Sarnai Malaguld

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GENERAL INFORMATION

Sarnai's Carrd site contains more indepth information (And is more regularly updated!)

Sarnai Malaguld is a warrior hailing from the Far East - born and raised on the wild steppes of Azim and the Ryakgyr Peninsula. Though she has traveled far through her life she still strongly identifies as a tribal raen, no matter what she is forced to become to adapt to the situations she finds herself in. She wields a bow and sword with a well-practiced air, more at home in the wilds than in a city.

Her life has lead her to many places, seen her fill many roles - from a tiny spitfire hefting her father's sword against imaginary enemies, to a lone huntress on the wild steppe, to a fugitive in foreign lands. From a penniless vagrant washing up on La Noscean shores, to a Storm recruit, to a haggard mercenary. Perhaps to something more, still..

And yet, much of Sarnai's fate looks uncertain. The Maelstrom has had its use of her and spat her out - she has cast off the trappings of her old life. But what IS her new life, exactly? Re-integrating into civilization has been hard. Learning to respect herself after so long of simply thinking of herself as a tool has been harder. Learning how to care for and love others has been brutal. Purpose has forever been her greatest struggle to find - but struggle onwards she does.

APPEARANCE


Sarnai is largely monochromatic in color. Every hair, scale and feature on her body is a uniform ivory-white, from her thick eyelashes to her short-but-sharp claws. Her skin is very pale, with only the slightest tinge of pink added from much time in the sun. Deep crimson eyes offer the only spark of color.

Body Type - Sarnai is sleek and powerful, with broad hips and shoulders. Though she is lean and most of her mass is comprised of muscle, she does boast some natural curves that prevent her from looking entirely androgynous. She could perhaps be described as posessing an hourglass figure, weighted slightly more towards the bottom. Perhaps in another life she may have been quite the beauty, but her life as a warrior has hardened her externally and she shows no signs of letting her conditioning vanish.

Clothing - Sarnai prefers to wear practical clothing, with an inclination to things she can conceal some kind of protection into. High boots, loose shirts and leggings are her usual preferance for casual wear. She dresses for what she expects to deal with - as much as she prefers to wear medium-light clothing, she is also known to don a full suit of plate and chain when nessecary.

While Sarnai does not appear to be particularly bothered about some leg being shown, she does not like revealing clothing and will avoid exposing her torso or neck at all costs. She wears a length of crimson fabric to conceal her neck at all times, like a scarf - in the rare, rare occasions Sarnai is seen making use of baths or pools she still insists on keeping it on.


Click for a visual example!

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PERSONALITY

L I K E S

Coastal areas.
Alcohol.
Herbal Teas.
Music
Crafting.
Horses.
Au Ra.
Friendly "Competition".


D I S L I K E S

Ships.
Chocobos.
Teleportation.
Cruelty.
Magic. .
Being Cornered.
Physical contact

H O B B I E S

Herbalism.
Gardening.
The Lute.
Hunting.
Cartography.

S T R E N G T H S

Swordsmanship.
Archery.
Bushcraft.
Even-tempered
Dark Arts.
Amicable.
Resourcefulness.


W E A K N E S S E S

Permanent Injuries.
Instability.
Power Incontinence.
Clumsy Reader.
Social Obliviousness.
Alcoholic Lightweight.
Self-Flagellation


M O T I V A T I O N S

Belonging
Personal Strength
Justice
Purpose
Kinship


F E A R S

Explosions.
Poison.
Failure.
Vulnerability.
Betrayal.
Madness.
Captivity.
Dying forgotten.


Q U I R K S

Foul Mouthed.
Nibbler.
Culturally Confused.
Accepting.
Fussy with hygeine.
Craves validation
Protective
Socially awkward
Will eat ANYTHING
Sketcher
Wannabe mad scientist

T R I V I A

Sarnai's favored weapon is a foreign zweihander she had restored from a damaged, discarded blade. Like most of her things, she gave it a name - Amlalt, a xaelic word that means Promise. She often thinks of the weapon as a companion as much as a tool.
Likewise, Sarnai's bow has a name - Nogaikhazaj baina, or the Dog's Bite, as it belonged to her father before her.
Sarnai isn't particularly fond of keeping pets, but she has a few beasts as companions. Gyeilsuvag, her Yol, lives mostly wild in Othard's fanged crescent - Temur, her horse, she (attempts) to keep contained outside her apartment... Or at least out of people's gardens. Though she also owns a chocobo named Keelie, she only ever takes the bird on hunting trips as she is not particularly fond of them and he has a temper that gives her pause.
Sarnai is fascinated by primals, although she has never seen one due to the risk of enthrallment. She would probably risk it for a chance to fight one.
Voice Type - Hoarse, husky (Example; Sivir)



ಌ OOC NOTES ಌ

OOC INFORMATION

Player Note
This profile is still very much a work in progress. Please be patient! I'm fairly walk up friendly, just give me a message so I know you're there because I often tab out or don't pay attention. I don't bite and I'm quite flexible in how I play things. I'm very open to joining plots or events. Need an extra body for something? Feel free to hit me up.
Personal RP Limits
My limits are your limits. All I ask is that you remember IC and OOC are very different things and don't get mad if things don't go exactly how you plan. I play by the concept of consequences, and I will expect you to accept the same unless we work out something beforehand. If something I do, say, or meme about OOC or IC gives you pause or makes you uncomfortable, please let me know. The last thing I want is for you to have a bad time roleplaying with me! Don't hint, either, I'm an idiot and won't pick up on it.
I will play
Basically anything as long as it makes sense in context. I will play mature themes if it fits within the narrative and doesn't seem bizarrely out of character. Just give me a heads up if it's something very major that would impact my ability to play the character normally from that point on. If you're not sure, ask.
I won't play
Permanant death. Immensely lorebreaking or AU plots. Random oneshot ERP that makes no sense in written context or does not advance character development. Erotic themes involving characters or players who are minors, look like minors, or act like minors.
Disclaimer
Little Tidbits.
While this profile, when finished, will contain a lot of information on Sarnai and her history it is by no means a complete biography. I have intentionally omitted several major details in the name of flavor, flexibility, and muh plot twists.
While all efforts have been taken to keep this character in adherence to what we know of lore, there is still a LOT of stuff we're not told about the FFXIV universe. I have taken some liberties and filled out some details where none existed before, though I do draw heavily on existing material and try to place it carefully so that I am not accidentally invalidating points of both my own or other people's characters.
I'm pretty much always willing to roleplay, unless I'm literally in the middle of something when you message me. Don't be shy about messaging me - Double tap me if I don't answer, I may have missed you!

CHARACTER TIDBITS

Potential Plot Hooks
[Mercenary] If your character is in need of a hired sword or guardian, they may hear of a fierce Raen woman who carries the experience of both a Steppe Warrior and an ex-soldier.
[Pathfinder] If your character is in need of someone to guide them safely through hostile terrain and ensure they reach a remote destination safely, rumors of a skillful fieldswoman familiar with all manner of hazards and beasts may prove useful to them. As a bonus, she is imtimately familiar with the countryside of northern Yanxia and the Azim Steppe.
[Hunter] If your character has been needing to procure hide, pelts, trophies, corpses or simply have a threat eliminated, they may find what they require in the strength of Sarnai's sword arm or the shaft of her arrows.
[Maelstrom] If your character was a member of the Maelstrom in the past eight years, they may have bumped into Sarnai as a common soldier - Au Ra in Limsa would have been much rarer a sight back then.
[Malaguld] If your character was a member of the Malaguld tribe around 24 years ago, they may have known of a small band who split from the main tribe as the threat of the Empire became greater on the Steppe frontier and moved eastwards - Sarnai being a baby with them at the time.
[Xaela] If your character grew up on the central steppes or in the Arras, they may have seen a lone Raen child fending for themselves and fleeing all attempts at contact. They may also have noticed that the child bore a mark of exile, painted upon their own face in ash.


Character Lore Adherence
While creative liberties have been taken, everything that makes up Sarnai's character is rooted in confirmed lore. While this may shift as the devs hopefully release more information about the universe of FFXIV, it is unlikely to change so much that her lore clashes. What areas I have taken liberty with were done with storytelling in mind - within universe, it should still make sense regardless of minor shifts, and care has been taken not to trample on the lore of others.
No changes required.



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ಌ INFORMATION ಌ
Name - Sarnai Malaguld
Race - Au Ra
Sex - Female
Age - Mid-twenties (26 as of Stormblood's end)
Name Day - 16th sun, 3rd Astral Moon
Weight - 130lbs / 59kg
Height - 5'3" / 160cm

Alias: Sarn, Sari, Ash, Snappy, Sardine, Akai Ryu
Citizenship: Limsa Lominsa/N.A
Birthplace: Azim Steppe
Ethnicity: Tribal Raen (Malaguld)
Language(s): Xaelic, Eorzean Common
Orientation: Heterosexual
Marital Status: Single
Commonly found in: La Noscea, Thanalan
Profession: Cook, Botanist, Apprentice Alchemist
Hair color: Blonde
Eye color: Red
Complexion: Fair-skinned
Alignment: Chaotic Good
Key Items: Abberant Soul Crystal, Steel Zweihander, Well-worn feathered bow, Parrying dagger, Small battered kettle, Coin purse, Small travel pack
Musical theme:
Grace Omega



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