Difference between revisions of "Sarnai Malaguld"
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spacing:0.2em;"><center>GENERAL INFORMATION</center></div></span></h3> | spacing:0.2em;"><center>GENERAL INFORMATION</center></div></span></h3> | ||
− | <div align=justify><div style="padding: 7px 4px;font-size:13px; color:#444146;font-family:Georgia;">Sarnai Malaguld is a warrior hailing from the Far East - born and raised on the wild steppes of Azim and the Ryakgyr Peninsula. Though she has travelled far through her life she still strongly identifies as a tribal, no matter what she is forced to become to adapt to the situations she finds herself in. She wields a bow and sword with a well-practiced air, | + | <div align=justify><div style="padding: 7px 4px;font-size:13px; color:#444146;font-family:Georgia;">Sarnai Malaguld is a warrior hailing from the Far East - born and raised on the wild steppes of Azim and the Ryakgyr Peninsula. Though she has travelled far through her life she still strongly identifies as a tribal raen, no matter what she is forced to become to adapt to the situations she finds herself in. She wields a bow and sword with a well-practiced air, more at home in the wilds than in a city. |
Her life has lead her to many places, seen her fill many roles - from a tiny spitfire hefting her father's sword against imaginary enemies, to a lone huntress on the wild steppe, to a fugitive in foreign lands. From a penniless vagrant washing up on La Noscean shores, to a Storm recruit, to a haggard mercenary. Perhaps to something more, still.. | Her life has lead her to many places, seen her fill many roles - from a tiny spitfire hefting her father's sword against imaginary enemies, to a lone huntress on the wild steppe, to a fugitive in foreign lands. From a penniless vagrant washing up on La Noscean shores, to a Storm recruit, to a haggard mercenary. Perhaps to something more, still.. | ||
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+ | Recently, Sarnai's life has taken a turn for the inconvenient. No longer in the employ of the Maelstrom, she lacks a purpose and has found herself falling back into the role of a wandering mercenarcy to keep her coinpurse weighted. Perhaps she's simply grown used to being told what to do and no longer remembers what it is like to be truly free. She haunts the streets of sprawling cities foreign to her, dogged wherever she goes by the strange whispering of a strange etched stone she carries close to her heart... | ||
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<div style="padding:10px 35px; background: #000000;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''M O T I V A T I O N S'''</center></div></span></h3> | <div style="padding:10px 35px; background: #000000;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''M O T I V A T I O N S'''</center></div></span></h3> | ||
− | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Belonging''' - Though she pretends to be content with her lot, the truth is that Sarnai misses her home dearly and doesn't feel like she belongs anywhere. She tells herself that one day, when she's strong enough, she'll return home and be the warrior and protector she wishes she could be for her family.</font></div> | + | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Belonging''' - Though she pretends to be content with her lot, the truth is that Sarnai misses her home dearly and doesn't feel like she belongs anywhere. She tells herself that one day, when she's strong enough, she'll return home and be the warrior and protector she wishes she could be for her family... But the truth is that she's afraid. Unless something happens, she will probably never work up the courage to return to Ryakgyr and confront her past - and accept that she may still have a future.</font></div> |
: <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Strength''' - Once upon a time, as a little girl, Sarnai made a terrible mistake. Crying won't bring back the dead, but she can make sure that nobody else has to live a similar story. She seeks to better herself, with goals to become so strong and fierce that nobody would ever dare touch her or her kin. It was this singular desire that left her to leave home in the first place.</font></div> | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Strength''' - Once upon a time, as a little girl, Sarnai made a terrible mistake. Crying won't bring back the dead, but she can make sure that nobody else has to live a similar story. She seeks to better herself, with goals to become so strong and fierce that nobody would ever dare touch her or her kin. It was this singular desire that left her to leave home in the first place.</font></div> | ||
: <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Steel Justice''' - As Sarnai travelled, she began to see that there were many people who suffered the whims of those stronger than them. Slaves, beggars, outcasts, commonfolk - she watched from afar, and when she witnessed how so many simply swallowed their troubles, she resolved to nurture hate in their stead. It was shameful to accept your own weakness and submit to terror, Sarnai thought. But it was equally shameful to have the strength, be moved and yet do nothing, she decided. As if she needed further encouragement, that strange stone too would whisper secrets and sins and dreams of vengance to her...</font></div> | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Steel Justice''' - As Sarnai travelled, she began to see that there were many people who suffered the whims of those stronger than them. Slaves, beggars, outcasts, commonfolk - she watched from afar, and when she witnessed how so many simply swallowed their troubles, she resolved to nurture hate in their stead. It was shameful to accept your own weakness and submit to terror, Sarnai thought. But it was equally shameful to have the strength, be moved and yet do nothing, she decided. As if she needed further encouragement, that strange stone too would whisper secrets and sins and dreams of vengance to her...</font></div> | ||
+ | : <div style="font-family:Georgia"><font style="color:#000000;" size="3">■</font> <font style="color:#444146;">'''Purpose''' - Strength, belonging and general vigilantism may not seem like the most solid of motivations for a person to get by - and the truth is that they're not. Sarnai lacks the focus of dreams and aspirations, and does not truly know what she gets up in the morning for. Before her journey to Eorzea it was simple survival and a desire to aid those she encountered - and that was fine, because she was still young. Now that she's grown older and realised much of her life has left nothing to show, she questions herself deeply, and longs to find a true purpose. </font></div> | ||
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<div align=justify><div style="padding:0px 10px; font-size:16px;color:#000000;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Personal RP Limits'''</div></div> | <div align=justify><div style="padding:0px 10px; font-size:16px;color:#000000;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Personal RP Limits'''</div></div> | ||
− | <div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">''While I'm newer to FFXIV RP, I am by no means a skittish newbie and I've partaken in some pretty grimdark | + | <div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">''While I'm newer to FFXIV RP, I am by no means a skittish newbie and I've partaken in some pretty grimdark and pretty comical things in a whole rainbow of flavors. Do your worst. My limits are your limits. All I ask is that you remember IC and OOC are very different things.'' </div></div> |
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ '''''I will play''' | :<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ '''''I will play''' | ||
− | Pretty much anything as long as you're not a weirdo about it. I prefer a more serious, | + | Pretty much anything as long as you're not a weirdo about it. I prefer a more serious, rooted-in-logic take on things and am entirely unbothered by disturbing or mature themes, but I'm down for anything. I reserve the right to say "no" though if you somehow manage to find something that bothers me.'' </div></div> |
− | :<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ '''''I won't play''' Shit that would have the police kicking in my door. | + | :<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ '''''I won't play''' Shit that would have the police kicking in my door. I'm not interested in random ERP at all. But, regardless of what it is, if you can make a story out of it I'm probably down. Please note that I have designed my character to have many flaws and weaknesses and would very much prefer to RP with people who are '''not''' prodigious, all-amazing mary sues.''</div></div> |
<div align=justify><div style="padding:0px 10px; font-size:16px;color:#000000;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Disclaimer'''</div></div> | <div align=justify><div style="padding:0px 10px; font-size:16px;color:#000000;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Disclaimer'''</div></div> | ||
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:<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ <i>Sarnai stumbled across a soul gem of mysterious origin early in her journeys through Eorzea, buried beneath ice and bones at the bottom of the Witchdrop. She believes the item cursed for the way it whispers to her of sins and crimes, and shows her promises of power and vengance. She has refused to commune with it, and yet cannot find it within her to throw it away... Perhaps the strange crystal is responsible for the eeire forms her aetheric manipulation takes. She keeps this stone close at all times, a secret.</i> | :<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ <i>Sarnai stumbled across a soul gem of mysterious origin early in her journeys through Eorzea, buried beneath ice and bones at the bottom of the Witchdrop. She believes the item cursed for the way it whispers to her of sins and crimes, and shows her promises of power and vengance. She has refused to commune with it, and yet cannot find it within her to throw it away... Perhaps the strange crystal is responsible for the eeire forms her aetheric manipulation takes. She keeps this stone close at all times, a secret.</i> | ||
− | She is absolutely in possession of a long forgotten Dark Knight soul stone, but without a mentor or a conscious acceptance of the stone's power her abilities are a bit of a mess. Her refusal to commune means that it is only when she is under severe duress (or caught up in a panic response) that she can draw upon fully fledged dark arts. Most of the time, she gains no benefit. | + | :<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ <i>She is absolutely in possession of a long forgotten Dark Knight soul stone, but without a mentor or a conscious acceptance of the stone's power her abilities are a bit of a mess. Her refusal to commune means that it is only when she is under severe duress (or caught up in a panic response) that she can draw upon fully fledged dark arts. Most of the time, she gains no benefit. |
− | As a side-effect of this - what dark arts she is capable of all revolve around self-defence and desperation. She is capable of draining aether from living things and forcing it to her wounds, or forming shadowy defences. The arts she draws from the stone come instinctively, when she is under extreme duress or panic. She's more of a PTSD Knight than an actual Dark Knight.''</div></div> | + | As a side-effect of this - what dark arts she is capable of all revolve around self-defence and desperation. She is capable of draining aether from living things and forcing it to her wounds, or forming shadowy defences. The arts she draws from the stone come instinctively, when she is under extreme duress or panic. She's more of a PTSD Knight than an actual Dark Knight.''</i></div></div> |
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:<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ '' Sarnai is fluent in the native tongues of the Steppe and Yanxia. In particular, she tends to default to speaking Auri when thinking aloud, drunk, or angered. Really, she's not hard to recognize as a tribal Raen at the best of times, but that is generally enough to wipe away all doubt. ''</div></div> | :<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ '' Sarnai is fluent in the native tongues of the Steppe and Yanxia. In particular, she tends to default to speaking Auri when thinking aloud, drunk, or angered. Really, she's not hard to recognize as a tribal Raen at the best of times, but that is generally enough to wipe away all doubt. ''</div></div> | ||
+ | |||
+ | :<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ '' Sarnai is a sucker for people in trouble. Though she often pretends to be cold-hearted, the truth is she has an altruistic streak a mile wide and is very easily roped in by the suffering of others - whether it's real or a farce...''</div></div> | ||
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ '' Sarnai can perform a more informative role of any of the following; | :<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ '' Sarnai can perform a more informative role of any of the following; |
Revision as of 17:22, 26 March 2019
[edit]
Sarnai Malaguld is a warrior hailing from the Far East - born and raised on the wild steppes of Azim and the Ryakgyr Peninsula. Though she has travelled far through her life she still strongly identifies as a tribal raen, no matter what she is forced to become to adapt to the situations she finds herself in. She wields a bow and sword with a well-practiced air, more at home in the wilds than in a city.
Her life has lead her to many places, seen her fill many roles - from a tiny spitfire hefting her father's sword against imaginary enemies, to a lone huntress on the wild steppe, to a fugitive in foreign lands. From a penniless vagrant washing up on La Noscean shores, to a Storm recruit, to a haggard mercenary. Perhaps to something more, still.. Recently, Sarnai's life has taken a turn for the inconvenient. No longer in the employ of the Maelstrom, she lacks a purpose and has found herself falling back into the role of a wandering mercenarcy to keep her coinpurse weighted. Perhaps she's simply grown used to being told what to do and no longer remembers what it is like to be truly free. She haunts the streets of sprawling cities foreign to her, dogged wherever she goes by the strange whispering of a strange etched stone she carries close to her heart...
Sarnai is largely monochromatic in color. Every hair, scale and feature on her body is a uniform ivory-white, from her eyelashes to her claws. Her skin is very pale, with only the slightest tinge of pink added from much time in the sun. Deep crimson eyes offer the only spark of color.
Sarnai is built taller and a little broader than most auri females - still somewhat shorter than a hyur, but much more solid. She is quite lean, but otherwise packed with functional muscle. There is no mistaking her build for anything other than the body of a warrior. There is the suggestion of natural curves to her form, but she would seem to be a bit too underfed and haggard to give them prominence. All in all, she is built much like a steppe tiger - solid, sleek, and powerful. Smeared across the centre of Sarnai's face is a grey blazon much like a cross or the hilt of a sword. Parts of it frequently rub off into her bangs, leaving them stained grey. From the burned scent, it seems to be mostly made of ash, and is quite water soluable. She is rarely seen without it, and protests at its removal - there is clearly some significance. Her horns are diamond-shaped in cross-section, and though they are quite substantial looking and come down to formidable points, they are not significantly less delicate than any other au ra's horns. Her right horn has a sizeable notch towards the upper point. Sarnai's tail is long and slender, terminating in two sets of barbs and a spaded tip. It is long enough that the tip may drag on the ground if she does not carry it properly, and is prone to expressive fits of movement and gesture. Sarnai's scale patterns are slightly unusual. Though she bears a normal amount of coverage on her face and back, her legs, torso and upper arms are almost entirely scaleless. This lends further credence to the theory that she may not be a pureblood. Or, it may simply be a genetic anomality - it is impossible to know. More notable than her pale scales however, would perhaps be the scars that ravage the plane of her skin. Most are small and superficial in appearance, faded slices and nicks that may have come from sparring or swordplay, but there are two specifically of note that draw the eye immediately when exposed. From the outside of Sarnai's left thigh to her right bicep, a deep scar flushes pink. From the way it wraps around the curvature of her body it is hard to believe the warrior survived. It looks as if she has almost been cut in two, if not all the way through. And encircling her throat, a similar bizarrely awful scar - this one looks almost like a deep seam between her scales, though the purple-pink of scarred tissue is unmistakeable. Both scars look as if they should have resulted from fatal injuries, and both have clearly left major weaknesses.A keen eye may notice...
Sarnai is quiet and difficult to read at the best of times. She hides behind her stony facade like a warrior queen in her castle, always ready to kick down anyone trying to sneak over her walls. It is far from the truth to suggest she is without emotion or desires, however - she simply hides them better than most. She is mistrustful of others, and slow to warm to strangers (unless plied with alcohols, to which she has an embarassingly low resistance). However, despite her attempts to appear impassive, she is very prone to signalling her mood with her tail. If the tip's a flickin', you're getting a kickin'.
Despite her (supposed) aloofness, she is typically cordial and neutral in her dealings with others. She is very much capable of behaving in a friendly manner - though she apparently prefers to keep people at arm's length. She isn't at all afraid of social settings, though she will generally find the quietest corner possible in a gathering, if only temporarily. Her inquisitive nature tends to draw her to others even when her projected facade bids she stay away - there is a rather clear conflict of perception and feeling which makes her frequently contradict her own actions and renders her somewhat unpredictable in her behaviour. She has a strong sense of moral obligation and does not take well to witnessing injustice - nothing will prompt her to draw steel faster than witnessing abuse, regardless of who it troubles. She has a tendancy to place the safety of others above herself, even if she hardly knows them - the woman obviously has a rather broad altruistic streak, despite argument to the contrary. While she is prone to fussing over the safety of others, she clearly doesn't like being fussed over in turn - or at least, she pretends not to. Sarnai has a strong aversion to showing weakness, and genuinely panics when she feels she is at another's mercy - Or sometimes, when there is no percievable cause at all. This panic can rear its head in ugly ways - indeed, many of her more explosive outbursts draw disturbing parallels to Battle Shock, though she vehemently denies there is anything wrong with her mind. Sarnai is not above using her characteristic solemnity for comedic purposes, and occasionally shows she possesses a rather cutting wit. While she is capable of being diplomatic (allegedly) she prefers to speak bluntly, and much prefers others to do the same. It's difficult to rouse Sarnai's ire by accident, and she usually keeps her temper on a tight leash. She can generally be regarded as pragmatic, but reasonable - though this does not mean she is never an asshole. She has her moments like anyone else. Perhaps as a relic of her upbringing, Sarnai struggles to connect to other races and feels massively more comfortable around Xaela. This, unfortunately, is not always mutual - though she inwardly thinks of herself as a Xaela, her scales are still very much white. Wherever a solid melody can be found, Sarnai is usually sitting somewhere very near. Music is one of the few things that can bring the woman out of her shell (and out of hiding) immediately. Her own abilities with a lute are a little clumsy, but nothing helps tame the stubborn knight like offering to play music with or for her.
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