Difference between revisions of "Template:JutatAttributeBox"

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m (usage and everything optimised and ready to go.)
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<pre>
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{{JutatAttributeBox
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| width = 100%
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| font = #000 <!--Font colour for the attribute names themselves-->
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| titlebg2 = #ccc <!--Colour for the title-->
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| bg1txtclr = #aaa <!--Colour for the title background-->
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| border = #000 <!--Border colour, it says right there fam.-->
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| strength = 1 <!--How strong your character is.-->
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| const = 1 <!--How healthy and resilient your character is.-->
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| spd = 1 <!--How fast and dextrous your character is.-->
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| aethersens = 1 <!--How sensitive to aether your character is; this can be for good or for ill and expanded on elsewhere-->
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| aetherman = 1 <!--How good at manipulating and utilising aether your character is.-->
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| aetherres = 1 <!--How resistant and resilient to aether attacks your character is.-->
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| aetherknow = 1 <!--How knowledgeable about aether and its uses your character is.-->
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| bladed = 1 <!--How proficient with bladed weapons such as swords and daggers your character is.-->
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| piercing = 1 <!--How proficient with piercing weapons, such as lances, concealed blades, and rapiers your character is.-->
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| blunt = 1 <!--How proficient with blunt weapons, such as maces, flails, and clubs your character is.-->
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| unarmed = 1 <!--How proficient at unarmed combat your character is; this includes knuckle weapons.-->
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| luck = 1 <!--Your character's perceived luck and ability to come out on the positive side of a gambling move.-->
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| charis = 1 <!--Your character's charm and ability to curry favor; this can include appearance and manipulation.-->
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| perc = 1 <!--How well your character's situational awareness and general perceptive abilities are.-->
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| willp = 1 <!--How well your character can resist things such as mind control or put their own pain aside to finish a task, for instance.-->
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|}}
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</pre>

Revision as of 19:58, 6 November 2016

Base Stats Aether Weapons Other
 Strength
   Aether Sensitivity
   Bladed Weapons
   Luck
 
 Speed
   Aether Manipulation
   Piercing Weapons
   Charisma
 
 Constitution
   Aether Resistance
   Blunt Weapons
   Perception
 
 Intelligence
   Aether Knowledge
   Unarmed
   Willpower
 
 
 
{{JutatAttributeBox
| width = 100%
| font = #000 <!--Font colour for the attribute names themselves-->
| titlebg2 = #ccc <!--Colour for the title-->
| bg1txtclr = #aaa <!--Colour for the title background-->
| border = #000 <!--Border colour, it says right there fam.-->
| strength = 1 <!--How strong your character is.-->
| const = 1 <!--How healthy and resilient your character is.-->
| spd = 1 <!--How fast and dextrous your character is.-->
| aethersens = 1 <!--How sensitive to aether your character is; this can be for good or for ill and expanded on elsewhere-->
| aetherman = 1 <!--How good at manipulating and utilising aether your character is.-->
| aetherres = 1 <!--How resistant and resilient to aether attacks your character is.-->
| aetherknow = 1 <!--How knowledgeable about aether and its uses your character is.-->
| bladed = 1 <!--How proficient with bladed weapons such as swords and daggers your character is.-->
| piercing = 1 <!--How proficient with piercing weapons, such as lances, concealed blades, and rapiers your character is.-->
| blunt = 1 <!--How proficient with blunt weapons, such as maces, flails, and clubs your character is.-->
| unarmed = 1 <!--How proficient at unarmed combat your character is; this includes knuckle weapons.-->
| luck = 1 <!--Your character's perceived luck and ability to come out on the positive side of a gambling move.-->
| charis = 1 <!--Your character's charm and ability to curry favor; this can include appearance and manipulation.-->
| perc = 1 <!--How well your character's situational awareness and general perceptive abilities are.-->
| willp = 1 <!--How well your character can resist things such as mind control or put their own pain aside to finish a task, for instance.-->
|
|}}