Difference between revisions of "Sarnai Malaguld"

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<div style="padding: 7px 4px;font-size:13px; color:#444146;font-family:Georgia;">Sarnai is quiet and difficult to read at the best of times. She hides behind her stony facade like a warrior queen in her castle, always ready to kick down anyone trying to sneak over her walls. It is far from the truth to suggest she is without emotion or desires, however - she simply hides them better than most. She is mistrustful of others, and slow to warm to strangers (unless plied with alcohols, to which she has an embarassingly low resistance). However, despite her attempts to appear impassive, she is very prone to signalling her mood with her tail. If the tip's a flickin', you're getting a kickin'.
 
 
Despite her (supposed) aloofness, she is typically cordial and neutral in her dealings with others. She is very much capable of behaving in a friendly manner - though she apparently prefers to keep people at arm's length. She isn't at all afraid of social settings, though she will generally find the quietest corner possible in a gathering, if only temporarily. Her inquisitive nature tends to draw her to others even when her projected facade bids she stay away - there is a rather clear conflict of perception and feeling which makes her frequently contradict her own actions and renders her somewhat unpredictable in her behaviour. She has a strong sense of moral obligation and does not take well to witnessing injustice - nothing will prompt her to draw steel faster than witnessing abuse, regardless of who it troubles.
 
 
She has a tendancy to place the safety of others above herself, even if she hardly knows them - the woman obviously has a rather broad altruistic streak, despite argument to the contrary. While she is prone to fussing over the safety of others, she clearly doesn't like being fussed over in turn - or at least, she pretends not to. Sarnai has a strong aversion to showing weakness, and genuinely panics when she feels she is at another's mercy - Or sometimes, when there is no percievable cause at all. This panic can rear its head in ugly ways - indeed, many of her more explosive outbursts draw disturbing parallels to Battle Shock, though she vehemently denies there is anything wrong with her mind.
 
 
Sarnai is not above using her characteristic solemnity for comedic purposes, and occasionally shows she possesses a rather cutting wit. While she is capable of being diplomatic (allegedly) she prefers to speak bluntly, and much prefers others to do the same. It's difficult to rouse Sarnai's ire by accident, and she usually keeps her temper on a tight leash. She can generally be regarded as pragmatic, but reasonable - though this does not mean she is never an asshole. She has her moments like anyone else.
 
 
Perhaps as a relic of her upbringing, Sarnai struggles to connect to other races and feels massively more comfortable around Xaela. This, unfortunately, is not always mutual - though she inwardly thinks of herself as a Xaela, her scales are still very much white.
 
 
Wherever a solid melody can be found, Sarnai is usually sitting somewhere very near. Music is one of the few things that can bring the woman out of her shell (and out of hiding) immediately. Her own abilities with a lute are a little clumsy, but nothing helps tame the stubborn knight like offering to play music with or for her. </div>
 
  
 
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: <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Coastal areas'''. Sarnai hails from Ryakgyr Peninsula, and spent much of her earlier years stalking the Bay of Yanxia. The sound of the sea reminds her of home, and the rolling shoreside plains that she once ran amok in as a tiny child.</font></div>
 
: <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Coastal areas'''. Sarnai hails from Ryakgyr Peninsula, and spent much of her earlier years stalking the Bay of Yanxia. The sound of the sea reminds her of home, and the rolling shoreside plains that she once ran amok in as a tiny child.</font></div>
 +
: <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Alcohol'''. Literally anything will do. She gets drunk very quickly, and uses it as a crutch in social settings as otherwise she is frequently too anxious to interact with others.</font></div>
 
: <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Herbal Teas'''. A taste aqcuired from her time spent with an old woman in Yanxia. She clings to the woman's words in times of restlessness, when she digs out her teapot - "It's all about the ritual. It soothes the soul."</font></div>
 
: <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Herbal Teas'''. A taste aqcuired from her time spent with an old woman in Yanxia. She clings to the woman's words in times of restlessness, when she digs out her teapot - "It's all about the ritual. It soothes the soul."</font></div>
 
: <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Music'''. Most people like some form of music, but Sarnai is entranced by skilled use of instruments of any kind. She finds melody immensely soothing. Not sure if Sarnai's nearby? Play a flute or sing. She'll scurry out of the woodwork immediately. </font></div>
 
: <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Music'''. Most people like some form of music, but Sarnai is entranced by skilled use of instruments of any kind. She finds melody immensely soothing. Not sure if Sarnai's nearby? Play a flute or sing. She'll scurry out of the woodwork immediately. </font></div>

Revision as of 19:11, 10 April 2019


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[edit]

GENERAL INFORMATION

Sarnai Malaguld is a warrior hailing from the Far East - born and raised on the wild steppes of Azim and the Ryakgyr Peninsula. Though she has traveled far through her life she still strongly identifies as a tribal raen, no matter what she is forced to become to adapt to the situations she finds herself in. She wields a bow and sword with a well-practiced air, more at home in the wilds than in a city.

Her life has lead her to many places, seen her fill many roles - from a tiny spitfire hefting her father's sword against imaginary enemies, to a lone huntress on the wild steppe, to a fugitive in foreign lands. From a penniless vagrant washing up on La Noscean shores, to a Storm recruit, to a haggard mercenary. Perhaps to something more, still..

Recently, Sarnai's life has taken a turn for the inconvenient. No longer in the employ of the Maelstrom, she lacks a purpose and has found herself falling back into the role of a wandering mercenarcy to keep her coinpurse weighted. Perhaps she's simply grown used to being told what to do and no longer remembers what it is like to be truly free. She haunts the streets of sprawling cities foreign to her, dogged wherever she goes by the furtive whispering of a strange etched stone she carries close to her heart...

APPEARANCE

Sarnai is largely monochromatic in color. Every hair, scale and feature on her body is a uniform ivory-white, from her thick eyelashes to her short-but-sharp claws. Her skin is very pale, with only the slightest tinge of pink added from much time in the sun. Deep crimson eyes offer the only spark of color.

Sarnai is built taller and a little broader than most auri females - still somewhat shorter than a hyur, but much more solid. She is quite lean, but otherwise packed with functional muscle. There is no mistaking her build for anything other than the body of a warrior. There is the suggestion of natural curves to her form, but she would seem to be a bit too underfed and haggard to give them prominence. All in all, she is built much like a steppe tiger - solid, sleek, and powerful. Smeared across the centre of Sarnai's face is a grey blazon much like a cross or the hilt of a sword. Parts of it frequently rub off into her bangs, leaving them stained grey. From the burned scent, it seems to be mostly made of ash, and is quite water soluable. She is rarely seen without it, and protests at its removal - there is clearly some significance. Her horns are diamond-shaped in cross-section, and though they are quite substantial looking and come down to formidable points, they are not significantly less delicate than any other au ra's horns. Her right horn has a sizeable notch towards the upper point. Sarnai's tail is long and slender, terminating in two sets of barbs and a spaded tip. It is long enough that the tip may drag on the ground if she does not carry it properly, and is prone to expressive fits of movement and gesture. Sarnai's scale patterns are slightly unusual, with very few present on her limbs. The patterning on her dorsal stripe is particularly ornate and spreads across the entirety of her shoulderblades. More notable than her pale scales however, would perhaps be the scars that ravage the plane of her skin. Most are small and superficial in appearance, faded slices and nicks that may have come from sparring or swordplay, but there are two specifically of note that draw the eye immediately when exposed.

From the outside of Sarnai's left thigh to her right bicep, a deep scar flushes pink. From the way it wraps around the curvature of her body it is hard to believe the warrior survived. It looks as if she has almost been cut in two, if not all the way through. And encircling her throat, a similar bizarrely awful scar - this one looks almost like a deep seam between her scales, though the purple-pink of scarred tissue is unmistakeable. Both scars look as if they should have resulted from fatal injuries, and both have clearly left major weaknesses. These scars are not normally visible under Sarnai's usual attire.


A keen eye may notice...
She looks clean, but scruffy... And absolutely armed to the teeth. Who needs a sword, a dagger and a bow on them at all times? Does she just have nowhere to keep her things?
Her armor is deceptively well-made, but even her fanciest garb looks well-worn and roughed up. Perhaps she's on hard times.
[Medically Adept] The scars that Sarnai bears on her throat and torso clearly resulted from grevious injury. There is no way someone could have sustained an injury that deep without several vital arteries, organs and nerves being damaged. How is she still alive?
[Aether-Sensitive] Something's off about her aether. It doesn't pulse and shine as it should. Some sort of malady, perhaps? It congeals and clings to visible seams throughout her essence...
[Dark Knight] There's a strange sort of energy about her. Familiar, but muted - another path-walker, perhaps?
[Xaela] Her face paint looks suspiciously like a mark of exile. But such a mark of shame would usually be scarred or tattooed onto an outcast.. Why would she wear it willingly? She can't possibly not know what it means, if she herself is indeed a tribal.

PERSONALITY

L I K E S

Coastal areas. Sarnai hails from Ryakgyr Peninsula, and spent much of her earlier years stalking the Bay of Yanxia. The sound of the sea reminds her of home, and the rolling shoreside plains that she once ran amok in as a tiny child.
Alcohol. Literally anything will do. She gets drunk very quickly, and uses it as a crutch in social settings as otherwise she is frequently too anxious to interact with others.
Herbal Teas. A taste aqcuired from her time spent with an old woman in Yanxia. She clings to the woman's words in times of restlessness, when she digs out her teapot - "It's all about the ritual. It soothes the soul."
Music. Most people like some form of music, but Sarnai is entranced by skilled use of instruments of any kind. She finds melody immensely soothing. Not sure if Sarnai's nearby? Play a flute or sing. She'll scurry out of the woodwork immediately.
Crafting. Sarnai is TERRIBLE at making delicate things. She's barely capable of sewing in a straight line. But she does greatly enjoy the calm that comes with simply making something, or more realistically - watching others craft.
Horses. Upon her fourth year of service to the Maelstrom, Sarnai was overjoyed to be presented with her own bay gelding, complete with blazoned barding. Horses are something she has ridden ever since she was small, and few things make her as happy as simply racing across the countryside astride his back.


D I S L I K E S

Ships. Sarnai gets mildly claustrophobic in tight quarters. When those tight quarters roll around and creak horribly in the grip of a storm... It doesn't help she's prone to seasickness. Truly, her trip to Eorzea was a miserable one.
Chocobos.Though she has since come to understand they're not in fact apex predators in the slightest, Sarnai still finds herself somewhat uneasy around them. Until she travelled to Eorzea, she had never encountered such a creature and refused to believe anything with such a solid beak was a herbivore.
Teleportation. One would think it's a wonderful thing to be able to attune and slip through aetherytes at will, but though Sarnai has the capability to make sizable journeys she lacks the inclination. Whenever she teleports, she invariably arrives at her destination feeling quite sick, with a strange ache in her scars. For this reason, she prefers to ride or walk.
Needless violence. Perhaps a strange one, given Sarnai's status as a mercenary and her willingness to make certain people dissapear. But, despite how she often contadicts herself, it's the truth. Killing to survive, killing for sport, killing on command - she's done a lot of killing. She finds no satisfaction in it and would much rather while away her hours in peace. But, she is also well aware she has few skills outside of combat or hunting, and so she is frequently forced into violence nonetheless. She's not happy about it.

H O B B I E S

Herbalism. Though she is but a fledgeling herbalist, she is very familiar with identifying regional flora. So far, she hasn't actually learned how to do much more than make teas and poultices, but she enjoys picking (and eating) flowers anyway.
Gardening. A quick snoop around Sarnai's apartment would reveal potted plants and vases of flowers on just about every surface. Though they have a disconcerting tendancy to die when she's in their prescence for long periods of time, she finds being surrounded by wildflowers and herbs immensely soothing and wishes she had a garden to properly tend.
The Lute. Sarnai loves music - once upon a time, she met a Qalli man who showed her that everyone had a song inside them. While she struggles to get hers out, she still enjoys the attempt and often abuses a battered old lute when she needs something to focus on or help her calm down. She can occasionally be persuaded to bring out her lute in public or caught playing to herself in secluded areas.
Hunting. Whether with the traditional bow or her own take with the sword, Sarnai is skilled at tracking and bringing down game. She often spends many days in the wilderness seeking prey at the request of merchants or harassed farmers. She feels at peace when out in the wilds, as if she was a beast herself.
Cartography. She's a consumate traveller and loves maps. She might not be able to READ what's on them, rather limiting their usefulness, but she likes to chart her own and explore those set by others.

S T R E N G T H S

Swordsmanship. As a child, she trained with her elders. As an adolescent, she trained with wild beasts. As an adult, she trained with seasoned soldiers. From the greatsword to the shortsword, she's tried them all, though her specialty is a balanced style utilizing a Zweihander.
Archery. Sarnai is a good shot with the bow, and is patient enough to lie in wait for long periods of time. Though she much prefers felling game to men, she is quite capable of doing either from some distance away.
Fieldcraft. Naturally. What steppe-born soul doesn't know basic survival skills? Sarnai's skills however, go far beyond what most would ever deem nessecary to learn, and for good reason. She is at home in the wilderness with absolutely nothing as any other wild beast. The only place where she notably falls short is in desert climates - with which she has had little experience.
Even-tempered. Though she speaks like a ruffian on occasion, Sarnai is in fact a calm individual. It is difficult to rouse her anger or intimidate her with few exceptions. She prefers to defuse tense standoffs rather than fight, most of the time, and isn't prone to rising to bait.
Dark Arts. Sarnai seems to have a talent for manipulating Aether. While raw and unhoned, she has shown signs of being capable of using abilities of a strange, dark and defensive nature. Perhaps it has something to do with a certain possession of hers...

W E A K N E S S E S

Permanent Injuries. The scars that carve across Sarnai's throat and her torso aren't just reminders of injuries that should have killed her - there is deep, lasting damage. As an example, resulting from the damage to her abdomen, Sarnai can never eat until she is full without subjecting herself to a large amount of pain and discomfort which lasts for hours. Running causes her pain and when exhausted, she carries a pronounced limp. Her voice sounds permanantly hoarse. No matter what she does, Sarnai carries the dull ache of her scars every day and every night - some days and nights are more trying than others. As if that wasn't unfortunate enough, they provide blaring weak spots - striking Sarnai on one of her scars would probably do some serious damage to her body.
Bloodloss. Sarnai displays an unnatural toughness in combat that allows her to shrug off many injuries, but one thing that she easily falls prey to is exsanguination. Her dark arts allow her to force her wounds closed for a time, but they can't do anything about blood already lost. What's more, the threshold at which Sarnai passes out from bloodloss seems to be rather low, perhaps due to the effort of holding her already riven body together.
Instability. Years of combat and living on the edge of life and death has left Sarnai with some... Issues. She jumps at shadows, flinches at nothing, and can be startled into a desperately aggressive response by something as simple as loud noises. While these little episodes might look silly to an outsider, in the moment every single one feels like it represent a very real threat to Sarnai's life. With her recent discharge from the Maelstrom being put down to Battle Shock, she finds herself suffering without a purpose to quieten her mind. It doesn't help she frequently suffers disturbed sleep and strange dreams that leave her feeling restless and anxious.
Power Incontinence. The crystal Sarnai keeps close forms a conduit for her to tap into dark aether within her. With proper training and guidance, there wouldn't be a problem with this - many a Dark Knight has walked the path without doing themselves too much harm. But Sarnai doesn't understand what it is she posesses, and she draws upon its power instinctively all the same. When driven to manifest the dark flame that smoulders within, she takes the risk each time that the backlash or strain it places on her body will consume her. Wounds that never properly heal, aether searing her flesh and senses, dizzying visions and delirium - her lack of training makes her a menace to herself almost more than anyone else.
How into write?. As a result of her upbringing, Sarnai is nearly illiterate. She knows her eorzean alphabet, how to sign her name on papers, and not much else. Her spoken word can usually get her by, but she is at a major disadvantage when reading is involved.
Social Obliviousness. Another quirk resulting from her upbringing - Sarnai has a tendancy to come across as socially awkward at times and frequently misunderstands people. She is utterly guileless when it comes to intrigue in particular, and often falls victim to completely missing the true intentions of others. Most of the time, this simply manifests in bafflement at the antics of others around her. She has been known to make terrible excuses and flee when said antics involve aggressive flirtation - Sarnai has absolutely no clue how to deal with the opposite sex. Or her own sex. Or anyone, really, having thoroughly repressed any and all such thoughts for as long as she can remember. For a seasoned warrior she still maintains an amusing level of innocence and naievity.
No, YOU'RE a lightweight!. The woman cannot hold her alcohol, at all. This does not stop her from trying and failing miserably whenever the opportunity presents itself. It's a miracle she's only been robbed a few times and not worse - at least she's learned to stop when the floor starts to run away.


M O T I V A T I O N S

Belonging - Though she pretends to be content with her lot, the truth is that Sarnai misses her home dearly and doesn't feel like she belongs anywhere. She tells herself that one day, when she's strong enough, she'll return home and be the warrior and protector she wishes she could be for her family... But the truth is that she's afraid. Unless something happens, she will probably never work up the courage to return to Ryakgyr and confront her past - and accept that she may still have a future.
Strength - Once upon a time, as a little girl, Sarnai made a terrible mistake. Crying won't bring back the dead, but she can make sure that nobody else has to live a similar story. She seeks to better herself, with goals to become so strong and fierce that nobody would ever dare touch her or her kin. It was this singular desire that left her to leave home in the first place.
Justice - As Sarnai travelled, she began to see that there were many people who suffered the whims of those stronger than them. Slaves, beggars, outcasts, commonfolk - she watched from afar, and when she witnessed how so many simply swallowed their troubles, she resolved to nurture hate in their stead. It was shameful to accept your own weakness and submit to terror, Sarnai thought. But it was equally shameful to have the strength, be moved and yet do nothing, she decided. As if she needed further encouragement, that strange stone too would whisper secrets and sins and dreams of vengance to her... She is not afraid to throw caution and legality to the wind in the name of enforcing her own ideas of what is right. The only difference between justice and revenge is who carries out the punishment, in her eyes...
Purpose - Strength, belonging and general vigilantism may not seem like the most solid of motivations for a person to get by - and the truth is that they're not. Sarnai lacks the focus of dreams and aspirations, and does not truly know what she gets up in the morning for. Before her journey to Eorzea it was simple survival and a desire to aid those she encountered - and that was fine, because she was still young. Now that she's grown older and realised much of her life has left nothing to show, she questions herself deeply, and longs to find a true purpose.


F E A R S

Explosions. Sarnai was present for Dalamud's fall. She still remembers the searing heat of a sky aflame, the sound of explosions and clashing soldiers and screams. She remembers the smell of cooked flesh. She doesn't feel very lucky for having survived. Fireworks and explosions - particularly unexpected ones - set her off violently.
Poison. Perhaps paranoia would be a better word for Sarnai's distrust of any liquid that she hasn't closely watched being poured, but it has sensible roots. As a young woman, Sarnai was taken in by a woman who was quite rightfully called a witch by the locals - and she was fond of testing her alchemical concoctions on the Raen. While she bears no real ill will towards the old woman - she DID save her life - she still is VERY wary about drinking potentially contaminated substances and would sooner drink from a puddle than an unattended, opened bottle. Well, depending on how much of what she's already drank was alcoholic.
Failure. It would appear Sarnai has quite the complex going on. Possibly several. She hates failing at even the tiniest task, and becomes depressed easily when she feels she doesn't measure up to what's expected of her. The thought alone at failing tasks fills Sarnai with anxiety and she often tries to overachieve any request given of her, with mixed results.
Helplessness. Nobody can live a life as "adventurous" as Sarnai's and not take a fair amount of injuries that could pose crippling. In this woman's case, she has been quite badly maimed more than once and is really feeling the effects of abuse on her body and mind. But, the thought of being infirm and defenceless is truly one of the most terrifying things she can imagine. She furiously, vehemently denies any hint of weakness has taken within her body and would sooner die struggling pointlessly than ever submit to the thought that she's one lost fight away from being physically broken, but..
Betrayal. Sarnai is well aware she's not particularly good at reading people. She's also well aware people do horrible, horrible things to each other for profit and pleasure. Part of her desire to keep most others at arm's length stems from being afraid that trusting would be dangerous - for them as much as her.
Madness. As much as she likes to pretend she's fine, Sarnai knows something isn't entirely right. She'll deny it to the end of the world, but... She's been scarred in more way than one, and finds herself sometimes suffering spells of disorientation and delirium when she is angered that can't possibly be helped by her status as an unknowing dark knight. The idea that she can't trust the whispers of her own mind is terrifying to her - because if what she sees, feels, and thinks aren't actually her own logical thoughts, what's left? Would she know if she went mad? What if... What if?
Captivity. Sarnai is a wild thing, and without the ability to come and go as she pleases she very quickly descends into a bad place mentally. The thought of being a prisoner need not be literal - she is very reluctant to deliver restrictive oaths and long-term commitments to a cause also frighten her somewhat, as does service born of duress... Though this does not stop her occasionally forming shackles of her own making, she'll still inwardly freak out about it. And yet, she joined with the military. Another contradiction from a very confused woman.

Q U I R K S

Buuveil!. Sarnai has a tendancy to express displeasure by swearing in Xaelic, particularly when in "polite" company that she can fool into thinking she's not being rude.
Nibbler. Despite frequently looking half-starved, Sarnai never eats more than a few mouthfuls of food at a time. There's a reason for this - it hurts when she eats - but it does look a bit odd when she's eating in a public setting.
Contrarian. Sarnai doesn't like being told what to do by someone she doesn't deem an authoritive figure or an employer. In fact, she will very frequently do the exact opposite, even if it accomplishes absolutely nothing for anyone involved.
This is Fine. Very little short of setting whatever perch she's found on fire will prompt Sarnai to move once she's settled. Bare steel flying in a brawl a foot away from her? That's fine, she'll just duck.
Scrub the sins away. Sarnai is quite obsessive about personal hygeine. The first thing she usually does after an outing, hunt or even when she's simply bored is to find a source of water and bathe in it - where water is unavailiable, she will substitute for dust baths. She has no qualms about getting filthy, but she becomes very pissy when she's unable to clean herself off in a reasonable timeframe. She is also fond of using alchemical concoctions of dubious safety to wash, which often leads to her smelling faintly of chemicals or herbs. But at least her scales are nice and shiny.
What do you mean corpses aren't currency? Perhaps as a throwback to her younger days, or perhaps just to confuse people for fun, Sarnai is fond of presenting "gifts" of pelts, hunting trophies and entire gutted carcasses as "gestures of good faith" or "trade offers". While this probably started off as an honest attempt to foster goodwill in wilder areas of the world, she has definitely started doing it at least partially because she enjoys watching more civilized people freak out at the dead tiger in their hall.
Congratulations, you're adopted. Sarnai doesn't like children. Or at least, that's what she'll tell you, as she inwardly decides to swear an oath of protection and pass them snacks. This seems to extend to anyone under 20, though she has been known to become protective over people almost the same age as her if she deems them "too soft" and in need of a guardian.
But my brother's black! Sarnai behaves, speaks, and thinks of herself as a Xaela to the point she will often accidentally refer to herself as one and not a Raen. Reactions to this are quite mixed, but she genuinely doesn't mean anything sinister about it - for a long time, as a small child, she even believed she was simply an albino and not a raen.
If it's got legs and ain't a table... A lone huntress in the wilds has to be opportunistic to survive. Sarnai goes a bit further and has been known to prey on anything that isn't a familiar race of Spoken. Why are moogles, qiqirin and namazu so plump and defenceless if they're not meant to be eaten? While she restrains herself in company, leaving her unattended and unnanounced with anything smaller than a sheep is probably a bad idea.


RELATIONSHIP STATUS LEGEND
Family Involved Romantic Platonic Physical Friend Acquaintance $ Business Deceased Positive Negative Neutral Unsure
FAMILY
Kharanogai Malaguld, Stepfather. (
) -
Sarnai's Thoughts: "I can say sorry a thousand ways, for a thousand years, but it will never be enough. I'll become someone you would have been proud of, I swear... I'll be better. I'll be better..."
Kharanogai Malaguld was Sarnai's father figure. Though he did not sire her, he was present at her birth and raised her as if she was his own child. Sarnai deeply admired and looked up to the man, and it is he who sparked her interest in the sword. To this day, she carries his old hunting bow as a memento. He was a kind hearted and playful man, but a fearsome warrior - Something Sarnai hopes to one day emulate. Kharanogai was slain in battle, protecting his family to his dying breath. Sarnai blames herself for his death, for it was her naivety which brought about the events that led up to the fatal conflict.
Kiyo Aogane-Malaguld, Mother. (
) -
Sarnai's Thoughts: "I know you didn't want to see me leave. I shouldn't have left. But I am a coward. One day, I will return, and I.. I will try to make up for everything."
Sarnai's mother fled a life of slavery while still pregnant with her. She was rescued from certain death at the hands of predators by Kharanogai, and married him a year after her birth. Though Kiyo's true origin is a mystery, she embraced life on the Steppe with full fervor and did her best to ensure Sarnai would never be at risk like she was. Though a quiet woman, she held a steely sort of determination and could cow a baras into submission when angered. Sarnai seems to have inherited much of her personality. Despite having lost her world in her husband, and losing her daughter to guilt soon after, Kiyo is strong. She endures - somewhere, far across The Wound, she will survive and await better days. Just as she always has.
Tarkhan Malaguld, Half-Brother. (
) -
Sarnai's Thoughts: "I miss him too. Stay strong, Tarkhan... Look after mother for me. I'll be back, I promise. I'll show you how to ride a yol and everything."
Sarnai's half-brother, seven years her junior. While Sarnai was not originally thrilled about the idea of becoming a sister, she quickly grew protective over her baby brother and to this day would still be fussing over him had she not left home. Of course, she only assumes he stayed home...
NON-FAMILY

I swear to god I'll actually add people here at some point. Or add yourselves.

Person Name, relationship. ( ) - Title.
Character's Thoughts: " ."
Description of their relationship.

RUMORS

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Ah, the pale-scaled warrior. Yes, she visits Reunion fairly regularly. Sarnai is her name, of the Malaguld tribe. She occasionally offers guidance and protection to travellers and merchants. I don't see the sense in carrying a sword that large, but people say she's good with it." - Dazkar Merchant
"Hahaha! Don't let er spookiness fool you, that un's a good lass. Can't handle her ale worth a shite though! Imagine that, a soldier legless on two pints!" - Storm Corporal
"She's an unpredictable one. Some days she's cold as a stone, others she's positively chatty. Decent with a lute, but she usually clams up if you catch her at it." - Lominsan Shopkeeper
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Came in off a merchant's boat from Yanxia without a gil to her name, barely able to speak the language I heard. She joined with the Storm... And then the Calamity happened. A lot of things got broke after that. Can't think of a worse first deployment than Cartenaeu, poor lass..." - Storm Sergeant
"We witnessed a lone Raen emerge exhausted from Bardam's Mettle, and a young male Yol descend from the skies to meet her. We know nothing of who she is or where she came from." - Oroniri Spearson
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"We thought she was a Dravanian at first, but she didn't seem to understand what we meant. A merchant tried to trick her into climbing down Witchdrop, to get rid of her. But, she survived, even if she fled immediately afterwards like there was wyrms after her. I wonder what she saw down there..." - Coldbrim Guardsman
"I saw them kill her! I tell you, I saw them tear her apart! That can't be the same woman!" -Yanxian Villager

P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor." — Rumormonger.

ಌ OOC NOTES ಌ

OOC INFORMATION

Player Note
This profile is still very much a work in progress. Please be patient! I'm fairly walk up friendly, just give me a message so I know you're there because I often tab out or don't pay attention. I don't bite and I'm quite flexible in how I play things.
Personal RP Limits
While I'm newer to FFXIV RP, I am by no means a skittish newbie and I've partaken in things in a whole rainbow of flavors. Do your best or your worst. My limits are your limits. All I ask is that you remember IC and OOC are very different things and don't get mad if things don't go exactly how you plan I just go where the story takes me, man.
I will play

Pretty much anything as long as you're not a weirdo about it. I prefer a more serious, rooted-in-logic take on things and am entirely unbothered by disturbing or mature themes, but I'm down for anything. I reserve the right to say "no" though if you somehow manage to find something that I'm not okay with.

Bully my lizard if you want, absolutely ruin her day or life, be her best friend, it's all character development baby. I'm fine with terrible things happening to Sarnai, just give me a heads up if it's long term stuff like captivity or permanant injury.
I won't play
Permanant death (yet). Immensely lorebreaking or AU plots. Random ERP. Erotic themes involving characters or players who are minors, look like minors, or act like minors.
Disclaimer
Little Tidbits.
While this profile, when finished, will contain a lot of information on Sarnai and her history it is by no means a complete biography. I have intentionally omitted several major details in the name of flavor, flexibility, and muh plot twists.
While all efforts have been taken to keep this character in adherence to what we know of lore, there is still a LOT of stuff we're not told about the FFXIV universe. I have taken some liberties and created my own details where none existed before, though I do draw heavily on existing material and try to place it carefully so that I am not accidentally invalidating points of both my own or other people's characters.
■ As an example, we know the Malaguld is a mixed-clan tribe. We don't know where they're from or what their practices are. So, I decided that the tribe Sarnai is part of was a small breakaway family group that fled eastwards and settled upon the Peninsula, which is completely uncharted territory as far as we know but has been confirmed to contain xaela tribes. She probably hasn't ever met your Malaguld character and the history of her family is unlikely to conflict with yours.
She is absolutely in possession of a long forgotten Dark Knight soul stone, but without a mentor or a conscious acceptance of the stone's power her abilities are a bit of a mess. Her refusal to commune means that it is only when she is under severe duress (or caught up in a panic response) that she can draw upon fully fledged dark arts. Most of the time, she gains no benefit.
As a side-effect of this - what dark arts she is capable of all revolve around self-defence and desperation. She is capable of draining aether from living things and forcing it to her wounds, or forming shadowy defences. The arts she draws from the stone come instinctively, when she is under extreme duress or panic. She's more of a PTSD Knight than an actual Dark Knight.

CHARACTER TIDBITS

Potential Plot Hooks
Any other Dark Knight would probably recognize rather quickly that Sarnai has tapped into their arts, and from the way dark aether roils off her when she is startled or upset it would strongly suggest that not only does she lack control but she's clearly had no teaching whatsoever. Without a mentor, she will almost certainly kill herself before too long - or possibly, fall victim to delirium and become a bestial, maddened threat to others.
Sarnai is restless by nature, and is prone to getting involved in things for no other reason than she wants something to focus on. When she is left to her own devices too long, her thoughts wander to bad places. So really, you don't even particularly need to try very hard to catch her attention - though she will absolutely pretend otherwise.
Sarnai often offers herself out for hire as either a bounty hunter or a mercenary. Though she travels a lot and is thus difficult to pin down, she can be found in Limsa Lominsa or Kugane frequently. Her recent discharge from the Maelstrom has left her with a lot of time and nothing to do with it but drink away her coin.
Sarnai is fluent in the native tongues of the Steppe and Yanxia. In particular, she tends to default to speaking Auri when thinking aloud, drunk, or angered. Really, she's not hard to recognize as a tribal Raen at the best of times, but that is generally enough to wipe away all doubt.
Sarnai is a sucker for people in trouble. Though she often pretends to be cold-hearted, the truth is she has an altruistic streak a mile wide and is very easily roped in by the suffering of others - whether it's real or a farce...
Sarnai served with the Maelstrom for just over five and a half years, and spent a short amount of time as an officer before her discharge. It would be quite possible for her to have been aqcuainted with other Storm soldiers during that time frame - a raen in Limsa is far from inconspicuous.


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Character Lore Adherence
While creative liberties have been taken, everything that makes up Sarnai's character is rooted in confirmed lore. While this may shift as the devs hopefully release more information about the universe of FFXIV, it is unlikely to change so much that her lore clashes. What areas I have taken liberty with were done with storytelling in mind - within universe, it should still make sense regardless of minor shifts, and care has been taken not to trample on the lore of others.
No changes required.



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ಌ INFORMATION ಌ
Name - Sarnai Malaguld
Race - Au Ra
Sex - Female
Age - 26
Name Day - 16th sun, 3rd Astral Moon

Alias: Ash
Citizenship: Limsa Lominsa
Birthplace: Azim Steppe
Ethnicity: Tribal Raen (Malaguld)
Language(s): Xaelic, Yanxian, Eorzean
Commonly found in: Limsa Lominsa, La Noscea, Reunion, Azim Steppe, Yanxia, Kugane
Occupation: Mercenary, Swordswoman, Huntress
Hair color: Blonde
Eye color: Red
Complexion: Fair-skinned
Alignment: Chaotic Good
Key Items: Mysterious Crystal, Steel Zweihander, Well-worn feathered bow, Parrying dagger, Small battered kettle, Coin purse (embarassingly light), Small travel pack
Music suggestions:
Tommee Profitt - Vagabond
Dzivia - Dom
Nightwish - The Heart Asks Pleasure First


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