Difference between revisions of "Angora Khilo"
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===Escape=== | ===Escape=== | ||
− | Her chance to escape came with the Calamity. She was on the edges of the battle field getting ready to rush in to what would most likely be their death when they saw Bahamut emerge and begin to destroy everything in sight. Instead of charging in, everyone began to panic and run back towards what ships were left, many not even making it halfway back. Angora knew well that running off the battlefield as a slave was practically high treason to the Empire. If they ever found her it would most likely mean death or worse. She took the chance though and took off running in the opposite direction of the ships. Angora stripped off everything Garlean as she ran, blending into the retreating Eorzean forces and never looked back. | + | Her chance to escape came with the Calamity. She was on the edges of the battle field getting ready to rush in to what would most likely be their death when they saw Bahamut emerge and begin to destroy everything in sight. Instead of charging in, everyone began to panic and run back towards what ships were left, many not even making it halfway back. Angora knew well that running off the battlefield as a slave was practically high treason to the Empire. If they ever found her it would most likely mean death or worse. She took the chance though and took off running in the opposite direction of the ships, getting heavily wounded from flying rocks and shrapnel as the elder primal devastated everything. Angora stripped off everything Garlean as she ran, blending into the retreating Eorzean forces and never looked back. |
===Life After=== | ===Life After=== |
Revision as of 10:28, 25 January 2015
Contents
Character
Angora Khilo is a tiny and curious Miqo'te who is just in search of a place to finally be safe and be herself. Until then, she'll continue to be on the run and put up a stone wall to anyone she meets. Be wary when sneaking up on her though, because it might just end with one of her freshly sharpened dagger between your ribs.
General
Current name: Angora Khilo
Past name: A’gnayak Tykha
Nicknames: Ang, "That one masked Miqo'te"
Server: Balmung
Classes/Jobs: Blackmage, Rouge, Summoner, Bard
Appearance
Eyes: Bright yellow
Skin: Very pale and fair, used to be much tanner. The skin on her hands and feet are very tough and scarred.
Hair: Short, snow white with a darker grey mixed in. It was much longer when she was a child.
Tattoos: Traditional red Seeker of the Sun markings, More recent yellow markings added in to the traditional ones.
Scars: Various scars on her wrists and ankles from shackles, scars on her hands and feet from old calluses, one smaller scar on the bridge of her nose, a Garlean branding on her left shoulder blade.
Noticeable Features: Her most noticeable feature is he fact that she keeps most of them covered with her wooden mask.
Personality
Despite her past, Angora has kept her very friendly and bouncy personality, but only with those she trusts. Her trust is hard to earn now a days and she will refuse to give much up about her past, even to those she trusts the most. She is a good and loyal fighter, going to hell and back to defend her friends and what she fights for. While in the cities, she will be silent, finishing anything she needed to get done before quickly leaving again. Angora will be very polite and and to the point when she speaks to vendors and others in the city. She always feels a little sad when she sees people shy away from her or completely avoid her because of her mask, but she knows it's for the best.
Combat
Melee: Angora prefers to fight at a long distance if possible, but if she does have to get up close, she uses her knives. She's very quick and light on her feet so the fighting style is almost fun for her at times. Her past has given her a very strong back and arms, so she is both powerful and skilled in her throwing and slashing.
Ranged: Bow hunting was taught to Angora by her father at a very young age and is a very strong skill of hers. She learned even more under the instruction of Pawah Mujuuk, but it's also for that reason that now a days she'd much rather keep her archery skills hidden. It doesn't feel right to her to use them openly, not wanting to give any credit to the woman. She still uses her bow to hunt when necessary.
Magic: Angora had heard about the various ways of using magic and aether to fight, but it wasn't until she was in Ul’dah and found the Thaumaturge guild that she decided to give it a shot. Her masters say she has a lot potential, but still has a lot to learn. The style has proved to be a difficult one for her since it’s so different from what she’s used to. While in Limsa Lominsia she also dabbled in the art of summoning.
Tendencies
Likes
- Food of any kind
- Hunting
- Riding with her Chocobo
- Making things from wood and/or leather
- The Shroud
- Sleeping in a safe place
Dislikes
- All of the oversized creatures that inhabit Eorzea (a.k.a the toads, ants, giant spider-like creatures, etc.)
- Surprises
- Dark caves
- Anything to do with mining or metal working
- Anything Garlean
Hobbies/Talents
- Angora likes to show off sometimes by arm wrestling with guys who are 3 times bigger then her.
- She is very light and quick on her feet, making her good at sneaking up on her targets and also dodging their attacks.
- Angora works hard to keep all of her gear and weapons in top shape.
- When she has nothing else to do or is stressed, she'll take Aster out for a ride through The Shroud.
Fears
- That she is constantly being followed by the Garleans and always must keep hiding and running to keep from getting caught.
Flaws
- Because of her traumatic past, Angora's memory of her past isn't very detailed. She can't remember the names of her parents, her village, or most of the people she met. Hearing their names will spark something in her memory though.
- Hoards any food or equipment she can get her hands on (sometimes even pick pocketing residents of the cities), selling anything she can't use to help get more gil for necessities.
- Can be a compulsive liar
Relationships
Family
Mother: A’sumbla Khen
Father: A’tykha Nuhn
Siblings: None
Friends
Aster: Her Chocobo. He's been with her through hell and back in the 5 years she's had him and at this point he's the only one she feels she can rely on all the time.
Enemies
The Garlean Empire: Angora loathes the whole lot of them and anyone/anything that has to do with them.
Pawah Mujuuk: Her old teacher and who she thought of as a friend until their rather violent falling out. If they met again they'd probably try to kill each other.
Player Character Standing
- ♥ Romantic Interest ♥ Sexual Desire ♥ Platonic Love ● Good Standing ● Neutral Standing ● Poor Standing
Angora has yet to officially meet anyone in the game....sooooon.
History/Timeline (Still very much a WIP)
Childhood before slavery
Angora was born in a small, quiet settlement on top of fertile land that was near Ala Mhigo. She was one of the youngest of the tribe at the time. Her father and mother were both very loving and made sure to teach her everything they could to make sure she had the skills to survive on her own if anything happened to them. Their life was a simple one that they enjoyed to the fullest.
The Garlean Attack
The Garleans attacked when she was young. They came completely armed with all force that was far larger then what they needed for the small tribe. The peaceful tribe tried to surrender in hopes of keeping their homes. Instead the invaders killed the Nuhns, one of which was Angora’s father, along with any high-ranking Tias. The place was completely burned to the ground before the soldiers rounded up any of the tribe that had survived. Everyone who was caught was shipped off to Garlemald to be slaves in the mines and factories. Angora’s mother tried to stay with her for as long as possible, but they were soon separated, branded, and Angora was sent to the mines. It what then where her name was also changed from A’gnayak Tykha to Angora Tyanu. Her first name was changed to one that was easier for her Garlean masters to remember and pronounce while her last name was changed to one that belonged to a random Miqo'te who was also there in order to cut her family ties. To this day Angora doesn't know what became of her mother.
Childhood and Teen Years in Salvery
Angora was kept in the mines for most of her life as a child and teen. There were hundreds of other child slaves in the same situation that she worked beside but never really got the chance to know. Her time there caused her to become sensitive to light and to lose her tanned skin that Seekers of the Sun are known for. It didn't take long for her to learn that even if you worked at the right pace and did what you needed to that her masters were still very keen on giving out all forms of punishments. Angora work until her hands were bloody and sore and still end up at the end of a whip. Through all of this, Angora tried her best to remain positive in the awful place. There was a point where she forgot what the sun looked like since they rarely left the mines and when they did, it was usually night time.
Angora remained in the mines until the Meteor Project began where she was randomly chosen to go along on the ships to serve the higher-ranking officers. She remained in the storage area and mostly did grunt work. It would be rare that they would make her serve meals to the officers or do other maid duties. While she was still miserable, anything was better then being in the mines. Things got worse for her when her strength was noticed. In the upcoming battle against the Eorzean Alliance they gave her some (useless) armor and shoved a weapon in her hands before tossing her out with hundreds of others like her in the front line to act as a human barriers. She'd made a few connection with the other slaves while aboard the ships, so watching them all die around her was almost more painful then watching her home burn to the ground.
Escape
Her chance to escape came with the Calamity. She was on the edges of the battle field getting ready to rush in to what would most likely be their death when they saw Bahamut emerge and begin to destroy everything in sight. Instead of charging in, everyone began to panic and run back towards what ships were left, many not even making it halfway back. Angora knew well that running off the battlefield as a slave was practically high treason to the Empire. If they ever found her it would most likely mean death or worse. She took the chance though and took off running in the opposite direction of the ships, getting heavily wounded from flying rocks and shrapnel as the elder primal devastated everything. Angora stripped off everything Garlean as she ran, blending into the retreating Eorzean forces and never looked back.
Life After
Angora eventually ended up stumbling into The Shroud after all the chaos. A local Gridanian found her slowly limping on the verge of collapsing where she stood and quickly took her in. While Angora can't remember the woman's face, she does remember her voice as being calm and motherly. The woman gave her shelter while she recovered from the wounds she'd gotten while also working on helping Angora fit in a little better. They cut her hair and got her yellow markings added to her face. Angora marked this as the beginning of her new life as a free woman and soon set off on her own to explore Eorzea.
The Poachers
During her exploration of Gridania, she found Pawah Mujuuk and her group of Miqo’te hunters. Seeing as they were the first of her kinds she’d seen in so long, it wasn’t hard for the cunning leader to convince her to join them. Angora was eager to learn what they taught her and happy to feel like she was part of a family. At first the group kept a close eye on her and rarely let her go out with them on their hunts, giving her the excuse that she wasn't ready for the real trips out. Angora was stubborn though and quickly got tired with getting left to watch the camp. When the group set out on what looked like to be a large hunt, Angora managed to sneak out and follow them. It was then that she saw what the group really did, watching as they killed any creatures in sight before attacking small camps to kill everyone inside and making off with their belongings. This horrifying discovery caused her to go straight to the nearest Twin Adder group she could find to report them. She had no regrets in doing this as the groups acts had made them on the same level as Garleans in her mind. Angora returned to the camp with the Gridanians in tow, setting the trap for Pawah and her group. An all out battle broke out between the two groups once the hunters returned and Angora took the chance to run, though Pawah did manage to block her and get a few good hits in before she was overpowered by the Adders. In the end of it all, Angora was once again on the run.
The Rouges Guild and On Her Own
While she did love Gridanina, Angora knew it'd be best to leave the area. Her next stop was Thanalan, more specifically Vesper Bay. She eventually ended up in Limsa Lominsa where she joined the rouges guild for a short amount of time. Not many exciting things happened there, which Angora was thankful for, and she spent most of her time training with the guild. Angora enjoyed her time there even if it was short. The guild soon found out about her past through one of their background searches on her and they asked her to leave quietly. While the poachers weren't pirates, they were close enough that Angora could end up in serious trouble in the city if that information was made public.
With that, she left the city and began her years of wandering and hiding. Angora had a mask made to hide her face and she still wears it to this day as much as possible. She took this chance to try and just explore Eorzea, but she never felt relaxed or completely safe with her past weighting on her mind (especially with the growing Garlean presence). Being in the cities and smaller settlements were the most stressful times for her so she entered them as a little as possible. Living out in the wilds wasn't as miserable as she'd thought it would be with the help of the skills she'd learned and a young, energetic chocobo she'd found that she'd named Aster. She'd found the poor creature alone and injured in what looked to be the remains of a beastman attack on a caravan. He'd somehow managed to get free from the wagon and was hiding in the bushes. Angora slowly earned his trust with food and helped nurse him back to health. They developed a strong bond and have been together ever since. The bad parts were only the fact that she was almost constantly covered in some form of dirt or grime and the rumors that started to spread about her. While she was used to being grimy and dirty all the time, the rumors did not help with keeping hidden. If she even caught wind of a person or two starting to talk about her, she'd pack up and move on to the next area. On rare occasions when she felt particularly lonely (or possibly drunk), she'd take her mask off and wander into the Adventure's Guild or a local pub to just talk to people and enjoy herself.
Present
Angora is currently living in the outskirts of Ul'dah in Fesca's Wash. There is plenty of shade and water there to keep her comfortable (along with being conveniently close to the Royal Plantations that she paid a visit to from time to time when hunting wasn't working out). She is practicing her magic to the best of her abilities and only going into the city for supplies and to speak with her teachers. While in the markets she'd heard whispers of a group called the Phoenix Rose that helped free slaves. Angora wasn't sure if she fell into that category or if the group was even real, so she went to Momodi, who she'd met back when she first came to Thanalan, and asked her about them. When Momodi confirmed that the group existed and that they could help her. Angora felt hopeful for the first time in years, but she is wary about trying to settle down again after what happened with her past attempts. Hell, She doesn't even know how to get in contact with the group...but there is no harm in trying, right? (TBC)
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