Difference between revisions of "Mokhol Haragin"

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Revision as of 10:27, 6 October 2017

'As the nature of role-play is ever-changing, information in this profile may be updated and/or changed to reflect current information. The character’s historical information will not be changed, but there may be updates.



Mokhol Banner 01.png
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GENERAL INFORMATION

Mokhol was born on the eastern shores of Othard among the rest of the Haragin tribe. She has spent most of her life under the care and tutelage of her mother and father, learning skills from both so that she can become an invaluable member of her tribe. Her father, Suren, taught her how to fish and assist in the building of small boats and ships. Her mother, Mokhatai, taught her how to find and pick the proper herbs for healing and cooking, as well as how to swim in the great Ruby Sea. By her 12th summer, Mokhol had become her own person, taking trips with the adults of the tribe when they set out in search of resources and to trade with nearby tribes. By her 18th summer, Mokhol had grown into a beautiful and strong-willed woman. Unfortunately, her strong will did not sit well with many of the Haragini males and she went many summers without a single mating proposal. However, this did not cause her spirit to wane, instead she devoted her efforts towards helping the tribe prosper.

Everything in Mokhol’s life was going well until the fateful day which would change her life forever. While on an expedition to collect herbs and ground fruits from the steppes, Mokhol and four of her kin we ambushed and imprisoned by several hyurs from Kugane. Over the course of 8 days, the Haragini were tied up and forced to hide under moldering pelts so they could be slipped past any guards or the overly curious. On the 6th day of their harrowing journey they were all thrown into the hold of a ship bound for Eorzea, along with about forty other captives. At least seven captives died on the way to Eorzean shores, four of those seven were Mokhol’s kin. Mokhol herself was mistaken for being dead and thrown overboard. The details here are vague, but it is obviously known that Mokhol survived and was brought back from the brink of death; no one knows by whom.

Since her arrival and eventual recovery in Eorzea, Mokhol has spent time wandering the landscape and learning the languages of the strange people there. For a time she found refuge with a tribe of Auri who taught her a great deal about the new world she walked. After some time, Mokhol decided it was time to head out on her own, search for her tribe, and seek out those who would pay for her skills. She found better when a former adversary of hers approached her with a proposition to begin a new way of life; a new path to fulfillment and success. Now she provides healing and protection for those in need while still searching for the means to find the way back to her tribe. For the first time since before the day she and her kin were taken, she feels hope again.

APPEARANCE

Mokhol stands at 5 fulms, 2 ilms tall. She has a slight, but athletic form and moves with a cat-like grace but without exaggeration. Her bright, aquamarine eyes stand out amongst the rest of her features, giving her an intense look without having to make any facial expressions. She has long, silver-blue hair with black tips, and her complexion is a soft, ashen-blue hue. Her overall appearance is usually very unassuming, and she tends to wear conservative attire in different shades of blue. More often than not, she appears unarmed which only adds to the docile demeanor she often portrays. Her voice is soft and smoky, giving her an air of nobility; until her nervousness or aggression kick in.
Aspects That Stand Out:
■ Her vivid, aquamarine eyes which appear to glow even in broad daylight.
■ Her attire, which tends to be much more conservative than most.
■ THIRD ASPECT

PERSONALITY

In the beginning, Mokhol was more like to offer a little casual conversation before judging someone’s intentions or character. However, after spending considerable time in Eorzea and being subjected to the harsh world within it, she’s now more likely to give the cold shoulder over even a few words. She still has a very forgiving and gentle heart, but it’s often hidden by the mental coldness she displays through her actions and words. And, not much for being touched by strangers, she has been known to swing first and ask questions later. These days, her real self is concealed by a thick, barbed armor which prevents the goodness inside of her from being wounded as she had been in the past; only patience and a keen eye will ever recognize the ‘true self’ she hides within.

L I K E S

The Sea – Since the moment she was born into it, Mokhol has loved the sea and anything that comes from it. While she understandably fears what terrors the sea holds, she has control of her fears and does not let them interfere with her desire to be a part of it.
Stories – A good tale is worth more than platinum in Mokhol’s view. She will sit and listen to tales short and long, often providing refreshments for the story teller. She enjoys adventurous tales, but tends to avoid the stories of everyday drudgery; the everyday struggles are meant for conversation, they do not make for good tales to pass on to others.


D I S L I K E S

Chaos – Mokhol was raised simply and still hasn’t fully adjusted to the hustle and bustle of the Eorzean cities and trade-routes. Although she has been trained to focus and meditate, she is unable to function properly if there is too much chaos.
Slavers – Having nearly become a slave herself, Mokhol abhors slavery and slave-trading, regardless of race or purpose. She will happily hunt down and kill any slavers known to her. And, although she may not free any slaves herself, she harbors a silent interest in destroying future slave-trading.

H O B B I E S

Gardening – Whether at the stronghold or her own home, Mokhol loves to cultivate plants and trees. She takes loving care of her garden and often sells the fruit of her labor to merchants and private customers. Most of this stems from what her mother taught her about herbs and ground fruits.
Swimming – Swimming is Mokhol’s all-time favorite activity. When she needs to wind down from the day, or cool off when her anger gets to be too much, she can often be found floating in the surf off some beach in La Noscea, or wading in the waters off the Mist.

S T R E N G T H S

Compassionate – Those she considers friends or allies have earned respect, and even fondness, from Mokhol which she shows this through her deeds. She will often give of herself so that another may succeed, or go out of her way to help a friend or ally in need.
Flexibility – While she respects the laws wherever she goes, she also understands that there are times when the law is a burden or a hindrance, doing more harm than good.

W E A K N E S S E S

Headstrong – Mokhol can sometimes be unyielding in her beliefs. Her early life was simple and structured, so she can find it difficult to change her mind on something she’s believed to be truth for so long. Because of this she’s often seen as inflexible, difficult, or even rude, though she tries very hard not to be any of those things.
Withdrawn – Although it may not show, especially with how much she can talk, Mokhol rarely ever trusts anyone enough to tell them all that she’s thinking at any given moment. This mostly stems from a line of failed friendships and relationships which have caused her to retreat into herself out of a need for security.

M O T I V A T I O N S

Family – Not all family is born of the same blood. That is Mokhol’s philosophy. She may not express it directly, but there are some she considers her family and she will do anything to protect them.
Curiosity – As a naturally curious creature, she’s always searching for new things to examine. Not one for books, she believes in finding the object of her curiosity to learn from it directly.


RELATIONSHIPS

RELATIONSHIP STATUS LEGEND
Family Involved Romantic Platonic Physical Friend Acquaintance $ Business Deceased Positive Negative Neutral Unsure
ALLIES
Aether Landon, Close Friend
Character's Thoughts: " Like all true friends, Aether and I disagree and fight with one another, but that’s not the defining trait of our relationship. We’ve both been to some dark places, even with each other…that was my fault. And, I’ll continue going to those dark places in order to protect him. Make no mistake, no matter how much we argue, I’ll still give life and limb to keep him from suffering. Why, you ask? There are just some people out there that, despite all the odds, you’ll give your all for…for me, that’s Aether. "
Juliasra Khuudas, Sister, Friend
Character's Thoughts: " Julia is my sister; not by blood, but by fate. I adore her and will give of myself to keep her safe. We met when I joined the free company she’s a part of. It feels so long ago. She is such a gentle soul with so much to offer this world, I wish nothing but happiness and love for her throughout her days. And that she’s able to continue cooking until the Dusk Mother calls her away. If you ever get the chance, try her cooking…she’s amazing!"
Khal Qerel, Friend, Ally
Character's Thoughts: " Khal and I have a history; we were once meant to marry. Unfortunately, events took a strange turn and that day never came. I harbor no ill-will towards Khal, quite the opposite. He is a great and powerful Qerel, deserving of any number of titles used by the greatest hunters. Though he may not speak much, when he does, it’s good to listen. He is no simple brute. There’s more beneath his looming savageness, if you’re patient enough to see it."
Niraan Buduga, Friend, Business Associate
Character's Thoughts: " I haven’t known this man as long as others have, but I find him to be a trustworthy friend, even if he’s sometimes a little chaotic. I’d fight alongside him and do whatever I could to keep him from harm…unless he picks the fight himself. I suppose I consider him a part of the family I’ve gained here in Eorzea; not of my blood, but definitely of similar spirit. And he can drink like a fish if given the proper poison."
Odgerel Dazkar, Sister, Friend
Character's Thoughts: " Odgerel, like Julia, is my sister by fate. We met the same way Julia and I met, through the same free company. We don’t talk much these days, but we’re there for each other when needed or requested. "
Tilidi Salidi, Friend, Ally
Character's Thoughts: " Tilidi is a good soul and has an innocence I haven’t seen since I was back home with my tribe. She can be spirited one moment and aloof the next, making her a little unpredictable, but not in an unpleasant way. She has the potential to become one of the greatest healers, and I hope to be there on the day she is properly awarded for her skills."
ENEMIES
NAME, RELATION CODE(S) FOR RELATIONSHIP SYMBOL HERE - TITLE
Character's Thoughts: " CHARACTER’S THOUGHTS ON PERSON"

RUMORS

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Mokhol? The Haragini? Yeah, I’ve seen her around the city, but her looks have changed considerably since she first arrived. Don’t look nothing like she used to. Well, except her scales, but those always stay the same, don’t they? Never talked to her myself, but I hear she’s got a temper these days. I’ll just keep my distance if it’s all the same to you." - Renald, Hyur patron of The Drunken Wench
"I haven’t seen much of her lately. She used to swing by often to trade with the merchants, but not anymore. I don’t think we’ve seen her around here in about a month or so. We’re concerned, of course. She’d come through here with a smile and a spring in her step; always cheered up the downtrodden. Maybe someday she’ll come back." - Hatsuo, Raen, Independent Trader, Gridania
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Shhh…keep yer voice down, eh? Don’ you know that just sayin’ ‘er name is like callin’ fer yer doom? Man, if’n ya know what’s good fer ya, ya’ll stay far away from ‘er. I hear tell she’s cursed. Bad luck be fall’n on those get near ‘er, males ‘o ‘er own kind, mostly. ‘Eard one fell dead at ‘er feet, ‘nother went fell crazy, an ‘nother jus’ up and disappear’d." - R’qepi, shifty Miqo’te
◢ Rare Rumors - Very rarely overheard. These rumors require in-game RP with a player-generated NPC and may include any of the following: Bribery, Violence, Vulgarity, and the actual exchange of in-game currency (gil).
"Rumor has it you’re looking for more information on a Haragin girl. Did you bring the gil?" - Unknown Hyur man, Outside Candlekeep Quay

P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor." — Rumormonger.

OOC NOTES

OOC INFORMATION

Player Note
I’ve been a fan of RPG’s since I was little; my first games being board-style RPGs such as HeroQuest and Dungeon!. As I grew up, I was introduced to video game RPGs (Gauntlet, Final Fantasy, Morrowind, Fable), eventually finding my way into the MMORPG world through (WoW, Guild Wars, SWTOR). Throughout most of my life I’ve also played several tabletop RPG’s including most of the D&D series, Call of Cthulhu, Rifts, and Pathfinder. I enjoy delving into the occult and the esoteric to bring a bit of a twist to each of my characters. I’m generally very fluid with RP and open to almost any type of RP so long as it is supported by a story or background.
Disclaimers
■ Player is an adult and may engage in mature or adult-only content.
■ Player assumes responsibility for Mokhol’s actions and/or speech only and not that of any character/player reacting to Mokohl’s actions and/or speech.

CHARACTER TIDBITS

Potential Plot Hooks
■ Mokhol and four of her kin were abducted from her homeland by a group of traffickers led by a Hyur man. The intention was to sell the Haragini as ‘entertainment’ to wealthy persons in Ul’dah and Limsa Lominsa. Mokhol escaped, but the Hyur has discovered she’s still alive and now wants to find her.
■ Mokhol obtains and sells various dangerous plants and animal glands on the down-low to groups and individuals looking to take care of ‘problems’ with other groups or individuals who are corrupt. This might bring her face-to-face with dangers she wouldn’t expect.
■ After spending a considerable amount of time in the Aether after her death aboard the trafficker’s vessel, Mokhol was brought back to life through unconventional, though non-voidal, means. She lost all concept of time while she was floating in the Aether and eventually learned how to manipulate her own aetherial force. Something she can still do to this day. She can even manipulate other people’s aether, with their consent, to a certain degree.
Character Lore Adherence
This character adheres to as much of FFXIV’s lore as reasonably possible while also exhibiting a few traits which would be realistically possible within the FFXIV universe. Character information may change as additional lore becomes available, but will not change so much that any sort of retcon is required.



Mokhol Makai 01.JPG
INFORMATION
SERVER – Mateus

NAME – Mokhol Haragin
NICKNAME(S) – Mok
RACE – Au’ra
CLAN - Xaela
TRIBE – Haragin
NAMEDAY – 32nd Sun of the 6th Umbral Moon, 1581
DEITY – Dusk Mother, Dawn Father

CITIZENSHIP – Limsa Lominsa
OCCUPATION(S) – Healer, Shinobi, Crafter, Fisher, Botanist
FREE COMPANY – The Shadow Ward (Not public knowledge)
ALIGNMENT – Lawful Neutral

HAIR COLOR – Ice Blue with Black Tips
EYE COLOR – Pale Blue-Green with Aquamarine Limbal Rings
COMPLEXION – Light Ashen Blue
HEIGHT – 5 fulms, 2 ilms
WEIGHT – 107 ponze
PIERCINGS – Ears
MARKS/TATTOOS – Two missing scales (One from chest, one from back of neck)

KEY ITEM(S) – None visible
FAVORITE FOOD(S) – Egg Foo Young / Boiled Crayfish
FAVORITE DRINK(S) – Rolanberry Juice / Mulled Wine
FAVORITE COLOR(S) – Blue / Green