Difference between revisions of "Runa Dawning"

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(Created page with "<br/>'''***WORK IN PROGRESS***''' = = <div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 25px; b...")
 
(The Rumor Mill)
 
(72 intermediate revisions by 2 users not shown)
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<br/>'''***WORK IN PROGRESS***'''
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{{Infobox-character
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| name = Runa Dawning
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| image = RunaDawning.jpg
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| imagewidth = 250px
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| caption = Every stone has a story to tell.
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| title = Ex-Imperial Magitek Mechanic
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| gender = Female
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| citizenship = Garlean
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| race = Hyur Midlander
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| house = deh Laevinus
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| stat_1 = Place of birth
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| stat_1_value = Northern reaches of the Garlean Empire
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| stat_2 = Deity
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| stat_2_value = TBD
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| stat_3 = Nameday
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| stat_3_value = 12th Sun of the 4th Umbral Moon (20 years), 1552
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| stat_4 = Occupation
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| stat_4_value = Miner and goldsmith
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| stat_5 = Pronunciation
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| stat_5_value = ROO-nah DAW-ning
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}}
  
=  =
 
<div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 25px; background-color: rgb(80, 0, 50);"><span style="font-family: verdana,geneva,sans-serif;">'''Runa Dawning'''</span></div>
 
==  ==
 
<div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 20px; background-color: rgb(50, 0, 50);"><span style="font-family: verdana,geneva,sans-serif;">'''The Basics'''</span></div>
 
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===  ===
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=<div style="padding-left: 5px;  padding-bottom: 3px;  padding-top: 3px;  font-size: 25px;  color: rgb(255, 255, 255);  background-color: rgb(25, 25, 112);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''Runa Dawning'''</span></div>=
<div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 16px; background-color: rgb(100, 0, 100);"><span style="font-family: verdana,geneva,sans-serif;">'''Biographical'''</span></div><center>
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&nbsp;
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==<div style="padding-left: 5px;  padding-bottom: 3px;  padding-top: 3px;  font-size: 20px;  color: rgb(255, 255, 255); background-color: rgb(000, 000, 238);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''The Basics'''</span></div>==
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===<div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 16px; background-color: rgb(58, 95, 205);"><span style="font-family: verdana,geneva,sans-serif;">'''Biographical'''</span></div><center>===
 +
Nicknames: "Roo", "Imperial scum"
 
</center>
 
</center>
<br/>((Coming soon))
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 +
Runa Dawning's real name is Calypso dae Laevinus, but at the moment, not even she knows this. Her current life began when she woke up in Ul'dah following the Calamity. She remembers nothing about who she is or where she came from. The only clues are her accent, which sounds strongly of the Garlean Empire, and her strong affinity for stone, ore and gemstones.
 +
 
 +
 
 +
Since waking up after the Calamity, Runa has been taken in by the pugilist's guild and learned to defend herself against anyone who would accuse her of being an imperial traitor. Most of her time is spent out in the wilderness, mining ore and gems to craft into jewelry or trinkets. She has a strong gift for working with the materials of the earth and some even say that she has the ability to listen to the ore when she's working with it, to draw out the most quality from the ore's potential. Others suggest that the 'listening' is more akin to the echo ability that other heroes of Eorzea have. There are stories of times when the young goldsmith has been able to tell things and see memories simply by holding an important piece of jewelry.
  
  
 +
Physically, Runa is small in stature and looks younger than her 20 years. Despite her childlike characteristics, she has a fiery temper and can be easily provoked. Her words often have no filter and she'll say whatever she wants, when she wants. She has no concept of understanding and respecting the feelings of others. On the other hand, she's not especially mean spirited and doesn't see the point in attacking those who can't defend themselves. She's not a bully. Usually.
  
----
 
  
===  ===
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Runa's clothes are best described as work clothes. She wears loosefitting trousers and tunic, with a work belt slung over one hip and a weathered cap pulled down over her mop of auburn hair. Her boots are made of tough leather and are scuffed and dusty from her travels, but still in good condition. She usually travels with a pack slung over one shoulder and a mining pick in her free hand.
<div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 16px; background-color: rgb(100, 0, 100);"><span style="font-family: verdana,geneva,sans-serif;">'''Family (OOC Info, only)'''</span></div>
 
*'''Father:''' Emet Oakenwave
 
  
*'''Mother:''' Aughinae Oakenwave
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=== <div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 16px; background-color: rgb(58, 95, 205);"><span style="font-family: verdana,geneva,sans-serif;">'''Family'''</span></div> ===
 +
*'''Father:''' Henri deh Laevinus - presumed alive
 +
*'''Mother:''' Eleanor deh Laevinus - presumed alive
 +
*'''Sister:''' Josette deh Laevinus - presumed dead
  
*'''Sister:''' Lini Oakenwave
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=== <div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 16px; background-color: rgb(58, 95, 205);"><span style="font-family: verdana,geneva,sans-serif;">'''Friends & Enemies'''</span></div> ===
  
 +
*'''Zarek:''' Fellow pugilist and common sparring partner
  
 +
=== <div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 16px; background-color: rgb(58, 95, 205);"><span style="font-family: verdana,geneva,sans-serif;">'''Appearance'''</span></div> ===
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*'''Height: '''4 Fm, 8 Im
  
----
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*'''Weight: '''95 Pz
  
===  ===
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*'''Body: '''Small figure, likely built for crawling into small spaces when working on machines
<div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 16px; background-color: rgb(100, 0, 100);"><span style="font-family: verdana,geneva,sans-serif;">'''Appearance'''</span></div>
 
[[File:Alypose.jpg|left|300px|Alypose.jpg]]
 
  
 +
*'''Hair: '''Dark auburn, medium length and pulled back in a messy tie to keep it out of her face
  
 +
*'''Eyes: '''Hazel to green, depending on the light
  
 +
*'''Skin: '''Tanned with freckles
  
 +
*'''Clothing: '''Khaki trousers of a thick canvas-like working material. Light weight tunic under a vest of&nbsp;midnight blue. Brown leather jacket and a leather tool belt that hangs off her hip. A weathered brown cap shoved down over her hair in a messy but endearing fashion. Thick leather work boots and a leather pack slung over her shoulder.
  
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===<div style="padding-left: 5px;  padding-bottom: 3px;  padding-top: 3px;  font-size: 16px;  color: rgb(255, 255, 255);  background-color: rgb(58, 95, 205);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''The Rumor Mill'''</span></div>===
  
 +
* Common Rumors (Easily overheard)
 +
** "Did you know that she's from the Garlean Empire? You can still hear her accent when she's drunk or angry."
 +
** "Supposedly, she doesn't remember the Battle of Cartenaeu or anything that came before it. Runa Dawning probably isn't even her real name!"
  
*'''Height:''' Tall for a Miqo'te
 
  
*'''Weight:''' Averageish, slight tummy, full in the bust and hips
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* Moderate Rumors (Moderately difficult to overhear)
 +
** "She's really good with gems and metals, and she's a natural goldsmith, but she knows very little about the craft. I wonder what she used to do if she wasn't a craftsman?"
  
*'''Body:''' Slender but strong
 
  
*'''Hair:''' Short cut, Pink with blue highlights
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*Rare Rumors (Very difficult or rarely overheard)
 +
** "My cousin's girlfriend's sister's best friend said that Runa was able to tell her about her mother just from holding their old family ring!"
 +
** "Runa can actually listen to metals! No wonder she's such a good goldsmith. The metals talk to her as she works them!"
  
*'''Eyes:''' Purple-ish gray
 
  
*'''Skin:''' Pale, some say pale to the point of looking like death
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*PC Rumors (From Other Characters)
 +
**
  
*'''Clothing: ''' Alothia prefers to wear comfortable clothing, but also clothing that shows off her assets. For a night out, she enjoys wearing her Coatee, but when working, Alothia wears Robes and other traditional Conjurer garb.
 
  
<br/>[[File:AlyCommish2.png|right|400px|AlyCommish2.png]]
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*Things You Can't Possibly Know (But I want you to know OOCly)
 +
** Runa was one of the Garlean Empire's magitek technicians at the Battle of Carteneau. Her partner was her twin sister, who is presumed to have died during the battle. Runa doesn't remember anything, but sometimes she dreams of her sister.  
  
  
 +
*Wanted for Interesting Roleplay
 +
** Imperials
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** Anyone hostile to ex-imperials
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** Interesting characters
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** Anyone with a plot idea!
  
 +
===<div style="padding-left: 5px;  padding-bottom: 3px;  padding-top: 3px;  font-size: 16px;  color: rgb(255, 255, 255);  background-color: rgb(58, 95, 205);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''You May Know Runa From'''</span></div>===
  
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* (5 years ago) Hovering around the refugee infirmary in Ul'dah after the Battle of Carteneau
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* Training with the pugilists in Ul'Dah, always looking for a good duel
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* (Up until a year ago) Wandering the alleys and streets of Ul'dah, picking fights with the gangs and bullies found there.
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* (Starting a year ago) In Limsa Lominsa, in a corner of the Goldsmith's guild, working hard on quality trinkets that she then sells or discards.
  
----
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===<div style="padding-left: 5px;  padding-bottom: 3px;  padding-top: 3px;  font-size: 16px;  color: rgb(255, 255, 255);  background-color: rgb(58, 95, 205);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''Personality'''</span></div>===
  
===  ===
 
<div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 16px; background-color: rgb(100, 0, 100);"><span style="font-family: verdana,geneva,sans-serif;">'''Personality'''</span></div>
 
[[File:Commission11.png|right|400px|Commission11.png]]
 
  
:'''Alignment:'''Neutral Good
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:'''Alignment:''' True Neutral
  
:'''Morals:''' Alothia is a firm believer in trying to hold the moral high ground, but she doesn't always win. There are times when her passions cloud her judgement, and her morals go flying out the window.
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:'''Morals:''' Runa's not really sure what she believes, but she's a decent person when she's not thinking about it. She has a soft spot for children and doesn't see the point in hurting people who can't defend themselves. She's usually honest simply because she doesn't know why she shouldn't be, but she doesn't really understand the concept of 'fair', either.
  
{| style="width: 900px;" border="0"
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<table width="900" border="0" style="position:center">
|-
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<tr>
| style="width: 300px; vertical-align: top;" scope="col" | <div style="text-align: left;">
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<td valign="top" width="300" scope="col"><div align="left">
 
:'''Likes:'''
 
:'''Likes:'''
:*1 Miqa'bobs...particularly Tuna
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:* 1 Comfortable clothes
:*2 Ear Scratches
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:* 2 Working with stone, ore and gems
:*3 Bubble baths
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:* 3 Crafting things with her hands
:*4 Being well liked
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:* 4 Being alone
:*5 having people follow her orders
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:* 5 Being self-reliant
:*6 Quirky people
 
 
</div>
 
</div>
| style="width: 300px; vertical-align: top;" scope="col" | <div style="text-align: left;">
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</td>
 +
<td valign="top" width="300" scope="col"><div align="left">
 
:'''Dislikes:'''
 
:'''Dislikes:'''
:*1 Being pushed around
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:* 1 Being bullied for being an imperial
:*2 People who are intolerant
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:* 2 Not being able to remember who she is
:*3 Most conflicts
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:* 3 Politics
:*4 Rain
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:* 4 Loud noise
:*5 Being rude to the less fortunate
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:* 5 Large crowds
 
</div>
 
</div>
| style="width: 300px; vertical-align: top;" scope="col" | <div style="text-align: left;">
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</td>
 +
<td valign="top" width="300" scope="col"><div align="left">
 
:'''Fears:'''
 
:'''Fears:'''
:*1 Being alone
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:* 1 Being punished for something she doesn't remember doing
:*2 Becoming manipulative like she used to be
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:* 2 Remembering what she did
:*3 Watching people she loves dying horrible deaths
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:* 3 Running into someone who knew her
:*4
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:* 4  
:*5
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:* 5
 
</div>
 
</div>
|}
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</td>
 +
</tr>
 +
</table>
  
{| style="width: 900px;" border="0"
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<table width="900" border="0" style="position:center">
|-
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<tr>
| style="width: 300px; vertical-align: top;" scope="col" | <div style="text-align: left;">
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<td valign="top" width="300" scope="col"><div align="left">
 
:'''Strengths:'''
 
:'''Strengths:'''
:*1 Charisma
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:* 1 Mining precious ore and gems
:*2 Conjury
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:* 2 Working with her hands
:*3 Thaumaturgy
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:* 3 Hearing the "echos" in ore and gems
:*4 Handwriting
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:* 4 Tough - physically and emotionally
:*5 Organizing people
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:* 5 Working with machines and magitek (like airships)
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</div>
 
</div>
| style="width: 300px; vertical-align: top;" scope="col" | <div style="text-align: left;">
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</td>
 +
<td valign="top" width="300" scope="col"><div align="left">
 
:'''Weaknessses:'''
 
:'''Weaknessses:'''
:*1 Easily swayed by her emotions
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:* 1 Reading people
:*2 Strong sense of attachment to people
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:* 2 History
:*3 Trusts too easily
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:* 3 Communication
:*4 Not a very strong fighter
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:* 4 Losing her temper
:*5 Sometimes clumsy
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:* 5 Being empathic to others
 
</div>
 
</div>
| style="width: 300px; vertical-align: top;" scope="col" | <div style="text-align: left;">
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</td>
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<td valign="top" width="300" scope="col"><div align="left">
 
:'''Favorite Places:'''
 
:'''Favorite Places:'''
:*1 Gridania
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:* 1 Ul'dah
:*2 Thal's Respite
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:* 2 The wilderness
:*3 The Burning Wall
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:* 3 Any place with a lot of stone or metal
:*4 The Hawthorne Hut
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:* 4 Any place quiet
:*5
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:* 5 Soliloquy Tavern
 
</div>
 
</div>
|}
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</td>
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</tr>
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</table>
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===<div style="padding-left: 5px;  padding-bottom: 3px;  padding-top: 3px;  font-size: 16px;  color: rgb(255, 255, 255);  background-color: rgb(58, 95, 205);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''By The Numbers'''</span></div>===
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(This is taken and modified from a post on [http://www.teso-rp.com/mobile/forum/viewthread/m/9324623/id/6396952 teso-rp.com])
 +
 
 +
<spoiler>
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1. Muscular Structure: (5) Like blacksmith or warrior, you exercise your muscles a lot every day
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2. Health: (4) Fairly robust and strong, you enjoy outdoors life and challenges
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3. Eye-hand coordination: (3) Throwing items or archery are not too demanding to you
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4. Movement: (3) You stumble on occasion, but not too often, quickly getting back to your feet
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5. Age (physical perspective): (6) You're a shining exemplar of a young hero of your race
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6. Race: (4) You are a small Hyur midlander
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7. Weaponry: (2) You're equipped with hand-held tools or improvised weapons
  
===  ===
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8. Armor: (1) You're not armored - why bother
<div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 16px; background-color: rgb(100, 0, 100);"><span style="font-family: verdana,geneva,sans-serif;">'''By The Numbers'''</span></div>
 
(This is taken and modified from a post on teso-rp.com) <spoiler></spoiler>
 
  
===  ===
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9. Talent, imagination, abstract thinking: (6) Abstract, geometrical and even insanity-bordering concepts are just your cup of tea
<div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 16px; background-color: rgb(100, 0, 100);"><span style="font-family: verdana,geneva,sans-serif;">'''Abilities'''</span></div><div style="color: rgb(0, 0, 0); line-height: 1.3em; padding-bottom: 3px; padding-left: 25px; font-size: 14px;"><span style="font-family: verdana,geneva,sans-serif;">'''Adventurer:'''</span></div><div style="line-height: 0.1em; padding-top: 1px; background-color: rgb(170, 170, 170);"></div>
 
{| style="width: 845px;" border="0"
 
|-
 
| style="width: 200px; vertical-align: top;" scope="col" | <div style="text-align: left;">
 
:*Black Mage/ Thaumaturge
 
:*White Mage/ Conjurer
 
:*Dragoon/ Lancer
 
:*Daggers
 
</div>
 
| style="width: 15px;" scope="col" |
 
|
 
| style="width: 300px; vertical-align: top;" scope="col" | <div style="text-align: left;">
 
:'''Strengths:'''
 
::Alothia is possessed of a strong mind and concentration, enabling her to cast most spells on the fly. That, coupled with her quick tongue, make her a hard person to dual with, when it comes to magic. She has an affinity for fire magic, but doesn't use it much. Instead, she tries to keep her focus on the healing arts.
 
</div>
 
| style="width: 30px;" scope="col" |
 
|
 
| style="width: 300px; vertical-align: top;" scope="col" | <div style="text-align: left;">
 
:'''Weaknesses:'''
 
::While she is trained with daggers and the lance, she prefers to use magics. In close quarters, she is almost useless, and could quickly be overpowered.
 
</div>
 
|}
 
<div style="color: rgb(0, 0, 0); line-height: 1em; padding-bottom: 3px; padding-left: 25px; font-size: 14px;"><span style="font-family: verdana,geneva,sans-serif;">'''Crafter:'''</span></div><div style="line-height: 0.1em; padding-top: 1px; background-color: rgb(170, 170, 170);"></div>
 
{| style="width: 845px;" border="0"
 
|-
 
| style="width: 200px; vertical-align: top;" scope="col" | <div style="text-align: left;">
 
:*Goldsmith
 
:*Alchemist
 
</div>
 
| style="width: 15px;" scope="col" |
 
|
 
| style="width: 300px; vertical-align: top;" scope="col" | <div style="text-align: left;">
 
:'''Strengths:'''
 
::Alothia dabbles in goldsmiting and alchemy, understanding the rudiments of each. She can craft basic potions and jewelry pieces, but can't craft anything elaborate.
 
</div>
 
| style="width: 30px;" scope="col" |
 
|
 
| style="width: 300px; vertical-align: top;" scope="col" | <div style="text-align: left;">
 
:'''Weaknesses:'''
 
::She doesn't have much time to devote to her crafts, so she often lets those skills fall to the wayside for other matters.
 
</div>
 
|}
 
<div style="color: rgb(0, 0, 0); line-height: 1.3em; padding-bottom: 3px; padding-left: 25px; font-size: 14px;"><span style="font-family: verdana,geneva,sans-serif;">'''Other Skills:'''</span></div><div style="line-height: 0.1em; padding-top: 1px; background-color: rgb(170, 170, 170);"></div>
 
{| style="width: 845px;" border="0"
 
|-
 
| style="width: 200px; vertical-align: top;" scope="col" | <div style="text-align: left;">
 
:*Storyteller
 
:*Writer
 
:*Accounting
 
</div>
 
| style="width: 15px;" scope="col" |
 
|
 
| style="width: 300px; vertical-align: top;" scope="col" | <div style="text-align: left;">
 
:'''Strengths:'''
 
::Alothia was taught basic writing and math skills, and uses them to be able to run a successful business.
 
</div>
 
| style="width: 30px;" scope="col" |
 
|
 
| style="width: 300px; vertical-align: top;" scope="col" | <div style="text-align: left;">
 
:'''Weaknesses:'''
 
::While she can spin a yarn, she often doesn't do so outside of her closest friends.
 
</div>
 
|}
 
  
==  ==
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10. Willpower: (4) You like to stick with your stances, but not so far you could said to be stubborn
<div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 20px; background-color: rgb(50, 0, 50);"><span style="font-family: verdana,geneva,sans-serif;">'''History'''</span></div>
 
===  ===
 
<div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 16px; background-color: rgb(100, 0, 100);"><span style="font-family: verdana,geneva,sans-serif;">'''Before The Calamity'''</span></div>
 
Alothia grew up in the forest of the Eastern Shroud, near Hyrstmill. She came from a small family consisting of her father, mother and younger sister. Her childhood was a happy one, with the only problem being that her parents were always working and didn't have a ton of time to spend with her. Alothia saw what this did to her parents, this constant working, and decided that she didn't want to be a slave to work. It was about the same time that Alothia realized that she had a gift for getting people to like her and befriend her...she had become a manipulator. With these skills, she left home against the will of her parents at the age of 15. It was not a peaceful leaving, and things were said and done at the time that Alothia doesn't like to discuss.
 
  
<spoiler></spoiler>
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11. Schooling: (5) Held a position in such facility - you taught an art or were part of some project or experiment
  
<br/>The next few years of her life were not so good. She managed to do well for herself, but at the cost of others. Many people were used in order to keep Alothia afloat, including a young Miqo'te girl. She was one of Alothia's lackeys, and she was sent out to do a job...which ended up being much more than was bargained for. When the girl returned to Alothia; bruised, battered, and broken; Alothia finally saw firsthand the damage that she was doing to others. She stopped her illegal dealings, and managed to run into a childhood friend, Frosty Mouse, who managed to help her set up a small mercenary company.
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12. Age (mental perspective): (3) You're in your physical prime or little beyond
  
The company thrived, growing from a small group of 2 or 3 workers, to a more extensive company. With the help of Zenge Eien, she named the company Corvus Cinis, after Zenge's old unit within the Garlean Army. While her company was thriving, she met one Mister Oskar Helvig, and they began a relationship. This relationship caused much dissension within the company as many of her employees did not like Oskar or the way that he seemingly manipulated Alothia.
+
13. Mental stability: (2) You're fairly gullible and tend to get angry often
  
About 4 moons into their relationship, Oskar felt that he needed a break, and he and Alothia parted ways. Lost in her loneliness, Alothia focused on her company, strengthening it's bonds and helping to bring new employees into the fold. She kindled a new relationship with colleague and friend, Zenge Eien with whom she feelt much more at ease. Their relationship was passionate and just what Alothia needed to bring her focus back to the company and what was important.
+
14. Spirituality: (3) Emphasis on your own well-being, you sometimes consider the feelings of others too
  
However, as the moons went on, Zenge grew more and more distant, spending much more time out on patrols for the Twin Adders. By the time the Calamity hit, Alothia and Zenge were completely separated. Zenge left, worried that his ties to the Garlean Empire would mean trouble for Alothia, and indeed they did. Constantly worried about being hunted down, Alothia fled deep into the Twelveswood to hide. She was not seen by the company nor any others for quite sometime. Yet the day that Dalmud fell, Alothia, determined to do her part, came out of hiding to help tend the wounds of those in the battle. While she did not see any of her companions there, she felt that she had at least done her part when it mattered most.
+
15. Appearance: (3) You blend well into the crowd with your fairly plain features
  
===  ===
+
16. Influence: (1) You find it difficult to work with other people
<div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 16px; background-color: rgb(100, 0, 100);"><span style="font-family: verdana,geneva,sans-serif;">'''Post Calamity'''</span></div>
 
----
 
  
Alothia appeared again in the middle of the Twelveswood completely bewildered and unsure of what had just happened. The next few weeks went by in a blur, Alothia searching the Twelveswood for people she knew. On her travels, she found Endricane, equally as bewildered. They made their way to Quarrymill, or what was left of it, to try to find Kass. Instead, they found a house burnt to the ground, and no one who could tell them what had happened. Afterward, they made their way to where Alothia had grown up, only to find a similar situation. In their mutual grief they comforted each other, and then parted ways. Alothia then traveled to the three city states.
+
17. Magnetism: (2) Carefree: you're often dismissed by others and don't have much authority
  
First, Alothia traveled to Gridania, searching for word of her parents and sister. There, she signed back up with the Twin Adders, and checked in with the Stillglade Fane. While there, she helped for a few weeks with healing the sick. She also learned about the skip, and that five years had passed since the battle of Cartineau Flats. She was dumbstruck and did not leave her in room for several days. Finally, she decided to head to Ul'Dah to check on her properties.
+
18. Alertness: (3) Average person; not overly concerned, but notice when obvious danger is present
  
When she traveled there, the first thing she did was go to the Corvus Cinis headquarters, but found the building silent. She asked local merchants if they knew who currently owned the place, but none of them could tell her anything about the man who seemed to be living there. She frequented the Mineral Concern and the merchant stalls trying to catch wind of anyone she knew, until finally she heard that other people like her had been heading to Limsa Lominsa to the Soliloquy tavern.
+
19. Intuition: (5) You possess a true sixth sense and perceive things others do not
  
In the next few weeks, she made her way across Thanalan to La Noseca and eventually Limsa Lominsa. She managed to secure a room at the Mizzenmast and began traveling the city looking for familiar faces. She was pleased to see that Soliloquy was what everyone had said, a gathering ground for people like her. There she was reunited with Xenedra and Kass, and met quite a few other people.
+
20. Sensory perception: (3) Your senses are pretty much normal and unhindered
  
[WIP]
+
21. Trade, professions or position: (4) Master of some trade, profession or position or hold an equal status
  
==  ==
+
22. Upbringing: (4) Middle class: you likely received boons like advice, schooling, coin and contacts
<div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 20px; background-color: rgb(50, 0, 50);"><span style="font-family: verdana,geneva,sans-serif;">'''Additional Info'''</span></div>
 
----
 
  
[[File:CorvusGroup.jpg|right|500px|CorvusGroup.jpg]]
+
23. Fortunes: (5) Your projects have taken off very well and you're a successful practicioner of your trade
  
===  ===
+
24. Combat training: (3) Militia training: you've received rudimentary training and can use blades and guns
<div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 16px; background-color: rgb(100, 0, 100);"><span style="font-family: verdana,geneva,sans-serif;">'''Relationships'''</span></div>
 
*: One of Alothia's closest friends, turned boyfriend. She enjoys Zenge's company, and his broken Eorzean speech patterns. She sees him as a kindred spirit as someone who followed the wrong path in the past and who is constantly trying to better himself and atone for what he did. She finds him a refreshing change from Oskar, as he is more of a partner than a controller, and is far more open with his thoughts and feelings. She still feels bad about what she did to Zenge regarding his Garlean heritage, and this drives some of her interactions with him. Shortly after Heavensturn, Zenge accompanied a group of scouts with the Twin Adder to run reconaissance on the Garlean forces. He was ever more absent from her side, until eventually he broke off all contact with her completely due to threats from the Garlean Army. Alothia has not seen Zenge since a moon before the Calamity.
 
  
*: Rio, once employee of the company, seemed to disappear from the face of Eorzea, probably off running deep in the Twelveswood with her "sisters".
+
25. Field experience: (2) Streets: you've brawled, but nobody has died - at least on purpose
  
*: Alothia trusts Fearless completely, and even secretly admires that he stands up for her, even when she doesn't show it. She will often exact punishment on Fearless for his dealings, but never really means any of it to harm Fearless or make him mad. Fearless left for home during the long break for Heavensturn and returned to the company shortly after.
+
26. Scarring and traumatic experiences: (6) Personality-defining trauma: "You killed my father - prepare to die!"
  
*: Alothia thinks Relani, while strong, is naive and an idiot, after she left Zenge for stupid reasons.
 
  
*: Alothia's ex-boyfriend. She was deeply in love with him once, and still doesn't quite understand what went wrong between them. She is torn with her feelings because she would like to be friends, but doesn't feel that she can be at this time. Still has some feelings of resentment over the breakup. She does not need to hide her relationship with Zenge, as Oskar moved on as well. They still remained cordial up until his untimely disappearance from the usual haunts. Alothia believes that Oskar returned to the Caves of his family, perhaps never to return to the surface again.
+
STR: 15  DEX: 12  CON: 14  INT: 15  WIS: 8  CHA: 6  AWA: 11
  
*: Another employee of . Alothia respects Lily deeply, often wishing that she had as much skill and training with weapons as she does. Lily left after Heavensturn, and returned briefly around the time of Little Ladies Day, but has since disappeared again.
+
CR (Combat Rating): 18 (Journeyman); HP (Health Points): 18 (Three health points); MP (Magical Potential): 18 (Moderate potential – 2 spells); Sanity (Sa): 2 (Disturbed, quirky or neurotic); Wealth (We): 13 (Mansions and guilds: The character is likely an established inhabitant.)
 +
</spoiler>
  
*: Secretary for . Alothia sees Kass as a good friend, someone she could tell most anything to without fear of it getting out. She knows that Kass is a little innocent and naive, and so she tries to make her flustered at every turn. When Kass dated Kaliden, and Kal left for moons without a word, Aly consoled her friend in her grief, believing that Kal was dead. Unfortunately, Kal was not dead at all, but instead returned one sun, showing up at the Mineral Concern after some drinking. Aly stood up for Kass when she couldn't herself, and almost tore Kal's head off. Since then, they do not discuss the man. Kass began dating  and their relationship became quickly serious. Kass got with child from him, but has not been seen by Alothia since a moon before the Calamity. Alothia is not sure of Kass' whereabouts.
+
===<div style="padding-left: 5px;  padding-top: 3px;  padding-bottom: 3px;  font-size: 16px;  color: rgb(255, 255, 255);  background-color: rgb(58, 95, 205);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''Abilities'''</span></div>===
 +
<div style="padding-bottom: 3px; padding-left: 25px;  font-size: 14px;  color: rgb(000, 000, 000);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''Adventurer:'''</span></div>
 +
<div style="padding-top: 1px;line-height: .1em; background-color: #aaaaaa"></div>
 +
<table width="845" border="0" style="position:center"><tr>
 +
<td valign="top" width="200" scope="col"><div align="left">
 +
:* Pugalist
 +
:* Arcanist
 +
</div></td>
 +
<td width="15" scope="col"><td>
 +
<td valign="top" width="300" scope="col"><div align="left">
 +
:'''Strengths:'''
 +
:: Runa may be small in stature, but she's fierce as a tomcat when someone picks a fight with her. She is fast and her fists can hit hard. She also isn't known to wear dresses or other 'inconvenient' clothes, so she's always ready for a fight if someone wants one. She also has an uncanny nack for arcane theories, which might be connected to her previous work with magitek.  
 +
</div></td>
 +
<td width="30" scope="col"><td>
 +
<td valign="top" width="300" scope="col"><div align="left">
 +
:'''Weaknesses:'''
 +
:: Though a tough fighter when it comes to street brawls, Runa has little experience with magics beyond the theoretical. She has little ability to defend herself if an enemy were to attack from far away.
 +
</div></td>
 +
</tr></table>
  
*: Alothia knows Deirdre through dealings with the Guard. She respects Deirdre's skills, and generally finds her to be a fine companion, however she grew wary of Deirdre , after Deirdre attempted to stab Fearless. After Aly and Oskar ended their relationship, Deirdre began dating Oskar, during which time Aly had little to no contact with her. More recently, however, Deirdre has requested the help of Aly and Corvus with saving Shurin, her lover, and Falke, her child's, lives. How Aly is going to do such a thing she is unsure, but Deirdre has shown herself to be a friend, so Aly will do whatever in she can to aide the woman and her family. Alothia began trying to figure out what to do, but suddenly Deirdre and her family disappeared, leaving Aly to wonder if she was taken and harmed.
+
<div style="padding-bottom: 3px; padding-left: 25px;  font-size: 14px;  color: rgb(000, 000, 000);  line-height: 1em"><span style="font-family:verdana,geneva,sans-serif">'''Crafter:'''</span></div>
 +
<div style="padding-top: 1px;line-height: .1em; background-color: #aaaaaa"></div>
 +
<table width="845" border="0" style="position:center"><tr>
 +
<td valign="top" width="200" scope="col"><div align="left">
 +
:* Mining
 +
:* Goldsmithing
 +
</div></td>
 +
<td width="15" scope="col"><td>
 +
<td valign="top" width="300" scope="col"><div align="left">
 +
:'''Strengths:'''
 +
:: Runa's echo ability is evident in the ability to hear and read the ore and gems that she comes across. It makes her able to find the large deposits of rare ore in the ground, and to work the metal in such a way as to bring out the best of the material.
 +
</div></td>
 +
<td width="30" scope="col"><td>
 +
<td valign="top" width="300" scope="col"><div align="left">
 +
:'''Weaknesses:'''
 +
:: Though Runa has a strong connection to ores and metals, her true skills lie in the working of magitek. Unfortunately, that is not something available in most of Eorzea, so unless she were to return to the Empire, she has to settle for mining ore and crafting trinkets.
 +
</div></td>
 +
</tr></table>
  
*: Miyu came to Corvus seeking shelter after the death of her brother, . Alothia granted her asylum, feeling sorry for the poor girl. Alothia thinks that Miyu is sweet but strange, and wishes to get to know her better.
+
<div style="padding-bottom: 3px; padding-left: 25px;  font-size: 14px;  color: rgb(000, 000, 000);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''Other Skills:'''</span></div>
 +
<div style="padding-top: 1px;line-height: .1em; background-color: #aaaaaa"></div>
 +
<table width="845" border="0" style="position:center"><tr>
 +
<td valign="top" width="200" scope="col"><div align="left">
 +
:* Technical calculations
 +
:* Designs & mechanical drawings
 +
</div></td>
 +
<td width="15" scope="col"><td>
 +
<td valign="top" width="300" scope="col"><div align="left">
 +
:'''Strengths:'''
 +
:: No doubt taken from her previous life as a magitek mechanic, Runa is good at drawing out schematics and plans and making the calculations needed for any project to be successful.
 +
</div></td>
 +
<td width="30" scope="col"><td>
 +
<td valign="top" width="300" scope="col"><div align="left">
 +
:'''Weaknesses:'''
 +
:: In addition to having talents that are all but useless in Eorzea right nor, Runa's affinity for calculations and mechanical drawings often make her seem strange or eclectic among her fellow smiths and arcanists.
 +
</div></td>
 +
</tr></table>
  
*: Tessa is an eccentric Miqo'te who came to Ul'Dah from one of the tribe islands. Tessa is still learning the norms of living in society, which Aly finds endearing. Tessa often wonders her place in the company, and Aly always finds something to tell her, even if she is unsure of Tessa's role herself. Tessa is a brave fighter, a great friend, and a great source of amusement. Alothia thinks of Tessa as a sister.
+
==<div style="padding-left: 5px;  padding-bottom: 3px;  padding-top: 3px;  font-size: 20px;  color: rgb(255, 255, 255);  background-color: rgb(0, 000, 238);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''History'''</span></div>==
  
*: Endricane is 's lover, and father of her child. Aly has a soft spot for Endri, but would like him better if he didn't always monopolize Kass' time.
+
===<div style="padding-left: 5px;  padding-bottom: 3px;  padding-top: 3px;  font-size: 16px;  color: rgb(255, 255, 255);  background-color: rgb(58, 95, 205);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''Before The Calamity'''</span></div>===
  
*: Tanum is a drunkard, has little tact, and is a heck of a fun guy to go drinking with. Aly likes his ideas for making money on the side, and has joined his latest money making venture...moonshining.
+
Runa is one of two daughters of Henri dae Laevinus, a middle class arcane scholar in the Garlean empire. Runa and her twin sister Josette joined the Garlean technical academy at a young age, at the insistence of their father, who wished them to improve the family's status by becoming talented magitek mechanics. Runa and Josette were both skilled at their craft and became talented partners in creating some of the more advanced magitek machines that the empire uses. The title 'mechanic' is a misnomer, really, as Runa and Josette designed and created more often than they repaired or fixed the machines. This led them to be the youngest mechanics on the field when the empire faced off against the Eorzean Alliance at the Battle of Carteneau.
  
*: Burgen is Aly's good friend. She loves his silent ways, and his love of books.
+
===<div style="padding-left: 5px;  padding-bottom: 3px;  padding-top: 3px;  font-size: 16px;  color: rgb(255, 255, 255);  background-color: rgb(58, 95, 205);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''Post Calamity'''</span></div>===
  
*: Leanna is one of the lalas that Aly has developed an attachment to. Leanna is a fierce fighter, and Aly is happy to have her as part of the Corvus team.
 
  
*: A readheaded hyur she met one evening at the Mineral Concern. After a night of drinking and drinking games, Alothia ended up making out with the fellow, which she quite enjoyed. Since then, they've gone out on a couple of dates, spent some time chatting and other things, and are now dating seriously. The two of them together could seriously give people toothaches because of how sweet they are. They were both being watched by Para's brother and torturer, Joshua Nightcross. Alothia managed to overtake the man, killing him, and freeing Para from the man's tyranny.
+
==== Awake in Ul'Dah ====
  
*: A miqo'te male that Alothia has met a couple of times before. She asked for his help in the rescue of Para, and laughed in his face when his boss manhandled him. She would like to get to know him better, as he seems to be an enthusiastic young man...Perhaps she could fix up her sister with him.
+
I woke to find myself lying in a cot in a grand hall made of stone. All around me were more cots and piles of blankets, impromptu beds numbering in the hundreds. Most of those cots were occupied with men and women of every race. Around the beds, more men and women wandered, checking on the occupants, murmuring soothing words in comforting tones or checking on bandages or testing for fevers. It was easily the largest infirmary I had ever seen, but it was clear that this room was not built to treat the sick and injured - it was a makeshift setup necessitated by... what?
  
*: Alothia's "brother." He was captured by the Garleans for lurking too close to Castrum Novum, and managed to escape with a spoon.
 
  
===  ===
+
<spoiler>Slowly, I sat up and found my body stiff and aching. How long had I been out? What had happened? Where was I? As I stared around me in confusion, a miqo'te conjurer noticed me and began heading in my direction. Her dark fur stood out against her white robes and her eyes were ice blue, just like the Siamese cat that I'd had as a kid.
<div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 16px; background-color: rgb(100, 0, 100);"><span style="font-family: verdana,geneva,sans-serif;">'''The Rumor Mill'''</span></div>
 
[[File:AlyChoco.png|right|500px|AlyChoco.png]]
 
  
*Common Rumors (Easily overheard)
 
**"I heard that she used to date Oskar...how did she manage to put up with him?"
 
**"Doesn't she run that company...Corvus Cinis? I hear they need a new front door every week."
 
  
 +
Where had that memory come from? Instantly, my head began to pound and I let out a groan, pressing the heels of my palms into my eyes as if I could push the pain out of my skull.
  
  
*Moderate Rumors (Moderately difficult to overhear)
+
"Careful, now," the miqo'te murmured as she reached me. "Take it easy. You've been unconscious for over a week, ever since the battle."
**"She does all of her books herself...won't let anyone else touch her gil. I wonder why..."
 
**"I hear she's quite good with Fire...would never know it as much as she's out there healing the sick instead."
 
  
  
 +
"What battle?" The confusion tore through the pounding in my head and I blinked up at the miqo'te. She looked momentarily surprised, as if my words had caught her off guard. No, not my words, I realized. My accent. An instant later, she had recovered her composure with an easy smile. "The battle of Carteneau. You were one of the injured who survived. You're in Ul'dah now. You are safe."
  
*Rare Rumors (Very difficult or rarely overheard)
 
**"I've heard that if you're in the mood for a ''good time'', she knows a woman who does that sort of work. Rates are reasonable too."
 
**"Her past is kinda shady...I hear she's just nice to everyone to cover that up."
 
  
 +
I stared at her, my expression no doubt a reflection of the confusion I felt. I had understood maybe half of what she said. Maybe.
  
  
*PC Rumors (From Other Characters)
+
One of the other injured cried out several cots down and the conjurer hurried over to help them, leaving me to my thoughts. There had been a battle? I'd been injured? If so, why didn't I feel any injuries? My body felt stiff and sore, but there were no bandages nor indication that I had been wounded. So, what had left me unconscious for so long? And, more importantly, why didn't I remember this battle? For that matter, why couldn't I remember my own name?</spoiler>
**"I've heard she lets her boyfriends abuse her. Poor thing, she really ought to stand up for herself!"
 
**"I will kill anyone who wishes her harm, that woman has saved my life and she does not realize it." -
 
**"I heard she has some sort of thing with a red haired guy. Probably spent the night together already from what I could tell, if you know what I mean."
 
  
 +
==== Alley Imp ====
  
 +
I stayed in the Ul'dah infirmary for another week because I had nowhere else to go. The healers didn't wish to toss out a woman with no name and no home, but in the end, they had no choice. The great beast Bahamut was still tearing up the countryside and refugees were flooding into the city every day. So, after a week of rest, I made my way out into the city proper with nothing more than the clothes on my back.
  
*Things You Can't Possibly Know (But I want you to know OOCly)
 
**
 
  
 +
<spoiler>"Hey! Imp!" The words didn't register for me, until a rough pair of hands caught me by the shoulders and spun me around, slamming me against one of the stone walls of the city alleyway. "I'm talking to you, Imperial scum!" I stared up at a large Hyur boy and cruel eyes and lips that were bent into an eternal sneer. Behind him, a Roegadyn towered a good fuln above him, his large hands in fists. Several feet back, I could spot several other bullies gathered to watch the show. I may not have known my own name, but not hard to recognize a pack of bullies intent on making trouble. And they were staring at me.
  
  
*Wanted for Interesting Roleplay
+
"Well?" The Hyur leader shoved me back again. "What do you have to say for yourself! I can't believe you actually have the galls to come here. What do you say we teach this wench what we do to imperial scum?" The roegadyn grunted - or maybe he was laughing, and smashed one fist into his other palm. I glanced around at the group, then did the only thing I could do. I ran.
**Anyone who has an interesting character to play
 
**Family relationships
 
**Love interests
 
**Coworkers
 
  
===  ===
 
<div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 16px; background-color: rgb(100, 0, 100);"><span style="font-family: verdana,geneva,sans-serif;">'''Theme Songs'''</span></div>
 
[[File:CJCommish.jpg|left|400px|CJCommish.jpg]] ''Aly's Theme''
 
  
&nbsp;(Look at a translation of the lyrics to know why)
+
I got two feet before someone caught my arm. Instinctively, I whirled and my fist swung out. Apparently they weren't expecting a small female like me to fight back because I caught the leader's nose in a solid pound of my fist. There was a crack, and my fist came away red - the blood wasn't mine. For a moment, the leader looked surprised. Then, his gaze turned murderous. I barely had a chance to blink before his hands were on my shoulders and his knee came up into my gut. Instantly, I was on the ground, gasping for air. From behind me, the roegadyn jerked at my hair, yanking my head up so that the hyur could aim his knee for my nose. This time the blood was mine.</spoiler>
  
<br/>''Love theme''
+
==== Raising my Fists ====
  
 +
The blows continued for several minutes, but I think I blanked out for a good part of it. The next thing I knew, a pair of large hands slipped under my arms and lifted me to my feet. I couldn't see through the haze of pain, nor could I hear through the ringing in my ears, but I think the owner of the hands said something. I stumbled a little and the hands caught me just as I blacked out again.
  
  
<br/>''Battle theme''
+
<spoiler>I faded in and out as I was half-guided, half-carried down the Ul'dah streets. I expected to find myself back in the infirmary, but instead, I ended up in a small room with a small wooden table and two chairs. I leaned back, letting my head rest against the wall and focused on the only thing I could do - staying conscious and pushing aside the pain. A cloth appeared at my face, wiping away the blood, then a cup was pressed into my hands. I sipped carefully, then managed to open my eyes and peer up at my benefactor. The roegadyn man who stared down at me was certainly no healer despite the bandages he was preparing. He wore dark trousers and a lose vest, with a headband that wrapped around his forehead and bandages around his hands as if to protect them while he repeatedly punched things. He grunted when he saw me watching him, "You aren't going to throw up on me, are you?"
  
  
 +
"I... don't think so?" I replied and was surprised at how weak my voice sounded.
  
<br/>''Good Mood theme''
 
  
 +
If the man noticed, he didn't comment. He only grunted again. "Good. You've got spine, I'll give you that. Saw you sock 'em before they took you down. But just having the guts ain't enough. You're weak and uncoordinated." He fell silent, then as he yanked my shirt up. My eyes widened, but I was too shocked, and too hurt, to protest. The roegadyn just grunted again, then began to wrap the bandages over the bright purple bruises that were already appearing on my stomach and chest. "You broke a few ribs, but they'll heal. Your nose'll heal, too." When I didn't answer, he continued, his attention on his work and not bothering to look up at me. "Once you've healed, we'll start on your training."
  
  
<br/>''Bad Mood theme''
+
Now I did speak. "Training?"
  
  
 +
The big man looked up to pierce me with a gaze that was sharper than his huge form would suggest was possible. "Yeah. Yer training. Yer not leaving the compound until I know you'll be able to hold yer own against those bullies. Got that?"
  
<br/>''Sad theme''
 
  
 +
I didn't know what to say, so I simply nodded. And on that day, I started down the path of the pugilist.</spoiler>
  
 +
==<div style="padding-left: 5px;  padding-bottom: 3px;  padding-top: 3px;  font-size: 20px;  color: rgb(255, 255, 255);  background-color: rgb(000, 000, 238);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''Additional Info'''</span></div>==
  
<br/>''Traveling theme''
+
----
  
  
  
<br/>''Drinking theme'' [TBD]
+
===<div style="padding-left: 5px;  padding-bottom: 3px;  padding-top: 3px;  font-size: 16px;  color: rgb(255, 255, 255);  background-color: rgb(58, 95, 205);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''Theme Songs'''</span></div> ===
  
<br/>(Thanks for listening!)
+
===<div style="padding-left: 5px;  padding-bottom: 3px;  padding-top: 3px;  font-size: 16px;  color: rgb(255, 255, 255);  background-color: rgb(58, 95, 205);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''Poetry and other IC Writings'''</span></div>===
  
=== ===
+
=== <div style="padding-left: 5px; padding-bottom: 3px; padding-top: 3px; font-size: 16px; color: rgb(255, 255, 255);  background-color: rgb(58, 95, 205); line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''Inspiration Images'''</span></div> ===
<div style="color: rgb(255, 255, 255); line-height: 1.3em; padding-top: 3px; padding-bottom: 3px; padding-left: 5px; font-size: 16px; background-color: rgb(100, 0, 100);"><span style="font-family: verdana,geneva,sans-serif;">'''Poetry and other IC Writings'''</span></div>
+
<spoiler>
 +
[http://digital-art-gallery.com/picture/big/19785 Mechanic Portrait]
  
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[http://browse.deviantart.com/?qh=&section=&global=1&q=coolsurface#/art/Mechanic-Girl-v2-0-113978880?_sid=5626de86 Mechanic Girl]
  
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[http://browse.deviantart.com/?q=steampunk+girl#/art/Steampunk-Girl-111336250?_sid=257be884 Steampunk Girl]
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Latest revision as of 14:19, 1 August 2013

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 Runa Dawning
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Every stone has a story to tell.
Ex-Imperial Magitek Mechanic
Gender Female
Race Hyur Midlander
Clan Unknown
Citizenship Garlean
Place of birth Northern reaches of the Garlean Empire
Deity TBD
Nameday 12th Sun of the 4th Umbral Moon (20 years), 1552
Occupation Miner and goldsmith
Pronunciation ROO-nah DAW-ning


Runa Dawning

The Basics

Biographical

Nicknames: "Roo", "Imperial scum"

Runa Dawning's real name is Calypso dae Laevinus, but at the moment, not even she knows this. Her current life began when she woke up in Ul'dah following the Calamity. She remembers nothing about who she is or where she came from. The only clues are her accent, which sounds strongly of the Garlean Empire, and her strong affinity for stone, ore and gemstones.


Since waking up after the Calamity, Runa has been taken in by the pugilist's guild and learned to defend herself against anyone who would accuse her of being an imperial traitor. Most of her time is spent out in the wilderness, mining ore and gems to craft into jewelry or trinkets. She has a strong gift for working with the materials of the earth and some even say that she has the ability to listen to the ore when she's working with it, to draw out the most quality from the ore's potential. Others suggest that the 'listening' is more akin to the echo ability that other heroes of Eorzea have. There are stories of times when the young goldsmith has been able to tell things and see memories simply by holding an important piece of jewelry.


Physically, Runa is small in stature and looks younger than her 20 years. Despite her childlike characteristics, she has a fiery temper and can be easily provoked. Her words often have no filter and she'll say whatever she wants, when she wants. She has no concept of understanding and respecting the feelings of others. On the other hand, she's not especially mean spirited and doesn't see the point in attacking those who can't defend themselves. She's not a bully. Usually.


Runa's clothes are best described as work clothes. She wears loosefitting trousers and tunic, with a work belt slung over one hip and a weathered cap pulled down over her mop of auburn hair. Her boots are made of tough leather and are scuffed and dusty from her travels, but still in good condition. She usually travels with a pack slung over one shoulder and a mining pick in her free hand.

Family

  • Father: Henri deh Laevinus - presumed alive
  • Mother: Eleanor deh Laevinus - presumed alive
  • Sister: Josette deh Laevinus - presumed dead

Friends & Enemies

  • Zarek: Fellow pugilist and common sparring partner

Appearance

  • Height: 4 Fm, 8 Im
  • Weight: 95 Pz
  • Body: Small figure, likely built for crawling into small spaces when working on machines
  • Hair: Dark auburn, medium length and pulled back in a messy tie to keep it out of her face
  • Eyes: Hazel to green, depending on the light
  • Skin: Tanned with freckles
  • Clothing: Khaki trousers of a thick canvas-like working material. Light weight tunic under a vest of midnight blue. Brown leather jacket and a leather tool belt that hangs off her hip. A weathered brown cap shoved down over her hair in a messy but endearing fashion. Thick leather work boots and a leather pack slung over her shoulder.

The Rumor Mill

  • Common Rumors (Easily overheard)
    • "Did you know that she's from the Garlean Empire? You can still hear her accent when she's drunk or angry."
    • "Supposedly, she doesn't remember the Battle of Cartenaeu or anything that came before it. Runa Dawning probably isn't even her real name!"


  • Moderate Rumors (Moderately difficult to overhear)
    • "She's really good with gems and metals, and she's a natural goldsmith, but she knows very little about the craft. I wonder what she used to do if she wasn't a craftsman?"


  • Rare Rumors (Very difficult or rarely overheard)
    • "My cousin's girlfriend's sister's best friend said that Runa was able to tell her about her mother just from holding their old family ring!"
    • "Runa can actually listen to metals! No wonder she's such a good goldsmith. The metals talk to her as she works them!"


  • PC Rumors (From Other Characters)


  • Things You Can't Possibly Know (But I want you to know OOCly)
    • Runa was one of the Garlean Empire's magitek technicians at the Battle of Carteneau. Her partner was her twin sister, who is presumed to have died during the battle. Runa doesn't remember anything, but sometimes she dreams of her sister.


  • Wanted for Interesting Roleplay
    • Imperials
    • Anyone hostile to ex-imperials
    • Interesting characters
    • Anyone with a plot idea!

You May Know Runa From

  • (5 years ago) Hovering around the refugee infirmary in Ul'dah after the Battle of Carteneau
  • Training with the pugilists in Ul'Dah, always looking for a good duel
  • (Up until a year ago) Wandering the alleys and streets of Ul'dah, picking fights with the gangs and bullies found there.
  • (Starting a year ago) In Limsa Lominsa, in a corner of the Goldsmith's guild, working hard on quality trinkets that she then sells or discards.

Personality

Alignment: True Neutral
Morals: Runa's not really sure what she believes, but she's a decent person when she's not thinking about it. She has a soft spot for children and doesn't see the point in hurting people who can't defend themselves. She's usually honest simply because she doesn't know why she shouldn't be, but she doesn't really understand the concept of 'fair', either.
Likes:
  • 1 Comfortable clothes
  • 2 Working with stone, ore and gems
  • 3 Crafting things with her hands
  • 4 Being alone
  • 5 Being self-reliant
Dislikes:
  • 1 Being bullied for being an imperial
  • 2 Not being able to remember who she is
  • 3 Politics
  • 4 Loud noise
  • 5 Large crowds
Fears:
  • 1 Being punished for something she doesn't remember doing
  • 2 Remembering what she did
  • 3 Running into someone who knew her
  • 4
  • 5
Strengths:
  • 1 Mining precious ore and gems
  • 2 Working with her hands
  • 3 Hearing the "echos" in ore and gems
  • 4 Tough - physically and emotionally
  • 5 Working with machines and magitek (like airships)
Weaknessses:
  • 1 Reading people
  • 2 History
  • 3 Communication
  • 4 Losing her temper
  • 5 Being empathic to others
Favorite Places:
  • 1 Ul'dah
  • 2 The wilderness
  • 3 Any place with a lot of stone or metal
  • 4 Any place quiet
  • 5 Soliloquy Tavern

By The Numbers

(This is taken and modified from a post on teso-rp.com)

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Abilities

Adventurer:
  • Pugalist
  • Arcanist
Strengths:
Runa may be small in stature, but she's fierce as a tomcat when someone picks a fight with her. She is fast and her fists can hit hard. She also isn't known to wear dresses or other 'inconvenient' clothes, so she's always ready for a fight if someone wants one. She also has an uncanny nack for arcane theories, which might be connected to her previous work with magitek.
Weaknesses:
Though a tough fighter when it comes to street brawls, Runa has little experience with magics beyond the theoretical. She has little ability to defend herself if an enemy were to attack from far away.
Crafter:
  • Mining
  • Goldsmithing
Strengths:
Runa's echo ability is evident in the ability to hear and read the ore and gems that she comes across. It makes her able to find the large deposits of rare ore in the ground, and to work the metal in such a way as to bring out the best of the material.
Weaknesses:
Though Runa has a strong connection to ores and metals, her true skills lie in the working of magitek. Unfortunately, that is not something available in most of Eorzea, so unless she were to return to the Empire, she has to settle for mining ore and crafting trinkets.
Other Skills:
  • Technical calculations
  • Designs & mechanical drawings
Strengths:
No doubt taken from her previous life as a magitek mechanic, Runa is good at drawing out schematics and plans and making the calculations needed for any project to be successful.
Weaknesses:
In addition to having talents that are all but useless in Eorzea right nor, Runa's affinity for calculations and mechanical drawings often make her seem strange or eclectic among her fellow smiths and arcanists.

History

Before The Calamity

Runa is one of two daughters of Henri dae Laevinus, a middle class arcane scholar in the Garlean empire. Runa and her twin sister Josette joined the Garlean technical academy at a young age, at the insistence of their father, who wished them to improve the family's status by becoming talented magitek mechanics. Runa and Josette were both skilled at their craft and became talented partners in creating some of the more advanced magitek machines that the empire uses. The title 'mechanic' is a misnomer, really, as Runa and Josette designed and created more often than they repaired or fixed the machines. This led them to be the youngest mechanics on the field when the empire faced off against the Eorzean Alliance at the Battle of Carteneau.

Post Calamity

Awake in Ul'Dah

I woke to find myself lying in a cot in a grand hall made of stone. All around me were more cots and piles of blankets, impromptu beds numbering in the hundreds. Most of those cots were occupied with men and women of every race. Around the beds, more men and women wandered, checking on the occupants, murmuring soothing words in comforting tones or checking on bandages or testing for fevers. It was easily the largest infirmary I had ever seen, but it was clear that this room was not built to treat the sick and injured - it was a makeshift setup necessitated by... what?


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Alley Imp

I stayed in the Ul'dah infirmary for another week because I had nowhere else to go. The healers didn't wish to toss out a woman with no name and no home, but in the end, they had no choice. The great beast Bahamut was still tearing up the countryside and refugees were flooding into the city every day. So, after a week of rest, I made my way out into the city proper with nothing more than the clothes on my back.


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Raising my Fists

The blows continued for several minutes, but I think I blanked out for a good part of it. The next thing I knew, a pair of large hands slipped under my arms and lifted me to my feet. I couldn't see through the haze of pain, nor could I hear through the ringing in my ears, but I think the owner of the hands said something. I stumbled a little and the hands caught me just as I blacked out again.


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Additional Info



Theme Songs

Poetry and other IC Writings

Inspiration Images

<spoiler> Mechanic Portrait

Mechanic Girl

Steampunk Girl