leylines as guided by their priestesses, only settling in one place for a short period of time as to not dry up precious resources. There exists particular oasis or caves that they revisit often and it is not uncommon for them to roost at these particular locales several times a cycle.

Due to their migrant lifestyle, members of this sub-group live an exceptionally plain lifestyle and do not encumber themselves with superfluous wealth or acquisitions. With their chocobo and drake-steeds only able to ferry a certain amount of weight at a time, they are predisposed to storing extra materials and useful possessions deep in caves or at base camps for retrieval later in the cycle.


CASTES



Dune Specters are at birth structured into three distinct castes with specific duties integral to survival and their ultimate quest for enlightenment. Be as it may that the whole system would topple if one of the triad should fall, the reality is that due to the emphasis on religion in this society one obvious caste is generally revered above the others.

Opinion varies from miqo’te to miqo’te: the members of one caste may consider themselves superior or perhaps pity the lower and speak out for them as essential to survival. There are plenty of members of the lowest caste that advocate they are the true unsung hero and that the “highest” caste is merely sitting on its laurels and will have a day of reckoning.


The Conclave: This caste is composed of the chief, religious figureheads, and their sycophants. Seeing as the purpose of this sub-group is driven by devotion to Azeyma, this caste is generally considered a “cut above of the rest” by both members within and without.

Warriors and Hunters: The primary duties of this caste is to advise its elders and the conclave caste on matters that pertain to defense of Dune Specters as a whole as well as stand as acting bodyguards of the conclave caste. In truth, the conclave caste is simply holding the leash of a predatory caste of well-disciplined soldiers who may or may not obey any particular suggestion given to them. Wise conclave caste members choose to guide rather than command, else these predators turn on the leash-holder. While hunters are not exclusive to this caste, the best of the best usually are incorporated into this caste.


Laborers: This is considered the “lowest of the low.” This caste is a collective of skilled craftsmen and back-breaking laborers that are necessary for the survival of Dune Specters as a whole. Whatever children are produced with the nunh or multiple nunh generally are raised by their mother to perform a family-line specific labor: weaving baskets, blacksmithery, armory, et cetera.


MATING & BREEDING



The sept takes a pragmatic approach to breeding and considers romance a hindrance to the survival of Seekers. While this might be odd to outsiders, they embrace the approach, touting that building a foundation brick-by-brick has far more structural integrity than a random bout of passion. Oddly enough, Dune Specter culture does romanticize fairweather summer romance but does not promote long-lasting attachment, instead promoting the survival of the next generation over such fleeting flights of fancy.

Traditionally, women exclusively mate with the nunh for birthing kits. A few common exceptions exist that encourage strong children.

The first being that priestesses are freely permitted to select outside or within the sept for insemination so long as she ultimately favors the nunh. Extending this jurisdiction—priestesses are afforded the power to arrange couplings between women of the sept at their discretion and strong candidates.

The second method of conception is gifted from the leaders of the sept to the individual who performs a great deed for the greater good of his people. This is a rarely granted boon, usually reserved for the greatest of warriors.


DIET



In the unforgiving conditions of the Sagolii, one eats whatever happens along to survive. Snakes, reptiles, scorpions, birds, insects and small mammals prove easy prey. Gathered about enjoying a delicious meal together is a favorite pastime of these desert-dwellers, as it builds strong bonds between family and sub-group members alike. Animals that have a high fat content are specially prepared during celebrations.

Water is a scarce commodity in the desert, as such, the Dune Specters siphon it from wherever they can. Waterholes, oasis, collecting morning dew; name it and it is done. When resorting to cacti for a source of hydration, members are advised to boil it before consuming it or mix in herbs to counteract the effects of the toxic acids and alkaloids.


CLOTHING

The nomadic lifestyle requires easy-care garments that also incorporate traditional fashion. Long robes shield the skin from the sun and elements, and when worn loose, offer a convection-style of cooling. Turbans or shrouds wrapped around the head prevent windburn and blasts of biting sand during the day while providing warmth when the temperatures nosedive at night. Linens tend to breathe the best when near the skin.

Interestingly, black proves to be a popular linen color. When worn loose, the color absorbs body heat as opposed to white linen reflecting it back.


RUMORS

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"I heard they've a temple in th'Goblet from one've th'pretty blondes. Should've visited by now, but me wife might not be none too 'ppreciative of me bein' around all them pretty shrine attendants o' th'priestess." - Yaever, stall owner.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"I heard the high priestess was born during an eclipse." - M'jabha, priestess.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"The Hands of Azeyma are an extension of the priestess' will into the darkness. Those aren't attendants, boy. Those are assassins."

P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor." — Rumormonger.



OOC NOTES

OOC INFORMATION

Player Notes:
This sept of tribal miqo'te was founded by a couple of friends interested in the tribal scene in early 2014. It's just a bunch of friends havin' fun! While we welcome role-play from all walks of Eorzea, currently we are not accepting new members into the sept unless created by someone very close to us.



Div121.png
Dune-witch.png
☀ INFORMATION ☀

» —————— —————— «


X'zavir Tia: Champion of Azeyma.
R'elira Saathi: Hand of Azeyma.

At-A-Glance


Sept Name: Unknown to outsiders.
Aliases: Dune Ghosts. Tomb Rot. Xealots. Pale-eyes. Dune Witches. Dune Sirens.
Type: Nomadic.
Territory: Land within the deep Sagolii & Highlands. A Goblet temple.
Patron Deity: Azeyma.
Governance: Chiefdom.



Dramatis Personae (PC)


X'shah Zinbhe: High Priestess & sept chief.
J'tehn Nunh: X'shah chosen right hand. Nunh.
X'kriss Tia: Champion of Azeyma. Defensive lead.
X'heshek Vizinh: Champion of Azeyma. Offensive lead.
X'kataya Razinh: Shrine attendant.
X'nim Vizinh: Shrine attendant. J'tehn's assistant.
X'khalara Haqqisekh: Hand of Azeyma.
W'lefay Sheqa: Shrine attendant. Priestess-in-grooming.
W'saheena Sheqa: Champion of Azeyma. Shrine attendant.
A'vraiya Tia: Hand of Azeyma.
X'yr Tia: Champion of Azeyma.

X'iryk Tia: Champion of Azeyma.