Difference between revisions of "Jihn'a Gahre"

From RPC Library
Jump to navigation Jump to search
Line 57: Line 57:
 
====<div style="padding:0px 30px; font-size:14px;color:#5F5F5F;">Childhood</div>====
 
====<div style="padding:0px 30px; font-size:14px;color:#5F5F5F;">Childhood</div>====
  
:
+
:Abandoned at age five by his birth parents, he was found by a hermit Thaumaturge who took him in. The man had lost his wife and was intent on coming up with a way to bring her back using thaumaturgy. When he realized Jihn'a had a capacity for aetherial attunement stronger than his own, he trained Jihn'a in the hopes that Jihn'a could do what he couldn't. His teacher was also a trained alchemist and taught Jihn'a his craft. Unfortunately, they were attacked by bandits when Jihn’a was fifteen and his teacher was killed while trying to protect his adopted son. Jihn'a tried to bring him back and ended up setting their home on fire instead, accidentally drawing on much more power from his surroundings in his grief than he could contain. He barely escaped alive.
  
====<div style="padding:0px 30px; font-size:14px;color:#5F5F5F;">Teenage</div>====
+
====<div style="padding:0px 30px; font-size:14px;color:#5F5F5F;">Teenage/Young Adult</div>====
  
:
+
:After that, he traveled to Ul'Dah in an attempt to start a new life. Besides his teacher and the bandits who murdered him, Jihn'a hadn't interacted with another soul since his parents left him alone. Try as he might, he couldn't find a place for himself because no one was willing to lend help to a poor kid on the streets. Having just set his only home ablaze, he was to terrified to use his magic. He found himself victim to the cruel doings of other street gangs and shady characters. He was eventually driven by his need to end that cruelty to join a band of mage mercenaries who did the jobs other mercs either couldn't... or wouldn't. These mages had no morals. They fed on Jihn'a's anger and shaped him into the perfect weapon, a monster in his own right. Within a year he grew powerful enough to lead them. He remained with the mages until he was 21, at which point they were hired on to destroy a particularly troublesome group of thieves. When they arrived to complete their task, Jihn'a learned that this 'group' was made of children who were so like him when he'd first come to Ul'Dah. The mages didn't bat an eye and burned every last one of them down. That night, Jihn'a disappeared and never returned. He sought redemption by sealing away his soulstone and swearing to give up magic.
 +
 
 +
====<div style="padding:0px 30px; font-size:14px;color:#5F5F5F;">Adulthood</div>====
 +
 
 +
:Needing a way to survive, Jihn'a joined up with the Gladiator's Guild and began to fight in the Bloodsands. He remained a Bloodsands fighter for a decade, eventually making a name for himself via both combat skills and his learned ability to entertain the crowd and manipulate his opponents. It was at the end of the decade that his old mage friends paid him a visit. He'd fallen in love with a fellow Gladiator during his time in the Sands, a Seeker by the name of A'lahn. They were inseparable up until the day Jihn'a came home to find his lover's head on a pike in front of his doorstep. It was a message from the mages, a reminder that no one abandoned their order and got to live. In his rage and seeking justice for his fallen mate, Jihn'a took up his old wand and slew the mages in a fury of magic. He'd forgotten how good power felt-- how much of it he had at his disposal. He retired from the Bloodsands the next day, at age 31, and since then has fallen back into his old habits of doing as he pleased and to hell with the consequences. The mages were dead but they'd gotten their wish: Jihn'a had fallen again to the lure of power his magic offered him.
  
 
====<div style="padding:0px 30px; font-size:14px;color:#5F5F5F;">Present</div>====
 
====<div style="padding:0px 30px; font-size:14px;color:#5F5F5F;">Present</div>====
  
:
+
:If you ask a Flames official, they will tell you his record is spotless. If you ask the Gladiator's guild (where he's taken up a position as a trainer), you'll be told that while sometimes he's a bit unorthodox, he's always delivered good results with training the new recruits. If you ask the Alchemist's guild, he's one of their more active members and always a great source of knowledge in the lab. If you ask his victims, however, they'll tell you he's a sadistic sociopath with no morals and no mercy. He's murdered, tortured, stolen, and committed nearly every other crime in the book for his own amusement. At least, they'd tell you that if there weren't too scared to talk. There was also that little incident involving a few dead ala mhigo refugees, a company of injured adventurers, and the kidnapping of an officer's husband, but good luck pinning that on a respected member of society with no evidence. He prefers his record clean. That's the easiest way to get away with using whatever measures he wants to get anything he desires. And he desires ''everything''.
  
 
===<div style="padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;">Miscellaneous</div>===
 
===<div style="padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;">Miscellaneous</div>===

Revision as of 16:32, 22 October 2016

Ul'dah-transparent.png Jihn'a Gahre
Ffxiv 10192016 1554551.png
Gender Male
Race Miqo'te
Clan Keeper of the Moon
Citizenship Ul'Dah
Age 31
Marital Status Single
Occupation Alchemist/Bloodsands Trainer
Orientation Gay
Relatives
  • Unkown(Father)
  • Unkown(Mother)


Basic Info

LIKES

Power/Control
Good cooking
Hard to find tomes on magical subjects
Shy/submissive personalities
People who challenge him (And knocking them down a few pegs)

DISLIKES

Being bored
Arrogant opponents
Seekers
Weak and meek healers
Being wrong

OTHER

Alignment: Neutral Evil
Vice(s): Sadism, Mind games, Throwing fireballs at street cattes.
Favorite Food: Any sort of fish! Preferably cooked.
Favorite Drink: Orange Juice
Favorite Color: Purple

Appearance & Personality

Biography

Childhood

Abandoned at age five by his birth parents, he was found by a hermit Thaumaturge who took him in. The man had lost his wife and was intent on coming up with a way to bring her back using thaumaturgy. When he realized Jihn'a had a capacity for aetherial attunement stronger than his own, he trained Jihn'a in the hopes that Jihn'a could do what he couldn't. His teacher was also a trained alchemist and taught Jihn'a his craft. Unfortunately, they were attacked by bandits when Jihn’a was fifteen and his teacher was killed while trying to protect his adopted son. Jihn'a tried to bring him back and ended up setting their home on fire instead, accidentally drawing on much more power from his surroundings in his grief than he could contain. He barely escaped alive.

Teenage/Young Adult

After that, he traveled to Ul'Dah in an attempt to start a new life. Besides his teacher and the bandits who murdered him, Jihn'a hadn't interacted with another soul since his parents left him alone. Try as he might, he couldn't find a place for himself because no one was willing to lend help to a poor kid on the streets. Having just set his only home ablaze, he was to terrified to use his magic. He found himself victim to the cruel doings of other street gangs and shady characters. He was eventually driven by his need to end that cruelty to join a band of mage mercenaries who did the jobs other mercs either couldn't... or wouldn't. These mages had no morals. They fed on Jihn'a's anger and shaped him into the perfect weapon, a monster in his own right. Within a year he grew powerful enough to lead them. He remained with the mages until he was 21, at which point they were hired on to destroy a particularly troublesome group of thieves. When they arrived to complete their task, Jihn'a learned that this 'group' was made of children who were so like him when he'd first come to Ul'Dah. The mages didn't bat an eye and burned every last one of them down. That night, Jihn'a disappeared and never returned. He sought redemption by sealing away his soulstone and swearing to give up magic.

Adulthood

Needing a way to survive, Jihn'a joined up with the Gladiator's Guild and began to fight in the Bloodsands. He remained a Bloodsands fighter for a decade, eventually making a name for himself via both combat skills and his learned ability to entertain the crowd and manipulate his opponents. It was at the end of the decade that his old mage friends paid him a visit. He'd fallen in love with a fellow Gladiator during his time in the Sands, a Seeker by the name of A'lahn. They were inseparable up until the day Jihn'a came home to find his lover's head on a pike in front of his doorstep. It was a message from the mages, a reminder that no one abandoned their order and got to live. In his rage and seeking justice for his fallen mate, Jihn'a took up his old wand and slew the mages in a fury of magic. He'd forgotten how good power felt-- how much of it he had at his disposal. He retired from the Bloodsands the next day, at age 31, and since then has fallen back into his old habits of doing as he pleased and to hell with the consequences. The mages were dead but they'd gotten their wish: Jihn'a had fallen again to the lure of power his magic offered him.

Present

If you ask a Flames official, they will tell you his record is spotless. If you ask the Gladiator's guild (where he's taken up a position as a trainer), you'll be told that while sometimes he's a bit unorthodox, he's always delivered good results with training the new recruits. If you ask the Alchemist's guild, he's one of their more active members and always a great source of knowledge in the lab. If you ask his victims, however, they'll tell you he's a sadistic sociopath with no morals and no mercy. He's murdered, tortured, stolen, and committed nearly every other crime in the book for his own amusement. At least, they'd tell you that if there weren't too scared to talk. There was also that little incident involving a few dead ala mhigo refugees, a company of injured adventurers, and the kidnapping of an officer's husband, but good luck pinning that on a respected member of society with no evidence. He prefers his record clean. That's the easiest way to get away with using whatever measures he wants to get anything he desires. And he desires everything.

Miscellaneous

RUMORS

Some of these rumors are untrue or are greatly exaggerated. Please feel free to add your own rumors under PC!

◢ Common Rumors (Easily overheard)
◢ Moderate Rumors (Moderately difficult to overhear)
◢ Rare Rumors (Very difficult or rarely overheard)
◢ PC Rumors (Rumors from the character's of other players)

RELATIONS

Romantic Interest Platonic Love Good Standing Poor Standing
Name : Description

Gallery

Footnotes

Template by Bancroft Gairn
Theme Song:
TV Tropes: