Sarto'rien Faltomyri

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Stats.
Birth Name Sarto’rien Faltomyri.
Pronounced Sarr-Toe-Ree-En Fhal-Tom-Eye-Ri.
Nickname(s) Sarto. Rien. Red.
Age 19.
Nameday 13th Sun of the 3rd Umbral Moon.
Birthplace Ishgard.
Race Hyur (Midlander).
Alignment Neutral Good.
Citizenship None Specifically.
Guardian Rhalgr, the Destroyer.
Sexuality Bisexual; strong male lean.
Physical.
Height 5.7Fm. (172.72cm)
Weight 66.5Tz (60.33kg)
Physique Slender, mildly toned.
Hair Deep red spikes.
Eyes Right is Red, Left is Blue.
Skin Slightly tanned.
Scars One across the right shoulder.
Loyalties.
Grand Company Immortal Flames
Free Company None
OOC Stuff.
Server Balmung
Tumblr Archmagesarto.tumblr.com
Discord Sarto’rien#9729

General Information.

Archmage Sarto’rien Faltomyri, born 1559 in the Sixth Astral Era, is a Hyur Thaumaturge of Ishgardian descent. Born to a minor noble house, his early days were spent in the frozen city-state; his father the heir of a minor noble house, and his mother a practitioner and researcher of magic. An accusation of heresy, caused by political machinations cost the father his life; the mother fleeing to carry her son to the safety of Horizon in Thanalan, only to lose her own life to sickness. Sarto’rien was taken in by a former-contact of the woman’s; yet the man was a thief and criminal, and raised Sarto’rien into that life. His life in Horizon ended when he was 12, when his gift for magic caused a rift between him and his adoptive mentor; the boy being kicked out, and forced to live on the streets of Ul’dah. Criminal gangs devoured the rest of his childhood, until he was 16; an event causing his re-awakening. Momodi, the owner of the Quicksand, introduced the young Hyur to the Thaumaturges guild, which is where his life found new meaning. Gifted with an absurd skill and passion for magic, Sarto’rien mastered the art in under a year, going on to inherit one of the rare Soulstones of Black Magic. After completing his training with the guild, he enrolled in the Adventurers guild, deciding to give back all he could, while searching for anything and everything he could learn.

Current Status.

►Please take into account that his ‘current status’ isn’t fully fleshed out, yet. It is valid as of the end of Heavensward, but most of the backstory is yet to be written or RP’d out; it is merely the Sarto of the present day.◄


Having aided the Scions in their efforts to rebuild and regain their purpose of helping Eorzea, Sarto begins travelling anew, going on to master and learn all that he can about magic and Aether. Drawn to the plight of Ala Mihgo by the summoning of the ‘Primal’ Shuyin, he sets his sights on the upcoming fight for the country; the promise of thus far unlearned Red Magic promises an enlightening adventure while finally taking the fight to the Empire proper.


Appearance.

Sarto’rien is a Hyur male standing at 5.7 Fulms in height; not what could be described as short, but a little below the average for his race. His body is rather slim, weighing in at 66.5 Tonze; his form is lithe but toned. His shoulders aren’t as broad as some Midlanders, offering him a slightly more effeminate form. His face is slightly rounded and youthful, able to be described as cute rather easily. His skin is smooth and hairless upon his face, his most distinguishing feature being the different coloured eyes. The left is a normal, bright blue; but the right is an almost glowing red; the cause being an aethric conversion in his youth. His hair is a deep crimson, arranged as messy spikes that sweep across to the right side of his face. His mouth is either seen in the shape of a smile or a straight-line; his face is often contemplative when not laughing or smiling.

His posture is good, having lead a rather active youth. He stands tall and proud most of the time, even if those around him are far taller. This body language is often a mask to hide his insecure, worrying nature. His eyes always roam and scan those around him. He finds it hard to mask his body language, and is frequently obvious if he feels disdain or attraction to someone or something.

Aspects That Stand Out:
Heterochromatic eyes; a bright blue and glowing red, caused by an accidental Aethric conversion in his youth.

Story so far.


Chapter 0 – Every story has a beginning.
“I won't live like this anymore; I will do all within my power to help those I can!”
Sarto’rien was born in Ishgard; his father was a minor lord and leader of his Noble house, his mother an accomplished mage and researcher, whom had fallen in love when researching Astromancy in the frozen city-state. However, their love was doomed by the political machinations of the Holy See. A rival house, hell-bent upon their own ascension to the higher echelons of Nobility, targeted the family. Damning evidence of heresy was planted within the household, before the accusations were made. At first they were easily dismissed, but whispers grew, and eventually the zealous Inquisition came for them. The evidence was enough to convict, his father knew; so he bid his love flee with their son, while he stayed to die for their apparent crimes. And so they fled; she had an old acquaintance living in Horizon, which became their port of call, and Sarto’riens future home.

The journey was long and arduous, and the young boy could only recall a few memories of his mother before she passed; having spent several years with a sickness that consumed her, thanks to the stress of their fleeing, as well as the climate-shock to her system. Left orphaned, the mothers friend took the boy in; yet his life was not one of glamour. He was a thief and a scoundrel, which was the only living he could raise Sarto into. The boy was raised to be sly, to steal, and for several years, that was how he ate. That was, until a fateful encounter with a Beastman at age 12.

Traveling back from a score with the would-be-father, the two were fell upon by an Amalj’aa Thaumaturge. The man fled, leaving the young boy behind; the young boy was caught unawares, having never encountered an Amalj’aa before, and didn’t know what was happening until it was too late. A cold blast of ice was fired at him; time had seemed to slow for Sarto, whose only true tactic was some instinctual attempt to protect his face by lifting his hand. However, something incredibly unexpected happened in that moment. When the icy blast touched his hand, the spell seemed to dissipate, being absorbed into the boys hand. The Aethric current traveled along his arm, causing an intense scream to sound from the young Hyur, the conversion causing his right eye to change to a bright red, until it pushed itself along his other arm. When it reached his hand, it blasted out in the form of a large, flaming orb. Said orb fired forwards, hitting the Amalj’aa square in the chest, causing an explosion upon his form. The beastman died near instantly, only smouldering reminds in its wake. Sarto’rien passed out and awoke hours later in his bed, the only signs of anything having transpired included what small possessions he owned packed into a sack, along with a note and a few gil.

The note had told him to leave, that he was a freak and no-longer welcome, thanks to the attention this would bring. The boy was distraught. This life was all he knew, and he had somehow destroyed everything he had by saving his own life. He left, with a heavy heart, and found himself onto a cart bound for the city of Ul’dah. It was a move of desperation, one that would come to define him for years to come. Ul’dah was not a pretty place; a city that cared about you only as much as you were worth. Unfortunately for the boy, he was worth nothing, akin to a refugee fleeing the recent Calamity, and he was treated as such. The following three years were the darkest of his life. He did many things to feed himself, to clothe himself. He stole, he sold his body, and when he was beginning to control his powers, he began to hurt people for money. Fate had cast him off with nothing, no prospects and no means to live beyond what he knew.

Disillusioned by how he had lived for many years, he eventually broke free by refusing to kill a father in-front of his son; a refusal that saw him severely beaten by his employer. While recovering from his wounds, his refusal seemed to earn him a shred of karma; he’d caught the eye of someone sympathetic to his life. Skulking around the bazaar, Momodi of the Quicksands took pity on the young man, and offered him a warm meal and some gil for a spot of work. There was to be a performance that night by a traveling band, and the venue would need some extra hands. She took him to the Quicksand, where he helped set the place up. When the performers arrived and began to play, Sarto decided to leave until they were finished. He felt like an outsider among the higher-class patrons of the establishment, and preferred to be back when he was needed. On his way back a few hours later, he ran afoul of a battle between Brass Blades and a local gang, several of whom recognised him and decided to make him a casualty of the battle. However, before they could lay a hand upon him, one of the performers from the Quicksand stepped in their way, easily dispatching three of them. He was a bard, and he picked up the young male and carried him to safety, back to the Quicksands. After making sure he was unhurt, he left, wanting and asking for nothing in return.

Pressing Momodi for any knowledge of whom saved him, she mentioned he was an adventurer and traveling bard. Adventurers. People whom do jobs of varying and mixed forms, asking only enough reward to live on, helping any and all that they can. The idea inspired him. Sarto’rien slowly cleaned the establishment while having a discussion with Momodi; one that would last most of the night. He told her of his life, his abilities, his past. She informed him that he was not a freak, merely someone gifted in the Aethric arts, and pointed him towards the Thaumaturges guild nearby. He found his way there the next day and was almost instantly accepted to begin studying and training. Sarto would prove intensely gifted both in his aetherial capacity and ability to meld that aether into spells. He was a very dedicated student, learning quickly, such that he mastered in months what took most years. After 12 months of training, the guild let him loose with his freshly mastered skills. His first stop was the Quicksands; having kept in touch with Momodi, helping out whenever his studies allowed, he begged her to admit him to the Adventurers guild, knowing that that was the best way of helping people. And so, he began his journey, following the example of the handsome bard whom selflessly saved him a year before.

Chapter 1 – An Adventurers Life.
“Put some kinda quote about the chapter here.”
THIS IS THE TEXT OF THE CHAPTER


Personality.

When it comes to personality, Sarto’rien is someone of many faces. In a social setting, he is chatty and easy-going, flirty and sincere. When the subject of magic comes up, he lights up like a fanboy; he is enthusiastic, clever and curious to a fault; often doing all he can to learn all he can. His naivety of belief can often become annoying to those more world-wise than he; but it can also be endearing to a point. His heart firmly believes in the ideas of a unified world, of cooperation and peace being the answer; but his mind knows that people must fight to create such a world. When using magic, however, Sarto’rien almost seems to become possessed of a singular purpose. He becomes stoic, serious and self-confident, thanks to the nature of Thaumaturge. It is dangerous and lethal, and in his eyes, shouldn’t be used jovially. If one doesn’t take their magic seriously, it will harm either the practitioner, or those around them.

Likes.

Using Magic. Magic is very much one of his defining traits; despite how serious he is about it, he adores being able to use it, so show off his skills.
Discussing Aethric Theory. Little makes him happier than being able to discuss theories about magic and Aether; to find someone likewise passionate about it.
Sweet Food. Growing up, Sarto ate whatever he could get his hands on. Very rarely was it tasty or sweet; it caused him to adore the sweet stuff when he comes across it.
Being Flirted With. It may be vain of him, but Sarto likes feeling attractive; nothing heightens that feeling more than people flirting with you.


Dislikes.

Magic Snobbery. Sarto has witnessed that there’s a lot of snobbery within the magic community. A lot of Thaumaturge look down upon other schools of magic, and many users look down on those ‘physical brutes’ that cannot wield magic.
Amateur Mistakes. Magic, especially Thaumaturgic, is a very dangerous thing. If an amateur wields it and causes harm, it makes Sarto angrier than anything.
Camping. Despite being an adventurer, he finds camping to be gross, a reminder of his homeless days. That should give context to his love to exploration and adventuring; that he does something he hates for it.
Ul’dah. It was his childhood home; but he views Ul’dah as a cesspool of corruption, of nothing more than a blight where the rich have built themselves atop the poor, and do all in their power to keep people down.


Hobbies.

Learning. Whether it be from a person, a book, or an ancient ruin; nothing is more important to Sarto than being able to learn.
Adventuring. The key to his learning is his adventuring. It takes him all over, allowing him to see so much, read so much and hear so much; helping people is what he does for a living and adventuring is how he does it.
Meeting People. Sarto is a social creature; meeting new people is something he adores doing. Whether they be fellow magic users, researchers, adventurers or anything else; making friends is something he could never get tired of.
Alchemy. Initially just a means to expand his mind into a more physical discipline, Sarto loves the careful precision of Alchemy.

Strengths.

Aethric Potency. Sarto is a powerfully gifted Thaumaturge; his well of Aether, his ability to manipulate and form it into spells, the speed at which he picks up new forms of magic; these are an incredible strength.
Intelligence. Having taken to academia as a duck does to water, Sarto’s ability to think and rationalise has become his greatest strength, minus his magical ability.
Kind Hearted Nature. Though many would view it a weakness, Sarto would call it a strength; he is able to empathise and connect with people, thanks to his desire to genuinely do good.


Weaknesses.

Physical Weakness. Although able to run and fight with his staff, Sarto is rather weak physically. He cannot lift or jump like others can; he’s the definition of a glass cannon.
Cockiness. There are times where he completely lacks all humility; he knows he’s gifted and attractive, and his arrogance can often be more of a hindrance than anything.
Naivety. Although he stands behind his hearts beliefs and desires, he openly acknowledges that they are naïve, and can often impede the rational mind.


Motivations.

To Learn. Sarto has, since his entrance to the magical world, been engulfed in this hunger and need to learn all that he can about magic and the Aether.
To Master Magic. Sarto had already mastered Thaumaturge as much as he could; it allowed him to find the weaknesses in the school of magic, and it heightened his desire to expand his skill-base, until it became a desire to master every form of magic.
To Help Those in Need. His exposure to selflessness gave him the aspiration to achieve that; he gets stronger for the ability it will give him to help.

Fears.

Not Being Remembered. Sarto has an irrational fear of being forgotten, of not leaving an impact on an individual, or the world. It causes him to push onwards, to make a name for himself, to try and be memorable.
Losing Control. A piece of wisdom he learned early on; losing control can cause harm to yourself and those around you.

Accomplishments.

Becoming an Archmage. Being bestowed the title was like the acknowledgment of his life’s goal; to master magic.
Joining the Scions. The Scions were an inspiration to Sarto. They’re the epitome of helping those in need, and being invited to join their ranks was a huge honor to him; it was a justification on his desire to do good.

Regrets.

Criminal Past. Although a firm believer in the concept that we are the sum of our past, Sarto did many things growing up that he loathes. He feels an intense shame for the actions of his youth.
Failure. For every person we save, there is someone we cannot.

Relationship Status Legend.

Family Involved Romantic Platonic Physical Friend Acquaintance $ Business Deceased Positive Negative Neutral Unsure

People.

Person Name, relationship. ( ) - Title.
Character's Thoughts: " ."
Description of their relationship.

Rumours.

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec et leo lorem. Pellentesque tempus quam elit, quis molestie elit luctus non. Quisque ac massa et sem ornare tincidunt. Ut vitae rhoncus mauris. ."
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec et leo lorem. Pellentesque tempus quam elit, quis molestie elit luctus non. Quisque ac massa et sem ornare tincidunt. Ut vitae rhoncus mauris. "
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec et leo lorem. Pellentesque tempus quam elit, quis molestie elit luctus non. Quisque ac massa et sem ornare tincidunt. Ut vitae rhoncus mauris. "

P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor." — Rumormonger.

OOC Notes.

OOC Information.

Player Notes
• I’m a UK resident, meaning I operate on GMT. I also have a full-time job, meaning that from Monday-Friday I tend to only be able to be on for a few hours in the evening. The weekends I’m much freer.

• I’m not a fan of OOC drama. I’m all for making friends through RP, but I’m not going to allow it to impact my life. Friendship rocks, but drama-queens are too much hassle.
• I prefer longer-term RP, as my main goal is to write stories with people. This involves mostly paragraph-length RP; though I’m also pretty laid back, and have no distinct ‘limit’ to my posts. I don’t often post 1000 words, and I don’t expect people to post 1000 words. But I also don’t post 10, and don’t expect 10 from a partner.
• I’m pretty cool with ERP too; as long as it brings something to the story. I’m a lewd little shit who loves writing smut, but I won’t do it just for the sake of it.
• I prefer to RP one-on-one, but I’m not against roleplaying in groups.
• I’m a patient person; I’m willing to wait for posts for a good length of time; days and weeks, sometimes. RL is a thing, muses are a thing; I get it. But also, I’ll poke you. To make sure you still WANT to continue, and to see if you’re ok; I care about my partners.
• That being said, if you have any issues with the scene, my writing, anything at all; please hit me up. RP is a two-way street, and I want us to both enjoy it as much as is possible.
• I prefer to RP over Discord or Skype. I do have a Tumblr, but it’s not often used for RP. I will RP in-game if I have to, but I prefer not to.
• I mean to write most of the RP I do into the Wiki somehow; if you're cool with it.

Seeking.
• My main goal with this is to write stories, as I’ve stated above. FFXIV has gifted us a beautiful universe within which we can explore and write to our hearts content. That’s what I want to do; to build stories, friendships, rivalries etc. To flesh out our characters together is a journey I would be honored if you’d join me on.

• Making friends. I’ve been RPing for over a decade now; and I’ve met some of the best people I know through it. Yes, the main goal of RP is to grow and write In-Character stories; but to make friends with fellow RPers is just as good a goal, to me. Though of course this isn’t necessary.

• RP wise I’m looking for almost anything. Opposite are a list of potential scenes and ideas and themes, but if you have ideas of your own, please spam me with them. I love hearing ideas, and very much want to write Sarto into your stories, as I want to write you into Sartos.


Not Seeking.
• I’m not looking for any form of long-term injury/harm/death for Sarto, or indeed for other player-characters. I’m just not comfortable with it. Sorry. By this I mean loss of limbs. Scars and ‘wounds’ are fine; injury is not.

• Any form of intense rape. I’ve mentioned above that I’m cool with ERP, but it must be totally by consent.

• Lore-breaking of any form. We RP in a magical universe, but the universe has rules written into it. These rules are there to follow, mostly. A lot of things aren’t stated explicitly, and thus are open to interpretation, but those that are stated are little more than flexible.

Potential Plots.


It should be noted that Sartos character is far from set in stone. His ‘current status’ is set for the end of Heavensward currently; however, RP can take place at any time in his life. These events will go on to shape the ‘current’ Sarto in many different ways, depending how they go. I tend to write things into ‘chapters’, as seen in the Story section of this wiki page. You’re able to have an impact on any part of the story you see fit; that being said, I won’t play Sarto younger than 16. So, the earliest you’re able to interact with him is when he’s close to leaving the world of crime behind and about to begin his journey into the yawning abyss of Thaumaturge.
Below are a list of ideas for RP. They’re all open for negotiation, and roughly set in chronological order for his timeline.

Life of Crime. This scenario involves Sarto at the age of 16. Living on the streets of Ul'dah, member of a local gang. Stealing, fighting, killing; anything they can do to survive. Friends? Rivals? Lovers?
Thaumaturges Guild. After finally breaking free of crimes hold, Sarto chose to embrace his magical ability. He was shown to the Thaumaturges guild where he spent a year training long and hard, mastering the art, and becoming a fully-fledged Thaumaturge. There were bound to have been other students around; was it more like a school? Were you friendly rivals? Did you once fight to kill one another?
An Adventurers Life for me. After reaching a point of mastery over Thaumaturgic magic, Sarto branched out into the world. His interests now were to help people and to learn as much as possible. Are you a fellow adventurer? Did you once team up for a mission/dungeon? Do you run into eachother often? Is there a spark? Are you friends? Competitors?
Seeker of Knowledge. While travelling the world, Sartos mind is opened to all sorts of possibilities beyond what he'd considered while living in Ul'dah. He begins to devour knowledge at an intense rate. Are you a fellow seeker of knowledge? Do you practice magic? Run a library? Do you explore old ruins? Or are you someone of interest, that can point Sarto in the right direction?
Arcana. After reaching a certain point in his adventuring career, Sarto decides that he needs to learn more magic. Arcana sounds like the most similar to Thaumaturge, so he enrolls in the Arcanist's guild. However, mastering a second school of magic is tough. Sarto's an underdog. Are you a rival, laughing and goading the Thaumaturge? A friend, helping him understand the concepts? Do you fight over the top spot in the class?
The Magic of Potions. Once two schools of magic are under his belt, Sarto decides to try his hand at a more practical art. Alchemy is the natural choice; it's precise and most of it involves a little bit of Aether. Are you a master Alchemist, able to show him the way?
The Opposite of Thaumaturge. Perhaps the hardest concept for a Thaumaturge; taking Aether from outside of ones own body and using it to heal. Conjuration will prove to be far harder than anything else Sarto has tried. By this point he expects things to be simple; how will he be when things don't come naturally? Will his training in Thaumaturge close his mind too much? Will you help open his eyes? Are you a master Conjurer, or a fellow learner, as gifted with it as Sarto was at learning Thaumaturge? Grindania is a very strict place; do they frown on homosexual relations?
Scions of the Seventh Dawn. After earning his title of Archmage, the Scions of the Seventh Dawn take an interest in Sarto. He's a gifted practioner of magic, and a fine researcher. His power would surely benefit them in missions too small for the Warrior of Light to sully their hands with. Are you a low-ranking Scion too? An associate? These missions will prove far deadlier than any of the regular adventuring.
Political Machinations. After becoming a Scion and making a name for himself, Sarto begins to have political sway, and has to begin navigating courts and galas. Are you a politically inclined individual? A Lord/Lady of some form? Somehow, we must all reach an agreement for the betterment of Eorzea.
Betrayal and Spying. Gasp! Shock! Horror! The Scions of the Seventh Dawn are betrayed in Ul'dah; Alphinaud and the Warrior of Light are the only two known survivors. The Braves take control of the Scions base of operations, while the pair flee north. Those less-famous members must try to find out what happened, and secure alliances in secret.
The Coldness of Home. Ishgard. Home. The family that betrayed Sartos family has flourished. Is this the time for revenge? Time to clear his Family’s name? He seeks no riches; but justice must be done. Meanwhile, Alphinaud and the Warrior of Light are off fighting to end the Dragonsong War, and while they may need the occasional bit of help on the frontlines, the mess of Ishgard must be stabilised in order to create lasting change.