Runa Dawning
Runa Dawning
The Basics
Biographical
Nicknames: "Roo", "Imperial scum"
Runa Dawning's real name is Calypso dae Laevinus, but at the moment, not even she knows this. Her current life began when she woke up in Ul'dah following the Calamity. She remembers nothing about who she is or where she came from. The only clues are her accent, which sounds strongly of the Garlean Empire, and her strong affinity for stone, ore and gemstones.
Since waking up after the Calamity, Runa has been taken in by the pugilist's guild and learned to defend herself against anyone who would accuse her of being an imperial traitor. Most of her time is spent out in the wilderness, mining ore and gems to craft into jewelry or trinkets. She has a strong gift for working with the materials of the earth and some even say that she has the ability to listen to the ore when she's working with it, to draw out the most quality from the ore's potential. Others suggest that the 'listening' is more akin to the echo ability that other heroes of Eorzea have. There are stories of times when the young goldsmith has been able to tell things and see memories simply by holding an important piece of jewelry.
Physically, Runa is small in stature and looks younger than her 20 years. Despite her childlike characteristics, she has a fiery temper and can be easily provoked. Her words often have no filter and she'll say whatever she wants, when she wants. She has no concept of understanding and respecting the feelings of others. On the other hand, she's not especially mean spirited and doesn't see the point in attacking those who can't defend themselves. She's not a bully. Usually.
Runa's clothes are best described as work clothes. She wears loosefitting trousers and tunic, with a work belt slung over one hip and a weathered cap pulled down over her mop of auburn hair. Her boots are made of tough leather and are scuffed and dusty from her travels, but still in good condition. She usually travels with a pack slung over one shoulder and a mining pick in her free hand.
Family
- Father: Henri deh Laevinus - presumed alive
- Mother: Eleanor deh Laevinus - presumed alive
- Sister: Josette deh Laevinus - presumed dead
Friends & Enemies
- Zarek: Fellow pugilist and common sparring partner
Appearance
- Height: 4 Fm, 8 Im
- Weight: 95 Pz
- Body: Small figure, likely built for crawling into small spaces when working on machines
- Hair: Dark auburn, medium length and pulled back in a messy tie to keep it out of her face
- Eyes: Hazel to green, depending on the light
- Skin: Tanned with freckles
- Clothing: Khaki trousers of a thick canvas-like working material. Light weight tunic under a vest of midnight blue. Brown leather jacket and a leather tool belt that hangs off her hip. A weathered brown cap shoved down over her hair in a messy but endearing fashion. Thick leather work boots and a leather pack slung over her shoulder.
The Rumor Mill
- Common Rumors (Easily overheard)
- "Did you know that she's from the Garlean Empire? You can still hear her accent when she's drunk or angry."
- "Supposedly, she doesn't remember the Battle of Cartenaeu or anything that came before it. Runa Dawning probably isn't even her real name!"
- Moderate Rumors (Moderately difficult to overhear)
- "She's really good with gems and metals, and she's a natural goldsmith, but she knows very little about the craft. I wonder what she used to do if she wasn't a craftsman?"
- Rare Rumors (Very difficult or rarely overheard)
- "My cousin's girlfriend's sister's best friend said that Runa was able to tell her about her mother just from holding their old family ring!"
- "Runa can actually listen to metals! No wonder she's such a good goldsmith. The metals talk to her as she works them!"
- PC Rumors (From Other Characters)
- Things You Can't Possibly Know (But I want you to know OOCly)
- Runa was one of the Garlean Empire's magitek technicians at the Battle of Carteneau. Her partner was her twin sister, who is presumed to have died during the battle. Runa doesn't remember anything, but sometimes she dreams of her sister.
- Wanted for Interesting Roleplay
- Imperials
- Anyone hostile to ex-imperials
- Interesting characters
- Anyone with a plot idea!
You May Know Runa From
- (5 years ago) Hovering around the refugee infirmary in Ul'dah after the Battle of Carteneau
- Training with the pugilists in Ul'Dah, always looking for a good duel
- (Up until a year ago) Wandering the alleys and streets of Ul'dah, picking fights with the gangs and bullies found there.
- (Starting a year ago) In Limsa Lominsa, in a corner of the Goldsmith's guild, working hard on quality trinkets that she then sells or discards.
Personality
- Alignment: True Neutral
- Morals: Runa's not really sure what she believes, but she's a decent person when she's not thinking about it. She has a soft spot for children and doesn't see the point in hurting people who can't defend themselves. She's usually honest simply because she doesn't know why she shouldn't be, but she doesn't really understand the concept of 'fair', either.
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By The Numbers
(This is taken and modified from a post on teso-rp.com)
Abilities
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History
Before The Calamity
Runa is one of two daughters of Henri dae Laevinus, a middle class arcane scholar in the Garlean empire. Runa and her twin sister Josette joined the Garlean technical academy at a young age, at the insistence of their father, who wished them to improve the family's status by becoming talented magitek mechanics. Runa and Josette were both skilled at their craft and became talented partners in creating some of the more advanced magitek machines that the empire uses. The title 'mechanic' is a misnomer, really, as Runa and Josette designed and created more often than they repaired or fixed the machines. This led them to be the youngest mechanics on the field when the empire faced off against the Eorzean Alliance at the Battle of Carteneau.
Post Calamity
Awake in Ul'Dah
I woke to find myself lying in a cot in a grand hall made of stone. All around me were more cots and piles of blankets, impromptu beds numbering in the hundreds. Most of those cots were occupied with men and women of every race. Around the beds, more men and women wandered, checking on the occupants, murmuring soothing words in comforting tones or checking on bandages or testing for fevers. It was easily the largest infirmary I had ever seen, but it was clear that this room was not built to treat the sick and injured - it was a makeshift setup necessitated by... what?
Alley Imp
I stayed in the Ul'dah infirmary for another week because I had nowhere else to go. The healers didn't wish to toss out a woman with no name and no home, but in the end, they had no choice. The great beast Bahamut was still tearing up the countryside and refugees were flooding into the city every day. So, after a week of rest, I made my way out into the city proper with nothing more than the clothes on my back.
Raising my Fists
The blows continued for several minutes, but I think I blanked out for a good part of it. The next thing I knew, a pair of large hands slipped under my arms and lifted me to my feet. I couldn't see through the haze of pain, nor could I hear through the ringing in my ears, but I think the owner of the hands said something. I stumbled a little and the hands caught me just as I blacked out again.
Additional Info
Theme Songs
Poetry and other IC Writings
Inspiration Images
<spoiler> Mechanic Portrait